From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxAggregate_8h-source.html | 108 +++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html new file mode 100644 index 00000000..ed2c4da2 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html @@ -0,0 +1,108 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxAggregate.h Source File + + + + + + + +

PxAggregate.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
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+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_AGGREGATE
+00032 #define PX_PHYSICS_NX_AGGREGATE
+00033 
+00038 #include "PxPhysXConfig.h"
+00039 #include "common/PxBase.h"
+00040 
+00041 
+00042 #if !PX_DOXYGEN
+00043 namespace physx
+00044 {
+00045 #endif
+00046 
+00047 class PxActor;
+00048 
+00069 class PxAggregate : public PxBase
+00070 {
+00071 public:
+00072 
+00081     virtual void        release()               = 0;
+00082 
+00097     virtual bool        addActor(PxActor& actor)        = 0;
+00098 
+00110     virtual bool        removeActor(PxActor& actor)     = 0;
+00111 
+00126     virtual bool        addArticulation(PxArticulation& articulation) = 0;
+00127 
+00139     virtual bool        removeArticulation(PxArticulation& articulation) = 0;
+00140 
+00150     virtual PxU32       getNbActors() const = 0;
+00151 
+00159     virtual PxU32       getMaxNbActors() const = 0;
+00160 
+00173     virtual PxU32       getActors(PxActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
+00174 
+00182     virtual PxScene*    getScene()  = 0;
+00183 
+00189     virtual bool        getSelfCollision()  const   = 0;
+00190 
+00191     virtual const char* getConcreteTypeName() const { return "PxAggregate"; }
+00192 
+00193 protected:
+00194     PX_INLINE           PxAggregate(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {}
+00195     PX_INLINE           PxAggregate(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
+00196     virtual             ~PxAggregate() {}
+00197     virtual bool        isKindOf(const char* name) const { return !::strcmp("PxAggregate", name) || PxBase::isKindOf(name); }
+00198 };
+00199 
+00200 #if !PX_DOXYGEN
+00201 } // namespace physx
+00202 #endif
+00203 
+00205 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3