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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/include/foundation/PxMemory.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PxShared/include/foundation/PxMemory.h')
| -rw-r--r-- | PxShared/include/foundation/PxMemory.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/PxShared/include/foundation/PxMemory.h b/PxShared/include/foundation/PxMemory.h new file mode 100644 index 00000000..9bf108cc --- /dev/null +++ b/PxShared/include/foundation/PxMemory.h @@ -0,0 +1,110 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PXFOUNDATION_PXMEMORY_H +#define PXFOUNDATION_PXMEMORY_H + +/** \addtogroup foundation +@{ +*/ + +#include "foundation/Px.h" +#include "foundation/PxIntrinsics.h" +#include "foundation/PxSimpleTypes.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +/** +\brief Sets the bytes of the provided buffer to zero. + +\param dest Pointer to block of memory to set zero. +\param count Number of bytes to set to zero. + +\return Pointer to memory block (same as input) +*/ +PX_FORCE_INLINE void* PxMemZero(void* dest, PxU32 count) +{ + return physx::intrinsics::memZero(dest, count); +} + +/** +\brief Sets the bytes of the provided buffer to the specified value. + +\param dest Pointer to block of memory to set to the specified value. +\param c Value to set the bytes of the block of memory to. +\param count Number of bytes to set to the specified value. + +\return Pointer to memory block (same as input) +*/ +PX_FORCE_INLINE void* PxMemSet(void* dest, PxI32 c, PxU32 count) +{ + return physx::intrinsics::memSet(dest, c, count); +} + +/** +\brief Copies the bytes of one memory block to another. The memory blocks must not overlap. + +\note Use #PxMemMove if memory blocks overlap. + +\param dest Pointer to block of memory to copy to. +\param src Pointer to block of memory to copy from. +\param count Number of bytes to copy. + +\return Pointer to destination memory block +*/ +PX_FORCE_INLINE void* PxMemCopy(void* dest, const void* src, PxU32 count) +{ + return physx::intrinsics::memCopy(dest, src, count); +} + +/** +\brief Copies the bytes of one memory block to another. The memory blocks can overlap. + +\note Use #PxMemCopy if memory blocks do not overlap. + +\param dest Pointer to block of memory to copy to. +\param src Pointer to block of memory to copy from. +\param count Number of bytes to copy. + +\return Pointer to destination memory block +*/ +PX_FORCE_INLINE void* PxMemMove(void* dest, const void* src, PxU32 count) +{ + return physx::intrinsics::memMove(dest, src, count); +} + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif // PXFOUNDATION_PXMEMORY_H |