diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/include/pvd | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PxShared/include/pvd')
| -rw-r--r-- | PxShared/include/pvd/PxPvd.h | 191 | ||||
| -rw-r--r-- | PxShared/include/pvd/PxPvdTransport.h | 129 | ||||
| -rw-r--r-- | PxShared/include/pvd/windows/PxWindowsPvdDelayLoadHook.h | 60 |
3 files changed, 380 insertions, 0 deletions
diff --git a/PxShared/include/pvd/PxPvd.h b/PxShared/include/pvd/PxPvd.h new file mode 100644 index 00000000..0ed17fde --- /dev/null +++ b/PxShared/include/pvd/PxPvd.h @@ -0,0 +1,191 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PXPVDSDK_PXPVD_H +#define PXPVDSDK_PXPVD_H + +/** \addtogroup pvd +@{ +*/ +#include "foundation/PxFlags.h" +#include "foundation/PxProfiler.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +class PxPvdTransport; + +#if PX_WINDOWS_FAMILY && !PX_ARM_FAMILY +#ifndef PX_PVDSDK_DLL +#define PX_PVDSDK_API PX_DLL_IMPORT +#elif PX_PVDSDK_DLL +#define PX_PVDSDK_API PX_DLL_EXPORT +#endif +#elif PX_UNIX_FAMILY +#ifdef PX_PVDSDK_DLL +#define PX_PVDSDK_API PX_UNIX_EXPORT +#endif +#endif + +#ifndef PX_PVDSDK_API +#define PX_PVDSDK_API +#endif + +/** +\brief types of instrumentation that PVD can do. +*/ +struct PxPvdInstrumentationFlag +{ + enum Enum + { + /** + \brief Send debugging information to PVD. + + This information is the actual object data + of the rigid statics, shapes, articulations, etc. Sending this information has + a noticeable impact on performance and thus this flag should not be set + if you want an accurate performance profile. + */ + eDEBUG = 1 << 0, + /** + \brief Send profile information to PVD. + + This information populates PVD's profile view. It has (at this time) negligible cost + compared to Debug information and makes PVD *much* more useful so it is quite + highly recommended. + + This flag works together with a PxCreatePhysics parameter. + Using it allows the SDK to send profile + events to PVD. + */ + ePROFILE = 1 << 1, + /** + \brief Send memory information to PVD. + + The PVD sdk side hooks into the Foundation memory controller and listens to + allocation/deallocation events. This has a noticable hit on the first frame, + however, this data is somewhat compressed and the PhysX SDK doesn't allocate much + once it hits a steady state. This information also has a fairly negligible + impact and thus is also highly recommended. + + This flag works together with a PxCreatePhysics parameter, + trackOutstandingAllocations. Using both of them together allows users to have + an accurate view of the overall memory usage of the simulation at the cost of + a hashtable lookup per allocation/deallocation. Again, PhysX makes a best effort + attempt not to allocate or deallocate during simulation so this hashtable lookup + tends to have no effect past the first frame. + + Sending memory information without tracking outstanding allocations means that + PVD will accurate information about the state of the memory system before the + actual connection happened. + */ + eMEMORY = 1 << 2, + eALL = (eDEBUG | ePROFILE | eMEMORY) + }; +}; + +/** +\brief Bitfield that contains a set of raised flags defined in PxPvdInstrumentationFlag. + +@see PxPvdInstrumentationFlag +*/ +typedef PxFlags<PxPvdInstrumentationFlag::Enum, uint8_t> PxPvdInstrumentationFlags; +PX_FLAGS_OPERATORS(PxPvdInstrumentationFlag::Enum, uint8_t) + +/** +\brief PxPvd is the top-level class for the PVD framework, and the main customer interface for PVD +configuration.It is a singleton class, instantiated and owned by the application. +*/ +class PxPvd : public physx::PxProfilerCallback +{ + public: + /** + Connects the SDK to the PhysX Visual Debugger application. + \param transport transport for pvd captured data. + \param flags Flags to set. + return True if success + */ + virtual bool connect(PxPvdTransport& transport, PxPvdInstrumentationFlags flags) = 0; + + /** + Disconnects the SDK from the PhysX Visual Debugger application. + If we are still connected, this will kill the entire debugger connection. + */ + virtual void disconnect() = 0; + + /** + * Return if connection to PVD is created. + \param useCachedStatus + 1> When useCachedStaus is false, isConnected() checks the lowlevel network status. + This can be slow because it needs to lock the lowlevel network stream. If isConnected() is + called frequently, the expense of locking can be significant. + 2> When useCachedStatus is true, isConnected() checks the highlevel cached status with atomic access. + It is faster than locking, but the status may be different from the lowlevel network with latency of up to + one frame. + The reason for this is that the cached status is changed inside socket listener, which is not + called immediately when the lowlevel connection status changes. + */ + virtual bool isConnected(bool useCachedStatus = true) = 0; + + /** + returns the PVD data transport + returns NULL if no transport is present. + */ + virtual PxPvdTransport* getTransport() = 0; + + /** + Retrieves the PVD flags. See PxPvdInstrumentationFlags. + */ + virtual PxPvdInstrumentationFlags getInstrumentationFlags() = 0; + + /** + \brief Releases the pvd instance. + */ + virtual void release() = 0; + + protected: + virtual ~PxPvd() + { + } +}; + +/** + \brief Create a pvd instance. + \param foundation is the foundation instance that stores the allocator and error callbacks. +*/ +PX_PVDSDK_API PxPvd* PX_CALL_CONV PxCreatePvd(PxFoundation& foundation); + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif // PXPVDSDK_PXPVD_H diff --git a/PxShared/include/pvd/PxPvdTransport.h b/PxShared/include/pvd/PxPvdTransport.h new file mode 100644 index 00000000..726a194a --- /dev/null +++ b/PxShared/include/pvd/PxPvdTransport.h @@ -0,0 +1,129 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PXPVDSDK_PXPVDTRANSPORT_H +#define PXPVDSDK_PXPVDTRANSPORT_H + +/** \addtogroup pvd +@{ +*/ +#include "foundation/PxErrors.h" +#include "foundation/PxFlags.h" +#include "pvd/PxPvd.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +/** +\brief PxPvdTransport is an interface representing the data transport mechanism. +This class defines all services associated with the transport: configuration, connection, reading, writing etc. +It is owned by the application, and can be realized as a file or a socket (using one-line PxDefault<...> methods in +PhysXExtensions) or in a custom implementation. This is a class that is intended for use by PVD, not by the +application, the application entry points are PxPvd and PvdClient. +*/ + +class PxPvdTransport +{ + public: + // connect, isConnected, disconnect, read, write, flush + + /** + Connects to the Visual Debugger application. + return True if success + */ + virtual bool connect() = 0; + + /** + Disconnects from the Visual Debugger application. + If we are still connected, this will kill the entire debugger connection. + */ + virtual void disconnect() = 0; + + /** + * Return if connection to PVD is created. + */ + virtual bool isConnected() = 0; + + /** + * write bytes to the other endpoint of the connection. should lock before witre. If an error occurs + * this connection will assume to be dead. + */ + virtual bool write(const uint8_t* inBytes, uint32_t inLength) = 0; + + /* + lock this transport and return it + */ + virtual PxPvdTransport& lock() = 0; + + /* + unlock this transport + */ + virtual void unlock() = 0; + + /** + * send any data and block until we know it is at least on the wire. + */ + virtual void flush() = 0; + + /** + * Return size of written data. + */ + virtual uint64_t getWrittenDataSize() = 0; + + virtual void release() = 0; + + protected: + virtual ~PxPvdTransport() + { + } +}; + +/** + \brief Create a default socket transport. + \param host host address of the pvd application. + \param port ip port used for pvd, should same as the port setting in pvd application. + \param timeoutInMilliseconds timeout when connect to pvd host. +*/ +PX_PVDSDK_API PxPvdTransport* PX_CALL_CONV +PxDefaultPvdSocketTransportCreate(const char* host, int port, unsigned int timeoutInMilliseconds); + +/** + \brief Create a default file transport. + \param name full path filename used save captured pvd data. +*/ +PX_PVDSDK_API PxPvdTransport* PX_CALL_CONV PxDefaultPvdFileTransportCreate(const char* name); + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif // PXPVDSDK_PXPVDTRANSPORT_H diff --git a/PxShared/include/pvd/windows/PxWindowsPvdDelayLoadHook.h b/PxShared/include/pvd/windows/PxWindowsPvdDelayLoadHook.h new file mode 100644 index 00000000..f5096a32 --- /dev/null +++ b/PxShared/include/pvd/windows/PxWindowsPvdDelayLoadHook.h @@ -0,0 +1,60 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PVD_DELAY_LOAD_HOOK +#define PX_PVD_DELAY_LOAD_HOOK + +#include "foundation/PxPreprocessor.h" +#include "foundation/windows/PxWindowsFoundationDelayLoadHook.h" +#include "../PxPvd.h" + +/** \addtogroup pvd +@{ +*/ + +#if !PX_DOXYGEN +namespace physx +{ +#endif + + /** + \brief Sets delay load hook instance for Foundation dll. + + \param[in] hook Delay load hook. + + @see PxFoundationDelayLoadHook + */ + PX_C_EXPORT PX_PVDSDK_API void PX_CALL_CONV PxPvdSetFoundationDelayLoadHook(const physx::PxFoundationDelayLoadHook* hook); + +#if !PX_DOXYGEN +} // namespace physx +#endif +/** @} */ +#endif |