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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/basicios/include/BasicIosAssetImpl.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/basicios/include/BasicIosAssetImpl.h')
| -rw-r--r-- | APEX_1.4/module/basicios/include/BasicIosAssetImpl.h | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicios/include/BasicIosAssetImpl.h b/APEX_1.4/module/basicios/include/BasicIosAssetImpl.h new file mode 100644 index 00000000..766858c1 --- /dev/null +++ b/APEX_1.4/module/basicios/include/BasicIosAssetImpl.h @@ -0,0 +1,333 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef BASIC_IOS_ASSET_IMPL_H +#define BASIC_IOS_ASSET_IMPL_H + +#include "ApexUsingNamespace.h" +#include "Apex.h" +#include "IofxAsset.h" +#include "BasicIosAsset.h" +#include "InstancedObjectSimulationIntl.h" +#include "ApexSDKHelpers.h" +#include "ApexAssetAuthoring.h" +#include "ApexString.h" +#include "ResourceProviderIntl.h" +#include "ApexAuthorableObject.h" +#include "BasicIOSAssetParam.h" +#include "ApexAssetTracker.h" +#include "ApexRand.h" +#include "ApexRWLockable.h" + +#include "ReadCheck.h" +#include "ApexAuthorableObject.h" + +namespace nvidia +{ +namespace IOFX +{ +class IofxAsset; +} + +namespace basicios +{ + +class ModuleBasicIosImpl; +class BasicIosActorImpl; + +/** +\brief Descriptor needed to create a BasicIOS Actor +*/ +class BasicIosActorDesc : public ApexDesc +{ +public: + ///Radius of a particle (overrides authered value) + float radius; + ///Density of a particle (overrides authered value) + float density; + + /** + \brief constructor sets to default. + */ + PX_INLINE BasicIosActorDesc() : ApexDesc() + { + init(); + } + + /** + \brief sets members to default values. + */ + PX_INLINE void setToDefault() + { + ApexDesc::setToDefault(); + init(); + } + + /** + \brief checks if this is a valid descriptor. + */ + PX_INLINE bool isValid() const + { + if (!ApexDesc::isValid()) + { + return false; + } + + return true; + } + +private: + + PX_INLINE void init() + { + // authored values will be used where these default values remain + radius = 0.0f; + density = 0.0f; + } +}; + +class BasicIosAssetImpl : public BasicIosAsset, + public ApexResourceInterface, + public ApexResource, + public ApexRWLockable +{ + friend class BasicIosAssetDummyAuthoring; +public: + APEX_RW_LOCKABLE_BOILERPLATE + + BasicIosAssetImpl(ModuleBasicIosImpl*, ResourceList&, const char*); + BasicIosAssetImpl(ModuleBasicIosImpl* module, ResourceList&, NvParameterized::Interface*, const char*); + ~BasicIosAssetImpl(); + + // Asset + void release(); + const char* getName(void) const + { + return mName.c_str(); + } + AuthObjTypeID getObjTypeID() const + { + return mAssetTypeID; + } + const char* getObjTypeName() const + { + return getClassName(); + } + // TODO: implement forceLoadAssets + uint32_t forceLoadAssets(); + + Actor* createIosActor(Scene& scene, IofxAsset* iofxAsset); + void releaseIosActor(Actor&); + bool getSupportsDensity() const; + + // Private API for this module only + BasicIosActorImpl* getIosActorInScene(Scene& scene, bool mesh) const; + + // ApexResourceInterface methods + void setListIndex(ResourceList& list, uint32_t index) + { + m_listIndex = index; + m_list = &list; + } + uint32_t getListIndex() const + { + return m_listIndex; + } + + float getParticleRadius() const + { + READ_ZONE(); + return mParams->particleRadius; + } + float getRestDensity() const + { + READ_ZONE(); + return mParams->restDensity; + } + float getMaxInjectedParticleCount() const + { + READ_ZONE(); + return mParams->maxInjectedParticleCount; + } + uint32_t getMaxParticleCount() const + { + READ_ZONE(); + return mParams->maxParticleCount; + } + float getSceneGravityScale() const + { + return mParams->sceneGravityScale; + } + PxVec3& getExternalAcceleration() const + { + return mParams->externalAcceleration; + } + float getParticleMass() const; + + const NvParameterized::Interface* getAssetNvParameterized() const + { + return mParams; + } + /** + * \brief Releases the ApexAsset but returns the NvParameterized::Interface and *ownership* to the caller. + */ + virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) + { + NvParameterized::Interface* ret = mParams; + mParams = NULL; + release(); + return ret; + } + + NvParameterized::Interface* getDefaultActorDesc() + { + APEX_INVALID_OPERATION("Not yet implemented!"); + return NULL; + } + + NvParameterized::Interface* getDefaultAssetPreviewDesc() + { + APEX_INVALID_OPERATION("Not yet implemented!"); + return NULL; + } + + virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) + { + APEX_INVALID_OPERATION("Not yet implemented!"); + return NULL; + } + + virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* /*previewScene*/) + { + APEX_INVALID_OPERATION("Not yet implemented!"); + return NULL; + } + + virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const + { + return true; // TODO implement this method + } + + virtual bool isDirty() const + { + return false; + } + +protected: + virtual void destroy(); + + static AuthObjTypeID mAssetTypeID; + static const char* getClassName() + { + return BASIC_IOS_AUTHORING_TYPE_NAME; + } + + ResourceList mIosActorList; + + ModuleBasicIosImpl* mModule; + ApexSimpleString mName; + + BasicIOSAssetParam* mParams; + + mutable QDSRand mSRand; + mutable QDNormRand mNormRand; + + enum + { + UNIFORM, + NORMAL + } mMassDistribType; + + void processParams(); + + friend class ModuleBasicIosImpl; + friend class BasicIosActorImpl; + friend class BasicIosActorCPU; + friend class BasicIosActorGPU; + template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject; + friend class BasicIosAuthorableObject; +}; + +#ifndef WITHOUT_APEX_AUTHORING +class BasicIosAssetAuthoringImpl : public BasicIosAssetAuthoring, public ApexAssetAuthoring, public BasicIosAssetImpl +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + BasicIosAssetAuthoringImpl(ModuleBasicIosImpl* module, ResourceList& list); + BasicIosAssetAuthoringImpl(ModuleBasicIosImpl* module, ResourceList& list, const char* name); + BasicIosAssetAuthoringImpl(ModuleBasicIosImpl* module, ResourceList& list, NvParameterized::Interface* params, const char* name); + + virtual void release(); + + const char* getName(void) const + { + return BasicIosAssetImpl::getName(); + } + const char* getObjTypeName() const + { + return BasicIosAssetImpl::getClassName(); + } + virtual bool prepareForPlatform(nvidia::apex::PlatformTag) + { + APEX_INVALID_OPERATION("Not Implemented."); + return false; + } + void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) + { + ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist); + } + + void setParticleRadius(float radius) + { + mParams->particleRadius = radius; + } + void setRestDensity(float density) + { + mParams->restDensity = density; + } + void setMaxInjectedParticleCount(float count) + { + mParams->maxInjectedParticleCount = count; + } + void setMaxParticleCount(uint32_t count) + { + mParams->maxParticleCount = count; + } + void setParticleMass(float mass) + { + mParams->particleMass.center = mass; + } + + void setCollisionGroupName(const char* collisionGroupName); + void setCollisionGroupMaskName(const char* collisionGroupMaskName); + + NvParameterized::Interface* getNvParameterized() const + { + return (NvParameterized::Interface*)getAssetNvParameterized(); + } + /** + * \brief Releases the ApexAsset but returns the NvParameterized::Interface and *ownership* to the caller. + */ + virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) + { + NvParameterized::Interface* ret = mParams; + mParams = NULL; + release(); + return ret; + } +}; +#endif + +} +} // namespace nvidia + +#endif // BASIC_IOS_ASSET_IMPL_H |