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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __MODULE_IOFX_IMPL_H__
+#define __MODULE_IOFX_IMPL_H__
+
+#include "Apex.h"
+#include "ModuleIofx.h"
+#include "ApexSDKIntl.h"
+#include "ModuleBase.h"
+#include "ModuleIofxIntl.h"
+#include "ResourceProviderIntl.h"
+#include "ApexSharedUtils.h"
+#include "ApexSDKHelpers.h"
+#include "ModulePerfScope.h"
+#include "ApexAuthorableObject.h"
+#include "ApexRWLockable.h"
+#include "ModuleIofxRegistration.h"
+#include "ReadCheck.h"
+#include "WriteCheck.h"
+
+
+namespace nvidia
+{
+namespace apex
+{
+class RenderVolume;
+}
+namespace iofx
+{
+class IofxAssetImpl;
+class IofxScene;
+
+class ModuleIofxDesc : public ApexDesc
+{
+public:
+
+ /**
+ \brief constructor sets to default.
+ */
+ PX_INLINE ModuleIofxDesc() : ApexDesc()
+ {
+ init();
+ }
+
+ /**
+ \brief sets members to default values.
+ */
+ PX_INLINE void setToDefault()
+ {
+ ApexDesc::setToDefault();
+ init();
+ }
+
+ /**
+ \brief checks if this is a valid descriptor.
+ */
+ PX_INLINE bool isValid() const
+ {
+ bool retVal = ApexDesc::isValid();
+ return retVal;
+ }
+
+private:
+
+ PX_INLINE void init()
+ {
+ }
+};
+
+class ModuleIofxImpl : public ModuleIofx, public ModuleIofxIntl, public ModuleBase, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ModuleIofxImpl(ApexSDKIntl* sdk);
+ ~ModuleIofxImpl();
+
+ void init(const ModuleIofxDesc& ModuleIofxDesc);
+
+ // base class methods
+ void init(NvParameterized::Interface&) {}
+ NvParameterized::Interface* getDefaultModuleDesc();
+ void release()
+ {
+ ModuleBase::release();
+ }
+ void destroy();
+ const char* getName() const
+ {
+ READ_ZONE();
+ return ModuleBase::getName();
+ }
+
+ RenderableIterator* createRenderableIterator(const Scene&)
+ {
+ WRITE_ZONE();
+ return NULL; //obsolete!
+ }
+
+ void disableCudaInterop()
+ {
+ WRITE_ZONE();
+ mInteropDisabled = true;
+ }
+ void disableCudaModifiers()
+ {
+ WRITE_ZONE();
+ mCudaDisabled = true;
+ }
+ void disableDeferredRenderableAllocation()
+ {
+ WRITE_ZONE();
+ mDeferredDisabled = true;
+ }
+
+ const TestBase* getTestBase(Scene* apexScene) const;
+
+ bool setIofxRenderCallback(const Scene& apexScene, IofxRenderCallback* );
+ IofxRenderCallback* getIofxRenderCallback(const Scene& apexScene) const;
+
+ IofxRenderableIterator* createIofxRenderableIterator(const Scene&);
+
+ void prepareRenderables(const Scene&);
+
+ // ModuleIofxIntl methods
+ IofxManagerIntl* createActorManager(const Scene& scene, const IofxAsset& asset, const IofxManagerDescIntl& desc);
+
+ uint32_t forceLoadAssets();
+ AuthObjTypeID getModuleID() const;
+
+ ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
+ void releaseModuleSceneIntl(ModuleSceneIntl&);
+
+ IofxScene* getIofxScene(const Scene& scene);
+ const IofxScene* getIofxScene(const Scene& scene) const;
+
+ RenderVolume* createRenderVolume(const Scene& apexScene, const PxBounds3& b, uint32_t priority, bool allIofx);
+ void releaseRenderVolume(RenderVolume& volume);
+
+protected:
+
+ ResourceList mAuthorableObjects;
+
+ IofxModuleParameters* mModuleParams;
+ bool mInteropDisabled;
+ bool mCudaDisabled;
+ bool mDeferredDisabled;
+
+ ResourceList mIofxScenes;
+
+ friend class IofxActorImpl;
+ friend class IofxScene;
+ friend class IofxManager;
+ friend class IofxManagerGPU;
+};
+
+}
+} // namespace nvidia
+
+#endif // __MODULE_IOFX_IMPL_H__