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diff --git a/APEX_1.4/module/basicios/include/BasicIosSceneGPU.h b/APEX_1.4/module/basicios/include/BasicIosSceneGPU.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __BASIC_IOS_SCENE_GPU_H__
+#define __BASIC_IOS_SCENE_GPU_H__
+
+#if ENABLE_TEST
+#include "BasicIosTestScene.h"
+#endif
+#include "BasicIosScene.h"
+
+#include "../cuda/include/common.h"
+
+#include "ApexCudaWrapper.h"
+#include "CudaModuleScene.h"
+
+#define SCENE_CUDA_OBJ(scene, name) static_cast<BasicIosSceneGPU&>(scene).APEX_CUDA_OBJ_NAME(name)
+
+namespace nvidia
+{
+namespace basicios
+{
+
+#if ENABLE_TEST
+#define BASIC_IOS_SCENE BasicIosTestScene
+#else
+#define BASIC_IOS_SCENE BasicIosScene
+#endif
+
+class BasicIosSceneGPU : public BASIC_IOS_SCENE, public CudaModuleScene
+{
+ class EventCallback : public FieldSamplerCallbackIntl, public IofxManagerCallbackIntl, public UserAllocated
+ {
+ void* mEvent;
+ public:
+ EventCallback();
+ void init();
+ virtual ~EventCallback();
+ void operator()(void* stream);
+ PX_INLINE void* getEvent()
+ {
+ return mEvent;
+ }
+ bool mIsCalled;
+ };
+public:
+ BasicIosSceneGPU(ModuleBasicIosImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
+ ~BasicIosSceneGPU();
+
+ virtual BasicIosActorImpl* createIosActor(ResourceList& list, BasicIosAssetImpl& asset, nvidia::apex::IofxAsset& iofxAsset);
+
+ virtual void fetchInjectorParams(uint32_t injectorID, InjectorParams& injParams);
+ virtual void updateInjectorParams(uint32_t injectorID, const InjectorParams& injParams);
+
+ virtual void fetchResults();
+
+ void* getHeadCudaObj()
+ {
+ return CudaModuleScene::getHeadCudaObj();
+ }
+
+//CUDA module objects
+#include "../cuda/include/moduleList.h"
+
+protected:
+ virtual void setCallbacks(BasicIosActorGPU* actor);
+ virtual bool growInjectorStorage(uint32_t newSize);
+
+ void onSimulationStart();
+
+private:
+ ApexCudaConstMemGroup mInjectorConstMemGroup;
+ InplaceHandle<InjectorParamsArray> mInjectorParamsArrayHandle;
+
+ EventCallback mOnSimulationStart;
+ physx::Array<EventCallback*> mOnStartCallbacks;
+ physx::Array<EventCallback*> mOnFinishCallbacks;
+
+ friend class BasicIosActorGPU;
+};
+
+}
+} // namespace nvidia
+
+#endif // __BASIC_IOS_SCENE_H__