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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __MODULE_FIELD_SAMPLER_IMPL_H__
+#define __MODULE_FIELD_SAMPLER_IMPL_H__
+
+#include "Apex.h"
+#include "ModuleFieldSampler.h"
+#include "ApexSDKIntl.h"
+#include "ModuleIntl.h"
+#include "ModuleBase.h"
+
+#include "ApexSDKHelpers.h"
+#include "ApexRWLockable.h"
+#include "ModuleFieldSamplerRegistration.h"
+
+#include "ModuleFieldSamplerIntl.h"
+
+namespace nvidia
+{
+namespace apex
+{
+class SceneIntl;
+}
+
+namespace fieldsampler
+{
+
+class FieldSamplerScene;
+
+class ModuleFieldSamplerImpl : public ModuleFieldSampler, public ModuleFieldSamplerIntl, public ModuleBase, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ModuleFieldSamplerImpl(ApexSDKIntl* sdk);
+ ~ModuleFieldSamplerImpl();
+
+ FieldSamplerManagerIntl* getInternalFieldSamplerManager(const Scene& apexScene);
+
+ bool setFieldSamplerWeightedCollisionFilterCallback(const Scene& apexScene,FieldSamplerWeightedCollisionFilterCallback *callback);
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ void enablePhysXMonitor(const Scene& apexScene, bool enable);
+ void setPhysXMonitorFilterData(const Scene& apexScene, physx::PxFilterData filterData);
+#endif
+
+ uint32_t createForceSampleBatch(const Scene& apexScene, uint32_t maxCount, const physx::PxFilterData filterData);
+ void releaseForceSampleBatch(const Scene& apexScene, uint32_t batchId);
+ void submitForceSampleBatch(const Scene& apexScene, uint32_t batchId,
+ PxVec4* forces, const uint32_t forcesStride,
+ const PxVec3* positions, const uint32_t positionsStride,
+ const PxVec3* velocities, const uint32_t velocitiesStride,
+ const float* mass, const uint32_t massStride,
+ const uint32_t* indices, const uint32_t numIndices);
+
+
+ // base class methods
+ void init(NvParameterized::Interface&);
+ NvParameterized::Interface* getDefaultModuleDesc();
+ void release()
+ {
+ ModuleBase::release();
+ }
+ void destroy();
+ const char* getName() const
+ {
+ return ModuleBase::getName();
+ }
+
+ ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
+ void releaseModuleSceneIntl(ModuleSceneIntl&);
+ AuthObjTypeID getModuleID() const;
+ RenderableIterator* createRenderableIterator(const Scene&);
+
+
+protected:
+ FieldSamplerScene* getFieldSamplerScene(const Scene& apexScene) const;
+
+ ResourceList mFieldSamplerScenes;
+
+private:
+
+ FieldSamplerModuleParameters* mModuleParams;
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif // __MODULE_FIELD_SAMPLER_IMPL_H__