From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- APEX_1.4/framework/include/ApexAssetPreviewScene.h | 75 ++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 APEX_1.4/framework/include/ApexAssetPreviewScene.h (limited to 'APEX_1.4/framework/include/ApexAssetPreviewScene.h') diff --git a/APEX_1.4/framework/include/ApexAssetPreviewScene.h b/APEX_1.4/framework/include/ApexAssetPreviewScene.h new file mode 100644 index 00000000..4a091bc4 --- /dev/null +++ b/APEX_1.4/framework/include/ApexAssetPreviewScene.h @@ -0,0 +1,75 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_ASSET_PREVIEW_SCENE_H +#define APEX_ASSET_PREVIEW_SCENE_H + +#include "Apex.h" +#include "ApexResource.h" +#include "PsUserAllocated.h" +#include "ApexSDKImpl.h" +#include "AssetPreviewScene.h" +#include "ModuleIntl.h" +#include "ApexContext.h" +#include "PsMutex.h" + +#if PX_PHYSICS_VERSION_MAJOR == 3 +#include "PxScene.h" +#include "PxRenderBuffer.h" +#endif + +#include "ApexSceneUserNotify.h" + +#include "PsSync.h" +#include "PxTask.h" +#include "PxTaskManager.h" + +#include "ApexGroupsFiltering.h" +#include "ApexRWLockable.h" + +namespace nvidia +{ +namespace apex +{ + +class ApexAssetPreviewScene : public AssetPreviewScene, public ApexRWLockable, public UserAllocated +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + ApexAssetPreviewScene(ApexSDKImpl* sdk); + virtual ~ApexAssetPreviewScene() {} + + //Sets the view matrix. Should be called whenever the view matrix needs to be updated. + virtual void setCameraMatrix(const PxMat44& viewTransform); + + //Returns the view matrix set by the user for the given viewID. + virtual PxMat44 getCameraMatrix() const; + + virtual void setShowFullInfo(bool showFullInfo); + + virtual bool getShowFullInfo() const; + + virtual void release(); + + void destroy(); + +private: + ApexSDKImpl* mApexSDK; + + PxMat44 mCameraMatrix; // the pose for the preview rendering + bool mShowFullInfo; +}; + +} +} // end namespace nvidia::apex + +#endif // APEX_ASSET_PREVIEW_SCENE_H -- cgit v1.2.3