From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- KaplaDemo/samples/sampleViewer3/RawLoader.cpp | 439 ++++++++++++++++++++++++++ 1 file changed, 439 insertions(+) create mode 100644 KaplaDemo/samples/sampleViewer3/RawLoader.cpp (limited to 'KaplaDemo/samples/sampleViewer3/RawLoader.cpp') diff --git a/KaplaDemo/samples/sampleViewer3/RawLoader.cpp b/KaplaDemo/samples/sampleViewer3/RawLoader.cpp new file mode 100644 index 00000000..f374a6a9 --- /dev/null +++ b/KaplaDemo/samples/sampleViewer3/RawLoader.cpp @@ -0,0 +1,439 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +// PT: this file is a loader for "raw" binary files. It should NOT create SDK objects directly. + +#include +#include "foundation/PxPreprocessor.h" +#include "RawLoader.h" +#include "PxTkFile.h" + +typedef ::FILE File; + +using namespace physx; + +RAWObject::RAWObject() : mName(NULL) +{ + mTransform = PxTransform(PxIdentity); +} + +RAWTexture::RAWTexture() : +mID(0xffffffff), +mWidth(0), +mHeight(0), +mHasAlpha(false) +//mPixels(NULL) +{ +} + +RAWMesh::RAWMesh() : +mNbVerts(0), +mNbFaces(0), +mMaterialID(0xffffffff), +mVerts(NULL), +mVertexNormals(NULL), +mVertexColors(NULL), +mUVs(NULL), +mIndices(NULL) +{ +} + +RAWShape::RAWShape() : +mNbVerts(0), +mVerts(NULL) +{ +} + +RAWHelper::RAWHelper() +{ +} + +RAWMaterial::RAWMaterial() : +mID(0xffffffff), +mDiffuseID(0xffffffff), +mOpacity(1.0f), +mDoubleSided(false) +{ + mAmbientColor = PxVec3(0); + mDiffuseColor = PxVec3(0); + mSpecularColor = PxVec3(0); +} + +#if PX_INTEL_FAMILY +static const bool gFlip = false; +#elif PX_PPC +static const bool gFlip = true; +#elif PX_ARM_FAMILY +static const bool gFlip = false; +#else +#error Unknown platform! +#endif + +PX_INLINE void Flip(PxU32& v) +{ + PxU8* b = (PxU8*)&v; + + PxU8 temp = b[0]; + b[0] = b[3]; + b[3] = temp; + temp = b[1]; + b[1] = b[2]; + b[2] = temp; +} + +PX_INLINE void Flip(PxI32& v) +{ + Flip((PxU32&)v); +} + +PX_INLINE void Flip(PxF32& v) +{ + Flip((PxU32&)v); +} + +static PxU8 read8(File* fp) +{ + PxU8 data; + size_t numRead = fread(&data, 1, 1, fp); + if (numRead != 1) { return 0; } + return data; +} + +static PxU32 read32(File* fp) +{ + PxU32 data; + size_t numRead = fread(&data, 1, 4, fp); + if (numRead != 4) { return 0; } + if (gFlip) + Flip(data); + return data; +} + +static PxF32 readFloat(File* fp) +{ + PxF32 data; + size_t numRead = fread(&data, 1, 4, fp); + if (numRead != 4) { return 0; } + if (gFlip) + Flip(data); + return data; +} + +static PxTransform readTransform(File* fp, PxReal scale) +{ + PxTransform tr; + tr.p.x = scale * readFloat(fp); + tr.p.y = scale * readFloat(fp); + tr.p.z = scale * readFloat(fp); + + tr.q.x = readFloat(fp); + tr.q.y = readFloat(fp); + tr.q.z = readFloat(fp); + tr.q.w = readFloat(fp); + + PX_ASSERT(tr.isValid()); + + return tr; +} + +static void readVertexArray(File* fp, PxVec3* verts, PxU32 nbVerts) +{ + const size_t size = 4 * 3 * nbVerts; + size_t numRead = fread(verts, 1, size, fp); + if (numRead != size) { return; } + + if (gFlip) + { + for (PxU32 j = 0; j