From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxBatchQueryDesc.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_SCENEQUERYDESC +00032 #define PX_PHYSICS_NX_SCENEQUERYDESC +00033 +00036 #include "PxPhysXConfig.h" +00037 #include "PxClient.h" +00038 #include "PxFiltering.h" +00039 #include "PxQueryFiltering.h" +00040 #include "foundation/PxAssert.h" +00041 +00042 #if !PX_DOXYGEN +00043 namespace physx +00044 { +00045 #endif +00046 +00047 struct PxSweepHit; +00048 struct PxRaycastHit; +00049 +00055 struct PX_DEPRECATED PxBatchQueryStatus +00056 { +00057 enum Enum +00058 { +00062 ePENDING = 0, +00063 +00067 eSUCCESS, +00068 +00072 eOVERFLOW +00073 }; +00074 }; +00075 +00081 template<typename HitType> +00082 struct PX_DEPRECATED PxBatchQueryResult +00083 { +00084 HitType block; +00085 HitType* touches; +00086 +00087 PxU32 nbTouches; +00088 void* userData; +00089 PxU8 queryStatus; +00090 bool hasBlock; +00091 PxU16 pad; +00092 +00094 PX_INLINE PxU32 getNbAnyHits() const { return nbTouches + (hasBlock ? 1 : 0); } +00095 +00097 PX_INLINE const HitType& getAnyHit(const PxU32 index) const { PX_ASSERT(index < nbTouches + (hasBlock ? 1 : 0)); +00098 return index < nbTouches ? touches[index] : block; } +00099 }; +00100 +00102 typedef PX_DEPRECATED PxBatchQueryResult<PxRaycastHit> PxRaycastQueryResult; +00103 +00105 typedef PX_DEPRECATED PxBatchQueryResult<PxSweepHit> PxSweepQueryResult; +00106 +00108 typedef PX_DEPRECATED PxBatchQueryResult<PxOverlapHit> PxOverlapQueryResult; +00109 +00117 struct PX_DEPRECATED PxBatchQueryMemory +00118 { +00126 PxRaycastQueryResult* userRaycastResultBuffer; +00127 +00134 PxRaycastHit* userRaycastTouchBuffer; +00135 +00143 PxSweepQueryResult* userSweepResultBuffer; +00144 +00151 PxSweepHit* userSweepTouchBuffer; +00152 +00160 PxOverlapQueryResult* userOverlapResultBuffer; +00161 +00168 PxOverlapHit* userOverlapTouchBuffer; +00169 +00171 PxU32 raycastTouchBufferSize; +00172 +00174 PxU32 sweepTouchBufferSize; +00175 +00177 PxU32 overlapTouchBufferSize; +00178 +00180 PX_FORCE_INLINE PxU32 getMaxRaycastsPerExecute() const { return raycastResultBufferSize; } +00181 +00183 PX_FORCE_INLINE PxU32 getMaxSweepsPerExecute() const { return sweepResultBufferSize; } +00184 +00186 PX_FORCE_INLINE PxU32 getMaxOverlapsPerExecute() const { return overlapResultBufferSize; } +00187 +00188 PxBatchQueryMemory(PxU32 raycastResultBufferSize_, PxU32 sweepResultBufferSize_, PxU32 overlapResultBufferSize_) : +00189 userRaycastResultBuffer (NULL), +00190 userRaycastTouchBuffer (NULL), +00191 userSweepResultBuffer (NULL), +00192 userSweepTouchBuffer (NULL), +00193 userOverlapResultBuffer (NULL), +00194 userOverlapTouchBuffer (NULL), +00195 raycastTouchBufferSize (0), +00196 sweepTouchBufferSize (0), +00197 overlapTouchBufferSize (0), +00198 raycastResultBufferSize (raycastResultBufferSize_), +00199 sweepResultBufferSize (sweepResultBufferSize_), +00200 overlapResultBufferSize (overlapResultBufferSize_) +00201 { +00202 } +00203 +00204 protected: +00205 PxU32 raycastResultBufferSize; +00206 PxU32 sweepResultBufferSize; +00207 PxU32 overlapResultBufferSize; +00208 }; +00209 +00217 class PX_DEPRECATED PxBatchQueryDesc +00218 { +00219 public: +00220 +00230 void* filterShaderData; +00231 +00239 PxU32 filterShaderDataSize; +00240 +00246 PxBatchQueryPreFilterShader preFilterShader; +00247 +00253 PxBatchQueryPostFilterShader postFilterShader; +00254 +00262 PX_DEPRECATED PxClientID ownerClient; +00263 +00269 PxBatchQueryMemory queryMemory; +00270 +00283 PX_INLINE PxBatchQueryDesc(PxU32 maxRaycastsPerExecute, PxU32 maxSweepsPerExecute, PxU32 maxOverlapsPerExecute); +00284 PX_INLINE bool isValid() const; +00285 }; +00286 +00287 +00288 PX_INLINE PxBatchQueryDesc::PxBatchQueryDesc(PxU32 maxRaycastsPerExecute, PxU32 maxSweepsPerExecute, PxU32 maxOverlapsPerExecute) : +00289 filterShaderData (NULL), +00290 filterShaderDataSize (0), +00291 preFilterShader (NULL), +00292 postFilterShader (NULL), +00293 ownerClient (PX_DEFAULT_CLIENT), +00294 queryMemory (maxRaycastsPerExecute, maxSweepsPerExecute, maxOverlapsPerExecute) +00295 { +00296 } +00297 +00298 +00299 PX_INLINE bool PxBatchQueryDesc::isValid() const +00300 { +00301 if ( ((filterShaderDataSize == 0) && (filterShaderData != NULL)) || +00302 ((filterShaderDataSize > 0) && (filterShaderData == NULL)) ) +00303 return false; +00304 +00305 return true; +00306 } +00307 +00308 #if !PX_DOXYGEN +00309 } // namespace physx +00310 #endif +00311 +00313 #endif +