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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/basicfs/src/ModuleBasicFSImpl.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/basicfs/src/ModuleBasicFSImpl.cpp')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "ApexDefs.h"
+
+#include "Apex.h"
+
+/* === ModuleBasicFSImpl DLL Setup === */
+
+#include "ModuleBasicFSImpl.h"
+#include "ModuleBasicFSRegistration.h"
+#include "ModulePerfScope.h"
+//#include "BasicFSAsset.h"
+#include "JetFSAsset.h"
+#include "AttractorFSAsset.h"
+#include "VortexFSAsset.h"
+#include "NoiseFSAsset.h"
+#include "WindFSAsset.h"
+#include "BasicFSScene.h"
+#include "SceneIntl.h"
+#include "PsMemoryBuffer.h"
+//#include "BasicFSActor.h"
+#include "JetFSActorImpl.h"
+#include "AttractorFSActorImpl.h"
+#include "VortexFSActorImpl.h"
+#include "NoiseFSActorImpl.h"
+#include "WindFSActorImpl.h"
+#include "ModuleFieldSamplerIntl.h"
+
+using namespace basicfs;
+
+#include "Lock.h"
+#include "ReadCheck.h"
+#include "WriteCheck.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+#if defined(_USRDLL)
+
+/* Modules don't have to link against the framework, they keep their own */
+ApexSDKIntl* gApexSdk = 0;
+ApexSDK* GetApexSDK()
+{
+ return gApexSdk;
+}
+ApexSDKIntl* GetInternalApexSDK()
+{
+ return gApexSdk;
+}
+
+APEX_API Module* CALL_CONV createModule(
+ ApexSDKIntl* inSdk,
+ ModuleIntl** niRef,
+ uint32_t APEXsdkVersion,
+ uint32_t PhysXsdkVersion,
+ ApexCreateError* errorCode)
+{
+ if (APEXsdkVersion != APEX_SDK_VERSION)
+ {
+ if (errorCode)
+ {
+ *errorCode = APEX_CE_WRONG_VERSION;
+ }
+ return NULL;
+ }
+
+ if (PhysXsdkVersion != PX_PHYSICS_VERSION)
+ {
+ if (errorCode)
+ {
+ *errorCode = APEX_CE_WRONG_VERSION;
+ }
+ return NULL;
+ }
+
+ gApexSdk = inSdk;
+ ModuleBasicFSImpl* impl = PX_NEW(ModuleBasicFS)(inSdk);
+ *niRef = (ModuleIntl*) impl;
+ return (Module*) impl;
+}
+
+#else
+/* Statically linking entry function */
+void instantiateModuleBasicFS()
+{
+ ApexSDKIntl* sdk = GetInternalApexSDK();
+ nvidia::basicfs::ModuleBasicFSImpl* impl = PX_NEW(nvidia::basicfs::ModuleBasicFSImpl)(sdk);
+ sdk->registerExternalModule((Module*) impl, (ModuleIntl*) impl);
+}
+#endif // `defined(_USRDLL)
+}
+
+namespace basicfs
+{
+/* === ModuleBasicFSImpl Implementation === */
+
+#ifdef WITHOUT_APEX_AUTHORING
+
+class BasicFSAssetDummyAuthoring : public AssetAuthoring, public UserAllocated
+{
+public:
+ BasicFSAssetDummyAuthoring(ModuleBasicFSImpl* module, ResourceList& list, NvParameterized::Interface* params, const char* name)
+ {
+ PX_UNUSED(module);
+ PX_UNUSED(list);
+ PX_UNUSED(params);
+ PX_UNUSED(name);
+ }
+
+ BasicFSAssetDummyAuthoring(ModuleBasicFSImpl* module, ResourceList& list, const char* name)
+ {
+ PX_UNUSED(module);
+ PX_UNUSED(list);
+ PX_UNUSED(name);
+ }
+
+ BasicFSAssetDummyAuthoring(ModuleBasicFSImpl* module, ResourceList& list)
+ {
+ PX_UNUSED(module);
+ PX_UNUSED(list);
+ }
+
+ virtual void setToolString(const char* /*toolName*/, const char* /*toolVersion*/, uint32_t /*toolChangelist*/)
+ {
+
+ }
+
+
+ virtual void release()
+ {
+ destroy();
+ }
+
+ // internal
+ void destroy()
+ {
+ delete this;
+ }
+
+ const char* getName(void) const
+ {
+ return NULL;
+ }
+
+ /**
+ * \brief Returns the name of this APEX authorable object type
+ */
+ virtual const char* getObjTypeName() const
+ {
+ return JetFSAsset::getClassName(); // Fix
+ }
+
+ /**
+ * \brief Prepares a fully authored Asset Authoring object for a specified platform
+ */
+ virtual bool prepareForPlatform(nvidia::apex::PlatformTag)
+ {
+ PX_ASSERT(0);
+ return false;
+ }
+
+ /**
+ * \brief Save asset's NvParameterized interface, may return NULL
+ */
+ virtual NvParameterized::Interface* getNvParameterized() const
+ {
+ PX_ASSERT(0);
+ return NULL;
+ }
+
+ virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
+ {
+ PX_ALWAYS_ASSERT();
+ return NULL;
+ }
+};
+
+typedef ApexAuthorableObject<ModuleBasicFSImpl, JetFSAsset, JetFSAssetAuthoring> JetFSAO;
+typedef ApexAuthorableObject<ModuleBasicFSImpl, AttractorFSAsset, AttractorFSAssetAuthoring> AttractorFSAO;
+typedef ApexAuthorableObject<ModuleBasicFSImpl, VortexFSAsset, VortexFSAssetAuthoring> VortexFSAO;
+typedef ApexAuthorableObject<ModuleBasicFSImpl, NoiseFSAsset, NoiseFSAssetAuthoring> NoiseFSAO;
+typedef ApexAuthorableObject<ModuleBasicFSImpl, WindFSAsset, WindFSAssetAuthoring> WindFSAO;
+
+#else
+typedef ApexAuthorableObject<ModuleBasicFSImpl, JetFSAsset, JetFSAssetAuthoring> JetFSAO;
+typedef ApexAuthorableObject<ModuleBasicFSImpl, AttractorFSAsset, AttractorFSAssetAuthoring> AttractorFSAO;
+typedef ApexAuthorableObject<ModuleBasicFSImpl, VortexFSAsset, VortexFSAssetAuthoring> VortexFSAO;
+typedef ApexAuthorableObject<ModuleBasicFSImpl, NoiseFSAsset, NoiseFSAssetAuthoring> NoiseFSAO;
+typedef ApexAuthorableObject<ModuleBasicFSImpl, WindFSAsset, WindFSAssetAuthoring> WindFSAO;
+#endif
+
+ModuleBasicFSImpl::ModuleBasicFSImpl(ApexSDKIntl* sdk)
+{
+ mName = "BasicFS";
+ mSdk = sdk;
+ mApiProxy = this;
+ mModuleParams = NULL;
+ mFieldSamplerModule = NULL;
+
+ /* Register asset type and create a namespace for its assets */
+ const char* pName1 = JetFSAssetParams::staticClassName();
+ JetFSAO* eAO1 = PX_NEW(JetFSAO)(this, mAuthorableObjects, pName1);
+ JetFSAsset::mAssetTypeID = eAO1->getResID();
+
+ const char* pName2 = AttractorFSAssetParams::staticClassName();
+ AttractorFSAO* eAO2 = PX_NEW(AttractorFSAO)(this, mAuthorableObjects, pName2);
+ AttractorFSAsset::mAssetTypeID = eAO2->getResID();
+
+ const char* pName3 = NoiseFSAssetParams::staticClassName();
+ NoiseFSAO* eAO3 = PX_NEW(NoiseFSAO)(this, mAuthorableObjects, pName3);
+ NoiseFSAsset::mAssetTypeID = eAO3->getResID();
+
+ const char* pName4 = VortexFSAssetParams::staticClassName();
+ VortexFSAO* eAO4 = PX_NEW(VortexFSAO)(this, mAuthorableObjects, pName4);
+ VortexFSAsset::mAssetTypeID = eAO4->getResID();
+
+ const char* pName5 = WindFSAssetParams::staticClassName();
+ WindFSAO* eAO5 = PX_NEW(WindFSAO)(this, mAuthorableObjects, pName5);
+ WindFSAsset::mAssetTypeID = eAO5->getResID();
+
+ /* Register the NvParameterized factories */
+ NvParameterized::Traits* traits = mSdk->getParameterizedTraits();
+ ModuleBasicFSRegistration::invokeRegistration(traits);
+}
+
+ModuleBasicFSImpl::~ModuleBasicFSImpl()
+{
+}
+
+void ModuleBasicFSImpl::destroy()
+{
+ NvParameterized::Traits* traits = mSdk->getParameterizedTraits();
+
+ if (mModuleParams)
+ {
+ mModuleParams->destroy();
+ mModuleParams = NULL;
+ }
+
+ ModuleBase::destroy();
+
+ if (traits)
+ {
+ /* Remove the NvParameterized factories */
+ ModuleBasicFSRegistration::invokeUnregistration(traits);
+ }
+ delete this;
+}
+
+
+void ModuleBasicFSImpl::init(NvParameterized::Interface&)
+{
+}
+
+NvParameterized::Interface* ModuleBasicFSImpl::getDefaultModuleDesc()
+{
+ WRITE_ZONE();
+ NvParameterized::Traits* traits = mSdk->getParameterizedTraits();
+
+ if (!mModuleParams)
+ {
+ mModuleParams = DYNAMIC_CAST(BasicFSModuleParameters*)
+ (traits->createNvParameterized("BasicFSModuleParameters"));
+ PX_ASSERT(mModuleParams);
+ }
+ else
+ {
+ mModuleParams->initDefaults();
+ }
+
+ return mModuleParams;
+}
+
+AuthObjTypeID ModuleBasicFSImpl::getJetFSAssetTypeID() const
+{
+ return JetFSAsset::mAssetTypeID;
+}
+
+AuthObjTypeID ModuleBasicFSImpl::getAttractorFSAssetTypeID() const
+{
+ return AttractorFSAsset::mAssetTypeID;
+}
+
+AuthObjTypeID ModuleBasicFSImpl::getVortexFSAssetTypeID() const
+{
+ return VortexFSAsset::mAssetTypeID;
+}
+
+AuthObjTypeID ModuleBasicFSImpl::getNoiseFSAssetTypeID() const
+{
+ return NoiseFSAsset::mAssetTypeID;
+}
+
+AuthObjTypeID ModuleBasicFSImpl::getWindFSAssetTypeID() const
+{
+ return WindFSAsset::mAssetTypeID;
+}
+
+AuthObjTypeID ModuleBasicFSImpl::getModuleID() const
+{
+ return JetFSAsset::mAssetTypeID; // What should return?
+}
+
+ApexActor* ModuleBasicFSImpl::getApexActor(Actor* nxactor, AuthObjTypeID type) const
+{
+ if (type == JetFSAsset::mAssetTypeID)
+ {
+ return static_cast<JetFSActorImpl*>(nxactor);
+ }
+ else if (type == AttractorFSAsset::mAssetTypeID)
+ {
+ return static_cast<AttractorFSActorImpl*>(nxactor);
+ }
+ else if (type == VortexFSAsset::mAssetTypeID)
+ {
+ return static_cast<VortexFSActorImpl*>(nxactor);
+ }
+ else if (type == NoiseFSAsset::mAssetTypeID)
+ {
+ return static_cast<NoiseFSActorImpl*>(nxactor);
+ }
+ else if (type == WindFSAsset::mAssetTypeID)
+ {
+ return static_cast<WindFSActorImpl*>(nxactor);
+ }
+
+ return NULL;
+}
+
+/* == Example Scene methods == */
+ModuleSceneIntl* ModuleBasicFSImpl::createInternalModuleScene(SceneIntl& scene, RenderDebugInterface* debugRender)
+{
+#if APEX_CUDA_SUPPORT
+ READ_LOCK(scene);
+ if (scene.getTaskManager()->getGpuDispatcher())
+ {
+ return PX_NEW(BasicFSSceneGPU)(*this, scene, debugRender, mBasicFSScenes);
+ }
+ else
+#endif
+ return PX_NEW(BasicFSSceneCPU)(*this, scene, debugRender, mBasicFSScenes);
+}
+
+void ModuleBasicFSImpl::releaseModuleSceneIntl(ModuleSceneIntl& scene)
+{
+ BasicFSScene* es = DYNAMIC_CAST(BasicFSScene*)(&scene);
+ es->destroy();
+}
+
+BasicFSScene* ModuleBasicFSImpl::getBasicFSScene(const Scene& apexScene)
+{
+ for (uint32_t i = 0 ; i < mBasicFSScenes.getSize() ; i++)
+ {
+ BasicFSScene* es = DYNAMIC_CAST(BasicFSScene*)(mBasicFSScenes.getResource(i));
+ if (es->mApexScene == &apexScene)
+ {
+ return es;
+ }
+ }
+
+ PX_ASSERT(!"Unable to locate an appropriate BasicFSScene");
+ return NULL;
+}
+
+RenderableIterator* ModuleBasicFSImpl::createRenderableIterator(const Scene& apexScene)
+{
+ WRITE_ZONE();
+ BasicFSScene* es = getBasicFSScene(apexScene);
+ if (es)
+ {
+ return es->createRenderableIterator();
+ }
+
+ return NULL;
+}
+
+ModuleFieldSamplerIntl* ModuleBasicFSImpl::getInternalModuleFieldSampler()
+{
+ if (!mFieldSamplerModule)
+ {
+ ModuleIntl* nim = mSdk->getInternalModuleByName("FieldSampler");
+ if (nim)
+ {
+ mFieldSamplerModule = DYNAMIC_CAST(ModuleFieldSamplerIntl*)(nim);
+ }
+ }
+
+ return mFieldSamplerModule;
+}
+
+}
+} // end namespace nvidia::apex
+
+