aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/basicios/include/BasicIosSceneCPU.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/basicios/include/BasicIosSceneCPU.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/basicios/include/BasicIosSceneCPU.h')
-rw-r--r--APEX_1.4/module/basicios/include/BasicIosSceneCPU.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicios/include/BasicIosSceneCPU.h b/APEX_1.4/module/basicios/include/BasicIosSceneCPU.h
new file mode 100644
index 00000000..d0c5913f
--- /dev/null
+++ b/APEX_1.4/module/basicios/include/BasicIosSceneCPU.h
@@ -0,0 +1,80 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __BASIC_IOS_SCENE_CPU_H__
+#define __BASIC_IOS_SCENE_CPU_H__
+
+#if ENABLE_TEST
+#include "BasicIosTestScene.h"
+#endif
+#include "BasicIosScene.h"
+
+namespace nvidia
+{
+namespace basicios
+{
+
+#if ENABLE_TEST
+#define BASIC_IOS_SCENE BasicIosTestScene
+#else
+#define BASIC_IOS_SCENE BasicIosScene
+#endif
+
+class BasicIosSceneCPU : public BASIC_IOS_SCENE
+{
+ class TimerCallback : public FieldSamplerCallbackIntl, public IofxManagerCallbackIntl, public UserAllocated
+ {
+ shdfnd::Time mTimer;
+ float mMinTime, mMaxTime;
+ public:
+ TimerCallback() {}
+ void operator()(void* stream = NULL);
+ void reset();
+ float getElapsedTime() const;
+ };
+public:
+ BasicIosSceneCPU(ModuleBasicIosImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
+ ~BasicIosSceneCPU();
+
+ virtual BasicIosActorImpl* createIosActor(ResourceList& list, BasicIosAssetImpl& asset, nvidia::apex::IofxAsset& iofxAsset);
+
+ virtual void fetchInjectorParams(uint32_t injectorID, InjectorParams& injParams)
+ {
+ PX_ASSERT(injectorID < mInjectorParamsArray.size());
+ injParams = mInjectorParamsArray[ injectorID ];
+ }
+ virtual void updateInjectorParams(uint32_t injectorID, const InjectorParams& injParams)
+ {
+ PX_ASSERT(injectorID < mInjectorParamsArray.size());
+ mInjectorParamsArray[ injectorID ] = injParams;
+ }
+
+ void fetchResults();
+
+protected:
+ virtual void setCallbacks(BasicIosActorCPU* actor);
+ virtual bool growInjectorStorage(uint32_t newSize)
+ {
+ mInjectorParamsArray.resize(newSize);
+ return true;
+ }
+
+private:
+ physx::Array<InjectorParams> mInjectorParamsArray;
+ TimerCallback mTimerCallback;
+
+ friend class BasicIosActorCPU;
+};
+
+}
+} // namespace nvidia
+
+#endif // __BASIC_IOS_SCENE_H__