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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /README.md | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -12,7 +12,8 @@ To build PhysX and APEX SDKs: (1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler. Supported platforms: Windows, Linux, OSX, Android, iOS -(2) Build APEX SDK by opening one of the solutions found under APEX_1.4\compiler. +(2) The APEX SDK distribution contains pre-built binaries supporting GPU acceleration. +Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under APEX_1.4\compiler. Supported platform: Windows, Linux, Android ______________________________________________________________ To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler. |