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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/SampleCameraController.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/SampleCameraController.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleBase/SampleCameraController.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/SampleCameraController.h b/PhysX_3.4/Samples/SampleBase/SampleCameraController.h new file mode 100644 index 00000000..6b2dd190 --- /dev/null +++ b/PhysX_3.4/Samples/SampleBase/SampleCameraController.h @@ -0,0 +1,103 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef SAMPLE_CAMERA_CONTROLLER_H +#define SAMPLE_CAMERA_CONTROLLER_H + +#include "SampleAllocator.h" +#include "RendererWindow.h" +#include <SampleUserInput.h> +#include "foundation/PxVec3.h" + +namespace SampleFramework { + class SamplePlatform; +} + +class Camera; + +class CameraController : public SampleAllocateable +{ + public: + virtual ~CameraController() {} + + virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val) {} + + virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val) {} + virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val) {} + + virtual void update(Camera& camera, PxReal dtime) {} + virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents) {} + virtual PxReal getCameraSpeed() { return 0; } +}; + +class DefaultCameraController : public CameraController +{ + public: + DefaultCameraController(); + virtual ~DefaultCameraController(); + + void init(const PxVec3& pos, const PxVec3& rot); + void init(const PxTransform& pose); + void setCameraSpeed(const PxReal speed) { mCameraSpeed = speed; } + PxReal getCameraSpeed() { return mCameraSpeed; } + void setMouseLookOnMouseButton(bool mouseLookOnMB) { mMouseLookOnMB = mouseLookOnMB; } + void setMouseSensitivity(PxReal mouseSensitivity) { mMouseSensitivity = mouseSensitivity; } + + // Implements CameraController + void onMouseDelta(PxI32 dx, PxI32 dy); + + virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val); + virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val); + virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val); + + virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents); + + virtual void update(Camera& camera, PxReal dtime); + + protected: + PxVec3 mTargetEyePos; + PxVec3 mTargetEyeRot; + PxVec3 mEyePos; + PxVec3 mEyeRot; + + bool mMouseButtonDown; + bool mKeyFWDown; + bool mKeyBKDown; + bool mKeyRTDown; + bool mKeyLTDown; + bool mKeyUpDown; + bool mKeyDownDown; + bool mKeyShiftDown; + PxReal mCameraSpeed; + PxReal mCameraSpeedMultiplier; + bool mMouseLookOnMB; + PxReal mMouseSensitivity; + }; + +#endif |