From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../samples/sampleViewer3/Fracture/Compound.h | 59 ++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 KaplaDemo/samples/sampleViewer3/Fracture/Compound.h (limited to 'KaplaDemo/samples/sampleViewer3/Fracture/Compound.h') diff --git a/KaplaDemo/samples/sampleViewer3/Fracture/Compound.h b/KaplaDemo/samples/sampleViewer3/Fracture/Compound.h new file mode 100644 index 00000000..cfa635b6 --- /dev/null +++ b/KaplaDemo/samples/sampleViewer3/Fracture/Compound.h @@ -0,0 +1,59 @@ +#ifndef COMPOUND +#define COMPOUND + +#include +#include +#include +#include +#include +#include + +#include "Shader.h" + +#include "CompoundBase.h" + +using namespace physx; + +class Convex; +class Particles; +class Mesh; +class SimScene; +class CompoundGeometry; +class XMLParser; + +class ShaderShadow; + +using namespace physx::fracture; + +class Compound : public base::Compound +{ + friend class SimScene; +protected: + Compound(SimScene* scene, PxReal contactOffset = 0.005f, PxReal restOffset = -0.001f): + physx::fracture::base::Compound((base::SimScene*)scene,contactOffset,restOffset) {} +public: + + virtual void convexAdded(base::Convex* c, Shader* shader); + virtual void convexRemoved(base::Convex* c); + + bool createFromXml(XMLParser *p, float scale, const PxTransform &trans, bool ignoreVisualMesh = false); + + void setShader(Shader* shader, const ShaderMaterial &mat) { mShader = shader; mShaderMat = mat; } + Shader* getShader() const { return mShader; } + const ShaderMaterial& getShaderMat() { return mShaderMat; } + + virtual void draw(bool useShader, bool debug = false); + + virtual void clear(); + + virtual void copyShaders(base::Compound*); + +protected: + + virtual float getSleepingThresholdRB(); + + Shader *mShader; + ShaderMaterial mShaderMat; +}; + +#endif -- cgit v1.2.3