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Diffstat (limited to 'APEX_1.4/module/basicfs/include/BasicFSScene.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/BasicFSScene.h | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/APEX_1.4/module/basicfs/include/BasicFSScene.h b/APEX_1.4/module/basicfs/include/BasicFSScene.h deleted file mode 100644 index 1cafb133..00000000 --- a/APEX_1.4/module/basicfs/include/BasicFSScene.h +++ /dev/null @@ -1,214 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __BASIC_FS_SCENE_H__ -#define __BASIC_FS_SCENE_H__ - -#include "Apex.h" - -#include "ModuleBasicFSImpl.h" -#include "ApexSDKIntl.h" -#include "ModuleIntl.h" -#include "ApexResource.h" -#include "ApexContext.h" -#include "ApexSDKHelpers.h" - -#include "DebugRenderParams.h" -#include "BasicFSDebugRenderParams.h" - -#include "PxTask.h" - -#include "FieldSamplerSceneIntl.h" - -#if APEX_CUDA_SUPPORT -#include "ApexCudaWrapper.h" -#include "ApexCuda.h" -#include "CudaModuleScene.h" - -#include "../cuda/include/common.h" - -#define SCENE_CUDA_OBJ(scene, name) static_cast<BasicFSSceneGPU*>(scene)->APEX_CUDA_OBJ_NAME(name) -#define CUDA_OBJ(name) SCENE_CUDA_OBJ(mScene, name) -#endif - - -namespace nvidia -{ -namespace apex -{ -class SceneIntl; -class FieldSamplerManagerIntl; -} -namespace basicfs -{ - -class ModuleBasicFSImpl; - -class BasicFSAssetImpl; -class BasicFSActor; - -class JetFSAsset; -class JetFSActorImpl; - -class AttractorFSAsset; -class AttractorFSActorImpl; - -class VortexFSAsset; -class VortexFSActorImpl; - -class NoiseFSAsset; -class NoiseFSActorImpl; - -class WindFSAsset; -class WindFSActorImpl; - - -class BasicFSScene : public FieldSamplerSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource -{ -public: - BasicFSScene(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); - ~BasicFSScene(); - - /* ModuleSceneIntl */ - void visualize(); - void setModulePhysXScene(PxScene* s); - PxScene* getModulePhysXScene() const - { - return mPhysXScene; - } - - void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps); - void fetchResults(); - - virtual Module* getModule() - { - return mModule; - } - - bool lockRenderResources() - { - renderLockAllActors(); // Lock options not implemented yet - return true; - } - - bool unlockRenderResources() - { - renderUnLockAllActors(); // Lock options not implemented yet - return true; - } - - /* ApexResourceInterface */ - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(ResourceList& list, uint32_t index) - { - m_listIndex = index; - m_list = &list; - } - void release() - { - mModule->releaseModuleSceneIntl(*this); - } - - virtual JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&) = 0; - virtual AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&) = 0; - virtual VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&) = 0; - virtual NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&) = 0; - virtual WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&) = 0; - - SceneIntl& getApexScene() const - { - return *mApexScene; - } - - FieldSamplerManagerIntl* getInternalFieldSamplerManager(); - - /* FieldSamplerSceneIntl */ - virtual void getFieldSamplerSceneDesc(FieldSamplerSceneDescIntl& desc) const - { - PX_UNUSED(desc); - } - -protected: - void destroy(); - - ModuleBasicFSImpl* mModule; - SceneIntl* mApexScene; - PxScene* mPhysXScene; - RenderDebugInterface* mDebugRender; - - DebugRenderParams* mDebugRenderParams; - BasicFSDebugRenderParams* mBasicFSDebugRenderParams; - - FieldSamplerManagerIntl* mFieldSamplerManager; - - friend class ModuleBasicFSImpl; - friend class JetFSActorImpl; - friend class AttractorFSActorImpl; - friend class VortexFSActorImpl; - friend class NoiseFSActorImpl; - friend class WindFSActorImpl; -}; - -class BasicFSSceneCPU : public BasicFSScene -{ -public: - BasicFSSceneCPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); - ~BasicFSSceneCPU(); - - JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&); - AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&); - VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&); - NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&); - WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&); - - /* FieldSamplerSceneIntl */ - -protected: -}; - -#if APEX_CUDA_SUPPORT -class BasicFSSceneGPU : public BasicFSScene, public CudaModuleScene -{ -public: - BasicFSSceneGPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); - ~BasicFSSceneGPU(); - - JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&); - AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&); - VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&); - NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&); - WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&); - - void* getHeadCudaObj() - { - return CudaModuleScene::getHeadCudaObj(); - } - -//CUDA module objects -#include "../cuda/include/basicfs.h" - - /* FieldSamplerSceneIntl */ - virtual ApexCudaConstStorage* getFieldSamplerCudaConstStorage(); - virtual bool launchFieldSamplerCudaKernel(const fieldsampler::FieldSamplerKernelLaunchDataIntl&); - -protected: - /* keep a convenience pointer to the cuda context manager */ - PxCudaContextManager* mCtxMgr; -}; -#endif - -} -} // end namespace nvidia::apex - -#endif |