diff options
Diffstat (limited to 'APEX_1.4/module/basicios/src/BasicIosAssetImpl.cpp')
| -rw-r--r-- | APEX_1.4/module/basicios/src/BasicIosAssetImpl.cpp | 196 |
1 files changed, 0 insertions, 196 deletions
diff --git a/APEX_1.4/module/basicios/src/BasicIosAssetImpl.cpp b/APEX_1.4/module/basicios/src/BasicIosAssetImpl.cpp deleted file mode 100644 index 5fbf7296..00000000 --- a/APEX_1.4/module/basicios/src/BasicIosAssetImpl.cpp +++ /dev/null @@ -1,196 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#include "Apex.h" - -#include "BasicIosAssetImpl.h" -#include "BasicIosActorImpl.h" -//#include "ApexSharedSerialization.h" -#include "ModuleBasicIosImpl.h" -#include "ApexUsingNamespace.h" - -#if APEX_CUDA_SUPPORT -#include "BasicIosActorGPU.h" -#endif - -namespace nvidia -{ -namespace basicios -{ - -void BasicIosAssetImpl::processParams() -{ - NvParameterized::Handle handle(mParams); - if (NvParameterized::ERROR_NONE != mParams->getParameterHandle("particleMass.type", handle)) - { - PX_ALWAYS_ASSERT(); - return; - } - - const char* type = 0; - if (NvParameterized::ERROR_NONE != handle.getParamEnum(type)) - { - PX_ALWAYS_ASSERT(); - return; - } - - mMassDistribType = 0 == nvidia::strcmp("uniform", type) ? UNIFORM : NORMAL; -} - -BasicIosAssetImpl::BasicIosAssetImpl(ModuleBasicIosImpl* module, ResourceList& list, NvParameterized::Interface* params, const char* name) : - mModule(module), - mName(name), - mParams((BasicIOSAssetParam*)params) -{ - list.add(*this); - processParams(); -} - -BasicIosAssetImpl::BasicIosAssetImpl(ModuleBasicIosImpl* module, ResourceList& list, const char* name): - mModule(module), - mName(name), - mParams(0) -{ - NvParameterized::Traits* traits = GetInternalApexSDK()->getParameterizedTraits(); - mParams = (BasicIOSAssetParam*)traits->createNvParameterized(BasicIOSAssetParam::staticClassName()); - - list.add(*this); - - processParams(); -} - -float BasicIosAssetImpl::getParticleMass() const -{ - READ_ZONE(); - float m = 0.0f; - switch (mMassDistribType) - { - case UNIFORM: - m = mParams->particleMass.center + mParams->particleMass.spread * mSRand.getNext(); - break; - case NORMAL: - m = mNormRand.getScaled(mParams->particleMass.center, mParams->particleMass.spread); - break; - default: - PX_ALWAYS_ASSERT(); - } - - return m <= 0 ? mParams->particleMass.center : m; // Clamp -} - -void BasicIosAssetImpl::release() -{ - mModule->mSdk->releaseAsset(*this); -} - -void BasicIosAssetImpl::destroy() -{ - if (mParams) - { - mParams->destroy(); - mParams = NULL; - } - - delete this; -} - -BasicIosAssetImpl::~BasicIosAssetImpl() -{ -} - -BasicIosActorImpl* BasicIosAssetImpl::getIosActorInScene(Scene& scene, bool mesh) const -{ - BasicIosScene* iosScene = mModule->getBasicIosScene(scene); - if (iosScene != 0) - { - for (uint32_t i = 0 ; i < mIosActorList.getSize() ; i++) - { - BasicIosActorImpl* iosActor = DYNAMIC_CAST(BasicIosActorImpl*)(mIosActorList.getResource(i)); - if (iosActor->mBasicIosScene == iosScene && iosActor->mIsMesh == mesh) - { - return iosActor; - } - } - } - return NULL; -} - -Actor* BasicIosAssetImpl::createIosActor(Scene& scene, nvidia::apex::IofxAsset* iofxAsset) -{ - BasicIosActorImpl* iosActor = getIosActorInScene(scene, iofxAsset->getMeshAssetCount() > 0); - if (iosActor == 0) - { - BasicIosScene* iosScene = mModule->getBasicIosScene(scene); - if (iosScene != 0) - { - iosActor = iosScene->createIosActor(mIosActorList, *this, *iofxAsset); - iosActor->mIsMesh = iofxAsset->getMeshAssetCount() > 0; - } - } - PX_ASSERT(iosActor); - return iosActor; -} - -void BasicIosAssetImpl::releaseIosActor(Actor& actor) -{ - BasicIosActorImpl* iosActor = DYNAMIC_CAST(BasicIosActorImpl*)(&actor); - iosActor->destroy(); -} - -uint32_t BasicIosAssetImpl::forceLoadAssets() -{ - return 0; -} - -bool BasicIosAssetImpl::getSupportsDensity() const -{ - BasicIOSAssetParam* gridParams = (BasicIOSAssetParam*)(getAssetNvParameterized()); - return (gridParams->GridDensity.Enabled); -} - -#ifndef WITHOUT_APEX_AUTHORING -/******************* BasicIosAssetAuthoringImpl *******************/ -BasicIosAssetAuthoringImpl::BasicIosAssetAuthoringImpl(ModuleBasicIosImpl* module, ResourceList& list): - BasicIosAssetImpl(module, list, "Authoring") -{ -} -BasicIosAssetAuthoringImpl::BasicIosAssetAuthoringImpl(ModuleBasicIosImpl* module, ResourceList& list, const char* name): - BasicIosAssetImpl(module, list, name) -{ -} - -BasicIosAssetAuthoringImpl::BasicIosAssetAuthoringImpl(ModuleBasicIosImpl* module, ResourceList& list, NvParameterized::Interface* params, const char* name) : - BasicIosAssetImpl(module, list, params, name) -{ -} - -void BasicIosAssetAuthoringImpl::release() -{ - delete this; -} - -void BasicIosAssetAuthoringImpl::setCollisionGroupName(const char* collisionGroupName) -{ - NvParameterized::Handle h(*mParams, "collisionGroupName"); - h.setParamString(collisionGroupName); -} - -void BasicIosAssetAuthoringImpl::setCollisionGroupMaskName(const char* collisionGroupMaskName) -{ - NvParameterized::Handle h(*mParams, "collisionGroupMaskName"); - h.setParamString(collisionGroupMaskName); -} - - -#endif - -} -} // namespace nvidia |