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-rw-r--r--APEX_1.4/module/basicios/include/BasicIosScene.h194
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diff --git a/APEX_1.4/module/basicios/include/BasicIosScene.h b/APEX_1.4/module/basicios/include/BasicIosScene.h
deleted file mode 100644
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--- a/APEX_1.4/module/basicios/include/BasicIosScene.h
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@@ -1,194 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __BASIC_IOS_SCENE_H__
-#define __BASIC_IOS_SCENE_H__
-
-#include "Apex.h"
-#include "ModuleBasicIos.h"
-#include "ApexSDKIntl.h"
-#include "ModuleIntl.h"
-#include "ModuleBasicIosImpl.h"
-#include "ApexSharedUtils.h"
-#include "ApexSDKHelpers.h"
-#include "ApexContext.h"
-#include "ApexActor.h"
-#include "ModulePerfScope.h"
-
-#include "PsTime.h"
-
-#include "DebugRenderParams.h"
-#include "BasicIosDebugRenderParams.h"
-
-#include "BasicIosCommon.h"
-#include "BasicIosCommonSrc.h"
-
-#include "FieldSamplerQueryIntl.h"
-
-#if APEX_CUDA_SUPPORT
-#include "../cuda/include/common.h"
-
-#include "ApexCudaWrapper.h"
-#include "CudaModuleScene.h"
-
-#define SCENE_CUDA_OBJ(scene, name) static_cast<BasicIosSceneGPU&>(scene).APEX_CUDA_OBJ_NAME(name)
-
-#endif
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderDebugInterface;
-class FieldSamplerManagerIntl;
-}
-namespace basicios
-{
-
-class BasicIosInjectorStorage
-{
-public:
- virtual bool growInjectorStorage(uint32_t newSize) = 0;
-};
-class BasicIosInjectorAllocator
-{
-public:
- BasicIosInjectorAllocator(BasicIosInjectorStorage* storage) : mStorage(storage)
- {
- mFreeInjectorListStart = NULL_INJECTOR_INDEX;
- mReleasedInjectorListStart = NULL_INJECTOR_INDEX;
- }
-
- uint32_t allocateInjectorID();
- void releaseInjectorID(uint32_t);
- void flushReleased();
-
- static const uint32_t NULL_INJECTOR_INDEX = 0xFFFFFFFFu;
- static const uint32_t USED_INJECTOR_INDEX = 0xFFFFFFFEu;
-
-private:
- BasicIosInjectorStorage* mStorage;
-
- physx::Array<uint32_t> mInjectorList;
- uint32_t mFreeInjectorListStart;
- uint32_t mReleasedInjectorListStart;
-};
-
-
-class BasicIosScene : public ModuleSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource, protected BasicIosInjectorStorage
-{
-public:
- BasicIosScene(ModuleBasicIosImpl& module, SceneIntl& scene, RenderDebugInterface* renderDebug, ResourceList& list);
- ~BasicIosScene();
-
- /* ModuleSceneIntl */
- void release()
- {
- mModule->releaseModuleSceneIntl(*this);
- }
-
- PxScene* getModulePhysXScene() const
- {
- return mPhysXScene;
- }
- void setModulePhysXScene(PxScene*);
- PxScene* mPhysXScene;
-
- void visualize();
-
- virtual Module* getModule()
- {
- return mModule;
- }
-
- virtual SceneStats* getStats()
- {
- return 0;
- }
-
- bool lockRenderResources()
- {
- renderLockAllActors(); // Lock options not implemented yet
- return true;
- }
-
- bool unlockRenderResources()
- {
- renderUnLockAllActors(); // Lock options not implemented yet
- return true;
- }
-
- /* ApexResourceInterface */
- uint32_t getListIndex() const
- {
- return m_listIndex;
- }
- void setListIndex(ResourceList& list, uint32_t index)
- {
- m_listIndex = index;
- m_list = &list;
- }
-
- virtual BasicIosActorImpl* createIosActor(ResourceList& list, BasicIosAssetImpl& asset, nvidia::apex::IofxAsset& iofxAsset) = 0;
-
- virtual void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
- virtual void setTaskDependencies();
- virtual void fetchResults();
-
- FieldSamplerManagerIntl* getInternalFieldSamplerManager();
-
- SceneIntl& getApexScene() const
- {
- return *mApexScene;
- }
-
- PX_INLINE BasicIosInjectorAllocator& getInjectorAllocator()
- {
- return mInjectorAllocator;
- }
- virtual void fetchInjectorParams(uint32_t injectorID, InjectorParams& injParams) = 0;
- virtual void updateInjectorParams(uint32_t injectorID, const InjectorParams& injParams) = 0;
-
-protected:
- virtual void onSimulationStart() {}
- virtual void onSimulationFinish()
- {
- mInjectorAllocator.flushReleased();
- }
-
-
- ModuleBasicIosImpl* mModule;
- SceneIntl* mApexScene;
-
- void destroy();
-
- float computeAABBDistanceSquared(const PxBounds3& aabb);
-
- RenderDebugInterface* mDebugRender;
- float mSumBenefit;
-
- DebugRenderParams* mDebugRenderParams;
- BasicIosDebugRenderParams* mBasicIosDebugRenderParams;
-
- FieldSamplerManagerIntl* mFieldSamplerManager;
-
- BasicIosInjectorAllocator mInjectorAllocator;
-
- friend class BasicIosActorImpl;
- friend class BasicIosAssetImpl;
- friend class ModuleBasicIosImpl;
-};
-
-
-}
-} // namespace nvidia
-
-#endif // __BASIC_IOS_SCENE_H__