From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- APEX_1.4/include/basicfs/WindFSActor.h | 93 ++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 APEX_1.4/include/basicfs/WindFSActor.h (limited to 'APEX_1.4/include/basicfs/WindFSActor.h') diff --git a/APEX_1.4/include/basicfs/WindFSActor.h b/APEX_1.4/include/basicfs/WindFSActor.h new file mode 100644 index 00000000..8d5a373c --- /dev/null +++ b/APEX_1.4/include/basicfs/WindFSActor.h @@ -0,0 +1,93 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef WIND_FSACTOR_H +#define WIND_FSACTOR_H + +#include "Apex.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class BasicFSAsset; + + +/** + \brief WindFS Actor class + */ +class WindFSActor : public Actor, public Renderable +{ +protected: + virtual ~WindFSActor() {} + +public: + + /** + \brief Returns the asset the instance has been created from. + */ + virtual BasicFSAsset* getWindFSAsset() const = 0; + + /** + \brief Gets the current pose of the actor + */ + virtual PxMat44 getCurrentPose() const = 0; + + /** + \brief Sets the current pose of the actor + */ + virtual void setCurrentPose(const PxTransform& pose) = 0; + + /** + \brief Gets the current position of the actor + */ + virtual PxVec3 getCurrentPosition() const = 0; + + /** + \brief Sets the current position of the actor + */ + virtual void setCurrentPosition(const PxVec3& pos) = 0; + + /** + \brief Sets the field strength + */ + virtual void setFieldStrength(float) = 0; + + /** + \brief Sets the field direction + */ + virtual void setFieldDirection(const PxVec3&) = 0; + + /** + \brief Enable/Disable the field simulation + */ + virtual void setEnabled(bool isEnabled) = 0; + + /** + \brief Sets the uniform overall object scale + */ + virtual void setCurrentScale(float scale) = 0; + + /** + \brief Retrieves the uniform overall object scale + */ + virtual float getCurrentScale(void) const = 0; +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // WIND_FSACTOR_H -- cgit v1.2.3