From ef6937e69e8ee3f409cf9d460d5ad300a65d5924 Mon Sep 17 00:00:00 2001 From: sschirm Date: Fri, 23 Dec 2016 14:20:36 +0100 Subject: PhysX 3.4 / APEX 1.4 release candidate @21506124 --- .../fieldsampler/include/FieldSamplerScene.h | 218 --------------------- 1 file changed, 218 deletions(-) delete mode 100644 APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h (limited to 'APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h') diff --git a/APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h b/APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h deleted file mode 100644 index 1c63501f..00000000 --- a/APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h +++ /dev/null @@ -1,218 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __FIELD_SAMPLER_SCENE_H__ -#define __FIELD_SAMPLER_SCENE_H__ - -#include "Apex.h" - -#include "ModuleFieldSamplerImpl.h" -#include "FieldSamplerSceneIntl.h" -#include "FieldSamplerQueryIntl.h" -#include "ApexSDKIntl.h" -#include "ModuleIntl.h" -#include "ApexContext.h" -#include "ApexSDKHelpers.h" -#include "PsArray.h" - -#include "PxTask.h" - -#if APEX_CUDA_SUPPORT -#include "ApexCudaWrapper.h" -#include "ApexCuda.h" -#include "CudaModuleScene.h" - -#include "../cuda/include/common.h" - -#define SCENE_CUDA_OBJ(scene, name) static_cast(scene)->APEX_CUDA_OBJ_NAME(name) -#endif - - -namespace nvidia -{ -namespace apex -{ -class SceneIntl; -} -namespace fieldsampler -{ - -class ModuleFieldSamplerImpl; -class FieldSamplerPhysXMonitor; -class FieldSamplerManager; -class FieldSamplerQuery; - -class FieldSamplerScene : public ModuleSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource -{ -public: - FieldSamplerScene(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); - ~FieldSamplerScene(); - - /* ModuleSceneIntl */ - void visualize(); - - PxScene* getModulePhysXScene() const - { - return mPhysXScene; - } - void setModulePhysXScene(PxScene*); - PxScene* mPhysXScene; - - void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps); - void setTaskDependencies(); - void fetchResults(); - - virtual Module* getModule() - { - return mModule; - } - - virtual SceneStats* getStats() - { - return 0; - } - - bool lockRenderResources() - { - renderLockAllActors(); // Lock options not implemented yet - return true; - } - - bool unlockRenderResources() - { - renderUnLockAllActors(); // Lock options not implemented yet - return true; - } - - /* ApexResourceInterface */ - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(ResourceList& list, uint32_t index) - { - m_listIndex = index; - m_list = &list; - } - void release() - { - mModule->releaseModuleSceneIntl(*this); - } - SceneIntl& getApexScene() const - { - return *mApexScene; - } - - FieldSamplerManagerIntl* getManager(); - - uint32_t createForceSampleBatch(uint32_t maxCount, const physx::PxFilterData filterData); - void releaseForceSampleBatch(uint32_t batchId); - void submitForceSampleBatch( uint32_t batchId, PxVec4* forces, const uint32_t forcesStride, - const PxVec3* positions, const uint32_t positionsStride, - const PxVec3* velocities, const uint32_t velocitiesStride, - const float* mass, const uint32_t massStride, - const uint32_t* indices, const uint32_t numIndices); - - /* Toggle PhysX Monitor on/off */ - void enablePhysXMonitor(bool enable); - - void setPhysXFilterData(physx::PxFilterData filterData); - -protected: - void destroy(); - - virtual FieldSamplerManager* createManager() = 0; - - class TaskPhysXMonitorLoad : public PxTask - { - public: - TaskPhysXMonitorLoad() {} - const char* getName() const - { - return FSST_PHYSX_MONITOR_LOAD; - } - void run() {/* void task */}; - }; - TaskPhysXMonitorLoad mPhysXMonitorLoadTask; - class TaskPhysXMonitorFetch : public PxTask - { - public: - TaskPhysXMonitorFetch() {} - const char* getName() const - { - return FSST_PHYSX_MONITOR_FETCH; - } - void run() {/* void task */}; - }; - TaskPhysXMonitorFetch mPhysXMonitorFetchTask; - - ModuleFieldSamplerImpl* mModule; - SceneIntl* mApexScene; - RenderDebugInterface* mDebugRender; - FieldSamplerPhysXMonitor* mPhysXMonitor; - - FieldSamplerManager* mManager; - - uint32_t mForceSampleBatchBufferSize; - uint32_t mForceSampleBatchBufferPos; - Array mForceSampleBatchQuery; - Array mForceSampleBatchQueryData; - Array mForceSampleBatchPosition; - Array mForceSampleBatchVelocity; - Array mForceSampleBatchMass; - - friend class ModuleFieldSamplerImpl; - friend class FieldSamplerManager; -}; - -class FieldSamplerSceneCPU : public FieldSamplerScene -{ -public: - FieldSamplerSceneCPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); - ~FieldSamplerSceneCPU(); - -protected: - virtual FieldSamplerManager* createManager(); - -}; - -#if APEX_CUDA_SUPPORT -class FieldSamplerSceneGPU : public FieldSamplerScene, public CudaModuleScene -{ -public: - FieldSamplerSceneGPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); - ~FieldSamplerSceneGPU(); - - void* getHeadCudaObj() - { - return CudaModuleScene::getHeadCudaObj(); - } - -//CUDA module objects -#include "../cuda/include/fieldsampler.h" - - PxCudaContextManager* getCudaContext() const - { - return mCtxMgr; - } - -protected: - virtual FieldSamplerManager* createManager(); - - /* keep a convenience pointer to the cuda context manager */ - PxCudaContextManager* mCtxMgr; -}; -#endif - -} -} // end namespace nvidia::apex - -#endif -- cgit v1.2.3