diff options
| author | sschirm <[email protected]> | 2016-12-27 13:43:54 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-27 13:43:54 +0100 |
| commit | 64566804758e08a4c1d13fc1f8f7cb9ea8c674c8 (patch) | |
| tree | ff28d36ab8f2023176d84ba397ad5aaf508dcff6 /APEX_1.4/samples_v2 | |
| parent | PhysX 3.4 / APEX 1.4 release candidate @21506124 (diff) | |
| download | physx-3.4-64566804758e08a4c1d13fc1f8f7cb9ea8c674c8.tar.xz physx-3.4-64566804758e08a4c1d13fc1f8f7cb9ea8c674c8.zip | |
PhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214
Diffstat (limited to 'APEX_1.4/samples_v2')
77 files changed, 7186 insertions, 18 deletions
diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageEffectPackagesDatabase.apb b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageEffectPackagesDatabase.apb Binary files differnew file mode 100644 index 00000000..ab899fd3 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageEffectPackagesDatabase.apb diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageEmittersDatabase.apb b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageEmittersDatabase.apb Binary files differnew file mode 100644 index 00000000..145f0eea --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageEmittersDatabase.apb diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageFieldSamplersDatabase.apb b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageFieldSamplersDatabase.apb Binary files differnew file mode 100644 index 00000000..78d9dbd9 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageFieldSamplersDatabase.apb diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageGraphicsEffectsDatabase.apb b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageGraphicsEffectsDatabase.apb Binary files differnew file mode 100644 index 00000000..c8ec2e40 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageGraphicsEffectsDatabase.apb diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageGraphicsMaterialsDatabase.apb b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageGraphicsMaterialsDatabase.apb Binary files differnew file mode 100644 index 00000000..10cc023a --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageGraphicsMaterialsDatabase.apb diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageParticleSimulationsDatabase.apb b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageParticleSimulationsDatabase.apb Binary files differnew file mode 100644 index 00000000..90ec1ae8 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/EffectPackageParticleSimulationsDatabase.apb diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/concreteChunkMesh.apb b/APEX_1.4/samples_v2/SampleParticlesBase/concreteChunkMesh.apb Binary files differnew file mode 100644 index 00000000..0482f076 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/concreteChunkMesh.apb diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/materials/concrete_debris.xml b/APEX_1.4/samples_v2/SampleParticlesBase/materials/concrete_debris.xml new file mode 100644 index 00000000..1ccc58e2 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/materials/concrete_debris.xml @@ -0,0 +1,4 @@ +<material> + <shader>mesh_particle</shader> + <texture>GrayRock_Tileable_D.dds</texture> +</material> diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/materials/wood_debris.xml b/APEX_1.4/samples_v2/SampleParticlesBase/materials/wood_debris.xml new file mode 100644 index 00000000..87202810 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/materials/wood_debris.xml @@ -0,0 +1,4 @@ +<material> + <shader>mesh_particle</shader> + <texture>Wood_Tileable.dds</texture> +</material> diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/meshParticleIosPhysX3.apx b/APEX_1.4/samples_v2/SampleParticlesBase/meshParticleIosPhysX3.apx new file mode 100644 index 00000000..5da5440a --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/meshParticleIosPhysX3.apx @@ -0,0 +1,53 @@ +<!DOCTYPE NvParameters> +<NvParameters numObjects="1" version="1.0" > +<value name="" type="Ref" className="ParticleIosAssetParam" version="0.4" checksum="0x2fe48a73 0x7f6aafee 0x621cd7cd 0x20a3c0e5"> + <struct name=""> + <value name="particleType" type="Ref" included="1" className="SimpleParticleSystemParams" version="0.3" checksum="0xf872dc0a 0xe40cb32 0x1627d31b 0xfa23979d"> + <struct name=""> + <struct name="GridDensity"> + <value name="Enabled" type="Bool">false</value> + <value name="Resolution" type="Enum">GDG_16</value> + <value name="GridSize" type="F32">10</value> + <value name="MaxCellCount" type="U32">16</value> + </struct> + </struct> + </value> + <value name="maxParticleCount" type="U32">8192</value> + <value name="particleRadius" type="F32">1</value> + <value name="maxInjectedParticleCount" type="F32">0.100000001</value> + <value name="maxMotionDistance" type="F32">0.400000006</value> + <value name="contactOffset" type="F32">0.200000003</value> + <value name="restOffset" type="F32">0.100000001</value> + <value name="gridSize" type="F32">25.6000004</value> + <value name="damping" type="F32">0</value> + <value name="externalAcceleration" type="Vec3">0 0 0</value> + <value name="projectionPlaneNormal" type="Vec3">0 0 1</value> + <value name="projectionPlaneDistance" type="F32">0</value> + <value name="particleMass" type="F32">0.00100000005</value> + <value name="restitution" type="F32">0.5</value> + <value name="dynamicFriction" type="F32">0.0500000007</value> + <value name="staticFriction" type="F32">0</value> + <value name="simulationFilterData" null="1" type="String"></value> + <value name="fieldSamplerFilterData" type="String">MESH_PARTICLE_FS_GRP_MASK</value> + <value name="CollisionTwoway" type="Bool">false</value> + <value name="CollisionWithDynamicActors" type="Bool">true</value> + <value name="Enable" type="Bool">true</value> + <value name="ProjectToPlane" type="Bool">false</value> + <value name="PerParticleRestOffset" type="Bool">false</value> + <value name="PerParticleCollisionCacheHint" type="Bool">true</value> + <value name="DensityBuffer" type="Bool">false</value> + <value name="enableTemperatureBuffer" type="Bool">false</value> + <value name="enableCouplingOverride" type="Bool">false</value> + <struct name="particleToGridCoupling"> + <value name="accelTimeConstant" type="F32">0.00999999978</value> + <value name="decelTimeConstant" type="F32">10</value> + <value name="thresholdMultiplier" type="F32">2</value> + </struct> + <struct name="gridToParticleCoupling"> + <value name="accelTimeConstant" type="F32">0.00999999978</value> + <value name="decelTimeConstant" type="F32">0.00999999978</value> + <value name="thresholdMultiplier" type="F32">1</value> + </struct> + </struct> +</value> +</NvParameters> diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/testImpactEmitter.apx b/APEX_1.4/samples_v2/SampleParticlesBase/testImpactEmitter.apx new file mode 100644 index 00000000..7a001f12 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/testImpactEmitter.apx @@ -0,0 +1,34 @@ +<!DOCTYPE NvParameters> +<NvParameters numObjects="1" version="1.0" > +<value name="" type="Ref" className="ImpactEmitterAssetParameters" version="0.0" checksum="0x5b78e967 0xd4e18888 0xaac77873 0xef2e1cba"> + <struct name=""> + <array name="eventSetList" size="1" type="Ref"> + <value type="Ref" included="1" className="ImpactObjectEvent" version="0.1" checksum="0x18bc25ae 0xb43f2a22 0x8b698b9d 0xdce8fd3"> + <struct name=""> + <value name="eventSetName" type="String">meshParticleEvent</value> + <value name="iofxAssetName" type="Ref" included="0" className="IOFX" objectName="testMeshIofx"></value> + <value name="iosAssetName" type="Ref" included="0" className="ParticleIosAsset" objectName="meshParticleIosPhysX3"></value> + <value name="angleLow" type="F32">0</value> + <value name="angleHigh" type="F32">45</value> + <value name="speedLow" type="F32">10</value> + <value name="speedHigh" type="F32">40</value> + <value name="lifeLow" type="F32">5</value> + <value name="lifeHigh" type="F32">10</value> + <value name="delay" type="F32">0</value> + <value name="particleSpawnCount" type="U32">25</value> + <value name="impactAxis" type="Enum">reflection</value> + <struct name="lodParamDesc"> + <value name="version" type="U32">0</value> + <value name="maxDistance" type="F32">10000</value> + <value name="distanceWeight" type="F32">1</value> + <value name="speedWeight" type="F32">0</value> + <value name="lifeWeight" type="F32">0</value> + <value name="separationWeight" type="F32">0</value> + <value name="bias" type="F32">0</value> + </struct> + </struct> + </value> + </array> + </struct> +</value> +</NvParameters> diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/testMeshEmitter4ParticleIos.apx b/APEX_1.4/samples_v2/SampleParticlesBase/testMeshEmitter4ParticleIos.apx new file mode 100644 index 00000000..852b74b5 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/testMeshEmitter4ParticleIos.apx @@ -0,0 +1,36 @@ +<!DOCTYPE NvParameters> +<NvParameters numObjects="1" version="1.0" > +<value name="" type="Ref" className="ApexEmitterAssetParameters" version="0.7" checksum="0xa5880469 0x3f58f022 0xa16cd302 0xa56e2069"> + <struct name=""> + <value name="density" type="F32">1</value> + <value name="rate" type="F32">1000</value> + <value name="lifetimeLow" type="F32">20</value> + <value name="lifetimeHigh" type="F32">22</value> + <value name="velocityLow" type="Vec3">-3 0 -3</value> + <value name="velocityHigh" type="Vec3">3 6 3</value> + <value name="maxSamples" type="U32">10000</value> + <struct name="lodParamDesc"> + <value name="version" type="U32">0</value> + <value name="maxDistance" type="F32">1000</value> + <value name="distanceWeight" type="F32">0.699999988</value> + <value name="speedWeight" type="F32">0</value> + <value name="lifeWeight" type="F32">0.300000012</value> + <value name="separationWeight" type="F32">0</value> + <value name="bias" type="F32">0</value> + </struct> + <value name="iofxAssetName" type="Ref" included="0" className="IOFX" objectName="testMeshIofx"></value> + <value name="iosAssetName" type="Ref" included="0" className="ParticleIosAsset" objectName="testParticleIos"></value> + <value name="geometryType" type="Ref" included="1" className="EmitterGeomSphereParams" version="0.1" checksum="0x79a261ec 0x91a7400d 0xfb6ba037 0x3c13e11f"> + <struct name=""> + <value name="emitterType" type="Enum">rate</value> + <value name="radius" type="F32">2</value> + <value name="hemisphere" type="F32">0</value> + </struct> + </value> + <value name="emitterDuration" type="F32">NV_MAX_F32</value> + <value name="emitterVelocityScale" type="F32">0</value> + <value name="minSamplingFPS" type="U32">0</value> + <array name="rateVsTimeCurvePoints" size="0" type="Struct" structElements="x(F32),y(F32)"></array> + </struct> +</value> +</NvParameters> diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/testMeshIofx.apx b/APEX_1.4/samples_v2/SampleParticlesBase/testMeshIofx.apx new file mode 100644 index 00000000..2bf51f80 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/testMeshIofx.apx @@ -0,0 +1,61 @@ +<!DOCTYPE NvParameters> +<NvParameters numObjects="1" version="1.0" > +<value name="" type="Ref" className="IofxAssetParameters" version="0.2" checksum="0xbb5add57 0xf771d298 0xcd7c3bc3 0x921baa57"> + <struct name=""> + <value name="iofxType" type="Ref" included="1" className="MeshIofxParameters" version="0.4" checksum="0x823a573c 0xd18e2215 0x6fc4db63 0x3df0022a"> + <struct name=""> + <array name="renderMeshList" size="2" type="Struct"> + <struct> + <value name="meshAssetName" type="Ref" included="0" className="ApexRenderMesh" objectName="woodChunkmesh"></value> + <value name="weight" type="U32">1</value> + </struct> + <struct> + <value name="meshAssetName" type="Ref" included="0" className="ApexRenderMesh" objectName="concreteChunkMesh"></value> + <value name="weight" type="U32">1</value> + </struct> + </array> + <array name="spawnModifierList" size="2" type="Ref"> + <value type="Ref" included="1" className="SimpleScaleModifierParams" version="0.0" checksum="0x7a1ac6ca 0x76ef1cd2 0x991bfe05 0x30c11a09"> + <struct name=""> + <value name="scaleFactor" type="Vec3">0.0250000004 0.0250000004 0.0250000004</value> + </struct> + </value> + <value type="Ref" included="1" className="RotationModifierParams" version="0.2" checksum="0xd2cf5d27 0xa1732803 0xcaa84b84 0x18ed9e7c"> + <struct name=""> + <value name="rollType" type="Enum">SPHERICAL</value> + <value name="maxRotationRatePerSec" type="F32">0</value> + <value name="maxSettleRatePerSec" type="F32">1</value> + <value name="inAirRotationMultiplier" type="F32">1</value> + <value name="collisionRotationMultiplier" type="F32">1</value> + <value name="includeVerticalDirection" type="Bool">false</value> + </struct> + </value> + </array> + <array name="continuousModifierList" size="2" type="Ref"> + <value type="Ref" included="1" className="RotationModifierParams" version="0.2" checksum="0xd2cf5d27 0xa1732803 0xcaa84b84 0x18ed9e7c"> + <struct name=""> + <value name="rollType" type="Enum">SPHERICAL</value> + <value name="maxRotationRatePerSec" type="F32">300</value> + <value name="maxSettleRatePerSec" type="F32">100</value> + <value name="inAirRotationMultiplier" type="F32">1</value> + <value name="collisionRotationMultiplier" type="F32">80</value> + <value name="includeVerticalDirection" type="Bool">false</value> + </struct> + </value> + <value type="Ref" included="1" className="ScaleVsLife3DModifierParams" version="0.0" checksum="0xbaddcfda 0x2f4deda9 0x2c23286e 0xf19659fd"> + <struct name=""> + <array name="controlPoints" size="3" type="Struct" structElements="lifeRemaining(F32),scale(Vec3)"> + 1 1.52666676 1.52666676 1.52666676,0.337500036 1.00666666 1.00666666 1.00666666,0 0.0133333337 0.0133333337 0.0133333337 + </array> + </struct> + </value> + </array> + </struct> + </value> + <struct name="renderOutput"> + <value name="useUserSemantic" type="Bool">false</value> + <value name="useFloat4Color" type="Bool">false</value> + </struct> + </struct> +</value> +</NvParameters> diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/testParticleIos.apx b/APEX_1.4/samples_v2/SampleParticlesBase/testParticleIos.apx new file mode 100644 index 00000000..2952498a --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/testParticleIos.apx @@ -0,0 +1,53 @@ +<!DOCTYPE NvParameters> +<NvParameters numObjects="1" version="1.0" > +<value name="" type="Ref" className="ParticleIosAssetParam" version="0.4" checksum="0x2fe48a73 0x7f6aafee 0x621cd7cd 0x20a3c0e5"> + <struct name=""> + <value name="particleType" type="Ref" included="1" className="SimpleParticleSystemParams" version="0.3" checksum="0xf872dc0a 0xe40cb32 0x1627d31b 0xfa23979d"> + <struct name=""> + <struct name="GridDensity"> + <value name="Enabled" type="Bool">false</value> + <value name="Resolution" type="Enum">GDG_16</value> + <value name="GridSize" type="F32">10</value> + <value name="MaxCellCount" type="U32">16</value> + </struct> + </struct> + </value> + <value name="maxParticleCount" type="U32">16384</value> + <value name="particleRadius" type="F32">1</value> + <value name="maxInjectedParticleCount" type="F32">0.100000001</value> + <value name="maxMotionDistance" type="F32">0.300000012</value> + <value name="contactOffset" type="F32">0.479999989</value> + <value name="restOffset" type="F32">0.239999995</value> + <value name="gridSize" type="F32">5</value> + <value name="damping" type="F32">0</value> + <value name="externalAcceleration" type="Vec3">0 0 0</value> + <value name="projectionPlaneNormal" type="Vec3">0 0 1</value> + <value name="projectionPlaneDistance" type="F32">0</value> + <value name="particleMass" type="F32">0.00100000005</value> + <value name="restitution" type="F32">0.5</value> + <value name="dynamicFriction" type="F32">0.00100000005</value> + <value name="staticFriction" type="F32">0</value> + <value name="simulationFilterData" null="1" type="String"></value> + <value name="fieldSamplerFilterData" type="String">MESH_PARTICLE_FS_GRP_MASK</value> + <value name="CollisionTwoway" type="Bool">false</value> + <value name="CollisionWithDynamicActors" type="Bool">true</value> + <value name="Enable" type="Bool">true</value> + <value name="ProjectToPlane" type="Bool">false</value> + <value name="PerParticleRestOffset" type="Bool">false</value> + <value name="PerParticleCollisionCacheHint" type="Bool">true</value> + <value name="DensityBuffer" type="Bool">false</value> + <value name="enableTemperatureBuffer" type="Bool">false</value> + <value name="enableCouplingOverride" type="Bool">false</value> + <struct name="particleToGridCoupling"> + <value name="accelTimeConstant" type="F32">0.00999999978</value> + <value name="decelTimeConstant" type="F32">10</value> + <value name="thresholdMultiplier" type="F32">2</value> + </struct> + <struct name="gridToParticleCoupling"> + <value name="accelTimeConstant" type="F32">0.00999999978</value> + <value name="decelTimeConstant" type="F32">0.00999999978</value> + <value name="thresholdMultiplier" type="F32">1</value> + </struct> + </struct> +</value> +</NvParameters> diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/textures/GrayRock_Tileable_D.dds b/APEX_1.4/samples_v2/SampleParticlesBase/textures/GrayRock_Tileable_D.dds Binary files differnew file mode 100644 index 00000000..7fd5d2ae --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/textures/GrayRock_Tileable_D.dds diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/textures/SpriteTexture1.dds b/APEX_1.4/samples_v2/SampleParticlesBase/textures/SpriteTexture1.dds Binary files differnew file mode 100644 index 00000000..13f7972e --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/textures/SpriteTexture1.dds diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/textures/Wood_Tileable.dds b/APEX_1.4/samples_v2/SampleParticlesBase/textures/Wood_Tileable.dds Binary files differnew file mode 100644 index 00000000..5d1c1b75 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/textures/Wood_Tileable.dds diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/textures/flare.dds b/APEX_1.4/samples_v2/SampleParticlesBase/textures/flare.dds Binary files differnew file mode 100644 index 00000000..13f7972e --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/textures/flare.dds diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/textures/smoke.dds b/APEX_1.4/samples_v2/SampleParticlesBase/textures/smoke.dds Binary files differnew file mode 100644 index 00000000..58a0791d --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/textures/smoke.dds diff --git a/APEX_1.4/samples_v2/SampleParticlesBase/woodChunkMesh.apb b/APEX_1.4/samples_v2/SampleParticlesBase/woodChunkMesh.apb Binary files differnew file mode 100644 index 00000000..3e017f12 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesBase/woodChunkMesh.apb diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/Main.cpp b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/Main.cpp new file mode 100644 index 00000000..2948e391 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/Main.cpp @@ -0,0 +1,51 @@ +#include "Utils.h" + +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#include "DXUTCamera.h" + + +#include "ApexController.h" +#include "ApexRenderer.h" +#include "CommonUIController.h" +#include "SampleUIController.h" +#include "SampleSceneController.h" + +#include "SampleManager.h" + +int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) +{ + PX_UNUSED(hInstance); + PX_UNUSED(hPrevInstance); + PX_UNUSED(lpCmdLine); + PX_UNUSED(nCmdShow); + +// Enable run-time memory check for debug builds. +#if defined(DEBUG) | defined(_DEBUG) + _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); + AllocConsole(); +#endif + + SampleManager* sampleManager = new SampleManager(L"APEX Particles Sample: Hello World"); + + CFirstPersonCamera camera; + + auto apexController = ApexController(PxDefaultSimulationFilterShader, &camera); + auto apexRender = ApexRenderer(&camera, apexController); + auto sceneController = SampleSceneController(&camera, apexController); + auto commonUiController = CommonUIController(&camera, &apexRender, &apexController); + auto sampleUIController = SampleUIController(&sceneController, &commonUiController); + + sampleManager->addControllerToFront(&apexController); + sampleManager->addControllerToFront(&apexRender); + sampleManager->addControllerToFront(&sceneController); + sampleManager->addControllerToFront(&sampleUIController); + sampleManager->addControllerToFront(&commonUiController); + + int result = sampleManager->run(); + + delete sampleManager; + + return result; +} diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.cpp b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.cpp new file mode 100644 index 00000000..306badce --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.cpp @@ -0,0 +1,221 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleSceneController.h" +#include "ApexRenderer.h" // for matrix conversion +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#pragma warning(push) +#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning +#include "DXUTCamera.h" +#pragma warning(pop) + +#include "PxPhysicsAPI.h" +#include "PxMath.h" + +#include "ApexResourceCallback.h" +#include "PhysXPrimitive.h" + +using namespace physx; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Scenes Setup +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +SampleSceneController::AssetDescription SampleSceneController::ASSETS[] = +{ + { "defaultEffectPackage", "defaultEffectPackage" }, + { "hotlava", "hotlava" }, + { "pulseblast", "pulseblast" }, + { "bigtesteffect", "bigtesteffect" }, + { "ThreeEmitterScaleTest", "ThreeEmitterScaleTest" }, + { "smoketest", "smoketest" } +}; + +int SampleSceneController::getAssetsCount() +{ + return sizeof(ASSETS) / sizeof(ASSETS[0]); +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex) + : mApex(apex), mCamera(camera), mDraggingActor(NULL) +{ +} + +SampleSceneController::~SampleSceneController() +{ +} + +void SampleSceneController::onSampleStart() +{ + // setup camera + DirectX::XMVECTORF32 lookAtPt = { 0, 2, 0, 0 }; + DirectX::XMVECTORF32 eyePt = { 0, 5, 10, 0 }; + mCamera->SetViewParams(eyePt, lookAtPt); + mCamera->SetRotateButtons(false, false, true, false); + mCamera->SetEnablePositionMovement(true); + + // load effect package DB + loadEffectPackageDatabase(); + + // spawn actor + setCurrentAsset(0); +} + +void SampleSceneController::loadEffectPackageDatabase() +{ + NvParameterized::Interface *iface; + + ApexResourceCallback* resourceCallback = mApex.getResourceCallback(); + ModuleParticles* moduleParticles = mApex.getModuleParticles(); + + // Load the EffectPackage database + iface = resourceCallback->deserializeFromFile("EffectPackageEffectPackagesDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageDatabase(iface); + iface->destroy(); + } + + // Load the Emitter database + iface = resourceCallback->deserializeFromFile("EffectPackageEmittersDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageEmitterDatabase(iface); + iface->destroy(); + } + + // Load the FieldSampler database + iface = resourceCallback->deserializeFromFile("EffectPackageFieldSamplersDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageFieldSamplerDatabase(iface); + iface->destroy(); + } + // Load the GraphicsEffects database (IOFX) + iface = resourceCallback->deserializeFromFile("EffectPackageGraphicsEffectsDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageIOFXDatabase(iface); + iface->destroy(); + } + + // Load the GraphicsMaterials database + iface = resourceCallback->deserializeFromFile("EffectPackageGraphicsMaterialsDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageGraphicsMaterialsDatabase(iface); + iface->destroy(); + } + + // Load the Particle Simulations (IOS) database + iface = resourceCallback->deserializeFromFile("EffectPackageParticleSimulationsDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageIOSDatabase(iface); + iface->destroy(); + } +} + +void SampleSceneController::setCurrentAsset(int num) +{ + int assetsCount = getAssetsCount(); + num = nvidia::PxClamp(num, 0, assetsCount - 1); + + mCurrentAsset = num; + if (mActor != NULL) + { + mApex.removeActor(mActor); + mActor = NULL; + } + mActor = mApex.spawnEffectPackageActor(ASSETS[num].model); +} + +void SampleSceneController::Animate(double dt) +{ + if (mDraggingActor != NULL) + { + const float DRAGGING_FORCE_FACTOR = 10.0f; + const float DRAGGING_VELOCITY_FACTOR = 2.0f; + PxVec3 direction = (mDragAttractionPoint - mDraggingActor->getGlobalPose().transform(mDraggingActorHookLocalPoint)); + nvidia::PxVec3 force = (direction * DRAGGING_FORCE_FACTOR - DRAGGING_VELOCITY_FACTOR * mDraggingActor->getLinearVelocity()) * mDraggingActor->getMass() * dt; + physx::PxRigidBodyExt::addForceAtLocalPos(*mDraggingActor, force, mDraggingActorHookLocalPoint, physx::PxForceMode::eIMPULSE, true); + } +} + +void SampleSceneController::throwCube() +{ + PxVec3 eyePos = XMVECTORToPxVec4(mCamera->GetEyePt()).getXYZ(); + PxVec3 lookAtPos = XMVECTORToPxVec4(mCamera->GetLookAtPt()).getXYZ(); + PhysXPrimitive* box = mApex.spawnPhysXPrimitiveBox(PxTransform(eyePos)); + PxRigidDynamic* rigidDynamic = box->getActor()->is<PxRigidDynamic>(); + + const float CUBE_SPEED = 30.0f; + PxVec3 dir = (lookAtPos - eyePos).getNormalized(); + rigidDynamic->setLinearVelocity(dir * CUBE_SPEED); +} + +void SampleSceneController::onTouchEvent(TouchEvent touchEvent, float mouseX, float mouseY) +{ + PxVec3 eyePos, pickDir; + mApex.getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir); + pickDir = pickDir.getNormalized(); + + if (touchEvent == TouchEvent::ePRESS) + { + if (pickDir.magnitude() > 0) + { + physx::PxRaycastHit hit; + physx::PxRaycastBuffer rcBuffer(&hit, 1); + bool isHit = mApex.getApexScene()->getPhysXScene()->raycast(eyePos, pickDir, PX_MAX_F32, rcBuffer, physx::PxHitFlag::ePOSITION, physx::PxQueryFilterData(physx::PxQueryFlag::eDYNAMIC)); + if (isHit) + { + mDragDistance = (eyePos - hit.position).magnitude(); + mDraggingActor = hit.actor->is<PxRigidDynamic>(); + mDraggingActorHookLocalPoint = mDraggingActor->getGlobalPose().getInverse().transform(hit.position); + mDraggingActor->setLinearVelocity(PxVec3(0, 0, 0)); + mDraggingActor->setAngularVelocity(PxVec3(0, 0, 0)); + } + } + } + else if (touchEvent == TouchEvent::eDRAG) + { + physx::PxRaycastHit hit; + physx::PxRaycastBuffer rcBuffer(&hit, 1); + bool isHit = mApex.getApexScene()->getPhysXScene()->raycast(eyePos, pickDir, PX_MAX_F32, rcBuffer, physx::PxHitFlag::ePOSITION, physx::PxQueryFilterData(physx::PxQueryFlag::eSTATIC)); + if (isHit) + { + mDragDistance = PxMin(mDragDistance, (eyePos - hit.position).magnitude()); + } + + mDragAttractionPoint = eyePos + pickDir * mDragDistance; + } + else if (touchEvent == TouchEvent::eRELEASE) + { + mDraggingActor = NULL; + } +} + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h new file mode 100644 index 00000000..3bf18c79 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h @@ -0,0 +1,77 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SCENE_CONTROLLER_H +#define SCENE_CONTROLLER_H + +#include "ApexController.h" +#include "SampleManager.h" +#include "PxPhysicsAPI.h" + +class CFirstPersonCamera; + +using namespace physx; +using namespace nvidia; + +class SampleSceneController : public ISampleController +{ +public: + SampleSceneController(CFirstPersonCamera* camera, ApexController& apex); + virtual ~SampleSceneController(); + + struct AssetDescription + { + const char* model; + const char* uiName; + }; + static AssetDescription ASSETS[]; + static int getAssetsCount(); + + void setCurrentAsset(int); + + int getCurrentAsset() + { + return mCurrentAsset; + } + + virtual void onSampleStart(); + virtual void Animate(double dt); + + void throwCube(); + + enum TouchEvent + { + ePRESS, + eDRAG, + eRELEASE + }; + + void onTouchEvent(TouchEvent touchEvent, float mouseX, float mouseY); + +private: + SampleSceneController& operator= (SampleSceneController&); + + void loadEffectPackageDatabase(); + + int mCurrentAsset; + + PxRigidDynamic* mDraggingActor; + nvidia::PxVec3 mDraggingActorHookLocalPoint; + nvidia::PxVec3 mDragAttractionPoint; + float mDragDistance; + + ApexController& mApex; + CFirstPersonCamera* mCamera; + + EffectPackageActor* mActor; + +}; + +#endif
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp new file mode 100644 index 00000000..4c074bdc --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp @@ -0,0 +1,105 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleUIController.h" +#include "SampleSceneController.h" +#include "CommonUIController.h" + +SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c) +{ +} + +void SampleUIController::onInitialize() +{ + TwBar* sampleBar = TwNewBar("Sample"); + PX_UNUSED(sampleBar); + TwDefine("Sample color='19 25 59' alpha=128 text=light size='200 150' iconified=false valueswidth=150 position='12 480' label='Select Asset'"); + + UINT assetsCount = (UINT)SampleSceneController::getAssetsCount(); + TwEnumVal* enumAssets = new TwEnumVal[assetsCount]; + for (UINT i = 0; i < assetsCount; i++) + { + enumAssets[i].Value = (int32_t)i; + enumAssets[i].Label = SampleSceneController::ASSETS[i].uiName; + } + TwType enumSceneType = TwDefineEnum("Assets", enumAssets, assetsCount); + delete[] enumAssets; + TwAddVarCB(sampleBar, "Assets", enumSceneType, SampleUIController::setCurrentScene, + SampleUIController::getCurrentScene, this, "group='Select Scene'"); + + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_POSITION); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_VELOCITY); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_COLLISION_NORMAL); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BOUNDS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_GRID); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BROADPHASE_BOUNDS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE); + + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY", "TurbulenceFS", 1.0f, "TurbulenceFS velocities"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_BBOX", "TurbulenceFS", 1.0f, "TurbulenceFS BBOX"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_ACTOR_NAME", "TurbulenceFS", 1.0f, "TurbulenceFS name"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY_FIELD", "TurbulenceFS", 1.0f, "TurbulenceFS velocity field"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_STREAMLINES", "TurbulenceFS", 1.0f, "TurbulenceFS streamlines"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_IOFX_ACTOR", "Iofx", 1.0f, "IOFX actor"); + mCommonUIController->addApexDebugRenderParam("apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR", "Emitter", 1.0f, "Emitter actor"); + + mCommonUIController->addHintLine("Throw cube - SPACE"); + mCommonUIController->addHintLine("Hook cube - LMB"); +} + +LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + PX_UNUSED(hWnd); + PX_UNUSED(wParam); + PX_UNUSED(lParam); + + if(uMsg == WM_LBUTTONDOWN || uMsg == WM_MOUSEMOVE || uMsg == WM_LBUTTONUP) + { + short mouseX = (short)LOWORD(lParam); + short mouseY = (short)HIWORD(lParam); + SampleSceneController::TouchEvent touchEvent = uMsg == WM_LBUTTONDOWN ? SampleSceneController::ePRESS : (uMsg == WM_MOUSEMOVE ? SampleSceneController::eDRAG : SampleSceneController::eRELEASE); + mScene->onTouchEvent(touchEvent, mouseX / static_cast<float>(mWidth), mouseY / static_cast<float>(mHeight)); + } + + if (uMsg == WM_KEYDOWN) + { + int iKeyPressed = static_cast<int>(wParam); + if (iKeyPressed == VK_SPACE) + { + mScene->throwCube(); + } + } + + return 1; +} + +void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) +{ + PX_UNUSED(pDevice); + + mWidth = pBackBufferSurfaceDesc->Width; + mHeight = pBackBufferSurfaceDesc->Height; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// UI Callbacks +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +void TW_CALL SampleUIController::setCurrentScene(const void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + controller->mScene->setCurrentAsset(*static_cast<const int*>(value)); +} + +void TW_CALL SampleUIController::getCurrentScene(void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + *static_cast<int*>(value) = controller->mScene->getCurrentAsset(); +}
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.h b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.h new file mode 100644 index 00000000..aba590cd --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.h @@ -0,0 +1,42 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SAMPLE_UI_CONTROLLER_H +#define SAMPLE_UI_CONTROLLER_H + +#include "SampleManager.h" +#include <DirectXMath.h> +#include "AntTweakBar.h" + +class SampleSceneController; +class CommonUIController; + +class SampleUIController : public ISampleController +{ + public: + SampleUIController(SampleSceneController* s, CommonUIController* c); + + virtual void onInitialize(); + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc); + + static void TW_CALL setCurrentScene(const void* value, void* clientData); + static void TW_CALL getCurrentScene(void* value, void* clientData); + + private: + SampleSceneController* mScene; + CommonUIController* mCommonUIController; + TwBar* mSettingsBar; + + UINT mWidth; + UINT mHeight; +}; + +#endif
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/SampleParticlesImpactParticles/Main.cpp b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/Main.cpp new file mode 100644 index 00000000..2dda1416 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/Main.cpp @@ -0,0 +1,51 @@ +#include "Utils.h" + +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#include "DXUTCamera.h" + + +#include "ApexController.h" +#include "ApexRenderer.h" +#include "CommonUIController.h" +#include "SampleUIController.h" +#include "SampleSceneController.h" + +#include "SampleManager.h" + +int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) +{ + PX_UNUSED(hInstance); + PX_UNUSED(hPrevInstance); + PX_UNUSED(lpCmdLine); + PX_UNUSED(nCmdShow); + +// Enable run-time memory check for debug builds. +#if defined(DEBUG) | defined(_DEBUG) + _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); + AllocConsole(); +#endif + + SampleManager* sampleManager = new SampleManager(L"APEX Particles Sample: Impact Particles"); + + CFirstPersonCamera camera; + + auto apexController = ApexController(PxDefaultSimulationFilterShader, &camera); + auto apexRender = ApexRenderer(&camera, apexController); + auto sceneController = SampleSceneController(&camera, apexController); + auto commonUiController = CommonUIController(&camera, &apexRender, &apexController); + auto sampleUIController = SampleUIController(&sceneController, &commonUiController); + + sampleManager->addControllerToFront(&apexController); + sampleManager->addControllerToFront(&apexRender); + sampleManager->addControllerToFront(&sceneController); + sampleManager->addControllerToFront(&sampleUIController); + sampleManager->addControllerToFront(&commonUiController); + + int result = sampleManager->run(); + + delete sampleManager; + + return result; +} diff --git a/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp new file mode 100644 index 00000000..6e8d3adb --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp @@ -0,0 +1,92 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleSceneController.h" +#include "ApexRenderer.h" // for matrix conversion +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#pragma warning(push) +#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning +#include "DXUTCamera.h" +#pragma warning(pop) + +#include "PxPhysicsAPI.h" +#include "PxMath.h" + +#include "ApexResourceCallback.h" +#include "PhysXPrimitive.h" + +#include "ImpactEmitterAsset.h" +#include "ImpactEmitterActor.h" + +using namespace physx; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex) + : mApex(apex), mCamera(camera) +{ +} + +SampleSceneController::~SampleSceneController() +{ +} + +void SampleSceneController::onSampleStart() +{ + // setup camera + DirectX::XMVECTORF32 lookAtPt = { 0, 2, 0, 0 }; + DirectX::XMVECTORF32 eyePt = { 0, 5, 10, 0 }; + mCamera->SetViewParams(eyePt, lookAtPt); + mCamera->SetRotateButtons(false, false, true, false); + mCamera->SetEnablePositionMovement(true); + + // spawn mesh emitter + mAsset = (nvidia::apex::ImpactEmitterAsset *)mApex.getApexSDK()->getNamedResourceProvider()->getResource(IMPACT_EMITTER_AUTHORING_TYPE_NAME, "testImpactEmitter"); + NvParameterized::Interface *defaultActorDesc = mAsset->getDefaultActorDesc(); + NvParameterized::setParamTransform(*defaultActorDesc, "InitialPose", PxTransform(PxIdentity)); + mActor = (ImpactEmitterActor *)mAsset->createApexActor(*defaultActorDesc, *(mApex.getApexScene())); + +} + + +void SampleSceneController::fire(float mouseX, float mouseY) +{ + PxVec3 eyePos, pickDir; + mApex.getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir); + + if (pickDir.normalize() <= 0) + { + return; + } + + PxHitFlags outputFlags; + outputFlags |= PxHitFlag::ePOSITION; + outputFlags |= PxHitFlag::eDISTANCE; + PxRaycastBuffer rcBuffer; + bool collision = false; + + PxScene* scene = mApex.getApexScene()->getPhysXScene(); + scene->lockRead(__FILE__, __LINE__); + collision = scene->raycast(eyePos, pickDir, 1e6, rcBuffer, outputFlags); + scene->unlockRead(); + + uint32_t surfType = mAsset->querySetID("meshParticleEvent"); + + mActor->registerImpact(rcBuffer.block.position, pickDir, rcBuffer.block.normal, surfType); +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + diff --git a/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.h b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.h new file mode 100644 index 00000000..ef84613c --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.h @@ -0,0 +1,54 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SCENE_CONTROLLER_H +#define SCENE_CONTROLLER_H + +#include "ApexController.h" +#include "SampleManager.h" +#include "PxPhysicsAPI.h" + +class CFirstPersonCamera; + +namespace nvidia +{ + namespace apex + { + class ImpactEmitterActor; + class ImpactEmitterAsset; + } +} + +using namespace physx; +using namespace nvidia; + + +class SampleSceneController : public ISampleController +{ +public: + SampleSceneController(CFirstPersonCamera* camera, ApexController& apex); + virtual ~SampleSceneController(); + + virtual void onSampleStart(); + + // commands + void fire(float mouseX, float mouseY); + +private: + SampleSceneController& operator= (SampleSceneController&); + + ApexController& mApex; + CFirstPersonCamera* mCamera; + + nvidia::apex::ImpactEmitterActor* mActor; + nvidia::apex::ImpactEmitterAsset* mAsset; +}; + +#endif
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleUIController.cpp b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleUIController.cpp new file mode 100644 index 00000000..2448f65a --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleUIController.cpp @@ -0,0 +1,70 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleUIController.h" +#include "SampleSceneController.h" +#include "CommonUIController.h" + +SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c) +{ +} + +void SampleUIController::onInitialize() +{ + TwBar* sampleBar = TwNewBar("Sample"); + PX_UNUSED(sampleBar); + TwDefine("Sample color='19 25 59' alpha=128 text=light size='200 150' iconified=false valueswidth=150 position='12 480' label='Select Asset'"); + + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_POSITION); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_VELOCITY); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_COLLISION_NORMAL); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BOUNDS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_GRID); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BROADPHASE_BOUNDS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE); + + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY", "TurbulenceFS", 1.0f, "TurbulenceFS velocities"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_BBOX", "TurbulenceFS", 1.0f, "TurbulenceFS BBOX"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_ACTOR_NAME", "TurbulenceFS", 1.0f, "TurbulenceFS name"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY_FIELD", "TurbulenceFS", 1.0f, "TurbulenceFS velocity field"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_STREAMLINES", "TurbulenceFS", 1.0f, "TurbulenceFS streamlines"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_IOFX_ACTOR", "Iofx", 1.0f, "IOFX actor"); + mCommonUIController->addApexDebugRenderParam("apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR", "Emitter", 1.0f, "Emitter actor"); + + mCommonUIController->addHintLine("Impact - LMB"); +} + +LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + PX_UNUSED(hWnd); + PX_UNUSED(wParam); + PX_UNUSED(lParam); + + if (uMsg == WM_LBUTTONDOWN) + { + short mouseX = (short)LOWORD(lParam); + short mouseY = (short)HIWORD(lParam); + mScene->fire(mouseX / static_cast<float>(mWidth), mouseY / static_cast<float>(mHeight)); + } + + return 1; +} + +void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) +{ + PX_UNUSED(pDevice); + + mWidth = pBackBufferSurfaceDesc->Width; + mHeight = pBackBufferSurfaceDesc->Height; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// UI Callbacks +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleUIController.h b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleUIController.h new file mode 100644 index 00000000..93fe5bbf --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleUIController.h @@ -0,0 +1,39 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SAMPLE_UI_CONTROLLER_H +#define SAMPLE_UI_CONTROLLER_H + +#include "SampleManager.h" +#include <DirectXMath.h> +#include "AntTweakBar.h" + +class SampleSceneController; +class CommonUIController; + +class SampleUIController : public ISampleController +{ + public: + SampleUIController(SampleSceneController* s, CommonUIController* c); + + virtual void onInitialize(); + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc); + + private: + SampleSceneController* mScene; + CommonUIController* mCommonUIController; + TwBar* mSettingsBar; + + UINT mWidth; + UINT mHeight; +}; + +#endif
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/SampleParticlesMeshParticles/Main.cpp b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/Main.cpp new file mode 100644 index 00000000..61565451 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/Main.cpp @@ -0,0 +1,51 @@ +#include "Utils.h" + +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#include "DXUTCamera.h" + + +#include "ApexController.h" +#include "ApexRenderer.h" +#include "CommonUIController.h" +#include "SampleUIController.h" +#include "SampleSceneController.h" + +#include "SampleManager.h" + +int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) +{ + PX_UNUSED(hInstance); + PX_UNUSED(hPrevInstance); + PX_UNUSED(lpCmdLine); + PX_UNUSED(nCmdShow); + +// Enable run-time memory check for debug builds. +#if defined(DEBUG) | defined(_DEBUG) + _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); + AllocConsole(); +#endif + + SampleManager* sampleManager = new SampleManager(L"APEX Particles Sample: Mesh Particles"); + + CFirstPersonCamera camera; + + auto apexController = ApexController(PxDefaultSimulationFilterShader, &camera); + auto apexRender = ApexRenderer(&camera, apexController); + auto sceneController = SampleSceneController(&camera, apexController); + auto commonUiController = CommonUIController(&camera, &apexRender, &apexController); + auto sampleUIController = SampleUIController(&sceneController, &commonUiController); + + sampleManager->addControllerToFront(&apexController); + sampleManager->addControllerToFront(&apexRender); + sampleManager->addControllerToFront(&sceneController); + sampleManager->addControllerToFront(&sampleUIController); + sampleManager->addControllerToFront(&commonUiController); + + int result = sampleManager->run(); + + delete sampleManager; + + return result; +} diff --git a/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleSceneController.cpp b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleSceneController.cpp new file mode 100644 index 00000000..9df8d0f9 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleSceneController.cpp @@ -0,0 +1,67 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleSceneController.h" +#include "ApexRenderer.h" // for matrix conversion +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#pragma warning(push) +#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning +#include "DXUTCamera.h" +#pragma warning(pop) + +#include "PxPhysicsAPI.h" +#include "PxMath.h" + +#include "ApexResourceCallback.h" +#include "PhysXPrimitive.h" + +#include "EmitterAsset.h" +#include "EmitterActor.h" + +using namespace physx; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex) + : mApex(apex), mCamera(camera) +{ +} + +SampleSceneController::~SampleSceneController() +{ +} + +void SampleSceneController::onSampleStart() +{ + // setup camera + DirectX::XMVECTORF32 lookAtPt = { 0, 2, 0, 0 }; + DirectX::XMVECTORF32 eyePt = { 0, 5, 10, 0 }; + mCamera->SetViewParams(eyePt, lookAtPt); + mCamera->SetRotateButtons(false, false, true, false); + mCamera->SetEnablePositionMovement(true); + + // spawn mesh emitter + nvidia::apex::Asset *asset = (nvidia::apex::Asset *)mApex.getApexSDK()->getNamedResourceProvider()->getResource(EMITTER_AUTHORING_TYPE_NAME, "testMeshEmitter4ParticleIos"); + NvParameterized::Interface *defaultActorDesc = asset->getDefaultActorDesc(); + NvParameterized::setParamTransform(*defaultActorDesc, "InitialPose", PxTransform(PxIdentity)); + EmitterActor *actor = (EmitterActor*)asset->createApexActor(*defaultActorDesc, *(mApex.getApexScene())); + + actor->startEmit(true); + +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + diff --git a/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleSceneController.h b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleSceneController.h new file mode 100644 index 00000000..34656862 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleSceneController.h @@ -0,0 +1,39 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SCENE_CONTROLLER_H +#define SCENE_CONTROLLER_H + +#include "ApexController.h" +#include "SampleManager.h" +#include "PxPhysicsAPI.h" + +class CFirstPersonCamera; + +using namespace physx; +using namespace nvidia; + +class SampleSceneController : public ISampleController +{ +public: + SampleSceneController(CFirstPersonCamera* camera, ApexController& apex); + virtual ~SampleSceneController(); + + virtual void onSampleStart(); + +private: + SampleSceneController& operator= (const SampleSceneController&); + + ApexController& mApex; + CFirstPersonCamera* mCamera; + +}; + +#endif
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleUIController.cpp b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleUIController.cpp new file mode 100644 index 00000000..d6ddca20 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleUIController.cpp @@ -0,0 +1,58 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleUIController.h" +#include "SampleSceneController.h" +#include "CommonUIController.h" + +SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c) +{ +} + +void SampleUIController::onInitialize() +{ + TwBar* sampleBar = TwNewBar("Sample"); + PX_UNUSED(sampleBar); + TwDefine("Sample color='19 25 59' alpha=128 text=light size='200 150' iconified=false valueswidth=150 position='12 480' label='Select Asset'"); + + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_POSITION); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_VELOCITY); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_COLLISION_NORMAL); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BOUNDS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_GRID); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BROADPHASE_BOUNDS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE); + + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY", "TurbulenceFS", 1.0f, "TurbulenceFS velocities"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_BBOX", "TurbulenceFS", 1.0f, "TurbulenceFS BBOX"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_ACTOR_NAME", "TurbulenceFS", 1.0f, "TurbulenceFS name"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY_FIELD", "TurbulenceFS", 1.0f, "TurbulenceFS velocity field"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_STREAMLINES", "TurbulenceFS", 1.0f, "TurbulenceFS streamlines"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_IOFX_ACTOR", "Iofx", 1.0f, "IOFX actor"); + mCommonUIController->addApexDebugRenderParam("apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR", "Emitter", 1.0f, "Emitter actor"); +} + +LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + PX_UNUSED(hWnd); + PX_UNUSED(uMsg); + PX_UNUSED(wParam); + PX_UNUSED(lParam);; + + return 1; +} + +void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) +{ + PX_UNUSED(pDevice); + + mWidth = pBackBufferSurfaceDesc->Width; + mHeight = pBackBufferSurfaceDesc->Height; +} diff --git a/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleUIController.h b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleUIController.h new file mode 100644 index 00000000..93fe5bbf --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleUIController.h @@ -0,0 +1,39 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SAMPLE_UI_CONTROLLER_H +#define SAMPLE_UI_CONTROLLER_H + +#include "SampleManager.h" +#include <DirectXMath.h> +#include "AntTweakBar.h" + +class SampleSceneController; +class CommonUIController; + +class SampleUIController : public ISampleController +{ + public: + SampleUIController(SampleSceneController* s, CommonUIController* c); + + virtual void onInitialize(); + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc); + + private: + SampleSceneController* mScene; + CommonUIController* mCommonUIController; + TwBar* mSettingsBar; + + UINT mWidth; + UINT mHeight; +}; + +#endif
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+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\Main.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleSceneController.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleUIController.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleSceneController.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleUIController.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/compiler/vc11win32-PhysX_3.4/Samples.sln b/APEX_1.4/samples_v2/compiler/vc11win32-PhysX_3.4/Samples.sln index 6c55e197..658e8876 100644 --- a/APEX_1.4/samples_v2/compiler/vc11win32-PhysX_3.4/Samples.sln +++ b/APEX_1.4/samples_v2/compiler/vc11win32-PhysX_3.4/Samples.sln @@ -29,6 +29,36 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionImpactDama {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesHelloWorld", "./SampleParticlesHelloWorld.vcxproj", "{0536342F-24C0-9550-7B2C-07D1F8EC79EF}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesMeshParticles", "./SampleParticlesMeshParticles.vcxproj", "{3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesImpactParticles", "./SampleParticlesImpactParticles.vcxproj", "{0EBE23DE-8822-65FA-ADA0-90D021B79D9C}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleClothingHelloWorld", "./SampleClothingHelloWorld.vcxproj", "{961D3695-F024-7FB6-D236-2180AF48561A}" ProjectSection(ProjectDependencies) = postProject 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encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
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+ </ClCompile>
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+</Project>
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/compiler/vc11win64-PhysX_3.4/Samples.sln b/APEX_1.4/samples_v2/compiler/vc11win64-PhysX_3.4/Samples.sln index 897dac5d..1b5413b8 100644 --- a/APEX_1.4/samples_v2/compiler/vc11win64-PhysX_3.4/Samples.sln +++ b/APEX_1.4/samples_v2/compiler/vc11win64-PhysX_3.4/Samples.sln @@ -29,6 +29,36 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionImpactDama {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesHelloWorld", "./SampleParticlesHelloWorld.vcxproj", "{0536342F-24C0-9550-7B2C-07D1F8EC79EF}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesMeshParticles", "./SampleParticlesMeshParticles.vcxproj", "{3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesImpactParticles", "./SampleParticlesImpactParticles.vcxproj", "{0EBE23DE-8822-65FA-ADA0-90D021B79D9C}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleClothingHelloWorld", "./SampleClothingHelloWorld.vcxproj", "{961D3695-F024-7FB6-D236-2180AF48561A}" ProjectSection(ProjectDependencies) = postProject 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\ No newline at end of file diff --git a/APEX_1.4/samples_v2/compiler/vc12win32-PhysX_3.4/Samples.sln b/APEX_1.4/samples_v2/compiler/vc12win32-PhysX_3.4/Samples.sln index cb5be80e..ef6a2d7b 100644 --- a/APEX_1.4/samples_v2/compiler/vc12win32-PhysX_3.4/Samples.sln +++ b/APEX_1.4/samples_v2/compiler/vc12win32-PhysX_3.4/Samples.sln @@ -29,6 +29,36 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionImpactDama {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesHelloWorld", "./SampleParticlesHelloWorld.vcxproj", "{0536342F-24C0-9550-7B2C-07D1F8EC79EF}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesMeshParticles", "./SampleParticlesMeshParticles.vcxproj", "{3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesImpactParticles", "./SampleParticlesImpactParticles.vcxproj", "{0EBE23DE-8822-65FA-ADA0-90D021B79D9C}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleClothingHelloWorld", "./SampleClothingHelloWorld.vcxproj", "{961D3695-F024-7FB6-D236-2180AF48561A}" ProjectSection(ProjectDependencies) = postProject 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Include="..\..\SampleParticlesMeshParticles\SampleUIController.cpp"> + </ClCompile> + <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleSceneController.h"> + </ClInclude> + <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleUIController.h"> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/externals/build/vs2013WIN64/DirectXTex.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/externals/build/vs2013WIN64/DXUT.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/externals/build/vs2013WIN64/Effects11.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/build/vs2013WIN64/nvsimplemesh.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/build/vs2013WIN64/nvidiautils.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./SampleBase.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/samples_v2/compiler/vc12win64-PhysX_3.4/SampleParticlesMeshParticles.vcxproj.filters b/APEX_1.4/samples_v2/compiler/vc12win64-PhysX_3.4/SampleParticlesMeshParticles.vcxproj.filters new file mode 100644 index 00000000..88bfbaa8 --- /dev/null +++ b/APEX_1.4/samples_v2/compiler/vc12win64-PhysX_3.4/SampleParticlesMeshParticles.vcxproj.filters @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\Main.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleSceneController.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleUIController.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleSceneController.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleUIController.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/compiler/vc12win64-PhysX_3.4/Samples.sln b/APEX_1.4/samples_v2/compiler/vc12win64-PhysX_3.4/Samples.sln index 7cce24aa..838362ea 100644 --- a/APEX_1.4/samples_v2/compiler/vc12win64-PhysX_3.4/Samples.sln +++ b/APEX_1.4/samples_v2/compiler/vc12win64-PhysX_3.4/Samples.sln @@ -29,6 +29,36 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionImpactDama {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesHelloWorld", "./SampleParticlesHelloWorld.vcxproj", "{0536342F-24C0-9550-7B2C-07D1F8EC79EF}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesMeshParticles", "./SampleParticlesMeshParticles.vcxproj", "{3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesImpactParticles", "./SampleParticlesImpactParticles.vcxproj", "{0EBE23DE-8822-65FA-ADA0-90D021B79D9C}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleClothingHelloWorld", "./SampleClothingHelloWorld.vcxproj", "{961D3695-F024-7FB6-D236-2180AF48561A}" ProjectSection(ProjectDependencies) = postProject 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+ <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_RUNTIME_LIBRARY_MISMATCH;NDEBUG;PX_CHECKED;PHYSX_PROFILE_SDK;PX_SUPPORT_VISUAL_DEBUGGER;PX_ENABLE_CHECKED_ASSERTS;PX_NVTX=1;_SECURE_SCL=0;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>Sync</ExceptionHandling> + <WarningLevel>Level3</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Link> + <AdditionalOptions>/INCREMENTAL:NO PhysX3CommonCHECKED_x86.lib PhysX3CHECKED_x86.lib PhysX3CookingCHECKED_x86.lib PhysX3ExtensionsCHECKED.lib PxPvdSDKCHECKED_x86.lib PxTaskCHECKED_x86.lib PxFoundationCHECKED_x86.lib PsFastXmlCHECKED_x86.lib ApexFrameworkCHECKED_x86.lib Apex_LegacyCHECKED_x86.lib Apex_DestructibleCHECKED_x86.lib Apex_ParticlesCHECKED_x86.lib /SUBSYSTEM:WINDOWS /LARGEADDRESSAWARE /NOLOGO /OPT:REF /OPT:ICF /INCREMENTAL:NO</AdditionalOptions> + <AdditionalDependencies>xinput.lib;d3dcompiler.lib;d3d11.lib;dxguid.lib;dxgi.lib;winmm.lib;comctl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;directxtex.lib;DXUT.lib;Effects11.lib;nvidiautils.lib;nvsimplemesh.lib;assimp.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName)CHECKED.exe</OutputFile> + <AdditionalLibraryDirectories>../../../../PxShared/lib/vc14WIN32;$(WindowsSDK_LibraryPath_x86);./../../../externals/extensions/externals/lib/WIN32;./../../../externals/extensions/lib/WIN32;../../../../PxShared/lib/vc14win32;./../../../lib/vc14WIN32-PhysX_3.4;../../../../PhysX_3.4/Lib/vc14WIN32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/$(ProjectName)CHECKED.exe.pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\SampleParticlesMeshParticles\Main.cpp"> + </ClCompile> + <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleSceneController.cpp"> + </ClCompile> + <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleUIController.cpp"> + </ClCompile> + <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleSceneController.h"> + </ClInclude> + <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleUIController.h"> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/externals/build/vs2015WIN32/DirectXTex.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/externals/build/vs2015WIN32/DXUT.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/externals/build/vs2015WIN32/Effects11.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/build/vs2015WIN32/nvsimplemesh.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/build/vs2015WIN32/nvidiautils.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./SampleBase.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/samples_v2/compiler/vc14win32-PhysX_3.4/SampleParticlesMeshParticles.vcxproj.filters b/APEX_1.4/samples_v2/compiler/vc14win32-PhysX_3.4/SampleParticlesMeshParticles.vcxproj.filters new file mode 100644 index 00000000..88bfbaa8 --- /dev/null +++ b/APEX_1.4/samples_v2/compiler/vc14win32-PhysX_3.4/SampleParticlesMeshParticles.vcxproj.filters @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\Main.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleSceneController.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleUIController.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleSceneController.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleUIController.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/compiler/vc14win32-PhysX_3.4/Samples.sln b/APEX_1.4/samples_v2/compiler/vc14win32-PhysX_3.4/Samples.sln index 4d05ef6e..02d3b04e 100644 --- a/APEX_1.4/samples_v2/compiler/vc14win32-PhysX_3.4/Samples.sln +++ b/APEX_1.4/samples_v2/compiler/vc14win32-PhysX_3.4/Samples.sln @@ -29,6 +29,36 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionImpactDama {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesHelloWorld", "./SampleParticlesHelloWorld.vcxproj", "{0536342F-24C0-9550-7B2C-07D1F8EC79EF}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesMeshParticles", "./SampleParticlesMeshParticles.vcxproj", "{3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesImpactParticles", "./SampleParticlesImpactParticles.vcxproj", "{0EBE23DE-8822-65FA-ADA0-90D021B79D9C}" + ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} + EndProjectSection +EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleClothingHelloWorld", "./SampleClothingHelloWorld.vcxproj", "{961D3695-F024-7FB6-D236-2180AF48561A}" ProjectSection(ProjectDependencies) = postProject {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} @@ -91,6 +121,30 @@ Global {93B00FD3-D3AB-EB77-7588-525BAD2F071D}.profile|Win32.Build.0 = profile|Win32 {93B00FD3-D3AB-EB77-7588-525BAD2F071D}.release|Win32.ActiveCfg = release|Win32 {93B00FD3-D3AB-EB77-7588-525BAD2F071D}.release|Win32.Build.0 = release|Win32 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.checked|Win32.ActiveCfg = checked|Win32 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.checked|Win32.Build.0 = checked|Win32 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.debug|Win32.ActiveCfg = debug|Win32 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.debug|Win32.Build.0 = debug|Win32 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.profile|Win32.ActiveCfg = profile|Win32 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.profile|Win32.Build.0 = profile|Win32 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.release|Win32.ActiveCfg = release|Win32 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.release|Win32.Build.0 = release|Win32 + 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+ <PreprocessorDefinitions>WIN32;WIN64;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_RUNTIME_LIBRARY_MISMATCH;NDEBUG;PX_CHECKED;PHYSX_PROFILE_SDK;PX_SUPPORT_VISUAL_DEBUGGER;PX_ENABLE_CHECKED_ASSERTS;PX_NVTX=1;_SECURE_SCL=0;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>Sync</ExceptionHandling> + <WarningLevel>Level3</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Link> + <AdditionalOptions>/INCREMENTAL:NO PhysX3CommonCHECKED_x64.lib PhysX3CHECKED_x64.lib PhysX3CookingCHECKED_x64.lib PhysX3ExtensionsCHECKED.lib PxPvdSDKCHECKED_x64.lib PxTaskCHECKED_x64.lib PxFoundationCHECKED_x64.lib PsFastXmlCHECKED_x64.lib ApexFrameworkCHECKED_x64.lib Apex_LegacyCHECKED_x64.lib 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<ProgramDatabaseFile>$(OutDir)/$(ProjectName)CHECKED.exe.pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX64</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\SampleParticlesMeshParticles\Main.cpp"> + </ClCompile> + <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleSceneController.cpp"> + </ClCompile> + <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleUIController.cpp"> + </ClCompile> + <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleSceneController.h"> + </ClInclude> + <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleUIController.h"> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/externals/build/vs2015WIN64/DirectXTex.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/externals/build/vs2015WIN64/DXUT.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/externals/build/vs2015WIN64/Effects11.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/build/vs2015WIN64/nvsimplemesh.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./../../../externals/extensions/build/vs2015WIN64/nvidiautils.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./SampleBase.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/samples_v2/compiler/vc14win64-PhysX_3.4/SampleParticlesMeshParticles.vcxproj.filters b/APEX_1.4/samples_v2/compiler/vc14win64-PhysX_3.4/SampleParticlesMeshParticles.vcxproj.filters new file mode 100644 index 00000000..88bfbaa8 --- /dev/null +++ b/APEX_1.4/samples_v2/compiler/vc14win64-PhysX_3.4/SampleParticlesMeshParticles.vcxproj.filters @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\Main.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleSceneController.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\SampleParticlesMeshParticles\SampleUIController.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleSceneController.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\SampleParticlesMeshParticles\SampleUIController.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/compiler/vc14win64-PhysX_3.4/Samples.sln b/APEX_1.4/samples_v2/compiler/vc14win64-PhysX_3.4/Samples.sln index 96069a9c..72255c22 100644 --- a/APEX_1.4/samples_v2/compiler/vc14win64-PhysX_3.4/Samples.sln +++ b/APEX_1.4/samples_v2/compiler/vc14win64-PhysX_3.4/Samples.sln @@ -1,6 +1,8 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 14 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleBase", "./SampleBase.vcxproj", "{DD323D8B-0B68-74C5-043C-91BBE6A810A7}" +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleBase", "SampleBase.vcxproj", "{DD323D8B-0B68-74C5-043C-91BBE6A810A7}" ProjectSection(ProjectDependencies) = postProject {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} @@ -9,7 +11,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleBase", "./SampleBase. {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionHelloWorld", "./SampleDestructionHelloWorld.vcxproj", "{F26C39BF-31B2-B855-F75A-4BE9DC2DC412}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionHelloWorld", "SampleDestructionHelloWorld.vcxproj", "{F26C39BF-31B2-B855-F75A-4BE9DC2DC412}" ProjectSection(ProjectDependencies) = postProject {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} @@ -19,7 +21,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionHelloWorld {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionImpactDamage", "./SampleDestructionImpactDamage.vcxproj", "{93B00FD3-D3AB-EB77-7588-525BAD2F071D}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionImpactDamage", "SampleDestructionImpactDamage.vcxproj", "{93B00FD3-D3AB-EB77-7588-525BAD2F071D}" ProjectSection(ProjectDependencies) = postProject {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} @@ -29,7 +31,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleDestructionImpactDama {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleClothingHelloWorld", "./SampleClothingHelloWorld.vcxproj", "{961D3695-F024-7FB6-D236-2180AF48561A}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesHelloWorld", "SampleParticlesHelloWorld.vcxproj", "{0536342F-24C0-9550-7B2C-07D1F8EC79EF}" ProjectSection(ProjectDependencies) = postProject {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} @@ -39,25 +41,45 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleClothingHelloWorld", {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "./../../../externals/extensions/externals/build/vs2015WIN64/DirectXTex.vcxproj", "{E4300CA4-818C-5C30-C94C-91C4220872A0}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesMeshParticles", "SampleParticlesMeshParticles.vcxproj", "{3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}" ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUT", "./../../../externals/extensions/externals/build/vs2015WIN64/DXUT.vcxproj", "{4507D448-C038-EA54-7F1E-7EA0C6B84F9D}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleParticlesImpactParticles", "SampleParticlesImpactParticles.vcxproj", "{0EBE23DE-8822-65FA-ADA0-90D021B79D9C}" ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Effects11", "./../../../externals/extensions/externals/build/vs2015WIN64/Effects11.vcxproj", "{223559A7-4AD8-97C2-820A-599906DBF2CC}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleClothingHelloWorld", "SampleClothingHelloWorld.vcxproj", "{961D3695-F024-7FB6-D236-2180AF48561A}" ProjectSection(ProjectDependencies) = postProject + {E4300CA4-818C-5C30-C94C-91C4220872A0} = {E4300CA4-818C-5C30-C94C-91C4220872A0} + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} = {4507D448-C038-EA54-7F1E-7EA0C6B84F9D} + {223559A7-4AD8-97C2-820A-599906DBF2CC} = {223559A7-4AD8-97C2-820A-599906DBF2CC} + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} = {1B4A9376-FB36-9386-4BA2-0BCEEC657D29} + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} = {AC3E98F3-4039-0B48-2EE8-CC39B49070B0} + {DD323D8B-0B68-74C5-043C-91BBE6A810A7} = {DD323D8B-0B68-74C5-043C-91BBE6A810A7} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvidiautils", "./../../../externals/extensions/build/vs2015WIN64/nvidiautils.vcxproj", "{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}" - ProjectSection(ProjectDependencies) = postProject - EndProjectSection +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "..\..\..\externals\extensions\externals\build\vs2015WIN64\DirectXTex.vcxproj", "{E4300CA4-818C-5C30-C94C-91C4220872A0}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvsimplemesh", "./../../../externals/extensions/build/vs2015WIN64/nvsimplemesh.vcxproj", "{1B4A9376-FB36-9386-4BA2-0BCEEC657D29}" - ProjectSection(ProjectDependencies) = postProject - EndProjectSection +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUT", "..\..\..\externals\extensions\externals\build\vs2015WIN64\DXUT.vcxproj", "{4507D448-C038-EA54-7F1E-7EA0C6B84F9D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Effects11", "..\..\..\externals\extensions\externals\build\vs2015WIN64\Effects11.vcxproj", "{223559A7-4AD8-97C2-820A-599906DBF2CC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvidiautils", "..\..\..\externals\extensions\build\vs2015WIN64\nvidiautils.vcxproj", "{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvsimplemesh", "..\..\..\externals\extensions\build\vs2015WIN64\nvsimplemesh.vcxproj", "{1B4A9376-FB36-9386-4BA2-0BCEEC657D29}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -91,6 +113,30 @@ Global {93B00FD3-D3AB-EB77-7588-525BAD2F071D}.profile|x64.Build.0 = profile|x64 {93B00FD3-D3AB-EB77-7588-525BAD2F071D}.release|x64.ActiveCfg = release|x64 {93B00FD3-D3AB-EB77-7588-525BAD2F071D}.release|x64.Build.0 = release|x64 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.checked|x64.ActiveCfg = checked|x64 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.checked|x64.Build.0 = checked|x64 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.debug|x64.ActiveCfg = debug|x64 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.debug|x64.Build.0 = debug|x64 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.profile|x64.ActiveCfg = profile|x64 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.profile|x64.Build.0 = profile|x64 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.release|x64.ActiveCfg = release|x64 + {0536342F-24C0-9550-7B2C-07D1F8EC79EF}.release|x64.Build.0 = release|x64 + {3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}.checked|x64.ActiveCfg = checked|x64 + {3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}.checked|x64.Build.0 = checked|x64 + {3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}.debug|x64.ActiveCfg = debug|x64 + {3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}.debug|x64.Build.0 = debug|x64 + {3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}.profile|x64.ActiveCfg = profile|x64 + {3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}.profile|x64.Build.0 = profile|x64 + {3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}.release|x64.ActiveCfg = release|x64 + {3D855EDB-7B4A-5CD2-A8A6-34C7AFC0B6B4}.release|x64.Build.0 = release|x64 + {0EBE23DE-8822-65FA-ADA0-90D021B79D9C}.checked|x64.ActiveCfg = checked|x64 + {0EBE23DE-8822-65FA-ADA0-90D021B79D9C}.checked|x64.Build.0 = checked|x64 + {0EBE23DE-8822-65FA-ADA0-90D021B79D9C}.debug|x64.ActiveCfg = debug|x64 + {0EBE23DE-8822-65FA-ADA0-90D021B79D9C}.debug|x64.Build.0 = debug|x64 + {0EBE23DE-8822-65FA-ADA0-90D021B79D9C}.profile|x64.ActiveCfg = profile|x64 + {0EBE23DE-8822-65FA-ADA0-90D021B79D9C}.profile|x64.Build.0 = profile|x64 + {0EBE23DE-8822-65FA-ADA0-90D021B79D9C}.release|x64.ActiveCfg = release|x64 + {0EBE23DE-8822-65FA-ADA0-90D021B79D9C}.release|x64.Build.0 = release|x64 {961D3695-F024-7FB6-D236-2180AF48561A}.checked|x64.ActiveCfg = checked|x64 {961D3695-F024-7FB6-D236-2180AF48561A}.checked|x64.Build.0 = checked|x64 {961D3695-F024-7FB6-D236-2180AF48561A}.debug|x64.ActiveCfg = debug|x64 @@ -99,31 +145,38 @@ Global {961D3695-F024-7FB6-D236-2180AF48561A}.profile|x64.Build.0 = profile|x64 {961D3695-F024-7FB6-D236-2180AF48561A}.release|x64.ActiveCfg = release|x64 {961D3695-F024-7FB6-D236-2180AF48561A}.release|x64.Build.0 = release|x64 + {E4300CA4-818C-5C30-C94C-91C4220872A0}.checked|x64.ActiveCfg = release|x64 {E4300CA4-818C-5C30-C94C-91C4220872A0}.debug|x64.ActiveCfg = debug|x64 {E4300CA4-818C-5C30-C94C-91C4220872A0}.debug|x64.Build.0 = debug|x64 + {E4300CA4-818C-5C30-C94C-91C4220872A0}.profile|x64.ActiveCfg = release|x64 {E4300CA4-818C-5C30-C94C-91C4220872A0}.release|x64.ActiveCfg = release|x64 {E4300CA4-818C-5C30-C94C-91C4220872A0}.release|x64.Build.0 = release|x64 + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.checked|x64.ActiveCfg = release|x64 {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.debug|x64.ActiveCfg = debug|x64 {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.debug|x64.Build.0 = debug|x64 + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.profile|x64.ActiveCfg = release|x64 {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.release|x64.ActiveCfg = release|x64 {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.release|x64.Build.0 = release|x64 + {223559A7-4AD8-97C2-820A-599906DBF2CC}.checked|x64.ActiveCfg = release|x64 {223559A7-4AD8-97C2-820A-599906DBF2CC}.debug|x64.ActiveCfg = debug|x64 {223559A7-4AD8-97C2-820A-599906DBF2CC}.debug|x64.Build.0 = debug|x64 + {223559A7-4AD8-97C2-820A-599906DBF2CC}.profile|x64.ActiveCfg = release|x64 {223559A7-4AD8-97C2-820A-599906DBF2CC}.release|x64.ActiveCfg = release|x64 {223559A7-4AD8-97C2-820A-599906DBF2CC}.release|x64.Build.0 = release|x64 + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.checked|x64.ActiveCfg = release|x64 {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|x64.ActiveCfg = debug|x64 {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|x64.Build.0 = debug|x64 + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.profile|x64.ActiveCfg = release|x64 {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|x64.ActiveCfg = release|x64 {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|x64.Build.0 = release|x64 + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.checked|x64.ActiveCfg = release|x64 {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.debug|x64.ActiveCfg = debug|x64 {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.debug|x64.Build.0 = debug|x64 + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.profile|x64.ActiveCfg = release|x64 {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.release|x64.ActiveCfg = release|x64 {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.release|x64.Build.0 = release|x64 EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - EndGlobalSection - GlobalSection(ExtensibilityAddins) = postSolution - EndGlobalSection - GlobalSection(NestedProjects) = preSolution + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE EndGlobalSection EndGlobal |