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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __WIND_ASSET_PREVIEW_H__
+#define __WIND_ASSET_PREVIEW_H__
+
+#include "ApexPreview.h"
+#include "ApexRWLockable.h"
+#include "ApexSDKIntl.h"
+#include "WindFSPreview.h"
+#include "RenderDebugInterface.h"
+
+namespace nvidia
+{
+namespace basicfs
+{
+
+class WindFSAsset;
+
+/**
+\brief Descriptor for a WindFS Preview Asset
+*/
+class WindFSPreviewDesc
+{
+public:
+ WindFSPreviewDesc() :
+ mPose(PxMat44()),
+ mPreviewDetail(APEX_WIND::WIND_DRAW_FULL_DETAIL)
+ {
+ mPose = PxMat44(PxIdentity);
+ };
+
+ /**
+ \brief The pose that translates from preview coordinates to world coordinates.
+ */
+ PxMat44 mPose;
+ /**
+ \brief The detail options of the preview drawing
+ */
+ uint32_t mPreviewDetail;
+};
+
+/*
+ APEX asset preview asset.
+ Preview.
+*/
+class WindFSAssetPreview : public WindFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ WindFSAssetPreview(const WindFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, WindFSAsset* myAsset, AssetPreviewScene* previewScene);
+ void destroy();
+
+ void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
+ const PxMat44 getPose() const;
+
+ // from RenderDataProvider
+ void lockRenderResources(void);
+ void unlockRenderResources(void);
+ void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
+
+ // from Renderable.h
+ void dispatchRenderResources(UserRenderer& renderer);
+ PxBounds3 getBounds(void) const;
+
+ // from ApexResource.h
+ void release(void);
+
+private:
+
+ ~WindFSAssetPreview();
+ PxMat44 mPose; // the pose for the preview rendering
+ ApexSDK* mApexSDK; // pointer to the APEX SDK
+ WindFSAsset* mAsset; // our parent WindFS Asset
+ RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
+ AssetPreviewScene* mPreviewScene;
+
+ // preview stuff
+ uint32_t mPreviewDetail; // the detail options of the preview drawing
+
+
+// void setHalfLengthDimensions(PxVec3 halfLenDim);
+ void setDetailLevel(uint32_t detail);
+
+ void drawPreviewAssetInfo();
+ void drawInfoLine(uint32_t lineNum, const char* str);
+};
+
+}
+} // namespace nvidia
+
+#endif // __NOISE_ASSET_PREVIEW_H__