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-rw-r--r--APEX_1.4/module/basicfs/src/WindFSAsset.cpp182
1 files changed, 0 insertions, 182 deletions
diff --git a/APEX_1.4/module/basicfs/src/WindFSAsset.cpp b/APEX_1.4/module/basicfs/src/WindFSAsset.cpp
deleted file mode 100644
index 0d6ab2b7..00000000
--- a/APEX_1.4/module/basicfs/src/WindFSAsset.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#include "ApexDefs.h"
-#include "Apex.h"
-#include "WindFSAsset.h"
-#include "WindFSActorImpl.h"
-#include "ModuleBasicFSImpl.h"
-
-#include "BasicFSScene.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-AuthObjTypeID WindFSAsset::mAssetTypeID;
-
-WindFSAsset::WindFSAsset(ModuleBasicFSImpl* module, ResourceList& list, const char* name)
- : BasicFSAssetImpl(module, name)
- , mDefaultActorParams(NULL)
- , mDefaultPreviewParams(NULL)
-{
- NvParameterized::Traits* traits = GetInternalApexSDK()->getParameterizedTraits();
- mParams = static_cast<WindFSAssetParams*>(traits->createNvParameterized(WindFSAssetParams::staticClassName()));
- PX_ASSERT(mParams);
-
- list.add(*this);
-}
-
-WindFSAsset::WindFSAsset(ModuleBasicFSImpl* module, ResourceList& list, NvParameterized::Interface* params, const char* name)
- : BasicFSAssetImpl(module, name)
- , mParams(static_cast<WindFSAssetParams*>(params))
- , mDefaultActorParams(NULL)
- , mDefaultPreviewParams(NULL)
-{
- list.add(*this);
-}
-
-WindFSAsset::~WindFSAsset()
-{
-}
-
-
-void WindFSAsset::destroy()
-{
- if (mParams)
- {
- mParams->destroy();
- mParams = 0;
- }
-
- if (mDefaultActorParams)
- {
- mDefaultActorParams->destroy();
- mDefaultActorParams = 0;
- }
-
- /* Actors are automatically cleaned up on deletion by ResourceList dtor */
- delete this;
-}
-
-NvParameterized::Interface* WindFSAsset::getDefaultActorDesc()
-{
- NvParameterized::Traits* traits = GetInternalApexSDK()->getParameterizedTraits();
- PX_ASSERT(traits);
- if (!traits)
- {
- return NULL;
- }
-
- // create if not yet created
- if (!mDefaultActorParams)
- {
- NvParameterized::Interface* param = traits->createNvParameterized(WindFSActorParams::staticClassName());
- mDefaultActorParams = static_cast<WindFSActorParams*>(param);
-
- PX_ASSERT(param);
- if (!param)
- {
- return NULL;
- }
- }
- else
- {
- mDefaultActorParams->initDefaults();
- }
-
- return mDefaultActorParams;
-}
-
-Actor* WindFSAsset::createApexActor(const NvParameterized::Interface& params, Scene& apexScene)
-{
- Actor* ret = 0;
-
- if (nvidia::strcmp(params.className(), WindFSActorParams::staticClassName()) == 0)
- {
- const WindFSActorParams& actorParams = static_cast<const WindFSActorParams&>(params);
-
- BasicFSScene* es = mModule->getBasicFSScene(apexScene);
- ret = es->createWindFSActor(actorParams, *this, mFSActors);
- }
- return ret;
-}
-
-NvParameterized::Interface* WindFSAsset::getDefaultAssetPreviewDesc()
-{
- NvParameterized::Traits* traits = GetInternalApexSDK()->getParameterizedTraits();
- PX_ASSERT(traits);
- if (!traits)
- {
- return NULL;
- }
-
- // create if not yet created
- if (!mDefaultPreviewParams)
- {
- const char* className = WindFSPreviewParams::staticClassName();
- NvParameterized::Interface* param = traits->createNvParameterized(className);
- mDefaultPreviewParams = static_cast<WindFSPreviewParams*>(param);
-
- PX_ASSERT(param);
- if (!param)
- {
- return NULL;
- }
- }
-
- return mDefaultPreviewParams;
-}
-
-AssetPreview* WindFSAsset::createApexAssetPreview(const NvParameterized::Interface& params, AssetPreviewScene* previewScene)
-{
- AssetPreview* ret = 0;
-
- const char* className = params.className();
- if (nvidia::strcmp(className, WindFSPreviewParams::staticClassName()) == 0)
- {
- WindFSPreviewDesc desc;
- const WindFSPreviewParams* pDesc = static_cast<const WindFSPreviewParams*>(&params);
-
- desc.mPose = pDesc->globalPose;
-
- desc.mPreviewDetail = 0;
- if (pDesc->drawAssetInfo)
- {
- desc.mPreviewDetail |= APEX_WIND::WIND_DRAW_ASSET_INFO;
- }
-
- ret = createWindFSPreview(desc, previewScene);
- }
-
- return ret;
-}
-
-WindFSPreview* WindFSAsset::createWindFSPreview(const WindFSPreviewDesc& desc, AssetPreviewScene* previewScene)
-{
- return createWindFSPreviewImpl(desc, this, previewScene);
-}
-
-WindFSPreview* WindFSAsset::createWindFSPreviewImpl(const WindFSPreviewDesc& desc, WindFSAsset* jetAsset, AssetPreviewScene* previewScene)
-{
- return PX_NEW(WindFSAssetPreview)(desc, mModule->mSdk, jetAsset, previewScene);
-}
-
-void WindFSAsset::releaseWindFSPreview(WindFSPreview& nxpreview)
-{
- WindFSAssetPreview* preview = DYNAMIC_CAST(WindFSAssetPreview*)(&nxpreview);
- preview->destroy();
-}
-
-}
-} // end namespace nvidia::apex
-