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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/iofx/src/IofxRenderDataMesh.cpp
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/iofx/src/IofxRenderDataMesh.cpp')
-rw-r--r--APEX_1.4/module/iofx/src/IofxRenderDataMesh.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/APEX_1.4/module/iofx/src/IofxRenderDataMesh.cpp b/APEX_1.4/module/iofx/src/IofxRenderDataMesh.cpp
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "Apex.h"
+#include "IofxSceneCPU.h"
+#include "IofxSceneGPU.h"
+#include "IosObjectData.h"
+#include "IofxRenderData.h"
+#include "IofxActorImpl.h"
+
+namespace nvidia
+{
+namespace iofx
+{
+
+
+
+bool IofxSharedRenderDataMeshImpl::createRenderLayout(IofxScene& iofxScene, uint32_t semantics, uint32_t maxObjectCount, RenderLayout_t& renderLayout)
+{
+ bool bIsUserDefinedLayout = false;
+ IofxRenderCallback* renderCallback = iofxScene.getIofxRenderCallback();
+ if (renderCallback)
+ {
+ if (renderCallback->getIofxMeshRenderLayout(renderLayout, maxObjectCount, semantics, mInteropFlags))
+ {
+ bIsUserDefinedLayout = renderLayout.isValid();
+ }
+ }
+ if (!bIsUserDefinedLayout)
+ {
+ //make default layout for given set of semantics
+ uint32_t offset = 0;
+ {
+ IofxMeshRenderLayoutElement::Enum element = IofxMeshRenderLayoutElement::POSITION_FLOAT3;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxMeshRenderLayoutElement::getFormat(element));
+ }
+ {
+ IofxMeshRenderLayoutElement::Enum element = IofxMeshRenderLayoutElement::ROTATION_SCALE_FLOAT3x3;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxMeshRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::COLOR))
+ {
+ IofxMeshRenderLayoutElement::Enum element = IofxMeshRenderLayoutElement::COLOR_FLOAT4;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxMeshRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::DENSITY))
+ {
+ IofxMeshRenderLayoutElement::Enum element = IofxMeshRenderLayoutElement::DENSITY_FLOAT1;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxMeshRenderLayoutElement::getFormat(element));
+ }
+ if (semantics & (1 << IofxRenderSemantic::USER_DATA))
+ {
+ IofxMeshRenderLayoutElement::Enum element = IofxMeshRenderLayoutElement::USER_DATA_UINT1;
+ renderLayout.offsets[element] = offset;
+ offset += RenderDataFormat::getFormatDataSize(IofxMeshRenderLayoutElement::getFormat(element));
+ }
+ renderLayout.stride = offset;
+
+ renderLayout.bufferDesc.setDefaults();
+ renderLayout.bufferDesc.size = maxObjectCount * renderLayout.stride;
+ renderLayout.bufferDesc.interopFlags = mInteropFlags;
+ }
+ PX_ASSERT((renderLayout.stride & 0x03) == 0);
+ return bIsUserDefinedLayout;
+}
+
+void IofxSharedRenderDataMeshImpl::freeAllRenderStorage()
+{
+ if (mSharedRenderData.meshRenderBuffer != NULL)
+ {
+ mSharedRenderData.meshRenderBuffer->release();
+ mSharedRenderData.meshRenderBuffer = NULL;
+ }
+}
+
+bool IofxSharedRenderDataMeshImpl::allocAllRenderStorage(const RenderLayout_t& newRenderLayout, IofxRenderCallback* iofxRenderCallback)
+{
+ mSharedRenderData.meshRenderBuffer = iofxRenderCallback->createRenderBuffer(newRenderLayout.bufferDesc);
+ return (mSharedRenderData.meshRenderBuffer != NULL);
+}
+
+}
+} // namespace nvidia