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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __MODULE_BASIC_FS_IMPL_H__
+#define __MODULE_BASIC_FS_IMPL_H__
+
+#include "Apex.h"
+#include "ModuleBasicFS.h"
+#include "ApexSDKIntl.h"
+#include "ModuleIntl.h"
+#include "ModuleBase.h"
+
+#include "ApexSDKHelpers.h"
+#include "ApexRWLockable.h"
+#include "ModuleBasicFSRegistration.h"
+
+
+namespace nvidia
+{
+namespace apex
+{
+class SceneIntl;
+class ModuleFieldSamplerIntl;
+}
+namespace basicfs
+{
+
+class BasicFSAssetImpl;
+class JetFSAssetAuthoring;
+class AttractorFSAssetAuthoring;
+class VortexFSAssetAuthoring;
+class BasicFSScene;
+
+class ModuleBasicFSImpl : public ModuleBasicFS, public ModuleIntl, public ModuleBase, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ModuleBasicFSImpl(ApexSDKIntl* sdk);
+ ~ModuleBasicFSImpl();
+
+ // base class methods
+ void init(NvParameterized::Interface&);
+ NvParameterized::Interface* getDefaultModuleDesc();
+ void release()
+ {
+ ModuleBase::release();
+ }
+ void destroy();
+ const char* getName() const
+ {
+ return ModuleBase::getName();
+ }
+
+ ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
+ void releaseModuleSceneIntl(ModuleSceneIntl&);
+ AuthObjTypeID getModuleID() const;
+ RenderableIterator* createRenderableIterator(const Scene&);
+
+ AuthObjTypeID getJetFSAssetTypeID() const;
+ AuthObjTypeID getAttractorFSAssetTypeID() const;
+ AuthObjTypeID getVortexFSAssetTypeID() const;
+ AuthObjTypeID getNoiseFSAssetTypeID() const;
+ AuthObjTypeID getWindFSAssetTypeID() const;
+
+ ApexActor* getApexActor(Actor*, AuthObjTypeID) const;
+
+ ModuleFieldSamplerIntl* getInternalModuleFieldSampler();
+
+ BasicFSScene* getBasicFSScene(const Scene& apexScene); // return to protected
+protected:
+ ResourceList mAuthorableObjects;
+
+ ResourceList mBasicFSScenes;
+
+ friend class BasicFSAssetImpl;
+ friend class JetFSAsset;
+ friend class AttractorFSAsset;
+ friend class VortexFSAsset;
+ friend class BasicFSScene;
+
+private:
+
+ BasicFSModuleParameters* mModuleParams;
+
+ ModuleFieldSamplerIntl* mFieldSamplerModule;
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif // __MODULE_BASIC_FS_IMPL_H__