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-rw-r--r--APEX_1.4/module/basicfs/src/WindFSAssetPreview.cpp182
1 files changed, 0 insertions, 182 deletions
diff --git a/APEX_1.4/module/basicfs/src/WindFSAssetPreview.cpp b/APEX_1.4/module/basicfs/src/WindFSAssetPreview.cpp
deleted file mode 100644
index d4495add..00000000
--- a/APEX_1.4/module/basicfs/src/WindFSAssetPreview.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#include "ApexDefs.h"
-#include "nvparameterized/NvParamUtils.h"
-#include "WindFSAsset.h"
-#include "WindFSAssetParams.h"
-#include "WindFSPreview.h"
-#include "WindFSAssetPreview.h"
-#include "ModulePerfScope.h"
-#include "ApexUsingNamespace.h"
-
-#include "WriteCheck.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-using namespace APEX_WIND;
-
-
-#define ASSET_INFO_XPOS (-0.9f) // left position of the asset info
-#define ASSET_INFO_YPOS ( 0.9f) // top position of the asset info
-#define DEBUG_TEXT_HEIGHT (0.35f) //in screen space -- would be nice to know this!
-
-
-void WindFSAssetPreview::drawInfoLine(uint32_t lineNum, const char* str)
-{
-#ifdef WITHOUT_DEBUG_VISUALIZE
- PX_UNUSED(lineNum);
- PX_UNUSED(str);
-#else
- PxMat44 cameraMatrix = mPreviewScene->getCameraMatrix();
- RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::Blue));
- PxVec3 textLocation = mPose.getPosition();
- textLocation += cameraMatrix.column1.getXYZ() * (ASSET_INFO_YPOS - (lineNum * DEBUG_TEXT_HEIGHT));
- RENDER_DEBUG_IFACE(mApexRenderDebug)->debugText(textLocation, str);
-#endif
-}
-
-void WindFSAssetPreview::drawPreviewAssetInfo()
-{
-#ifndef WITHOUT_DEBUG_VISUALIZE
- if (!mApexRenderDebug)
- {
- return;
- }
-
- char buf[128];
- buf[sizeof(buf) - 1] = 0;
-
- ApexSimpleString myString;
- ApexSimpleString floatStr;
- uint32_t lineNum = 0;
-
- RENDER_DEBUG_IFACE(mApexRenderDebug)->pushRenderState();
- RENDER_DEBUG_IFACE(mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::NoZbuffer);
- RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentTextScale(1.0f);
-
- // asset name
- APEX_SPRINTF_S(buf, sizeof(buf) - 1, "%s %s", mAsset->getObjTypeName(), mAsset->getName());
- drawInfoLine(lineNum++, buf);
- lineNum++;
-
- if(mPreviewScene->getShowFullInfo())
- {
- // TODO: cache strings
- WindFSAssetParams& assetParams = *static_cast<WindFSAssetParams*>(mAsset->getAssetNvParameterized());
-
- APEX_SPRINTF_S(buf, sizeof(buf) - 1, "fieldStrength = %f",
- assetParams.fieldStrength
- );
- drawInfoLine(lineNum++, buf);
- }
- RENDER_DEBUG_IFACE(mApexRenderDebug)->popRenderState();
-#endif
-}
-
-WindFSAssetPreview::~WindFSAssetPreview(void)
-{
-}
-
-void WindFSAssetPreview::setPose(const PxMat44& pose)
-{
- mPose = pose;
-}
-
-const PxMat44 WindFSAssetPreview::getPose() const
-{
- return mPose;
-}
-
-
-// from RenderDataProvider
-void WindFSAssetPreview::lockRenderResources(void)
-{
- ApexRenderable::renderDataLock();
-}
-
-void WindFSAssetPreview::unlockRenderResources(void)
-{
- ApexRenderable::renderDataUnLock();
-}
-
-void WindFSAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/)
-{
- if (mApexRenderDebug)
- {
- mApexRenderDebug->updateRenderResources();
- }
-}
-
-// from Renderable.h
-void WindFSAssetPreview::dispatchRenderResources(UserRenderer& renderer)
-{
- if (mApexRenderDebug)
- {
- if (mPreviewDetail & WIND_DRAW_ASSET_INFO)
- {
- drawPreviewAssetInfo();
- }
- mApexRenderDebug->dispatchRenderResources(renderer);
- }
-}
-
-PxBounds3 WindFSAssetPreview::getBounds(void) const
-{
- if (mApexRenderDebug)
- {
- return mApexRenderDebug->getBounds();
- }
- else
- {
- PxBounds3 b;
- b.setEmpty();
- return b;
- }
-}
-
-void WindFSAssetPreview::destroy(void)
-{
- delete this;
-}
-
-void WindFSAssetPreview::release(void)
-{
- if (mInRelease)
- {
- return;
- }
- mInRelease = true;
- mAsset->releaseWindFSPreview(*this);
-}
-
-WindFSAssetPreview::WindFSAssetPreview(const WindFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, WindFSAsset* myWindFSAsset, AssetPreviewScene* previewScene) :
- mPose(PreviewDesc.mPose),
- mApexSDK(myApexSDK),
- mAsset(myWindFSAsset),
- mPreviewScene(previewScene),
- mPreviewDetail(PreviewDesc.mPreviewDetail),
- mApexRenderDebug(0)
-{
-};
-
-
-void WindFSAssetPreview::setDetailLevel(uint32_t detail)
-{
- WRITE_ZONE();
- mPreviewDetail = detail;
-}
-
-}
-} // namespace nvidia