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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/pxparticleios/include/ModuleParticleIosImpl.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __MODULE_PARTICLEIOS_IMPL_H__
+#define __MODULE_PARTICLEIOS_IMPL_H__
+
+#include "Apex.h"
+#include "ModuleParticleIos.h"
+#include "ApexSDKIntl.h"
+#include "ModuleBase.h"
+#include "ModuleIntl.h"
+#include "ResourceProviderIntl.h"
+#include "ApexSharedUtils.h"
+#include "ApexSDKHelpers.h"
+#include "ModulePerfScope.h"
+#include "ApexAuthorableObject.h"
+#include "ParticleIosAssetImpl.h"
+#include "ModuleParticleIosRegistration.h"
+#include "ApexRWLockable.h"
+
+namespace nvidia
+{
+namespace apex
+{
+class ModuleIofxIntl;
+class ModuleFieldSamplerIntl;
+class ParticleIosActor;
+}
+namespace pxparticleios
+{
+
+class ParticleIosScene;
+
+
+/**
+\brief ModuleBase descriptor for ParticleIOS module
+*/
+class ModuleParticleIosDesc : public ApexDesc
+{
+public:
+
+ /**
+ \brief constructor sets to default.
+ */
+ PX_INLINE ModuleParticleIosDesc() : ApexDesc()
+ {
+ init();
+ }
+
+ /**
+ \brief sets members to default values.
+ */
+ PX_INLINE void setToDefault()
+ {
+ ApexDesc::setToDefault();
+ init();
+ }
+
+ /**
+ \brief checks if this is a valid descriptor.
+ */
+ PX_INLINE bool isValid() const
+ {
+ bool retVal = ApexDesc::isValid();
+ return retVal;
+ }
+
+private:
+
+ PX_INLINE void init()
+ {
+ }
+};
+
+class ModuleParticleIosImpl : public ModuleParticleIos, public ModuleIntl, public ModuleBase, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ModuleParticleIosImpl(ApexSDKIntl* sdk);
+ ~ModuleParticleIosImpl();
+
+ void init(const ModuleParticleIosDesc& desc);
+
+ // base class methods
+ void init(NvParameterized::Interface&);
+ NvParameterized::Interface* getDefaultModuleDesc();
+ void release()
+ {
+ ModuleBase::release();
+ }
+ void destroy();
+ const char* getName() const
+ {
+ READ_ZONE();
+ return ModuleBase::getName();
+ }
+
+ //ParticleIosActor * getApexActor( Scene* scene, AuthObjTypeID type ) const;
+ ApexActor* getApexActor(Actor* nxactor, AuthObjTypeID type) const;
+
+ ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
+ void releaseModuleSceneIntl(ModuleSceneIntl&);
+ uint32_t forceLoadAssets();
+ AuthObjTypeID getModuleID() const;
+ RenderableIterator* createRenderableIterator(const Scene&);
+
+ virtual const char* getParticleIosTypeName();
+
+ ParticleIosScene* getParticleIosScene(const Scene& scene);
+ const ParticleIosScene* getParticleIosScene(const Scene& scene) const;
+
+ ModuleIofxIntl* getInternalModuleIofx();
+ ModuleFieldSamplerIntl* getInternalModuleFieldSampler();
+
+protected:
+
+ ResourceList mParticleIosSceneList;
+ ResourceList mAuthorableObjects;
+
+ friend class ParticleIosScene;
+private:
+
+ ParticleIosModuleParameters* mModuleParams;
+
+ ModuleIofxIntl* mIofxModule;
+ ModuleFieldSamplerIntl* mFieldSamplerModule;
+};
+
+}
+} // namespace nvidia
+
+#endif // __MODULE_PARTICLEIOS_IMPL_H__