diff options
Diffstat (limited to 'APEX_1.4/module/basicfs/src/WindFSAssetPreview.cpp')
| -rw-r--r-- | APEX_1.4/module/basicfs/src/WindFSAssetPreview.cpp | 182 |
1 files changed, 0 insertions, 182 deletions
diff --git a/APEX_1.4/module/basicfs/src/WindFSAssetPreview.cpp b/APEX_1.4/module/basicfs/src/WindFSAssetPreview.cpp deleted file mode 100644 index d4495add..00000000 --- a/APEX_1.4/module/basicfs/src/WindFSAssetPreview.cpp +++ /dev/null @@ -1,182 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#include "ApexDefs.h" -#include "nvparameterized/NvParamUtils.h" -#include "WindFSAsset.h" -#include "WindFSAssetParams.h" -#include "WindFSPreview.h" -#include "WindFSAssetPreview.h" -#include "ModulePerfScope.h" -#include "ApexUsingNamespace.h" - -#include "WriteCheck.h" - -namespace nvidia -{ -namespace basicfs -{ - -using namespace APEX_WIND; - - -#define ASSET_INFO_XPOS (-0.9f) // left position of the asset info -#define ASSET_INFO_YPOS ( 0.9f) // top position of the asset info -#define DEBUG_TEXT_HEIGHT (0.35f) //in screen space -- would be nice to know this! - - -void WindFSAssetPreview::drawInfoLine(uint32_t lineNum, const char* str) -{ -#ifdef WITHOUT_DEBUG_VISUALIZE - PX_UNUSED(lineNum); - PX_UNUSED(str); -#else - PxMat44 cameraMatrix = mPreviewScene->getCameraMatrix(); - RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::Blue)); - PxVec3 textLocation = mPose.getPosition(); - textLocation += cameraMatrix.column1.getXYZ() * (ASSET_INFO_YPOS - (lineNum * DEBUG_TEXT_HEIGHT)); - RENDER_DEBUG_IFACE(mApexRenderDebug)->debugText(textLocation, str); -#endif -} - -void WindFSAssetPreview::drawPreviewAssetInfo() -{ -#ifndef WITHOUT_DEBUG_VISUALIZE - if (!mApexRenderDebug) - { - return; - } - - char buf[128]; - buf[sizeof(buf) - 1] = 0; - - ApexSimpleString myString; - ApexSimpleString floatStr; - uint32_t lineNum = 0; - - RENDER_DEBUG_IFACE(mApexRenderDebug)->pushRenderState(); - RENDER_DEBUG_IFACE(mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::NoZbuffer); - RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentTextScale(1.0f); - - // asset name - APEX_SPRINTF_S(buf, sizeof(buf) - 1, "%s %s", mAsset->getObjTypeName(), mAsset->getName()); - drawInfoLine(lineNum++, buf); - lineNum++; - - if(mPreviewScene->getShowFullInfo()) - { - // TODO: cache strings - WindFSAssetParams& assetParams = *static_cast<WindFSAssetParams*>(mAsset->getAssetNvParameterized()); - - APEX_SPRINTF_S(buf, sizeof(buf) - 1, "fieldStrength = %f", - assetParams.fieldStrength - ); - drawInfoLine(lineNum++, buf); - } - RENDER_DEBUG_IFACE(mApexRenderDebug)->popRenderState(); -#endif -} - -WindFSAssetPreview::~WindFSAssetPreview(void) -{ -} - -void WindFSAssetPreview::setPose(const PxMat44& pose) -{ - mPose = pose; -} - -const PxMat44 WindFSAssetPreview::getPose() const -{ - return mPose; -} - - -// from RenderDataProvider -void WindFSAssetPreview::lockRenderResources(void) -{ - ApexRenderable::renderDataLock(); -} - -void WindFSAssetPreview::unlockRenderResources(void) -{ - ApexRenderable::renderDataUnLock(); -} - -void WindFSAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/) -{ - if (mApexRenderDebug) - { - mApexRenderDebug->updateRenderResources(); - } -} - -// from Renderable.h -void WindFSAssetPreview::dispatchRenderResources(UserRenderer& renderer) -{ - if (mApexRenderDebug) - { - if (mPreviewDetail & WIND_DRAW_ASSET_INFO) - { - drawPreviewAssetInfo(); - } - mApexRenderDebug->dispatchRenderResources(renderer); - } -} - -PxBounds3 WindFSAssetPreview::getBounds(void) const -{ - if (mApexRenderDebug) - { - return mApexRenderDebug->getBounds(); - } - else - { - PxBounds3 b; - b.setEmpty(); - return b; - } -} - -void WindFSAssetPreview::destroy(void) -{ - delete this; -} - -void WindFSAssetPreview::release(void) -{ - if (mInRelease) - { - return; - } - mInRelease = true; - mAsset->releaseWindFSPreview(*this); -} - -WindFSAssetPreview::WindFSAssetPreview(const WindFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, WindFSAsset* myWindFSAsset, AssetPreviewScene* previewScene) : - mPose(PreviewDesc.mPose), - mApexSDK(myApexSDK), - mAsset(myWindFSAsset), - mPreviewScene(previewScene), - mPreviewDetail(PreviewDesc.mPreviewDetail), - mApexRenderDebug(0) -{ -}; - - -void WindFSAssetPreview::setDetailLevel(uint32_t detail) -{ - WRITE_ZONE(); - mPreviewDetail = detail; -} - -} -} // namespace nvidia |