From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxBatchQueryDesc_8h-source.html | 203 +++++++++++++++++++++ 1 file changed, 203 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html new file mode 100644 index 00000000..7eeac4fb --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html @@ -0,0 +1,203 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBatchQueryDesc.h Source File + + + + + + + +

PxBatchQueryDesc.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_SCENEQUERYDESC
+00032 #define PX_PHYSICS_NX_SCENEQUERYDESC
+00033 
+00036 #include "PxPhysXConfig.h"
+00037 #include "PxClient.h"
+00038 #include "PxFiltering.h"
+00039 #include "PxQueryFiltering.h"
+00040 #include "foundation/PxAssert.h"
+00041 
+00042 #if !PX_DOXYGEN
+00043 namespace physx
+00044 {
+00045 #endif
+00046 
+00047 struct  PxSweepHit;
+00048 struct  PxRaycastHit;
+00049 
+00055 struct PX_DEPRECATED PxBatchQueryStatus
+00056 {
+00057     enum Enum
+00058     {
+00062         ePENDING = 0,
+00063 
+00067         eSUCCESS,
+00068 
+00072         eOVERFLOW
+00073     };
+00074 };
+00075 
+00081 template<typename HitType>
+00082 struct PX_DEPRECATED PxBatchQueryResult
+00083 {
+00084     HitType         block;          
+00085     HitType*        touches;        
+00086 
+00087     PxU32           nbTouches;      
+00088     void*           userData;       
+00089     PxU8            queryStatus;    
+00090     bool            hasBlock;       
+00091     PxU16           pad;            
+00092 
+00094     PX_INLINE PxU32             getNbAnyHits() const                { return nbTouches + (hasBlock ? 1 : 0); }
+00095 
+00097     PX_INLINE const HitType&    getAnyHit(const PxU32 index) const  { PX_ASSERT(index < nbTouches + (hasBlock ? 1 : 0));
+00098                                                                         return index < nbTouches ? touches[index] : block; }
+00099 };
+00100 
+00102 typedef PX_DEPRECATED PxBatchQueryResult<PxRaycastHit>  PxRaycastQueryResult;
+00103 
+00105 typedef PX_DEPRECATED PxBatchQueryResult<PxSweepHit>        PxSweepQueryResult;
+00106 
+00108 typedef PX_DEPRECATED PxBatchQueryResult<PxOverlapHit>  PxOverlapQueryResult;
+00109 
+00117 struct PX_DEPRECATED PxBatchQueryMemory
+00118  {
+00126     PxRaycastQueryResult*           userRaycastResultBuffer;
+00127  
+00134     PxRaycastHit*                   userRaycastTouchBuffer;
+00135  
+00143     PxSweepQueryResult*             userSweepResultBuffer;
+00144  
+00151     PxSweepHit*                     userSweepTouchBuffer;
+00152  
+00160     PxOverlapQueryResult*           userOverlapResultBuffer;
+00161  
+00168     PxOverlapHit*                   userOverlapTouchBuffer;
+00169  
+00171     PxU32                           raycastTouchBufferSize;
+00172  
+00174     PxU32                           sweepTouchBufferSize;
+00175  
+00177     PxU32                           overlapTouchBufferSize;
+00178 
+00180     PX_FORCE_INLINE PxU32           getMaxRaycastsPerExecute() const    { return raycastResultBufferSize; }
+00181 
+00183     PX_FORCE_INLINE PxU32           getMaxSweepsPerExecute() const      { return sweepResultBufferSize; }
+00184 
+00186     PX_FORCE_INLINE PxU32           getMaxOverlapsPerExecute() const    { return overlapResultBufferSize; }
+00187 
+00188     PxBatchQueryMemory(PxU32 raycastResultBufferSize_, PxU32 sweepResultBufferSize_, PxU32 overlapResultBufferSize_) :
+00189         userRaycastResultBuffer (NULL),
+00190         userRaycastTouchBuffer  (NULL),
+00191         userSweepResultBuffer   (NULL),
+00192         userSweepTouchBuffer    (NULL),
+00193         userOverlapResultBuffer (NULL),
+00194         userOverlapTouchBuffer  (NULL),
+00195         raycastTouchBufferSize  (0),
+00196         sweepTouchBufferSize    (0),
+00197         overlapTouchBufferSize  (0),
+00198         raycastResultBufferSize (raycastResultBufferSize_),
+00199         sweepResultBufferSize   (sweepResultBufferSize_),
+00200         overlapResultBufferSize (overlapResultBufferSize_)
+00201     {
+00202     }
+00203 
+00204 protected:
+00205     PxU32                           raycastResultBufferSize;
+00206     PxU32                           sweepResultBufferSize;
+00207     PxU32                           overlapResultBufferSize;
+00208 };
+00209 
+00217 class PX_DEPRECATED PxBatchQueryDesc
+00218 {
+00219 public:
+00220 
+00230     void*                           filterShaderData;
+00231 
+00239     PxU32                           filterShaderDataSize;
+00240 
+00246     PxBatchQueryPreFilterShader     preFilterShader;    
+00247 
+00253     PxBatchQueryPostFilterShader    postFilterShader;   
+00254 
+00262     PX_DEPRECATED PxClientID        ownerClient;
+00263 
+00269     PxBatchQueryMemory              queryMemory;    
+00270 
+00283     PX_INLINE                       PxBatchQueryDesc(PxU32 maxRaycastsPerExecute, PxU32 maxSweepsPerExecute, PxU32 maxOverlapsPerExecute);
+00284     PX_INLINE bool                  isValid() const;
+00285 };
+00286 
+00287 
+00288 PX_INLINE PxBatchQueryDesc::PxBatchQueryDesc(PxU32 maxRaycastsPerExecute, PxU32 maxSweepsPerExecute, PxU32 maxOverlapsPerExecute) :
+00289     filterShaderData        (NULL),
+00290     filterShaderDataSize    (0),
+00291     preFilterShader         (NULL),
+00292     postFilterShader        (NULL),
+00293     ownerClient             (PX_DEFAULT_CLIENT),
+00294     queryMemory             (maxRaycastsPerExecute, maxSweepsPerExecute, maxOverlapsPerExecute)
+00295 {
+00296 }
+00297 
+00298 
+00299 PX_INLINE bool PxBatchQueryDesc::isValid() const
+00300 { 
+00301     if ( ((filterShaderDataSize == 0) && (filterShaderData != NULL)) ||
+00302          ((filterShaderDataSize > 0) && (filterShaderData == NULL)) )
+00303          return false;
+00304 
+00305     return true;
+00306 }
+00307 
+00308 #if !PX_DOXYGEN
+00309 } // namespace physx
+00310 #endif
+00311 
+00313 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3