From 64566804758e08a4c1d13fc1f8f7cb9ea8c674c8 Mon Sep 17 00:00:00 2001 From: sschirm Date: Tue, 27 Dec 2016 13:43:54 +0100 Subject: PhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 --- .../SampleParticlesMeshParticles/Main.cpp | 51 ++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 APEX_1.4/samples_v2/SampleParticlesMeshParticles/Main.cpp (limited to 'APEX_1.4/samples_v2/SampleParticlesMeshParticles/Main.cpp') diff --git a/APEX_1.4/samples_v2/SampleParticlesMeshParticles/Main.cpp b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/Main.cpp new file mode 100644 index 00000000..61565451 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/Main.cpp @@ -0,0 +1,51 @@ +#include "Utils.h" + +#include +#include "XInput.h" +#include "DXUTMisc.h" +#include "DXUTCamera.h" + + +#include "ApexController.h" +#include "ApexRenderer.h" +#include "CommonUIController.h" +#include "SampleUIController.h" +#include "SampleSceneController.h" + +#include "SampleManager.h" + +int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) +{ + PX_UNUSED(hInstance); + PX_UNUSED(hPrevInstance); + PX_UNUSED(lpCmdLine); + PX_UNUSED(nCmdShow); + +// Enable run-time memory check for debug builds. +#if defined(DEBUG) | defined(_DEBUG) + _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); + AllocConsole(); +#endif + + SampleManager* sampleManager = new SampleManager(L"APEX Particles Sample: Mesh Particles"); + + CFirstPersonCamera camera; + + auto apexController = ApexController(PxDefaultSimulationFilterShader, &camera); + auto apexRender = ApexRenderer(&camera, apexController); + auto sceneController = SampleSceneController(&camera, apexController); + auto commonUiController = CommonUIController(&camera, &apexRender, &apexController); + auto sampleUIController = SampleUIController(&sceneController, &commonUiController); + + sampleManager->addControllerToFront(&apexController); + sampleManager->addControllerToFront(&apexRender); + sampleManager->addControllerToFront(&sceneController); + sampleManager->addControllerToFront(&sampleUIController); + sampleManager->addControllerToFront(&commonUiController); + + int result = sampleManager->run(); + + delete sampleManager; + + return result; +} -- cgit v1.2.3