From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxAllocatorCallback_8h-source.html | 81 ++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html new file mode 100644 index 00000000..31d450dd --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html @@ -0,0 +1,81 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxAllocatorCallback.h Source File + + + + + + + +

PxAllocatorCallback.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+00029 
+00030 #ifndef PXFOUNDATION_PXALLOCATORCALLBACK_H
+00031 #define PXFOUNDATION_PXALLOCATORCALLBACK_H
+00032 
+00037 #include "foundation/Px.h"
+00038 #if !PX_DOXYGEN
+00039 namespace physx
+00040 {
+00041 #endif
+00042 
+00052 class PxAllocatorCallback
+00053 {
+00054   public:
+00058     virtual ~PxAllocatorCallback()
+00059     {
+00060     }
+00061 
+00077     virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) = 0;
+00078 
+00087     virtual void deallocate(void* ptr) = 0;
+00088 };
+00089 
+00090 #if !PX_DOXYGEN
+00091 } // namespace physx
+00092 #endif
+00093 
+00095 #endif // #ifndef PXFOUNDATION_PXALLOCATORCALLBACK_H
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3