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diff --git a/APEX_1.4/module/fieldsampler/src/FieldSamplerScene.cpp b/APEX_1.4/module/fieldsampler/src/FieldSamplerScene.cpp
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "ApexDefs.h"
+#include "Apex.h"
+
+#include "FieldSamplerScene.h"
+#include "FieldSamplerManager.h"
+#include "FieldSamplerQuery.h"
+#include "FieldSamplerPhysXMonitor.h"
+#include "SceneIntl.h"
+#include "RenderDebugInterface.h"
+#include "ModulePerfScope.h"
+
+#if APEX_CUDA_SUPPORT
+#include "PxGpuTask.h"
+#include "ApexCudaSource.h"
+#endif
+
+#include "Lock.h"
+
+namespace nvidia
+{
+namespace fieldsampler
+{
+
+FieldSamplerScene::FieldSamplerScene(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list)
+ : mModule(&module)
+ , mApexScene(&scene)
+ , mDebugRender(debugRender)
+ , mManager(NULL)
+ , mPhysXScene(NULL)
+ , mForceSampleBatchBufferPos(0)
+ , mForceSampleBatchBufferSize(0)
+{
+ list.add(*this); // Add self to module's list of FieldSamplerScenes
+}
+
+FieldSamplerScene::~FieldSamplerScene()
+{
+}
+
+void FieldSamplerScene::visualize()
+{
+#ifndef WITHOUT_DEBUG_VISUALIZE
+#endif
+}
+
+void FieldSamplerScene::destroy()
+{
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ PX_DELETE(mPhysXMonitor);
+#endif
+ PX_DELETE(mManager);
+
+ removeAllActors();
+ mApexScene->moduleReleased(*this);
+ delete this;
+}
+
+FieldSamplerManagerIntl* FieldSamplerScene::getManager()
+{
+ if (mManager == NULL)
+ {
+ mManager = createManager();
+ PX_ASSERT(mManager != NULL);
+ }
+ return mManager;
+}
+
+
+
+void FieldSamplerScene::setModulePhysXScene(PxScene* s)
+{
+ if (s)
+ {
+ mPhysXMonitor->setPhysXScene(s);
+ }
+ mPhysXScene = s;
+}
+
+
+void FieldSamplerScene::submitTasks(float /*elapsedTime*/, float /*substepSize*/, uint32_t /*numSubSteps*/)
+{
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ PxTaskManager* tm;
+ {
+ READ_LOCK(*mApexScene);
+ tm = mApexScene->getTaskManager();
+ }
+ tm->submitNamedTask(&mPhysXMonitorFetchTask, FSST_PHYSX_MONITOR_FETCH);
+ tm->submitNamedTask(&mPhysXMonitorLoadTask, FSST_PHYSX_MONITOR_LOAD);
+#endif
+ if (mManager != NULL)
+ {
+ mManager->submitTasks();
+ }
+}
+
+void FieldSamplerScene::setTaskDependencies()
+{
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ for (uint32_t i = 0; i < mForceSampleBatchQuery.size(); i++)
+ {
+ if (mForceSampleBatchQuery[i] && mForceSampleBatchQueryData[i].count > 0)
+ {
+ static_cast<FieldSamplerQueryIntl*>(mForceSampleBatchQuery[i])->submitFieldSamplerQuery(mForceSampleBatchQueryData[i], mApexScene->getTaskManager()->getNamedTask(FSST_PHYSX_MONITOR_LOAD));
+ mForceSampleBatchQueryData[i].count = 0;
+ }
+ mForceSampleBatchBufferPos = 0;
+ }
+ if (mPhysXMonitor->isEnable())
+ {
+ mPhysXMonitor->update();
+ }
+#endif
+ if (mManager != NULL)
+ {
+ mManager->setTaskDependencies();
+ }
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ // Just in case one of the scene conditions doesn't set a bounding dependency, let's not let these dangle
+ PxTaskManager* tm;
+ {
+ READ_LOCK(*mApexScene);
+ tm = mApexScene->getTaskManager();
+ }
+ mPhysXMonitorFetchTask.finishBefore(tm->getNamedTask(AST_PHYSX_FETCH_RESULTS));
+ mPhysXMonitorLoadTask.finishBefore(tm->getNamedTask(AST_PHYSX_FETCH_RESULTS));
+#endif
+}
+
+void FieldSamplerScene::fetchResults()
+{
+ if (mManager != NULL)
+ {
+ mManager->fetchResults();
+ }
+}
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+void FieldSamplerScene::enablePhysXMonitor(bool enable)
+{
+ PX_UNUSED(enable);
+ mPhysXMonitor->enablePhysXMonitor(enable);
+}
+
+void FieldSamplerScene::setPhysXFilterData(physx::PxFilterData filterData)
+{
+ mPhysXMonitor->setPhysXFilterData(filterData);
+}
+
+
+uint32_t FieldSamplerScene::createForceSampleBatch(uint32_t maxCount, const physx::PxFilterData filterData)
+{
+ mForceSampleBatchBufferSize += maxCount;
+ mForceSampleBatchPosition.resize(mForceSampleBatchBufferSize);
+ mForceSampleBatchVelocity.resize(mForceSampleBatchBufferSize);
+ mForceSampleBatchMass.resize(mForceSampleBatchBufferSize);
+
+ FieldSamplerQueryDescIntl desc;
+ desc.maxCount = maxCount;
+ desc.samplerFilterData = filterData;
+ //SceneInfo* sceneInfo = DYNAMIC_CAST(SceneInfo*)(mSceneList.getResource(i));
+ //InternalFieldSamplerScene* niFieldSamplerScene = sceneInfo->getSceneWrapper()->getInternalFieldSamplerScene();
+ //desc.ownerFieldSamplerScene = this;
+
+
+ uint32_t id = 0;
+ while (id < mForceSampleBatchQuery.size() && mForceSampleBatchQuery[id])
+ {
+ id++;
+ }
+ if (id == mForceSampleBatchQuery.size())
+ {
+ mForceSampleBatchQuery.pushBack(0);
+ FieldSamplerQueryDataIntl data;
+ data.count = 0;
+ mForceSampleBatchQueryData.pushBack(data);
+ }
+ mForceSampleBatchQuery[id] = static_cast<FieldSamplerQuery*>(mManager->createFieldSamplerQuery(desc));
+ return id;
+}
+
+
+void FieldSamplerScene::releaseForceSampleBatch(uint32_t batchId)
+{
+ if (batchId < mForceSampleBatchQuery.size() && mForceSampleBatchQuery[batchId])
+ {
+ mForceSampleBatchBufferSize -= mForceSampleBatchQuery[batchId]->getQueryDesc().maxCount;
+ mForceSampleBatchPosition.resize(mForceSampleBatchBufferSize);
+ mForceSampleBatchVelocity.resize(mForceSampleBatchBufferSize);
+ mForceSampleBatchMass.resize(mForceSampleBatchBufferSize);
+
+ mForceSampleBatchQuery[batchId]->release();
+ mForceSampleBatchQuery[batchId] = 0;
+ }
+}
+
+
+void FieldSamplerScene::submitForceSampleBatch( uint32_t batchId, PxVec4* forces, const uint32_t forcesStride,
+ const PxVec3* positions, const uint32_t positionsStride,
+ const PxVec3* velocities, const uint32_t velocitiesStride,
+ const float* mass, const uint32_t massStride,
+ const uint32_t* indices, const uint32_t numIndices)
+{
+ PX_UNUSED(forcesStride);
+ PX_ASSERT(forcesStride == sizeof(PxVec4));
+ PX_ASSERT(indices);
+ if (batchId >= mForceSampleBatchQuery.size() || mForceSampleBatchQuery[batchId] == 0) return;
+
+ uint32_t maxIndices = indices[numIndices - 1] + 1; //supposed that indices are sorted
+ for (uint32_t i = 0; i < maxIndices; i++)
+ {
+ mForceSampleBatchPosition[mForceSampleBatchBufferPos + i] = *(PxVec4*)((uint8_t*)positions + i * positionsStride);
+ mForceSampleBatchVelocity[mForceSampleBatchBufferPos + i] = *(PxVec4*)((uint8_t*)velocities + i * velocitiesStride);
+ mForceSampleBatchMass[mForceSampleBatchBufferPos + i] = *(float*)((uint8_t*)mass + i * massStride);
+ }
+
+ FieldSamplerQueryDataIntl& data = mForceSampleBatchQueryData[batchId];
+ data.count = numIndices;
+ data.isDataOnDevice = false;
+ data.positionStrideBytes = sizeof(PxVec4);
+ data.velocityStrideBytes = sizeof(PxVec4);
+ data.massStrideBytes = massStride ? sizeof(float) : 0;
+ data.pmaInMass = (float*)&mForceSampleBatchMass[mForceSampleBatchBufferPos];
+ data.pmaInPosition = (float*)&mForceSampleBatchPosition[mForceSampleBatchBufferPos];
+ data.pmaInVelocity = (float*)&mForceSampleBatchVelocity[mForceSampleBatchBufferPos];
+ data.pmaInIndices = (uint32_t*)indices;
+ data.pmaOutField = forces;
+ data.timeStep = getApexScene().getPhysXSimulateTime();
+
+ mForceSampleBatchBufferPos += maxIndices;
+}
+
+#endif
+
+/******************************** CPU Version ********************************/
+
+
+FieldSamplerSceneCPU::FieldSamplerSceneCPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list) :
+ FieldSamplerScene(module, scene, debugRender, list)
+{
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ mPhysXMonitor = PX_NEW(FieldSamplerPhysXMonitor)(*this);
+#endif
+}
+
+FieldSamplerSceneCPU::~FieldSamplerSceneCPU()
+{
+}
+
+FieldSamplerManager* FieldSamplerSceneCPU::createManager()
+{
+ return PX_NEW(FieldSamplerManagerCPU)(this);
+}
+
+/******************************** GPU Version ********************************/
+
+#if APEX_CUDA_SUPPORT
+
+FieldSamplerSceneGPU::FieldSamplerSceneGPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list)
+ : FieldSamplerScene(module, scene, debugRender, list)
+ , CudaModuleScene(scene, *mModule, APEX_CUDA_TO_STR(APEX_CUDA_MODULE_PREFIX))
+{
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ mPhysXMonitor = PX_NEW(FieldSamplerPhysXMonitor)(*this);
+#endif
+ {
+ PxGpuDispatcher* gd = mApexScene->getTaskManager()->getGpuDispatcher();
+ PX_ASSERT(gd != NULL);
+ mCtxMgr = gd->getCudaContextManager();
+ PxScopedCudaLock _lock_(*mCtxMgr);
+
+//CUDA module objects
+#include "../cuda/include/fieldsampler.h"
+ }
+}
+
+FieldSamplerSceneGPU::~FieldSamplerSceneGPU()
+{
+ CudaModuleScene::destroy(*mApexScene);
+}
+
+FieldSamplerManager* FieldSamplerSceneGPU::createManager()
+{
+ return PX_NEW(FieldSamplerManagerGPU)(this);
+}
+
+#endif
+
+}
+} // end namespace nvidia::apex
+
+