From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxActor.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_ACTOR +00032 #define PX_PHYSICS_NX_ACTOR +00033 +00038 #include "PxPhysXConfig.h" +00039 #include "foundation/PxBounds3.h" +00040 #include "PxClient.h" +00041 #include "common/PxBase.h" +00042 +00043 #if !PX_DOXYGEN +00044 namespace physx +00045 { +00046 #endif +00047 +00048 class PxRigidActor; +00049 class PxRigidBody; +00050 class PxRigidStatic; +00051 class PxRigidDynamic; +00052 class PxParticleBase; +00053 class PxParticleSystem; +00054 class PxParticleFluid; +00055 class PxArticulation; +00056 class PxArticulationLink; +00057 +00058 +00060 typedef PxU8 PxDominanceGroup; // Must be < 32, PxU8. +00061 +00067 struct PxActorFlag +00068 { +00069 enum Enum +00070 { +00076 eVISUALIZATION = (1<<0), +00077 +00081 eDISABLE_GRAVITY = (1<<1), +00082 +00088 eSEND_SLEEP_NOTIFIES = (1<<2), +00089 +00106 eDISABLE_SIMULATION = (1<<3) +00107 }; +00108 }; +00109 +00115 typedef PxFlags<PxActorFlag::Enum,PxU8> PxActorFlags; +00116 PX_FLAGS_OPERATORS(PxActorFlag::Enum,PxU8) +00117 +00118 +00122 struct PxActorType +00123 { +00124 enum Enum +00125 { +00130 eRIGID_STATIC, +00131 +00136 eRIGID_DYNAMIC, +00137 +00138 #if PX_USE_PARTICLE_SYSTEM_API +00139 +00144 ePARTICLE_SYSTEM PX_DEPRECATED, +00145 +00151 ePARTICLE_FLUID PX_DEPRECATED, +00152 #endif +00153 +00158 eARTICULATION_LINK, +00159 +00160 #if PX_USE_CLOTH_API +00161 +00165 eCLOTH, +00166 #endif +00167 +00168 //brief internal use only! +00169 eACTOR_COUNT, +00170 +00171 eACTOR_FORCE_DWORD = 0x7fffffff +00172 }; +00173 }; +00174 +00181 class PxActor : public PxBase +00182 { +00183 public: +00193 virtual void release() = 0; +00194 +00202 virtual PxActorType::Enum getType() const = 0; +00203 +00211 virtual PxScene* getScene() const = 0; +00212 +00213 // Runtime modifications +00214 +00227 virtual void setName(const char* name) = 0; +00228 +00236 virtual const char* getName() const = 0; +00237 +00247 virtual PxBounds3 getWorldBounds(float inflation=1.01f) const = 0; +00248 +00263 virtual void setActorFlag(PxActorFlag::Enum flag, bool value) = 0; +00270 virtual void setActorFlags( PxActorFlags inFlags ) = 0; +00271 +00281 virtual PxActorFlags getActorFlags() const = 0; +00282 +00299 virtual void setDominanceGroup(PxDominanceGroup dominanceGroup) = 0; +00300 +00308 virtual PxDominanceGroup getDominanceGroup() const = 0; +00309 +00310 +00320 virtual void setOwnerClient( PxClientID inClient ) = 0; +00321 +00329 virtual PxClientID getOwnerClient() const = 0; +00330 +00346 PX_DEPRECATED virtual void setClientBehaviorFlags(PxActorClientBehaviorFlags) = 0; +00347 +00357 PX_DEPRECATED virtual PxActorClientBehaviorFlags getClientBehaviorFlags() const = 0; +00358 +00366 virtual PxAggregate* getAggregate() const = 0; +00367 +00368 //public variables: +00369 void* userData; +00370 +00371 +00372 protected: +00373 PX_INLINE PxActor(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {} +00374 PX_INLINE PxActor(PxBaseFlags baseFlags) : PxBase(baseFlags) {} +00375 virtual ~PxActor() {} +00376 virtual bool isKindOf(const char* name) const { return !::strcmp("PxActor", name) || PxBase::isKindOf(name); } +00377 +00378 +00379 }; +00380 +00381 #if !PX_DOXYGEN +00382 } // namespace physx +00383 #endif +00384 +00386 #endif +