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diff --git a/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h b/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h
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-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __MODULE_BASIC_FS_IMPL_H__
-#define __MODULE_BASIC_FS_IMPL_H__
-
-#include "Apex.h"
-#include "ModuleBasicFS.h"
-#include "ApexSDKIntl.h"
-#include "ModuleIntl.h"
-#include "ModuleBase.h"
-
-#include "ApexSDKHelpers.h"
-#include "ApexRWLockable.h"
-#include "ModuleBasicFSRegistration.h"
-
-
-namespace nvidia
-{
-namespace apex
-{
-class SceneIntl;
-class ModuleFieldSamplerIntl;
-}
-namespace basicfs
-{
-
-class BasicFSAssetImpl;
-class JetFSAssetAuthoring;
-class AttractorFSAssetAuthoring;
-class VortexFSAssetAuthoring;
-class BasicFSScene;
-
-class ModuleBasicFSImpl : public ModuleBasicFS, public ModuleIntl, public ModuleBase, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- ModuleBasicFSImpl(ApexSDKIntl* sdk);
- ~ModuleBasicFSImpl();
-
- // base class methods
- void init(NvParameterized::Interface&);
- NvParameterized::Interface* getDefaultModuleDesc();
- void release()
- {
- ModuleBase::release();
- }
- void destroy();
- const char* getName() const
- {
- return ModuleBase::getName();
- }
-
- ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
- void releaseModuleSceneIntl(ModuleSceneIntl&);
- AuthObjTypeID getModuleID() const;
- RenderableIterator* createRenderableIterator(const Scene&);
-
- AuthObjTypeID getJetFSAssetTypeID() const;
- AuthObjTypeID getAttractorFSAssetTypeID() const;
- AuthObjTypeID getVortexFSAssetTypeID() const;
- AuthObjTypeID getNoiseFSAssetTypeID() const;
- AuthObjTypeID getWindFSAssetTypeID() const;
-
- ApexActor* getApexActor(Actor*, AuthObjTypeID) const;
-
- ModuleFieldSamplerIntl* getInternalModuleFieldSampler();
-
- BasicFSScene* getBasicFSScene(const Scene& apexScene); // return to protected
-protected:
- ResourceList mAuthorableObjects;
-
- ResourceList mBasicFSScenes;
-
- friend class BasicFSAssetImpl;
- friend class JetFSAsset;
- friend class AttractorFSAsset;
- friend class VortexFSAsset;
- friend class BasicFSScene;
-
-private:
-
- BasicFSModuleParameters* mModuleParams;
-
- ModuleFieldSamplerIntl* mFieldSamplerModule;
-};
-
-}
-} // end namespace nvidia::apex
-
-#endif // __MODULE_BASIC_FS_IMPL_H__