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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/fieldsampler/include/FieldSamplerScene.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __FIELD_SAMPLER_SCENE_H__
+#define __FIELD_SAMPLER_SCENE_H__
+
+#include "Apex.h"
+
+#include "ModuleFieldSamplerImpl.h"
+#include "FieldSamplerSceneIntl.h"
+#include "FieldSamplerQueryIntl.h"
+#include "ApexSDKIntl.h"
+#include "ModuleIntl.h"
+#include "ApexContext.h"
+#include "ApexSDKHelpers.h"
+#include "PsArray.h"
+
+#include "PxTask.h"
+
+#if APEX_CUDA_SUPPORT
+#include "ApexCudaWrapper.h"
+#include "ApexCuda.h"
+#include "CudaModuleScene.h"
+
+#include "../cuda/include/common.h"
+
+#define SCENE_CUDA_OBJ(scene, name) static_cast<FieldSamplerSceneGPU*>(scene)->APEX_CUDA_OBJ_NAME(name)
+#endif
+
+
+namespace nvidia
+{
+namespace apex
+{
+class SceneIntl;
+}
+namespace fieldsampler
+{
+
+class ModuleFieldSamplerImpl;
+class FieldSamplerPhysXMonitor;
+class FieldSamplerManager;
+class FieldSamplerQuery;
+
+class FieldSamplerScene : public ModuleSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource
+{
+public:
+ FieldSamplerScene(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
+ ~FieldSamplerScene();
+
+ /* ModuleSceneIntl */
+ void visualize();
+
+ PxScene* getModulePhysXScene() const
+ {
+ return mPhysXScene;
+ }
+ void setModulePhysXScene(PxScene*);
+ PxScene* mPhysXScene;
+
+ void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
+ void setTaskDependencies();
+ void fetchResults();
+
+ virtual Module* getModule()
+ {
+ return mModule;
+ }
+
+ virtual SceneStats* getStats()
+ {
+ return 0;
+ }
+
+ bool lockRenderResources()
+ {
+ renderLockAllActors(); // Lock options not implemented yet
+ return true;
+ }
+
+ bool unlockRenderResources()
+ {
+ renderUnLockAllActors(); // Lock options not implemented yet
+ return true;
+ }
+
+ /* ApexResourceInterface */
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+ void setListIndex(ResourceList& list, uint32_t index)
+ {
+ m_listIndex = index;
+ m_list = &list;
+ }
+ void release()
+ {
+ mModule->releaseModuleSceneIntl(*this);
+ }
+ SceneIntl& getApexScene() const
+ {
+ return *mApexScene;
+ }
+
+ FieldSamplerManagerIntl* getManager();
+
+ uint32_t createForceSampleBatch(uint32_t maxCount, const physx::PxFilterData filterData);
+ void releaseForceSampleBatch(uint32_t batchId);
+ void submitForceSampleBatch( uint32_t batchId, PxVec4* forces, const uint32_t forcesStride,
+ const PxVec3* positions, const uint32_t positionsStride,
+ const PxVec3* velocities, const uint32_t velocitiesStride,
+ const float* mass, const uint32_t massStride,
+ const uint32_t* indices, const uint32_t numIndices);
+
+ /* Toggle PhysX Monitor on/off */
+ void enablePhysXMonitor(bool enable);
+
+ void setPhysXFilterData(physx::PxFilterData filterData);
+
+protected:
+ void destroy();
+
+ virtual FieldSamplerManager* createManager() = 0;
+
+ class TaskPhysXMonitorLoad : public PxTask
+ {
+ public:
+ TaskPhysXMonitorLoad() {}
+ const char* getName() const
+ {
+ return FSST_PHYSX_MONITOR_LOAD;
+ }
+ void run() {/* void task */};
+ };
+ TaskPhysXMonitorLoad mPhysXMonitorLoadTask;
+ class TaskPhysXMonitorFetch : public PxTask
+ {
+ public:
+ TaskPhysXMonitorFetch() {}
+ const char* getName() const
+ {
+ return FSST_PHYSX_MONITOR_FETCH;
+ }
+ void run() {/* void task */};
+ };
+ TaskPhysXMonitorFetch mPhysXMonitorFetchTask;
+
+ ModuleFieldSamplerImpl* mModule;
+ SceneIntl* mApexScene;
+ RenderDebugInterface* mDebugRender;
+ FieldSamplerPhysXMonitor* mPhysXMonitor;
+
+ FieldSamplerManager* mManager;
+
+ uint32_t mForceSampleBatchBufferSize;
+ uint32_t mForceSampleBatchBufferPos;
+ Array <FieldSamplerQuery*> mForceSampleBatchQuery;
+ Array <FieldSamplerQueryDataIntl> mForceSampleBatchQueryData;
+ Array <PxVec4> mForceSampleBatchPosition;
+ Array <PxVec4> mForceSampleBatchVelocity;
+ Array <float> mForceSampleBatchMass;
+
+ friend class ModuleFieldSamplerImpl;
+ friend class FieldSamplerManager;
+};
+
+class FieldSamplerSceneCPU : public FieldSamplerScene
+{
+public:
+ FieldSamplerSceneCPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
+ ~FieldSamplerSceneCPU();
+
+protected:
+ virtual FieldSamplerManager* createManager();
+
+};
+
+#if APEX_CUDA_SUPPORT
+class FieldSamplerSceneGPU : public FieldSamplerScene, public CudaModuleScene
+{
+public:
+ FieldSamplerSceneGPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
+ ~FieldSamplerSceneGPU();
+
+ void* getHeadCudaObj()
+ {
+ return CudaModuleScene::getHeadCudaObj();
+ }
+
+//CUDA module objects
+#include "../cuda/include/fieldsampler.h"
+
+ PxCudaContextManager* getCudaContext() const
+ {
+ return mCtxMgr;
+ }
+
+protected:
+ virtual FieldSamplerManager* createManager();
+
+ /* keep a convenience pointer to the cuda context manager */
+ PxCudaContextManager* mCtxMgr;
+};
+#endif
+
+}
+} // end namespace nvidia::apex
+
+#endif