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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleSceneController.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SCENE_CONTROLLER_H
+#define SCENE_CONTROLLER_H
+
+#include "ApexController.h"
+#include "SampleManager.h"
+
+class CFirstPersonCamera;
+
+class SampleSceneController : public ISampleController
+{
+public:
+ SampleSceneController(CFirstPersonCamera* camera, ApexController& apex);
+ virtual ~SampleSceneController();
+
+ DestructibleActor* getCurrentActor() { return mActor; }
+
+ virtual void onSampleStart();
+
+ // commands
+ void throwCube();
+
+ // ui exposed settings:
+ float& getCubeVelocity() { return mCubeVelocity; }
+ float& getCubeMass() { return mCubeMass; }
+ const float* getDamageThreshold() { return &mDamageThreshold; }
+ const float getLastImpactDamage() { return mLastImpactDamage; }
+
+private:
+ SampleSceneController& operator= (SampleSceneController&);
+
+ class SampleImpactDamageReport : public UserImpactDamageReport
+ {
+ public:
+ SampleImpactDamageReport() : mScene(0) {}
+ void setScene(SampleSceneController* scene)
+ {
+ mScene = scene;
+ }
+ void onImpactDamageNotify(const ImpactDamageEventData* buffer, uint32_t bufferSize);
+ private:
+ SampleImpactDamageReport& operator= (SampleImpactDamageReport&);
+ SampleSceneController* mScene;
+ };
+ SampleImpactDamageReport mImpactDamageReport;
+
+ ApexController& mApex;
+ CFirstPersonCamera* mCamera;
+
+ DestructibleActor* mActor;
+
+ float mCubeVelocity;
+ float mCubeMass;
+ float mDamageThreshold;
+ float mLastImpactDamage;
+ char mLastCubeName[32];
+ int mCubesCount;
+};
+
+PxFilterFlags DestructionImpactDamageFilterShader(
+ PxFilterObjectAttributes attributes0,
+ PxFilterData filterData0,
+ PxFilterObjectAttributes attributes1,
+ PxFilterData filterData1,
+ PxPairFlags& pairFlags,
+ const void* constantBlock,
+ uint32_t constantBlockSize);
+
+#endif \ No newline at end of file