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Diffstat (limited to 'APEX_1.4/module/pxparticleios/src/ParticleIosAssetImpl.cpp')
| -rw-r--r-- | APEX_1.4/module/pxparticleios/src/ParticleIosAssetImpl.cpp | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/APEX_1.4/module/pxparticleios/src/ParticleIosAssetImpl.cpp b/APEX_1.4/module/pxparticleios/src/ParticleIosAssetImpl.cpp deleted file mode 100644 index b7b072f1..00000000 --- a/APEX_1.4/module/pxparticleios/src/ParticleIosAssetImpl.cpp +++ /dev/null @@ -1,152 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#include "ApexDefs.h" -#include "ParticleIosAssetImpl.h" -#include "ParticleIosActorImpl.h" -#include "ModuleParticleIosImpl.h" -#include "ApexUsingNamespace.h" -#include "FluidParticleSystemParams.h" - -#if APEX_CUDA_SUPPORT -#include "ParticleIosActorGPU.h" -#endif - -namespace nvidia -{ -namespace pxparticleios -{ - -ParticleIosAssetImpl::ParticleIosAssetImpl(ModuleParticleIosImpl* module, ResourceList& list, NvParameterized::Interface* params, const char* name) : - mModule(module), - mName(name), - mParams((ParticleIosAssetParam*)params) -{ - list.add(*this); -} - -ParticleIosAssetImpl::ParticleIosAssetImpl(ModuleParticleIosImpl* module, ResourceList& list, const char* name): - mModule(module), - mName(name), - mParams(0) -{ - NvParameterized::Traits* traits = GetInternalApexSDK()->getParameterizedTraits(); - mParams = (ParticleIosAssetParam*)traits->createNvParameterized(ParticleIosAssetParam::staticClassName()); - - list.add(*this); -} - -void ParticleIosAssetImpl::release() -{ - mModule->mSdk->releaseAsset(*this); -} - -void ParticleIosAssetImpl::destroy() -{ - if (mParams) - { - mParams->destroy(); - mParams = NULL; - } - - delete this; -} - -ParticleIosAssetImpl::~ParticleIosAssetImpl() -{ -} - -ParticleIosActorImpl* ParticleIosAssetImpl::getIosActorInScene(Scene& scene, bool mesh) const -{ - ParticleIosScene* iosScene = mModule->getParticleIosScene(scene); - if (iosScene != 0) - { - for (uint32_t i = 0 ; i < mIosActorList.getSize() ; i++) - { - ParticleIosActorImpl* iosActor = DYNAMIC_CAST(ParticleIosActorImpl*)(mIosActorList.getResource(i)); - if (iosActor->mParticleIosScene == iosScene && iosActor->mIsMesh == mesh) - { - return iosActor; - } - } - } - return NULL; -} - -Actor* ParticleIosAssetImpl::createIosActor(Scene& scene, IofxAsset* iofxAsset) -{ - WRITE_ZONE(); - ParticleIosActorImpl* iosActor = getIosActorInScene(scene, iofxAsset->getMeshAssetCount() > 0); - if (iosActor == 0) - { - ParticleIosScene* iosScene = mModule->getParticleIosScene(scene); - if (iosScene != 0) - { - iosActor = iosScene->createIosActor(mIosActorList, *this, *iofxAsset); - iosActor->mIsMesh = iofxAsset->getMeshAssetCount() > 0; - } - } - PX_ASSERT(iosActor); - return iosActor; -} - -void ParticleIosAssetImpl::releaseIosActor(Actor& actor) -{ - WRITE_ZONE(); - ParticleIosActorImpl* iosActor = DYNAMIC_CAST(ParticleIosActorImpl*)(&actor); - iosActor->destroy(); -} - -uint32_t ParticleIosAssetImpl::forceLoadAssets() -{ - WRITE_ZONE(); - return 0; -} - - -#ifndef WITHOUT_APEX_AUTHORING -/******************* ParticleIosAssetAuthoringImpl *******************/ -ParticleIosAssetAuthoringImpl::ParticleIosAssetAuthoringImpl(ModuleParticleIosImpl* module, ResourceList& list): - ParticleIosAssetImpl(module, list, "Authoring") -{ -} -ParticleIosAssetAuthoringImpl::ParticleIosAssetAuthoringImpl(ModuleParticleIosImpl* module, ResourceList& list, const char* name): - ParticleIosAssetImpl(module, list, name) -{ -} - -ParticleIosAssetAuthoringImpl::ParticleIosAssetAuthoringImpl(ModuleParticleIosImpl* module, ResourceList& list, NvParameterized::Interface* params, const char* name) : - ParticleIosAssetImpl(module, list, params, name) -{ -} - -void ParticleIosAssetAuthoringImpl::release() -{ - delete this; -} - -void ParticleIosAssetAuthoringImpl::setCollisionGroupName(const char* collisionGroupName) -{ - NvParameterized::Handle h(*mParams, "collisionGroupName"); - h.setParamString(collisionGroupName); -} - -void ParticleIosAssetAuthoringImpl::setCollisionGroupMaskName(const char* collisionGroupMaskName) -{ - NvParameterized::Handle h(*mParams, "collisionGroupMaskName"); - h.setParamString(collisionGroupMaskName); -} -#endif // !WITHOUT_APEX_AUTHORING - -} -} // namespace nvidia - - |