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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleSceneController.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleSceneController.h')
| -rw-r--r-- | APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleSceneController.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleSceneController.h b/APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleSceneController.h new file mode 100644 index 00000000..fd81bb51 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleSceneController.h @@ -0,0 +1,78 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SCENE_CONTROLLER_H +#define SCENE_CONTROLLER_H + +#include "ApexController.h" +#include "SampleManager.h" + +class CFirstPersonCamera; + +class SampleSceneController : public ISampleController +{ +public: + SampleSceneController(CFirstPersonCamera* camera, ApexController& apex); + virtual ~SampleSceneController(); + + DestructibleActor* getCurrentActor() { return mActor; } + + virtual void onSampleStart(); + + // commands + void throwCube(); + + // ui exposed settings: + float& getCubeVelocity() { return mCubeVelocity; } + float& getCubeMass() { return mCubeMass; } + const float* getDamageThreshold() { return &mDamageThreshold; } + const float getLastImpactDamage() { return mLastImpactDamage; } + +private: + SampleSceneController& operator= (SampleSceneController&); + + class SampleImpactDamageReport : public UserImpactDamageReport + { + public: + SampleImpactDamageReport() : mScene(0) {} + void setScene(SampleSceneController* scene) + { + mScene = scene; + } + void onImpactDamageNotify(const ImpactDamageEventData* buffer, uint32_t bufferSize); + private: + SampleImpactDamageReport& operator= (SampleImpactDamageReport&); + SampleSceneController* mScene; + }; + SampleImpactDamageReport mImpactDamageReport; + + ApexController& mApex; + CFirstPersonCamera* mCamera; + + DestructibleActor* mActor; + + float mCubeVelocity; + float mCubeMass; + float mDamageThreshold; + float mLastImpactDamage; + char mLastCubeName[32]; + int mCubesCount; +}; + +PxFilterFlags DestructionImpactDamageFilterShader( + PxFilterObjectAttributes attributes0, + PxFilterData filterData0, + PxFilterObjectAttributes attributes1, + PxFilterData filterData1, + PxPairFlags& pairFlags, + const void* constantBlock, + uint32_t constantBlockSize); + +#endif
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