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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/SampleCameraController.h
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef SAMPLE_CAMERA_CONTROLLER_H
+#define SAMPLE_CAMERA_CONTROLLER_H
+
+#include "SampleAllocator.h"
+#include "RendererWindow.h"
+#include <SampleUserInput.h>
+#include "foundation/PxVec3.h"
+
+namespace SampleFramework {
+ class SamplePlatform;
+}
+
+class Camera;
+
+class CameraController : public SampleAllocateable
+{
+ public:
+ virtual ~CameraController() {}
+
+ virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val) {}
+
+ virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val) {}
+ virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val) {}
+
+ virtual void update(Camera& camera, PxReal dtime) {}
+ virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents) {}
+ virtual PxReal getCameraSpeed() { return 0; }
+};
+
+class DefaultCameraController : public CameraController
+{
+ public:
+ DefaultCameraController();
+ virtual ~DefaultCameraController();
+
+ void init(const PxVec3& pos, const PxVec3& rot);
+ void init(const PxTransform& pose);
+ void setCameraSpeed(const PxReal speed) { mCameraSpeed = speed; }
+ PxReal getCameraSpeed() { return mCameraSpeed; }
+ void setMouseLookOnMouseButton(bool mouseLookOnMB) { mMouseLookOnMB = mouseLookOnMB; }
+ void setMouseSensitivity(PxReal mouseSensitivity) { mMouseSensitivity = mouseSensitivity; }
+
+ // Implements CameraController
+ void onMouseDelta(PxI32 dx, PxI32 dy);
+
+ virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val);
+ virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
+ virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val);
+
+ virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
+
+ virtual void update(Camera& camera, PxReal dtime);
+
+ protected:
+ PxVec3 mTargetEyePos;
+ PxVec3 mTargetEyeRot;
+ PxVec3 mEyePos;
+ PxVec3 mEyeRot;
+
+ bool mMouseButtonDown;
+ bool mKeyFWDown;
+ bool mKeyBKDown;
+ bool mKeyRTDown;
+ bool mKeyLTDown;
+ bool mKeyUpDown;
+ bool mKeyDownDown;
+ bool mKeyShiftDown;
+ PxReal mCameraSpeed;
+ PxReal mCameraSpeedMultiplier;
+ bool mMouseLookOnMB;
+ PxReal mMouseSensitivity;
+ };
+
+#endif