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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
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tree710426e8daa605551ce3f34b581897011101c30f /README.md
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downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
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@@ -12,7 +12,8 @@ To build PhysX and APEX SDKs:
(1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler.
Supported platforms: Windows, Linux, OSX, Android, iOS
-(2) Build APEX SDK by opening one of the solutions found under APEX_1.4\compiler.
+(2) The APEX SDK distribution contains pre-built binaries supporting GPU acceleration.
+Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under APEX_1.4\compiler.
Supported platform: Windows, Linux, Android
______________________________________________________________
To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler.