From ef6937e69e8ee3f409cf9d460d5ad300a65d5924 Mon Sep 17 00:00:00 2001 From: sschirm Date: Fri, 23 Dec 2016 14:20:36 +0100 Subject: PhysX 3.4 / APEX 1.4 release candidate @21506124 --- .../module/basicfs/src/NoiseFSAssetPreview.cpp | 258 --------------------- 1 file changed, 258 deletions(-) delete mode 100644 APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp (limited to 'APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp') diff --git a/APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp b/APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp deleted file mode 100644 index 8df34757..00000000 --- a/APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp +++ /dev/null @@ -1,258 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#include "ApexDefs.h" -#include "nvparameterized/NvParamUtils.h" -#include "NoiseFSAsset.h" -#include "NoiseFSAssetParams.h" -#include "NoiseFSPreview.h" -#include "NoiseFSAssetPreview.h" -#include "ModulePerfScope.h" -#include "ApexUsingNamespace.h" - -#include "ReadCheck.h" -#include "WriteCheck.h" - -namespace nvidia -{ -namespace basicfs -{ - -using namespace APEX_NOISE; - -void NoiseFSAssetPreview::drawNoiseFSPreview(void) -{ - PX_PROFILE_ZONE("NoiseFSDrawPreview", GetInternalApexSDK()->getContextId()); - if (mPreviewDetail & NOISE_DRAW_SHAPE) - { - drawShape(); - } - - toggleDrawPreview(); - setDrawGroupsPose(); -} - -#define ASSET_INFO_XPOS (-0.9f) // left position of the asset info -#define ASSET_INFO_YPOS ( 0.9f) // top position of the asset info -#define DEBUG_TEXT_HEIGHT (0.35f) //in screen space -- would be nice to know this! - - -void NoiseFSAssetPreview::drawInfoLine(uint32_t lineNum, const char* str) -{ -#ifdef WITHOUT_DEBUG_VISUALIZE - PX_UNUSED(lineNum); - PX_UNUSED(str); -#else - PxMat44 cameraMatrix = mPreviewScene->getCameraMatrix(); - RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::Blue)); - PxVec3 textLocation = mPose.getPosition(); - textLocation += cameraMatrix.column1.getXYZ() * (ASSET_INFO_YPOS - (lineNum * DEBUG_TEXT_HEIGHT)); - cameraMatrix.setPosition(textLocation); - RENDER_DEBUG_IFACE(mApexRenderDebug)->debugText(textLocation, str); -#endif -} - -void NoiseFSAssetPreview::drawPreviewAssetInfo() -{ -#ifndef WITHOUT_DEBUG_VISUALIZE - if (!mApexRenderDebug) - { - return; - } - - char buf[128]; - buf[sizeof(buf) - 1] = 0; - - ApexSimpleString myString; - ApexSimpleString floatStr; - uint32_t lineNum = 0; - - RENDER_DEBUG_IFACE(mApexRenderDebug)->pushRenderState(); - RENDER_DEBUG_IFACE(mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::NoZbuffer); - RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentTextScale(1.0f); - - // asset name - APEX_SPRINTF_S(buf, sizeof(buf) - 1, "%s %s", mAsset->getObjTypeName(), mAsset->getName()); - drawInfoLine(lineNum++, buf); - lineNum++; - - if(mPreviewScene->getShowFullInfo()) - { - // TODO: cache strings - NoiseFSAssetParams& assetParams = *static_cast(mAsset->getAssetNvParameterized()); - - APEX_SPRINTF_S(buf, sizeof(buf) - 1, "noiseStrength = %f", - assetParams.noiseStrength - ); - drawInfoLine(lineNum++, buf); - - // fieldBoundary filter data info - if (assetParams.fieldBoundaryFilterDataName.buf) - { - myString = "FieldBoundary Filter Data = "; - myString += ApexSimpleString(assetParams.fieldBoundaryFilterDataName.buf); - drawInfoLine(lineNum++, myString.c_str()); - } - - // implicit info - myString = "Fade Percentage = "; - ApexSimpleString::ftoa(assetParams.boundaryFadePercentage, floatStr); - myString += floatStr; - drawInfoLine(lineNum++, myString.c_str()); - } - RENDER_DEBUG_IFACE(mApexRenderDebug)->popRenderState(); -#endif -} - -void NoiseFSAssetPreview::drawShape() -{ -#ifndef WITHOUT_DEBUG_VISUALIZE - if (!mApexRenderDebug) - { - return; - } - - NoiseFSAssetParams& assetParams = *static_cast(mAsset->getAssetNvParameterized()); - //asset preview init - if (mDrawGroupShape == 0) - { - mDrawGroupShape = RENDER_DEBUG_IFACE(mApexRenderDebug)->beginDrawGroup(PxMat44(PxIdentity)); - - //debug visualization - RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::DarkBlue)); - - - PxVec3 shapeSides = assetParams.defaultScale * assetParams.boundarySize; - RENDER_DEBUG_IFACE(mApexRenderDebug)->setPose(mPose); - RENDER_DEBUG_IFACE(mApexRenderDebug)->debugBound( PxBounds3(PxVec3(0.0f), shapeSides) ); - - RENDER_DEBUG_IFACE(mApexRenderDebug)->endDrawGroup(); - } -#endif -} - -NoiseFSAssetPreview::~NoiseFSAssetPreview(void) -{ -} - -void NoiseFSAssetPreview::setPose(const PxMat44& pose) -{ - mPose = pose; - setDrawGroupsPose(); -} - -const PxMat44 NoiseFSAssetPreview::getPose() const -{ - return mPose; -} - -void NoiseFSAssetPreview::toggleDrawPreview() -{ - if (mPreviewDetail & NOISE_DRAW_SHAPE) - { - RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupShape, true); - } - else - { - RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupShape, false); - } -} - -void NoiseFSAssetPreview::setDrawGroupsPose() -{ - RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupPose(mDrawGroupShape, mPose); -} - - -// from RenderDataProvider -void NoiseFSAssetPreview::lockRenderResources(void) -{ - ApexRenderable::renderDataLock(); -} - -void NoiseFSAssetPreview::unlockRenderResources(void) -{ - ApexRenderable::renderDataUnLock(); -} - -void NoiseFSAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/) -{ - if (mApexRenderDebug) - { - mApexRenderDebug->updateRenderResources(); - } -} - -// from Renderable.h -void NoiseFSAssetPreview::dispatchRenderResources(UserRenderer& renderer) -{ - if (mApexRenderDebug) - { - if (mPreviewDetail & NOISE_DRAW_ASSET_INFO) - { - drawPreviewAssetInfo(); - } - mApexRenderDebug->dispatchRenderResources(renderer); - } -} - -PxBounds3 NoiseFSAssetPreview::getBounds(void) const -{ - if (mApexRenderDebug) - { - return mApexRenderDebug->getBounds(); - } - else - { - PxBounds3 b; - b.setEmpty(); - return b; - } -} - -void NoiseFSAssetPreview::destroy(void) -{ - delete this; -} - -void NoiseFSAssetPreview::release(void) -{ - if (mInRelease) - { - return; - } - mInRelease = true; - mAsset->releaseNoiseFSPreview(*this); -} - -NoiseFSAssetPreview::NoiseFSAssetPreview(const NoiseFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, NoiseFSAsset* myNoiseFSAsset, AssetPreviewScene* previewScene) : - mPose(PreviewDesc.mPose), - mApexSDK(myApexSDK), - mAsset(myNoiseFSAsset), - mPreviewScene(previewScene), - mPreviewDetail(PreviewDesc.mPreviewDetail), - mDrawGroupShape(0), - mApexRenderDebug(0) -{ - drawNoiseFSPreview(); -}; - - -void NoiseFSAssetPreview::setDetailLevel(uint32_t detail) -{ - WRITE_ZONE(); - mPreviewDetail = detail; - setDrawGroupsPose(); -} - -} -} // namespace nvidia - -- cgit v1.2.3