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Diffstat (limited to 'APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h b/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h new file mode 100644 index 00000000..da1470bb --- /dev/null +++ b/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h @@ -0,0 +1,100 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __MODULE_BASIC_FS_IMPL_H__ +#define __MODULE_BASIC_FS_IMPL_H__ + +#include "Apex.h" +#include "ModuleBasicFS.h" +#include "ApexSDKIntl.h" +#include "ModuleIntl.h" +#include "ModuleBase.h" + +#include "ApexSDKHelpers.h" +#include "ApexRWLockable.h" +#include "ModuleBasicFSRegistration.h" + + +namespace nvidia +{ +namespace apex +{ +class SceneIntl; +class ModuleFieldSamplerIntl; +} +namespace basicfs +{ + +class BasicFSAssetImpl; +class JetFSAssetAuthoring; +class AttractorFSAssetAuthoring; +class VortexFSAssetAuthoring; +class BasicFSScene; + +class ModuleBasicFSImpl : public ModuleBasicFS, public ModuleIntl, public ModuleBase, public ApexRWLockable +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + ModuleBasicFSImpl(ApexSDKIntl* sdk); + ~ModuleBasicFSImpl(); + + // base class methods + void init(NvParameterized::Interface&); + NvParameterized::Interface* getDefaultModuleDesc(); + void release() + { + ModuleBase::release(); + } + void destroy(); + const char* getName() const + { + return ModuleBase::getName(); + } + + ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*); + void releaseModuleSceneIntl(ModuleSceneIntl&); + AuthObjTypeID getModuleID() const; + RenderableIterator* createRenderableIterator(const Scene&); + + AuthObjTypeID getJetFSAssetTypeID() const; + AuthObjTypeID getAttractorFSAssetTypeID() const; + AuthObjTypeID getVortexFSAssetTypeID() const; + AuthObjTypeID getNoiseFSAssetTypeID() const; + AuthObjTypeID getWindFSAssetTypeID() const; + + ApexActor* getApexActor(Actor*, AuthObjTypeID) const; + + ModuleFieldSamplerIntl* getInternalModuleFieldSampler(); + + BasicFSScene* getBasicFSScene(const Scene& apexScene); // return to protected +protected: + ResourceList mAuthorableObjects; + + ResourceList mBasicFSScenes; + + friend class BasicFSAssetImpl; + friend class JetFSAsset; + friend class AttractorFSAsset; + friend class VortexFSAsset; + friend class BasicFSScene; + +private: + + BasicFSModuleParameters* mModuleParams; + + ModuleFieldSamplerIntl* mFieldSamplerModule; +}; + +} +} // end namespace nvidia::apex + +#endif // __MODULE_BASIC_FS_IMPL_H__ |