From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
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+ PxAssert.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 #ifndef PXFOUNDATION_PXASSERT_H +00031 #define PXFOUNDATION_PXASSERT_H +00032 +00036 #include "foundation/Px.h" +00037 +00038 #if !PX_DOXYGEN +00039 namespace physx +00040 { +00041 #endif +00042 +00043 /* Base class to handle assert failures */ +00044 class PxAssertHandler +00045 { +00046 public: +00047 virtual ~PxAssertHandler() +00048 { +00049 } +00050 virtual void operator()(const char* exp, const char* file, int line, bool& ignore) = 0; +00051 }; +00052 +00053 PX_FOUNDATION_API PxAssertHandler& PxGetAssertHandler(); +00054 PX_FOUNDATION_API void PxSetAssertHandler(PxAssertHandler& handler); +00055 +00056 #if !PX_DOXYGEN +00057 } // namespace physx +00058 #endif +00059 +00060 #if !PX_ENABLE_ASSERTS +00061 #define PX_ASSERT(exp) ((void)0) +00062 #define PX_ALWAYS_ASSERT_MESSAGE(exp) ((void)0) +00063 #define PX_ASSERT_WITH_MESSAGE(condition, message) ((void)0) +00064 #else +00065 #if PX_VC +00066 #define PX_CODE_ANALYSIS_ASSUME(exp) \ +00067 __analysis_assume(!!(exp)) // This macro will be used to get rid of analysis warning messages if a PX_ASSERT is used +00068 // to "guard" illegal mem access, for example. +00069 #else +00070 #define PX_CODE_ANALYSIS_ASSUME(exp) +00071 #endif +00072 #define PX_ASSERT(exp) \ +00073 { \ +00074 static bool _ignore = false; \ +00075 ((void)((!!(exp)) || (!_ignore && (physx::PxGetAssertHandler()(#exp, __FILE__, __LINE__, _ignore), false)))); \ +00076 PX_CODE_ANALYSIS_ASSUME(exp); \ +00077 } +00078 #define PX_ALWAYS_ASSERT_MESSAGE(exp) \ +00079 { \ +00080 static bool _ignore = false; \ +00081 if(!_ignore) \ +00082 physx::PxGetAssertHandler()(exp, __FILE__, __LINE__, _ignore); \ +00083 } +00084 #define PX_ASSERT_WITH_MESSAGE(exp, message) \ +00085 { \ +00086 static bool _ignore = false; \ +00087 ((void)((!!(exp)) || (!_ignore && (physx::PxGetAssertHandler()(message, __FILE__, __LINE__, _ignore), false)))); \ +00088 PX_CODE_ANALYSIS_ASSUME(exp); \ +00089 } +00090 #endif +00091 +00092 #define PX_ALWAYS_ASSERT() PX_ASSERT(0) +00093 +00095 #endif // #ifndef PXFOUNDATION_PXASSERT_H +