aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/iofx/src/IofxRenderDataSprite.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'APEX_1.4/module/iofx/src/IofxRenderDataSprite.cpp')
-rw-r--r--APEX_1.4/module/iofx/src/IofxRenderDataSprite.cpp153
1 files changed, 153 insertions, 0 deletions
diff --git a/APEX_1.4/module/iofx/src/IofxRenderDataSprite.cpp b/APEX_1.4/module/iofx/src/IofxRenderDataSprite.cpp
new file mode 100644
index 00000000..c2fb9318
--- /dev/null
+++ b/APEX_1.4/module/iofx/src/IofxRenderDataSprite.cpp
@@ -0,0 +1,153 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "Apex.h"
+#include "IofxSceneCPU.h"
+#include "IofxSceneGPU.h"
+#include "IosObjectData.h"
+#include "IofxRenderData.h"
+#include "IofxActorImpl.h"
+
+namespace nvidia
+{
+namespace iofx
+{
+
+bool IofxSharedRenderDataSpriteImpl::createRenderLayout(IofxScene& iofxScene, uint32_t semantics, uint32_t maxObjectCount, RenderLayout_t& renderLayout)
+{
+ bool bIsUserDefinedLayout = false;
+ IofxRenderCallback* renderCallback = iofxScene.getIofxRenderCallback();
+ if (renderCallback)
+ {
+ if (renderCallback->getIofxSpriteRenderLayout(renderLayout, maxObjectCount, semantics, mInteropFlags))
+ {
+ bIsUserDefinedLayout = renderLayout.isValid();
+ }
+ }
+ if (!bIsUserDefinedLayout)
+ {
+ uint32_t offset = 0;
+ if (semantics & (1 << IofxRenderSemantic::POSITION))
+ {
+ IofxSpriteRenderLayoutElement::Enum element = IofxSpriteRenderLayoutElement::POSITION_FLOAT3;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxSpriteRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::COLOR))
+ {
+ IofxSpriteRenderLayoutElement::Enum element = IofxSpriteRenderLayoutElement::COLOR_FLOAT4;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxSpriteRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::VELOCITY))
+ {
+ IofxSpriteRenderLayoutElement::Enum element = IofxSpriteRenderLayoutElement::VELOCITY_FLOAT3;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxSpriteRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::SCALE))
+ {
+ IofxSpriteRenderLayoutElement::Enum element = IofxSpriteRenderLayoutElement::SCALE_FLOAT2;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxSpriteRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::LIFE_REMAIN))
+ {
+ IofxSpriteRenderLayoutElement::Enum element = IofxSpriteRenderLayoutElement::LIFE_REMAIN_FLOAT1;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxSpriteRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::DENSITY))
+ {
+ IofxSpriteRenderLayoutElement::Enum element = IofxSpriteRenderLayoutElement::DENSITY_FLOAT1;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxSpriteRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::SUBTEXTURE))
+ {
+ IofxSpriteRenderLayoutElement::Enum element = IofxSpriteRenderLayoutElement::SUBTEXTURE_FLOAT1;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxSpriteRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::ORIENTATION))
+ {
+ IofxSpriteRenderLayoutElement::Enum element = IofxSpriteRenderLayoutElement::ORIENTATION_FLOAT1;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxSpriteRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::USER_DATA))
+ {
+ IofxSpriteRenderLayoutElement::Enum element = IofxSpriteRenderLayoutElement::USER_DATA_UINT1;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxSpriteRenderLayoutElement::getFormat(element));
+ }
+ renderLayout.stride = offset;
+ renderLayout.surfaceCount = 0;
+
+ renderLayout.bufferDesc.setDefaults();
+ renderLayout.bufferDesc.size = maxObjectCount * renderLayout.stride;
+ renderLayout.bufferDesc.interopFlags = mInteropFlags;
+ }
+ PX_ASSERT((renderLayout.stride & 0x03) == 0);
+ return bIsUserDefinedLayout;
+}
+
+void IofxSharedRenderDataSpriteImpl::freeAllRenderStorage()
+{
+ if (mSharedRenderData.spriteRenderBuffer != NULL)
+ {
+ mSharedRenderData.spriteRenderBuffer->release();
+ mSharedRenderData.spriteRenderBuffer = NULL;
+ }
+
+ for (uint32_t i = 0; i < IofxSpriteRenderLayout::MAX_SURFACE_COUNT; ++i)
+ {
+ if (mSharedRenderData.spriteRenderSurfaces[i] != NULL)
+ {
+ mSharedRenderData.spriteRenderSurfaces[i]->release();
+ mSharedRenderData.spriteRenderSurfaces[i] = NULL;
+ }
+ }
+}
+
+bool IofxSharedRenderDataSpriteImpl::allocAllRenderStorage(const RenderLayout_t& newRenderLayout, IofxRenderCallback* iofxRenderCallback)
+{
+ bool result = false;
+ if (newRenderLayout.surfaceCount > 0)
+ {
+ result = true;
+ for (uint32_t i = 0; result && i < newRenderLayout.surfaceCount; ++i)
+ {
+ mSharedRenderData.spriteRenderSurfaces[i] = iofxRenderCallback->createRenderSurface(newRenderLayout.surfaceDescs[i]);
+ result &= (mSharedRenderData.spriteRenderSurfaces[i] != NULL);
+ }
+ if (!result)
+ {
+ for (uint32_t i = 0; i < newRenderLayout.surfaceCount; ++i)
+ {
+ if (mSharedRenderData.spriteRenderSurfaces[i] != NULL)
+ {
+ mSharedRenderData.spriteRenderSurfaces[i]->release();
+ mSharedRenderData.spriteRenderSurfaces[i] = NULL;
+ }
+ }
+ }
+ }
+ else
+ {
+ mSharedRenderData.spriteRenderBuffer = iofxRenderCallback->createRenderBuffer(newRenderLayout.bufferDesc);
+ result = (mSharedRenderData.spriteRenderBuffer != NULL);
+ }
+ return result;
+}
+
+}
+} // namespace nvidia