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Diffstat (limited to 'APEX_1.4/module/basicfs/include/BasicFSScene.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/BasicFSScene.h | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicfs/include/BasicFSScene.h b/APEX_1.4/module/basicfs/include/BasicFSScene.h new file mode 100644 index 00000000..1cafb133 --- /dev/null +++ b/APEX_1.4/module/basicfs/include/BasicFSScene.h @@ -0,0 +1,214 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __BASIC_FS_SCENE_H__ +#define __BASIC_FS_SCENE_H__ + +#include "Apex.h" + +#include "ModuleBasicFSImpl.h" +#include "ApexSDKIntl.h" +#include "ModuleIntl.h" +#include "ApexResource.h" +#include "ApexContext.h" +#include "ApexSDKHelpers.h" + +#include "DebugRenderParams.h" +#include "BasicFSDebugRenderParams.h" + +#include "PxTask.h" + +#include "FieldSamplerSceneIntl.h" + +#if APEX_CUDA_SUPPORT +#include "ApexCudaWrapper.h" +#include "ApexCuda.h" +#include "CudaModuleScene.h" + +#include "../cuda/include/common.h" + +#define SCENE_CUDA_OBJ(scene, name) static_cast<BasicFSSceneGPU*>(scene)->APEX_CUDA_OBJ_NAME(name) +#define CUDA_OBJ(name) SCENE_CUDA_OBJ(mScene, name) +#endif + + +namespace nvidia +{ +namespace apex +{ +class SceneIntl; +class FieldSamplerManagerIntl; +} +namespace basicfs +{ + +class ModuleBasicFSImpl; + +class BasicFSAssetImpl; +class BasicFSActor; + +class JetFSAsset; +class JetFSActorImpl; + +class AttractorFSAsset; +class AttractorFSActorImpl; + +class VortexFSAsset; +class VortexFSActorImpl; + +class NoiseFSAsset; +class NoiseFSActorImpl; + +class WindFSAsset; +class WindFSActorImpl; + + +class BasicFSScene : public FieldSamplerSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource +{ +public: + BasicFSScene(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); + ~BasicFSScene(); + + /* ModuleSceneIntl */ + void visualize(); + void setModulePhysXScene(PxScene* s); + PxScene* getModulePhysXScene() const + { + return mPhysXScene; + } + + void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps); + void fetchResults(); + + virtual Module* getModule() + { + return mModule; + } + + bool lockRenderResources() + { + renderLockAllActors(); // Lock options not implemented yet + return true; + } + + bool unlockRenderResources() + { + renderUnLockAllActors(); // Lock options not implemented yet + return true; + } + + /* ApexResourceInterface */ + uint32_t getListIndex() const + { + return m_listIndex; + } + void setListIndex(ResourceList& list, uint32_t index) + { + m_listIndex = index; + m_list = &list; + } + void release() + { + mModule->releaseModuleSceneIntl(*this); + } + + virtual JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&) = 0; + virtual AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&) = 0; + virtual VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&) = 0; + virtual NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&) = 0; + virtual WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&) = 0; + + SceneIntl& getApexScene() const + { + return *mApexScene; + } + + FieldSamplerManagerIntl* getInternalFieldSamplerManager(); + + /* FieldSamplerSceneIntl */ + virtual void getFieldSamplerSceneDesc(FieldSamplerSceneDescIntl& desc) const + { + PX_UNUSED(desc); + } + +protected: + void destroy(); + + ModuleBasicFSImpl* mModule; + SceneIntl* mApexScene; + PxScene* mPhysXScene; + RenderDebugInterface* mDebugRender; + + DebugRenderParams* mDebugRenderParams; + BasicFSDebugRenderParams* mBasicFSDebugRenderParams; + + FieldSamplerManagerIntl* mFieldSamplerManager; + + friend class ModuleBasicFSImpl; + friend class JetFSActorImpl; + friend class AttractorFSActorImpl; + friend class VortexFSActorImpl; + friend class NoiseFSActorImpl; + friend class WindFSActorImpl; +}; + +class BasicFSSceneCPU : public BasicFSScene +{ +public: + BasicFSSceneCPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); + ~BasicFSSceneCPU(); + + JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&); + AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&); + VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&); + NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&); + WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&); + + /* FieldSamplerSceneIntl */ + +protected: +}; + +#if APEX_CUDA_SUPPORT +class BasicFSSceneGPU : public BasicFSScene, public CudaModuleScene +{ +public: + BasicFSSceneGPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); + ~BasicFSSceneGPU(); + + JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&); + AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&); + VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&); + NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&); + WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&); + + void* getHeadCudaObj() + { + return CudaModuleScene::getHeadCudaObj(); + } + +//CUDA module objects +#include "../cuda/include/basicfs.h" + + /* FieldSamplerSceneIntl */ + virtual ApexCudaConstStorage* getFieldSamplerCudaConstStorage(); + virtual bool launchFieldSamplerCudaKernel(const fieldsampler::FieldSamplerKernelLaunchDataIntl&); + +protected: + /* keep a convenience pointer to the cuda context manager */ + PxCudaContextManager* mCtxMgr; +}; +#endif + +} +} // end namespace nvidia::apex + +#endif |