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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __MODULE_BASIC_IOS_IMPL_H__
+#define __MODULE_BASIC_IOS_IMPL_H__
+
+#include "Apex.h"
+#include "ModuleBasicIos.h"
+#include "ApexSDKIntl.h"
+#include "ModuleBase.h"
+#include "ModuleIntl.h"
+#include "ResourceProviderIntl.h"
+#include "ApexSharedUtils.h"
+#include "ApexSDKHelpers.h"
+#include "ModulePerfScope.h"
+#include "ApexAuthorableObject.h"
+#include "BasicIosAssetImpl.h"
+#include "ModuleBasicIosRegistration.h"
+#include "ApexRWLockable.h"
+
+namespace nvidia
+{
+namespace apex
+{
+class ModuleIofxIntl;
+class ModuleFieldSamplerIntl;
+}
+namespace basicios
+{
+
+class BasicIosScene;
+
+/**
+\brief ModuleBase descriptor for BasicIOS module
+*/
+class ModuleBasicIosDesc : public ApexDesc
+{
+public:
+
+ /**
+ \brief constructor sets to default.
+ */
+ PX_INLINE ModuleBasicIosDesc() : ApexDesc()
+ {
+ init();
+ }
+
+ /**
+ \brief sets members to default values.
+ */
+ PX_INLINE void setToDefault()
+ {
+ ApexDesc::setToDefault();
+ init();
+ }
+
+ /**
+ \brief checks if this is a valid descriptor.
+ */
+ PX_INLINE bool isValid() const
+ {
+ bool retVal = ApexDesc::isValid();
+ return retVal;
+ }
+
+private:
+
+ PX_INLINE void init()
+ {
+ }
+};
+
+class ModuleBasicIosImpl : public ModuleBasicIos, public ModuleIntl, public ModuleBase, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ModuleBasicIosImpl(ApexSDKIntl* sdk);
+ ~ModuleBasicIosImpl();
+
+ void init(const ModuleBasicIosDesc& desc);
+
+ // base class methods
+ void init(NvParameterized::Interface&);
+ NvParameterized::Interface* getDefaultModuleDesc();
+ void release()
+ {
+ ModuleBase::release();
+ }
+ void destroy();
+ const char* getName() const
+ {
+ return ModuleBase::getName();
+ }
+
+ //BasicIosActor * getApexActor( Scene* scene, AuthObjTypeID type ) const;
+ ApexActor* getApexActor(Actor* nxactor, AuthObjTypeID type) const;
+
+ ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
+ void releaseModuleSceneIntl(ModuleSceneIntl&);
+ uint32_t forceLoadAssets();
+ AuthObjTypeID getModuleID() const;
+ RenderableIterator* createRenderableIterator(const Scene&);
+
+ virtual const char* getBasicIosTypeName();
+
+ BasicIosScene* getBasicIosScene(const Scene& scene);
+ const BasicIosScene* getBasicIosScene(const Scene& scene) const;
+
+ ModuleIofxIntl* getInternalModuleIofx();
+ ModuleFieldSamplerIntl* getInternalModuleFieldSampler();
+
+ const TestBase* getTestBase(Scene* apexScene) const;
+
+protected:
+
+ ResourceList mBasicIosSceneList;
+ ResourceList mAuthorableObjects;
+
+ friend class BasicIosScene;
+private:
+ BasicIosModuleParameters* mModuleParams;
+
+ ModuleIofxIntl* mIofxModule;
+ ModuleFieldSamplerIntl* mFieldSamplerModule;
+};
+
+}
+} // namespace nvidia
+
+#endif // __MODULE_BASIC_IOS_IMPL_H__