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diff --git a/APEX_1.4/module/basicfs/include/BasicFSScene.h b/APEX_1.4/module/basicfs/include/BasicFSScene.h
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-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __BASIC_FS_SCENE_H__
-#define __BASIC_FS_SCENE_H__
-
-#include "Apex.h"
-
-#include "ModuleBasicFSImpl.h"
-#include "ApexSDKIntl.h"
-#include "ModuleIntl.h"
-#include "ApexResource.h"
-#include "ApexContext.h"
-#include "ApexSDKHelpers.h"
-
-#include "DebugRenderParams.h"
-#include "BasicFSDebugRenderParams.h"
-
-#include "PxTask.h"
-
-#include "FieldSamplerSceneIntl.h"
-
-#if APEX_CUDA_SUPPORT
-#include "ApexCudaWrapper.h"
-#include "ApexCuda.h"
-#include "CudaModuleScene.h"
-
-#include "../cuda/include/common.h"
-
-#define SCENE_CUDA_OBJ(scene, name) static_cast<BasicFSSceneGPU*>(scene)->APEX_CUDA_OBJ_NAME(name)
-#define CUDA_OBJ(name) SCENE_CUDA_OBJ(mScene, name)
-#endif
-
-
-namespace nvidia
-{
-namespace apex
-{
-class SceneIntl;
-class FieldSamplerManagerIntl;
-}
-namespace basicfs
-{
-
-class ModuleBasicFSImpl;
-
-class BasicFSAssetImpl;
-class BasicFSActor;
-
-class JetFSAsset;
-class JetFSActorImpl;
-
-class AttractorFSAsset;
-class AttractorFSActorImpl;
-
-class VortexFSAsset;
-class VortexFSActorImpl;
-
-class NoiseFSAsset;
-class NoiseFSActorImpl;
-
-class WindFSAsset;
-class WindFSActorImpl;
-
-
-class BasicFSScene : public FieldSamplerSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource
-{
-public:
- BasicFSScene(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
- ~BasicFSScene();
-
- /* ModuleSceneIntl */
- void visualize();
- void setModulePhysXScene(PxScene* s);
- PxScene* getModulePhysXScene() const
- {
- return mPhysXScene;
- }
-
- void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
- void fetchResults();
-
- virtual Module* getModule()
- {
- return mModule;
- }
-
- bool lockRenderResources()
- {
- renderLockAllActors(); // Lock options not implemented yet
- return true;
- }
-
- bool unlockRenderResources()
- {
- renderUnLockAllActors(); // Lock options not implemented yet
- return true;
- }
-
- /* ApexResourceInterface */
- uint32_t getListIndex() const
- {
- return m_listIndex;
- }
- void setListIndex(ResourceList& list, uint32_t index)
- {
- m_listIndex = index;
- m_list = &list;
- }
- void release()
- {
- mModule->releaseModuleSceneIntl(*this);
- }
-
- virtual JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&) = 0;
- virtual AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&) = 0;
- virtual VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&) = 0;
- virtual NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&) = 0;
- virtual WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&) = 0;
-
- SceneIntl& getApexScene() const
- {
- return *mApexScene;
- }
-
- FieldSamplerManagerIntl* getInternalFieldSamplerManager();
-
- /* FieldSamplerSceneIntl */
- virtual void getFieldSamplerSceneDesc(FieldSamplerSceneDescIntl& desc) const
- {
- PX_UNUSED(desc);
- }
-
-protected:
- void destroy();
-
- ModuleBasicFSImpl* mModule;
- SceneIntl* mApexScene;
- PxScene* mPhysXScene;
- RenderDebugInterface* mDebugRender;
-
- DebugRenderParams* mDebugRenderParams;
- BasicFSDebugRenderParams* mBasicFSDebugRenderParams;
-
- FieldSamplerManagerIntl* mFieldSamplerManager;
-
- friend class ModuleBasicFSImpl;
- friend class JetFSActorImpl;
- friend class AttractorFSActorImpl;
- friend class VortexFSActorImpl;
- friend class NoiseFSActorImpl;
- friend class WindFSActorImpl;
-};
-
-class BasicFSSceneCPU : public BasicFSScene
-{
-public:
- BasicFSSceneCPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
- ~BasicFSSceneCPU();
-
- JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&);
- AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&);
- VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&);
- NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&);
- WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&);
-
- /* FieldSamplerSceneIntl */
-
-protected:
-};
-
-#if APEX_CUDA_SUPPORT
-class BasicFSSceneGPU : public BasicFSScene, public CudaModuleScene
-{
-public:
- BasicFSSceneGPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
- ~BasicFSSceneGPU();
-
- JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&);
- AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&);
- VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&);
- NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&);
- WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&);
-
- void* getHeadCudaObj()
- {
- return CudaModuleScene::getHeadCudaObj();
- }
-
-//CUDA module objects
-#include "../cuda/include/basicfs.h"
-
- /* FieldSamplerSceneIntl */
- virtual ApexCudaConstStorage* getFieldSamplerCudaConstStorage();
- virtual bool launchFieldSamplerCudaKernel(const fieldsampler::FieldSamplerKernelLaunchDataIntl&);
-
-protected:
- /* keep a convenience pointer to the cuda context manager */
- PxCudaContextManager* mCtxMgr;
-};
-#endif
-
-}
-} // end namespace nvidia::apex
-
-#endif