aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h
diff options
context:
space:
mode:
Diffstat (limited to 'APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h')
-rw-r--r--APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h218
1 files changed, 0 insertions, 218 deletions
diff --git a/APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h b/APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h
deleted file mode 100644
index 1c63501f..00000000
--- a/APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __FIELD_SAMPLER_SCENE_H__
-#define __FIELD_SAMPLER_SCENE_H__
-
-#include "Apex.h"
-
-#include "ModuleFieldSamplerImpl.h"
-#include "FieldSamplerSceneIntl.h"
-#include "FieldSamplerQueryIntl.h"
-#include "ApexSDKIntl.h"
-#include "ModuleIntl.h"
-#include "ApexContext.h"
-#include "ApexSDKHelpers.h"
-#include "PsArray.h"
-
-#include "PxTask.h"
-
-#if APEX_CUDA_SUPPORT
-#include "ApexCudaWrapper.h"
-#include "ApexCuda.h"
-#include "CudaModuleScene.h"
-
-#include "../cuda/include/common.h"
-
-#define SCENE_CUDA_OBJ(scene, name) static_cast<FieldSamplerSceneGPU*>(scene)->APEX_CUDA_OBJ_NAME(name)
-#endif
-
-
-namespace nvidia
-{
-namespace apex
-{
-class SceneIntl;
-}
-namespace fieldsampler
-{
-
-class ModuleFieldSamplerImpl;
-class FieldSamplerPhysXMonitor;
-class FieldSamplerManager;
-class FieldSamplerQuery;
-
-class FieldSamplerScene : public ModuleSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource
-{
-public:
- FieldSamplerScene(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
- ~FieldSamplerScene();
-
- /* ModuleSceneIntl */
- void visualize();
-
- PxScene* getModulePhysXScene() const
- {
- return mPhysXScene;
- }
- void setModulePhysXScene(PxScene*);
- PxScene* mPhysXScene;
-
- void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
- void setTaskDependencies();
- void fetchResults();
-
- virtual Module* getModule()
- {
- return mModule;
- }
-
- virtual SceneStats* getStats()
- {
- return 0;
- }
-
- bool lockRenderResources()
- {
- renderLockAllActors(); // Lock options not implemented yet
- return true;
- }
-
- bool unlockRenderResources()
- {
- renderUnLockAllActors(); // Lock options not implemented yet
- return true;
- }
-
- /* ApexResourceInterface */
- uint32_t getListIndex() const
- {
- return m_listIndex;
- }
- void setListIndex(ResourceList& list, uint32_t index)
- {
- m_listIndex = index;
- m_list = &list;
- }
- void release()
- {
- mModule->releaseModuleSceneIntl(*this);
- }
- SceneIntl& getApexScene() const
- {
- return *mApexScene;
- }
-
- FieldSamplerManagerIntl* getManager();
-
- uint32_t createForceSampleBatch(uint32_t maxCount, const physx::PxFilterData filterData);
- void releaseForceSampleBatch(uint32_t batchId);
- void submitForceSampleBatch( uint32_t batchId, PxVec4* forces, const uint32_t forcesStride,
- const PxVec3* positions, const uint32_t positionsStride,
- const PxVec3* velocities, const uint32_t velocitiesStride,
- const float* mass, const uint32_t massStride,
- const uint32_t* indices, const uint32_t numIndices);
-
- /* Toggle PhysX Monitor on/off */
- void enablePhysXMonitor(bool enable);
-
- void setPhysXFilterData(physx::PxFilterData filterData);
-
-protected:
- void destroy();
-
- virtual FieldSamplerManager* createManager() = 0;
-
- class TaskPhysXMonitorLoad : public PxTask
- {
- public:
- TaskPhysXMonitorLoad() {}
- const char* getName() const
- {
- return FSST_PHYSX_MONITOR_LOAD;
- }
- void run() {/* void task */};
- };
- TaskPhysXMonitorLoad mPhysXMonitorLoadTask;
- class TaskPhysXMonitorFetch : public PxTask
- {
- public:
- TaskPhysXMonitorFetch() {}
- const char* getName() const
- {
- return FSST_PHYSX_MONITOR_FETCH;
- }
- void run() {/* void task */};
- };
- TaskPhysXMonitorFetch mPhysXMonitorFetchTask;
-
- ModuleFieldSamplerImpl* mModule;
- SceneIntl* mApexScene;
- RenderDebugInterface* mDebugRender;
- FieldSamplerPhysXMonitor* mPhysXMonitor;
-
- FieldSamplerManager* mManager;
-
- uint32_t mForceSampleBatchBufferSize;
- uint32_t mForceSampleBatchBufferPos;
- Array <FieldSamplerQuery*> mForceSampleBatchQuery;
- Array <FieldSamplerQueryDataIntl> mForceSampleBatchQueryData;
- Array <PxVec4> mForceSampleBatchPosition;
- Array <PxVec4> mForceSampleBatchVelocity;
- Array <float> mForceSampleBatchMass;
-
- friend class ModuleFieldSamplerImpl;
- friend class FieldSamplerManager;
-};
-
-class FieldSamplerSceneCPU : public FieldSamplerScene
-{
-public:
- FieldSamplerSceneCPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
- ~FieldSamplerSceneCPU();
-
-protected:
- virtual FieldSamplerManager* createManager();
-
-};
-
-#if APEX_CUDA_SUPPORT
-class FieldSamplerSceneGPU : public FieldSamplerScene, public CudaModuleScene
-{
-public:
- FieldSamplerSceneGPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
- ~FieldSamplerSceneGPU();
-
- void* getHeadCudaObj()
- {
- return CudaModuleScene::getHeadCudaObj();
- }
-
-//CUDA module objects
-#include "../cuda/include/fieldsampler.h"
-
- PxCudaContextManager* getCudaContext() const
- {
- return mCtxMgr;
- }
-
-protected:
- virtual FieldSamplerManager* createManager();
-
- /* keep a convenience pointer to the cuda context manager */
- PxCudaContextManager* mCtxMgr;
-};
-#endif
-
-}
-} // end namespace nvidia::apex
-
-#endif