aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h
diff options
context:
space:
mode:
Diffstat (limited to 'APEX_1.4/module/basicfs/include/WindFSAssetPreview.h')
-rw-r--r--APEX_1.4/module/basicfs/include/WindFSAssetPreview.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h b/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h
deleted file mode 100644
index 4b2116b2..00000000
--- a/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __WIND_ASSET_PREVIEW_H__
-#define __WIND_ASSET_PREVIEW_H__
-
-#include "ApexPreview.h"
-#include "ApexRWLockable.h"
-#include "ApexSDKIntl.h"
-#include "WindFSPreview.h"
-#include "RenderDebugInterface.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-class WindFSAsset;
-
-/**
-\brief Descriptor for a WindFS Preview Asset
-*/
-class WindFSPreviewDesc
-{
-public:
- WindFSPreviewDesc() :
- mPose(PxMat44()),
- mPreviewDetail(APEX_WIND::WIND_DRAW_FULL_DETAIL)
- {
- mPose = PxMat44(PxIdentity);
- };
-
- /**
- \brief The pose that translates from preview coordinates to world coordinates.
- */
- PxMat44 mPose;
- /**
- \brief The detail options of the preview drawing
- */
- uint32_t mPreviewDetail;
-};
-
-/*
- APEX asset preview asset.
- Preview.
-*/
-class WindFSAssetPreview : public WindFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- WindFSAssetPreview(const WindFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, WindFSAsset* myAsset, AssetPreviewScene* previewScene);
- void destroy();
-
- void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
- const PxMat44 getPose() const;
-
- // from RenderDataProvider
- void lockRenderResources(void);
- void unlockRenderResources(void);
- void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
-
- // from Renderable.h
- void dispatchRenderResources(UserRenderer& renderer);
- PxBounds3 getBounds(void) const;
-
- // from ApexResource.h
- void release(void);
-
-private:
-
- ~WindFSAssetPreview();
- PxMat44 mPose; // the pose for the preview rendering
- ApexSDK* mApexSDK; // pointer to the APEX SDK
- WindFSAsset* mAsset; // our parent WindFS Asset
- RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
- AssetPreviewScene* mPreviewScene;
-
- // preview stuff
- uint32_t mPreviewDetail; // the detail options of the preview drawing
-
-
-// void setHalfLengthDimensions(PxVec3 halfLenDim);
- void setDetailLevel(uint32_t detail);
-
- void drawPreviewAssetInfo();
- void drawInfoLine(uint32_t lineNum, const char* str);
-};
-
-}
-} // namespace nvidia
-
-#endif // __NOISE_ASSET_PREVIEW_H__