From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../samples_v2/SampleParticlesHelloWorld/Main.cpp | 51 ++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 APEX_1.4/samples_v2/SampleParticlesHelloWorld/Main.cpp (limited to 'APEX_1.4/samples_v2/SampleParticlesHelloWorld/Main.cpp') diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/Main.cpp b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/Main.cpp new file mode 100644 index 00000000..2948e391 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/Main.cpp @@ -0,0 +1,51 @@ +#include "Utils.h" + +#include +#include "XInput.h" +#include "DXUTMisc.h" +#include "DXUTCamera.h" + + +#include "ApexController.h" +#include "ApexRenderer.h" +#include "CommonUIController.h" +#include "SampleUIController.h" +#include "SampleSceneController.h" + +#include "SampleManager.h" + +int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) +{ + PX_UNUSED(hInstance); + PX_UNUSED(hPrevInstance); + PX_UNUSED(lpCmdLine); + PX_UNUSED(nCmdShow); + +// Enable run-time memory check for debug builds. +#if defined(DEBUG) | defined(_DEBUG) + _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); + AllocConsole(); +#endif + + SampleManager* sampleManager = new SampleManager(L"APEX Particles Sample: Hello World"); + + CFirstPersonCamera camera; + + auto apexController = ApexController(PxDefaultSimulationFilterShader, &camera); + auto apexRender = ApexRenderer(&camera, apexController); + auto sceneController = SampleSceneController(&camera, apexController); + auto commonUiController = CommonUIController(&camera, &apexRender, &apexController); + auto sampleUIController = SampleUIController(&sceneController, &commonUiController); + + sampleManager->addControllerToFront(&apexController); + sampleManager->addControllerToFront(&apexRender); + sampleManager->addControllerToFront(&sceneController); + sampleManager->addControllerToFront(&sampleUIController); + sampleManager->addControllerToFront(&commonUiController); + + int result = sampleManager->run(); + + delete sampleManager; + + return result; +} -- cgit v1.2.3