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Diffstat (limited to 'APEX_1.4/module/basicfs/include/WindFSAssetPreview.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/WindFSAssetPreview.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h b/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h deleted file mode 100644 index 4b2116b2..00000000 --- a/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h +++ /dev/null @@ -1,101 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __WIND_ASSET_PREVIEW_H__ -#define __WIND_ASSET_PREVIEW_H__ - -#include "ApexPreview.h" -#include "ApexRWLockable.h" -#include "ApexSDKIntl.h" -#include "WindFSPreview.h" -#include "RenderDebugInterface.h" - -namespace nvidia -{ -namespace basicfs -{ - -class WindFSAsset; - -/** -\brief Descriptor for a WindFS Preview Asset -*/ -class WindFSPreviewDesc -{ -public: - WindFSPreviewDesc() : - mPose(PxMat44()), - mPreviewDetail(APEX_WIND::WIND_DRAW_FULL_DETAIL) - { - mPose = PxMat44(PxIdentity); - }; - - /** - \brief The pose that translates from preview coordinates to world coordinates. - */ - PxMat44 mPose; - /** - \brief The detail options of the preview drawing - */ - uint32_t mPreviewDetail; -}; - -/* - APEX asset preview asset. - Preview. -*/ -class WindFSAssetPreview : public WindFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - WindFSAssetPreview(const WindFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, WindFSAsset* myAsset, AssetPreviewScene* previewScene); - void destroy(); - - void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. - const PxMat44 getPose() const; - - // from RenderDataProvider - void lockRenderResources(void); - void unlockRenderResources(void); - void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); - - // from Renderable.h - void dispatchRenderResources(UserRenderer& renderer); - PxBounds3 getBounds(void) const; - - // from ApexResource.h - void release(void); - -private: - - ~WindFSAssetPreview(); - PxMat44 mPose; // the pose for the preview rendering - ApexSDK* mApexSDK; // pointer to the APEX SDK - WindFSAsset* mAsset; // our parent WindFS Asset - RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the - AssetPreviewScene* mPreviewScene; - - // preview stuff - uint32_t mPreviewDetail; // the detail options of the preview drawing - - -// void setHalfLengthDimensions(PxVec3 halfLenDim); - void setDetailLevel(uint32_t detail); - - void drawPreviewAssetInfo(); - void drawInfoLine(uint32_t lineNum, const char* str); -}; - -} -} // namespace nvidia - -#endif // __NOISE_ASSET_PREVIEW_H__ |