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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/iofx/include/IosObjectData.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/iofx/include/IosObjectData.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __IOS_OBJECT_DATA_H__
+#define __IOS_OBJECT_DATA_H__
+
+#include "ApexUsingNamespace.h"
+#include "PsUserAllocated.h"
+#include "PsSync.h"
+#include "PxVec3.h"
+#include "PxVec4.h"
+#include "IofxManagerIntl.h"
+#include "PxMat33.h"
+#include "ApexMirroredArray.h"
+#include "ApexMath.h"
+
+#include "IofxRenderData.h"
+#include "ModifierData.h"
+
+namespace physx
+{
+class PxCudaContextManager;
+}
+
+namespace nvidia
+{
+namespace iofx
+{
+
+class IosObjectBaseData : public IofxManagerDescIntl, public IosBufferDescIntl, public UserAllocated
+{
+public:
+ IosObjectBaseData(uint32_t instance)
+ : instanceID(instance)
+ , renderData(NULL)
+ , maxStateID(0)
+ , maxInputID(0)
+ , numParticles(0)
+ {
+ }
+ virtual ~IosObjectBaseData()
+ {
+ if (renderData)
+ {
+ renderData->release();
+ }
+ }
+
+ void updateSemantics(IofxScene& scene, uint32_t semantics)
+ {
+ if (renderData)
+ {
+ renderData->updateSemantics(scene, semantics, maxObjectCount, numParticles);
+ }
+ }
+
+ PX_INLINE ModifierCommonParams getCommonParams() const
+ {
+ ModifierCommonParams common;
+
+ common.inputHasCollision = iosSupportsCollision;
+ common.inputHasDensity = iosSupportsDensity;
+ common.inputHasUserData = iosSupportsUserData;
+ common.upVector = upVector;
+ common.eyePosition = eyePosition;
+ common.eyeDirection = eyeDirection;
+ common.eyeAxisX = eyeAxisX;
+ common.eyeAxisY = eyeAxisY;
+ common.zNear = zNear;
+ common.deltaTime = deltaTime;
+
+ return common;
+ }
+
+ const uint32_t instanceID;
+
+ PxVec3 upVector;
+ float radius;
+ float gravity;
+ float restDensity; //!< resting density of simulation
+
+ float elapsedTime; //!< total simulation time
+ float deltaTime; //!< SceneIntl::getElapsedTime()
+ PxVec3 eyePosition; //!< Scene::getEyePosition()
+ PxVec3 eyeDirection; //!< Scene::getEyeDirection()
+ PxVec3 eyeAxisX;
+ PxVec3 eyeAxisY;
+ float zNear;
+
+ uint32_t maxStateID; //!< From IOS each frame
+ uint32_t maxInputID; //!< From IOS each frame
+ uint32_t numParticles; //!< From IOS each frame
+
+ IofxSharedRenderDataBase* renderData;
+
+private:
+ IosObjectBaseData& operator=(const IosObjectBaseData&);
+};
+
+class IosObjectCpuData : public IosObjectBaseData
+{
+public:
+ IosObjectCpuData(uint32_t instance)
+ : IosObjectBaseData(instance)
+ , outputToState(NULL)
+ , sortingKeys(NULL)
+ {
+ }
+
+ IofxSlice** inPubState;
+ IofxSlice** outPubState;
+ uint32_t numPubSlices;
+
+ IofxSlice** inPrivState;
+ IofxSlice** outPrivState;
+ uint32_t numPrivSlices;
+
+ uint32_t* outputToState;
+
+ uint32_t* sortingKeys;
+};
+
+#if APEX_CUDA_SUPPORT
+class IosObjectGpuData : public IosObjectBaseData
+{
+public:
+ IosObjectGpuData(uint32_t instance)
+ : IosObjectBaseData(instance)
+ {
+ }
+};
+#endif
+
+}
+} // namespace nvidia
+
+#endif /* __IOS_OBJECT_DATA_H__ */