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Diffstat (limited to 'APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h b/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h deleted file mode 100644 index 59de33b7..00000000 --- a/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h +++ /dev/null @@ -1,151 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef BASIC_FS_ASSET_IMPL_H -#define BASIC_FS_ASSET_IMPL_H - -#include "Apex.h" - -#include "BasicFSAsset.h" -#include "ApexSDKHelpers.h" -#include "ModuleBasicFSImpl.h" -#include "ApexAssetAuthoring.h" -#include "ApexString.h" -#include "ApexAssetTracker.h" -#include "ApexAuthorableObject.h" -#include "ApexRWLockable.h" -#include "FieldBoundaryIntl.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshAsset; -} -namespace basicfs -{ - -class BasicFSActor; - -///p,q -> p cross q = n (n - must be normalized!) -PX_INLINE void BuildPlaneBasis(const PxVec3& n, PxVec3& p, PxVec3& q) -{ - float nzSqr = n.z * n.z; - if (nzSqr > 0.5f) - { - // choose p in y-z plane - const float k = PxSqrt(n.y * n.y + nzSqr); - // k can not be zero here - const float rk = (1 / k); - p.x = 0; - p.y = -n.z * rk; - p.z = n.y * rk; - // set q = n cross p - q.x = k; - q.y = -n.x * p.z; - q.z = n.x * p.y; - } - else - { - // choose p in x-y plane - const float k = PxSqrt(n.x * n.x + n.y * n.y); - // k can be zero in case n is zero - const float rk = (k > 0) ? (1 / k) : 0; - p.x = -n.y * rk; - p.y = n.x * rk; - p.z = 0; - // set q = n cross p - q.x = -n.z * p.y; - q.y = n.z * p.x; - q.z = k; - } -} - -class BasicFSAssetImpl : public BasicFSAsset, public ApexResourceInterface, public ApexResource, public ApexRWLockable -{ - friend class BasicFSAssetDummyAuthoring; -public: - APEX_RW_LOCKABLE_BOILERPLATE - - BasicFSAssetImpl(ModuleBasicFSImpl*, const char*); - virtual ~BasicFSAssetImpl(); - - /* Asset */ - const char* getName() const - { - return mName.c_str(); - } - - // TODO: implement forceLoadAssets - uint32_t forceLoadAssets() - { - return 0; - } - - /* ApexResourceInterface, ApexResource */ - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(class ResourceList& list, uint32_t index) - { - m_list = &list; - m_listIndex = index; - } - - /** - * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. - */ - virtual void applyEditingChanges(void) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - } - - NvParameterized::Interface* getDefaultActorDesc() = 0; - virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) = 0; - - NvParameterized::Interface* getDefaultAssetPreviewDesc() - { - APEX_INVALID_OPERATION("Not yet implemented!"); - return NULL; - } - - virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* /*previewScene*/) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - return NULL; - } - - virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const - { - return true; // todo implement this method - } - - virtual bool isDirty() const - { - return false; - } - - -protected: - - ModuleBasicFSImpl* mModule; - ResourceList mFSActors; - ApexSimpleString mName; - - friend class ModuleBasicFSImpl; - friend class BasicFSActor; -}; - -} -} // end namespace nvidia::apex - -#endif // BASIC_FS_ASSET_IMPL_H |