From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxActor_8h-source.html | 184 +++++++++++++++++++++ 1 file changed, 184 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html new file mode 100644 index 00000000..c7410059 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html @@ -0,0 +1,184 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxActor.h Source File + + + + + + + +

PxActor.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_ACTOR
+00032 #define PX_PHYSICS_NX_ACTOR
+00033 
+00038 #include "PxPhysXConfig.h"
+00039 #include "foundation/PxBounds3.h"
+00040 #include "PxClient.h"
+00041 #include "common/PxBase.h"
+00042 
+00043 #if !PX_DOXYGEN
+00044 namespace physx
+00045 {
+00046 #endif
+00047 
+00048 class PxRigidActor;
+00049 class PxRigidBody;
+00050 class PxRigidStatic;
+00051 class PxRigidDynamic;
+00052 class PxParticleBase;
+00053 class PxParticleSystem;
+00054 class PxParticleFluid;
+00055 class PxArticulation;
+00056 class PxArticulationLink;
+00057 
+00058 
+00060 typedef PxU8 PxDominanceGroup;      // Must be < 32, PxU8.
+00061 
+00067 struct PxActorFlag
+00068 {
+00069     enum Enum
+00070     {
+00076         eVISUALIZATION                  = (1<<0),
+00077 
+00081         eDISABLE_GRAVITY                = (1<<1),
+00082 
+00088         eSEND_SLEEP_NOTIFIES            = (1<<2),
+00089 
+00106         eDISABLE_SIMULATION             = (1<<3)
+00107     };
+00108 };
+00109 
+00115 typedef PxFlags<PxActorFlag::Enum,PxU8> PxActorFlags;
+00116 PX_FLAGS_OPERATORS(PxActorFlag::Enum,PxU8)
+00117 
+00118 
+00122 struct PxActorType
+00123 {
+00124     enum Enum
+00125     {
+00130         eRIGID_STATIC,
+00131 
+00136         eRIGID_DYNAMIC,
+00137 
+00138 #if PX_USE_PARTICLE_SYSTEM_API
+00139 
+00144         ePARTICLE_SYSTEM PX_DEPRECATED,
+00145 
+00151         ePARTICLE_FLUID PX_DEPRECATED,
+00152 #endif
+00153         
+00158         eARTICULATION_LINK,
+00159 
+00160 #if PX_USE_CLOTH_API
+00161 
+00165         eCLOTH,
+00166 #endif
+00167 
+00168         //brief internal use only!
+00169         eACTOR_COUNT,
+00170 
+00171         eACTOR_FORCE_DWORD = 0x7fffffff
+00172     };
+00173 };
+00174 
+00181 class PxActor : public PxBase
+00182 {
+00183 public:
+00193     virtual     void            release() = 0;
+00194 
+00202     virtual     PxActorType::Enum   getType()   const = 0;
+00203 
+00211     virtual     PxScene*        getScene()  const = 0;
+00212 
+00213     // Runtime modifications
+00214 
+00227     virtual     void            setName(const char* name)       = 0;
+00228 
+00236     virtual     const char*     getName()           const   = 0;
+00237 
+00247     virtual     PxBounds3       getWorldBounds(float inflation=1.01f) const = 0;
+00248 
+00263     virtual     void            setActorFlag(PxActorFlag::Enum flag, bool value) = 0;
+00270     virtual     void            setActorFlags( PxActorFlags inFlags ) = 0;
+00271 
+00281     virtual     PxActorFlags    getActorFlags() const = 0;
+00282 
+00299     virtual     void            setDominanceGroup(PxDominanceGroup dominanceGroup)       = 0;
+00300     
+00308     virtual     PxDominanceGroup    getDominanceGroup() const = 0;
+00309 
+00310     
+00320     virtual     void            setOwnerClient( PxClientID inClient ) = 0;
+00321 
+00329     virtual     PxClientID      getOwnerClient() const = 0;
+00330 
+00346     PX_DEPRECATED virtual       void            setClientBehaviorFlags(PxActorClientBehaviorFlags) = 0;
+00347 
+00357     PX_DEPRECATED virtual       PxActorClientBehaviorFlags  getClientBehaviorFlags()    const = 0;
+00358 
+00366     virtual     PxAggregate*    getAggregate()  const = 0;
+00367 
+00368     //public variables:
+00369                 void*           userData;   
+00370 
+00371 
+00372 protected:
+00373     PX_INLINE                   PxActor(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {}
+00374     PX_INLINE                   PxActor(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
+00375     virtual                     ~PxActor()  {}
+00376     virtual     bool            isKindOf(const char* name)  const       {   return !::strcmp("PxActor", name) || PxBase::isKindOf(name); }
+00377 
+00378 
+00379 };
+00380 
+00381 #if !PX_DOXYGEN
+00382 } // namespace physx
+00383 #endif
+00384 
+00386 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3