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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/basicios/include/BasicIosSceneCPU.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/basicios/include/BasicIosSceneCPU.h')
| -rw-r--r-- | APEX_1.4/module/basicios/include/BasicIosSceneCPU.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicios/include/BasicIosSceneCPU.h b/APEX_1.4/module/basicios/include/BasicIosSceneCPU.h new file mode 100644 index 00000000..d0c5913f --- /dev/null +++ b/APEX_1.4/module/basicios/include/BasicIosSceneCPU.h @@ -0,0 +1,80 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __BASIC_IOS_SCENE_CPU_H__ +#define __BASIC_IOS_SCENE_CPU_H__ + +#if ENABLE_TEST +#include "BasicIosTestScene.h" +#endif +#include "BasicIosScene.h" + +namespace nvidia +{ +namespace basicios +{ + +#if ENABLE_TEST +#define BASIC_IOS_SCENE BasicIosTestScene +#else +#define BASIC_IOS_SCENE BasicIosScene +#endif + +class BasicIosSceneCPU : public BASIC_IOS_SCENE +{ + class TimerCallback : public FieldSamplerCallbackIntl, public IofxManagerCallbackIntl, public UserAllocated + { + shdfnd::Time mTimer; + float mMinTime, mMaxTime; + public: + TimerCallback() {} + void operator()(void* stream = NULL); + void reset(); + float getElapsedTime() const; + }; +public: + BasicIosSceneCPU(ModuleBasicIosImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); + ~BasicIosSceneCPU(); + + virtual BasicIosActorImpl* createIosActor(ResourceList& list, BasicIosAssetImpl& asset, nvidia::apex::IofxAsset& iofxAsset); + + virtual void fetchInjectorParams(uint32_t injectorID, InjectorParams& injParams) + { + PX_ASSERT(injectorID < mInjectorParamsArray.size()); + injParams = mInjectorParamsArray[ injectorID ]; + } + virtual void updateInjectorParams(uint32_t injectorID, const InjectorParams& injParams) + { + PX_ASSERT(injectorID < mInjectorParamsArray.size()); + mInjectorParamsArray[ injectorID ] = injParams; + } + + void fetchResults(); + +protected: + virtual void setCallbacks(BasicIosActorCPU* actor); + virtual bool growInjectorStorage(uint32_t newSize) + { + mInjectorParamsArray.resize(newSize); + return true; + } + +private: + physx::Array<InjectorParams> mInjectorParamsArray; + TimerCallback mTimerCallback; + + friend class BasicIosActorCPU; +}; + +} +} // namespace nvidia + +#endif // __BASIC_IOS_SCENE_H__ |