diff options
Diffstat (limited to 'APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp')
| -rw-r--r-- | APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp b/APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp new file mode 100644 index 00000000..8df34757 --- /dev/null +++ b/APEX_1.4/module/basicfs/src/NoiseFSAssetPreview.cpp @@ -0,0 +1,258 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "ApexDefs.h" +#include "nvparameterized/NvParamUtils.h" +#include "NoiseFSAsset.h" +#include "NoiseFSAssetParams.h" +#include "NoiseFSPreview.h" +#include "NoiseFSAssetPreview.h" +#include "ModulePerfScope.h" +#include "ApexUsingNamespace.h" + +#include "ReadCheck.h" +#include "WriteCheck.h" + +namespace nvidia +{ +namespace basicfs +{ + +using namespace APEX_NOISE; + +void NoiseFSAssetPreview::drawNoiseFSPreview(void) +{ + PX_PROFILE_ZONE("NoiseFSDrawPreview", GetInternalApexSDK()->getContextId()); + if (mPreviewDetail & NOISE_DRAW_SHAPE) + { + drawShape(); + } + + toggleDrawPreview(); + setDrawGroupsPose(); +} + +#define ASSET_INFO_XPOS (-0.9f) // left position of the asset info +#define ASSET_INFO_YPOS ( 0.9f) // top position of the asset info +#define DEBUG_TEXT_HEIGHT (0.35f) //in screen space -- would be nice to know this! + + +void NoiseFSAssetPreview::drawInfoLine(uint32_t lineNum, const char* str) +{ +#ifdef WITHOUT_DEBUG_VISUALIZE + PX_UNUSED(lineNum); + PX_UNUSED(str); +#else + PxMat44 cameraMatrix = mPreviewScene->getCameraMatrix(); + RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::Blue)); + PxVec3 textLocation = mPose.getPosition(); + textLocation += cameraMatrix.column1.getXYZ() * (ASSET_INFO_YPOS - (lineNum * DEBUG_TEXT_HEIGHT)); + cameraMatrix.setPosition(textLocation); + RENDER_DEBUG_IFACE(mApexRenderDebug)->debugText(textLocation, str); +#endif +} + +void NoiseFSAssetPreview::drawPreviewAssetInfo() +{ +#ifndef WITHOUT_DEBUG_VISUALIZE + if (!mApexRenderDebug) + { + return; + } + + char buf[128]; + buf[sizeof(buf) - 1] = 0; + + ApexSimpleString myString; + ApexSimpleString floatStr; + uint32_t lineNum = 0; + + RENDER_DEBUG_IFACE(mApexRenderDebug)->pushRenderState(); + RENDER_DEBUG_IFACE(mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::NoZbuffer); + RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentTextScale(1.0f); + + // asset name + APEX_SPRINTF_S(buf, sizeof(buf) - 1, "%s %s", mAsset->getObjTypeName(), mAsset->getName()); + drawInfoLine(lineNum++, buf); + lineNum++; + + if(mPreviewScene->getShowFullInfo()) + { + // TODO: cache strings + NoiseFSAssetParams& assetParams = *static_cast<NoiseFSAssetParams*>(mAsset->getAssetNvParameterized()); + + APEX_SPRINTF_S(buf, sizeof(buf) - 1, "noiseStrength = %f", + assetParams.noiseStrength + ); + drawInfoLine(lineNum++, buf); + + // fieldBoundary filter data info + if (assetParams.fieldBoundaryFilterDataName.buf) + { + myString = "FieldBoundary Filter Data = "; + myString += ApexSimpleString(assetParams.fieldBoundaryFilterDataName.buf); + drawInfoLine(lineNum++, myString.c_str()); + } + + // implicit info + myString = "Fade Percentage = "; + ApexSimpleString::ftoa(assetParams.boundaryFadePercentage, floatStr); + myString += floatStr; + drawInfoLine(lineNum++, myString.c_str()); + } + RENDER_DEBUG_IFACE(mApexRenderDebug)->popRenderState(); +#endif +} + +void NoiseFSAssetPreview::drawShape() +{ +#ifndef WITHOUT_DEBUG_VISUALIZE + if (!mApexRenderDebug) + { + return; + } + + NoiseFSAssetParams& assetParams = *static_cast<NoiseFSAssetParams*>(mAsset->getAssetNvParameterized()); + //asset preview init + if (mDrawGroupShape == 0) + { + mDrawGroupShape = RENDER_DEBUG_IFACE(mApexRenderDebug)->beginDrawGroup(PxMat44(PxIdentity)); + + //debug visualization + RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::DarkBlue)); + + + PxVec3 shapeSides = assetParams.defaultScale * assetParams.boundarySize; + RENDER_DEBUG_IFACE(mApexRenderDebug)->setPose(mPose); + RENDER_DEBUG_IFACE(mApexRenderDebug)->debugBound( PxBounds3(PxVec3(0.0f), shapeSides) ); + + RENDER_DEBUG_IFACE(mApexRenderDebug)->endDrawGroup(); + } +#endif +} + +NoiseFSAssetPreview::~NoiseFSAssetPreview(void) +{ +} + +void NoiseFSAssetPreview::setPose(const PxMat44& pose) +{ + mPose = pose; + setDrawGroupsPose(); +} + +const PxMat44 NoiseFSAssetPreview::getPose() const +{ + return mPose; +} + +void NoiseFSAssetPreview::toggleDrawPreview() +{ + if (mPreviewDetail & NOISE_DRAW_SHAPE) + { + RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupShape, true); + } + else + { + RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupShape, false); + } +} + +void NoiseFSAssetPreview::setDrawGroupsPose() +{ + RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupPose(mDrawGroupShape, mPose); +} + + +// from RenderDataProvider +void NoiseFSAssetPreview::lockRenderResources(void) +{ + ApexRenderable::renderDataLock(); +} + +void NoiseFSAssetPreview::unlockRenderResources(void) +{ + ApexRenderable::renderDataUnLock(); +} + +void NoiseFSAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/) +{ + if (mApexRenderDebug) + { + mApexRenderDebug->updateRenderResources(); + } +} + +// from Renderable.h +void NoiseFSAssetPreview::dispatchRenderResources(UserRenderer& renderer) +{ + if (mApexRenderDebug) + { + if (mPreviewDetail & NOISE_DRAW_ASSET_INFO) + { + drawPreviewAssetInfo(); + } + mApexRenderDebug->dispatchRenderResources(renderer); + } +} + +PxBounds3 NoiseFSAssetPreview::getBounds(void) const +{ + if (mApexRenderDebug) + { + return mApexRenderDebug->getBounds(); + } + else + { + PxBounds3 b; + b.setEmpty(); + return b; + } +} + +void NoiseFSAssetPreview::destroy(void) +{ + delete this; +} + +void NoiseFSAssetPreview::release(void) +{ + if (mInRelease) + { + return; + } + mInRelease = true; + mAsset->releaseNoiseFSPreview(*this); +} + +NoiseFSAssetPreview::NoiseFSAssetPreview(const NoiseFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, NoiseFSAsset* myNoiseFSAsset, AssetPreviewScene* previewScene) : + mPose(PreviewDesc.mPose), + mApexSDK(myApexSDK), + mAsset(myNoiseFSAsset), + mPreviewScene(previewScene), + mPreviewDetail(PreviewDesc.mPreviewDetail), + mDrawGroupShape(0), + mApexRenderDebug(0) +{ + drawNoiseFSPreview(); +}; + + +void NoiseFSAssetPreview::setDetailLevel(uint32_t detail) +{ + WRITE_ZONE(); + mPreviewDetail = detail; + setDrawGroupsPose(); +} + +} +} // namespace nvidia + |