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diff --git a/APEX_1.4/module/fieldsampler/include/FieldSamplerManager.h b/APEX_1.4/module/fieldsampler/include/FieldSamplerManager.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __FIELD_SAMPLER_MANAGER_H__
+#define __FIELD_SAMPLER_MANAGER_H__
+
+#include "FieldSamplerManagerIntl.h"
+#include "FieldSamplerScene.h"
+#include "ApexGroupsFiltering.h"
+
+#if APEX_CUDA_SUPPORT
+#define CUDA_OBJ(name) SCENE_CUDA_OBJ(mManager->getScene(), name)
+#endif
+
+namespace nvidia
+{
+namespace fieldsampler
+{
+
+PX_INLINE bool operator != (const PxFilterData& d1, const PxFilterData& d2)
+{
+ return d1.word0 != d2.word0 || d1.word1 != d2.word1 || d1.word2 != d2.word2 || d1.word3 != d2.word3;
+}
+
+class FieldSamplerScene;
+
+class FieldSamplerQuery;
+class FieldSamplerSceneWrapper;
+class FieldSamplerWrapper;
+class FieldBoundaryWrapper;
+
+class FieldSamplerManager : public FieldSamplerManagerIntl, public UserAllocated
+{
+public:
+ FieldSamplerManager(FieldSamplerScene* scene);
+ virtual ~FieldSamplerManager() {}
+
+ void submitTasks();
+ void setTaskDependencies();
+ void fetchResults();
+
+ /* FieldSamplerManager */
+ FieldSamplerQueryIntl* createFieldSamplerQuery(const FieldSamplerQueryDescIntl&);
+
+ void registerFieldSampler(FieldSamplerIntl* , const FieldSamplerDescIntl& , FieldSamplerSceneIntl*);
+ void unregisterFieldSampler(FieldSamplerIntl*);
+
+ void registerFieldBoundary(FieldBoundaryIntl* , const FieldBoundaryDescIntl&);
+ void unregisterFieldBoundary(FieldBoundaryIntl*);
+
+ void registerUnhandledParticleSystem(physx::PxActor*);
+ void unregisterUnhandledParticleSystem(physx::PxActor*);
+ bool isUnhandledParticleSystem(physx::PxActor*);
+
+ FieldSamplerScene* getScene() const
+ {
+ return mScene;
+ }
+ SceneIntl& getApexScene() const
+ {
+ return *mScene->mApexScene;
+ }
+
+ bool getFieldSamplerGroupsFiltering(const PxFilterData &o1,const PxFilterData &o2,float &weight) const;
+ void setFieldSamplerWeightedCollisionFilterCallback(FieldSamplerWeightedCollisionFilterCallback *callback)
+ {
+ mWeightedCallback = callback;
+ }
+
+ virtual bool doFieldSamplerFiltering(const PxFilterData &o1, const PxFilterData &o2, float &weight) const
+ {
+ return getFieldSamplerGroupsFiltering(o1, o2, weight);
+ }
+
+protected:
+ virtual FieldSamplerQuery* allocateFieldSamplerQuery(const FieldSamplerQueryDescIntl&) = 0;
+ virtual FieldSamplerSceneWrapper* allocateFieldSamplerSceneWrapper(FieldSamplerSceneIntl*) = 0;
+ virtual FieldSamplerWrapper* allocateFieldSamplerWrapper(FieldSamplerIntl* , const FieldSamplerDescIntl& , FieldSamplerSceneWrapper*) = 0;
+
+ static PX_INLINE void addFieldSamplerToQuery(FieldSamplerWrapper* fieldSamplerWrapper, FieldSamplerQuery* query);
+ void addAllFieldSamplersToQuery(FieldSamplerQuery*) const;
+
+ FieldSamplerScene* mScene;
+
+ ResourceList mFieldSamplerQueryList;
+ ResourceList mFieldSamplerSceneWrapperList;
+ ResourceList mFieldSamplerWrapperList;
+ ResourceList mFieldBoundaryWrapperList;
+
+ nvidia::Array<physx::PxActor*> mUnhandledParticleSystems;
+ FieldSamplerWeightedCollisionFilterCallback *mWeightedCallback;
+
+ bool mFieldSamplerGroupsFilteringChanged;
+
+ friend class FieldSamplerSceneWrapperGPU;
+};
+
+class FieldSamplerManagerCPU : public FieldSamplerManager
+{
+public:
+ FieldSamplerManagerCPU(FieldSamplerScene* scene) : FieldSamplerManager(scene) {}
+
+protected:
+ FieldSamplerQuery* allocateFieldSamplerQuery(const FieldSamplerQueryDescIntl&);
+ FieldSamplerSceneWrapper* allocateFieldSamplerSceneWrapper(FieldSamplerSceneIntl*);
+ FieldSamplerWrapper* allocateFieldSamplerWrapper(FieldSamplerIntl* , const FieldSamplerDescIntl& , FieldSamplerSceneWrapper*);
+};
+
+#if APEX_CUDA_SUPPORT
+class FieldSamplerManagerGPU : public FieldSamplerManager
+{
+public:
+ FieldSamplerManagerGPU(FieldSamplerScene* scene) : FieldSamplerManager(scene) {}
+
+protected:
+ FieldSamplerQuery* allocateFieldSamplerQuery(const FieldSamplerQueryDescIntl&);
+ FieldSamplerSceneWrapper* allocateFieldSamplerSceneWrapper(FieldSamplerSceneIntl*);
+ FieldSamplerWrapper* allocateFieldSamplerWrapper(FieldSamplerIntl* , const FieldSamplerDescIntl& , FieldSamplerSceneWrapper*);
+};
+#endif // APEX_CUDA_SUPPORT
+
+
+} // end namespace nvidia::apex
+}
+#endif // __FIELD_SAMPLER_MANAGER_H__