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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/include
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/include')
-rw-r--r--APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h192
-rw-r--r--APEX_1.4/module/basicfs/include/AttractorFSAsset.h186
-rw-r--r--APEX_1.4/module/basicfs/include/AttractorFSAssetPreview.h115
-rw-r--r--APEX_1.4/module/basicfs/include/AttractorFSCommon.h65
-rw-r--r--APEX_1.4/module/basicfs/include/BasicFSActor.h88
-rw-r--r--APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h151
-rw-r--r--APEX_1.4/module/basicfs/include/BasicFSScene.h214
-rw-r--r--APEX_1.4/module/basicfs/include/JetFSActorImpl.h204
-rw-r--r--APEX_1.4/module/basicfs/include/JetFSAsset.h190
-rw-r--r--APEX_1.4/module/basicfs/include/JetFSAssetPreview.h108
-rw-r--r--APEX_1.4/module/basicfs/include/JetFSCommon.h160
-rw-r--r--APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h100
-rw-r--r--APEX_1.4/module/basicfs/include/ModuleEventDefs.h26
-rw-r--r--APEX_1.4/module/basicfs/include/ModuleGpuEventDefs.h26
-rw-r--r--APEX_1.4/module/basicfs/include/ModulePerfScope.h18
-rw-r--r--APEX_1.4/module/basicfs/include/NoiseFSActorImpl.h197
-rw-r--r--APEX_1.4/module/basicfs/include/NoiseFSAsset.h190
-rw-r--r--APEX_1.4/module/basicfs/include/NoiseFSAssetPreview.h106
-rw-r--r--APEX_1.4/module/basicfs/include/NoiseFSCommon.h128
-rw-r--r--APEX_1.4/module/basicfs/include/VortexFSActorImpl.h257
-rw-r--r--APEX_1.4/module/basicfs/include/VortexFSAsset.h188
-rw-r--r--APEX_1.4/module/basicfs/include/VortexFSAssetPreview.h115
-rw-r--r--APEX_1.4/module/basicfs/include/VortexFSCommon.h99
-rw-r--r--APEX_1.4/module/basicfs/include/WindFSActorImpl.h228
-rw-r--r--APEX_1.4/module/basicfs/include/WindFSAsset.h185
-rw-r--r--APEX_1.4/module/basicfs/include/WindFSAssetPreview.h101
-rw-r--r--APEX_1.4/module/basicfs/include/WindFSCommon.h43
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/AttractorFSActorParams.h233
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/AttractorFSAssetParams.h237
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/AttractorFSPreviewParams.h233
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/BasicFSDebugRenderParams.h251
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/BasicFSModuleParameters.h230
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/JetFSActorParams.h233
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/JetFSAssetParams.h254
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/JetFSPreviewParams.h233
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/ModuleBasicFSRegistration.h162
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/NoiseFSActorParams.h233
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/NoiseFSAssetParams.h247
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/NoiseFSPreviewParams.h233
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/VortexFSActorParams.h233
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/VortexFSAssetParams.h243
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/VortexFSPreviewParams.h233
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/WindFSActorParams.h233
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/WindFSAssetParams.h239
-rw-r--r--APEX_1.4/module/basicfs/include/autogen/WindFSPreviewParams.h232
45 files changed, 0 insertions, 7872 deletions
diff --git a/APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h b/APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h
deleted file mode 100644
index 33e857cc..00000000
--- a/APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h
+++ /dev/null
@@ -1,192 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __ATTRACTOR_FS_ACTOR_IMPL_H__
-#define __ATTRACTOR_FS_ACTOR_IMPL_H__
-
-#include "BasicFSActor.h"
-#include "AttractorFSActor.h"
-#include "ApexRWLockable.h"
-#include "AttractorFSCommon.h"
-
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshActor;
-}
-namespace basicfs
-{
-
-class AttractorFSAsset;
-class BasicFSScene;
-class AttractorFSActorParams;
-
-class AttractorFSActorImpl : public BasicFSActor, public AttractorFSActor, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- /* AttractorFSActor methods */
- AttractorFSActorImpl(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&);
- ~AttractorFSActorImpl();
-
- BasicFSAsset* getAttractorFSAsset() const;
-
- PxVec3 getCurrentPosition() const
- {
- return mPose.p;
- }
- void setCurrentPosition(const PxVec3& pos)
- {
- mPose.p = pos;
- mFieldSamplerChanged = true;
- }
- void setFieldRadius(float radius)
- {
- mRadius = radius;
- mFieldSamplerChanged = true;
- }
- void setConstFieldStrength(float strength);
-
- void setVariableFieldStrength(float strength);
-
- void setEnabled(bool isEnabled)
- {
- mFieldSamplerEnabled = isEnabled;
- }
-
- /* Renderable, RenderDataProvider */
- void updateRenderResources(bool rewriteBuffers, void* userRenderData);
- void dispatchRenderResources(UserRenderer& renderer);
-
- PxBounds3 getBounds() const
- {
- return ApexRenderable::getBounds();
- }
-
- void lockRenderResources()
- {
- ApexRenderable::renderDataLock();
- }
- void unlockRenderResources()
- {
- ApexRenderable::renderDataUnLock();
- }
-
- void getLodRange(float& min, float& max, bool& intOnly) const;
- float getActiveLod() const;
- void forceLod(float lod);
- /**
- \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true.
- */
- virtual void setEnableDebugVisualization(bool state)
- {
- ApexActor::setEnableDebugVisualization(state);
- }
-
- Renderable* getRenderable()
- {
- return this;
- }
- Actor* getActor()
- {
- return this;
- }
-
- /* Resource, ApexResource */
- void release();
-
- /* Actor, ApexActor */
- void destroy();
- Asset* getOwner() const;
-
- virtual void simulate(float dt);
-
- virtual void visualize();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
- ///Sets the uniform overall object scale
- virtual void setCurrentScale(float scale)
- {
- mScale = scale;
- mFieldSamplerChanged = true;
- }
-
- //Retrieves the uniform overall object scale
- virtual float getCurrentScale(void) const
- {
- return mScale;
- }
-
-protected:
- AttractorFSAsset* mAsset;
-
- float mRadius;
-
- float mConstFieldStrength;
- float mVariableFieldStrength;
-
- AttractorFSParams mExecuteParams;
-
- nvidia::Array<PxVec3> mDebugPoints;
-
- friend class BasicFSScene;
-};
-
-class AttractorFSActorCPU : public AttractorFSActorImpl
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- AttractorFSActorCPU(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&);
- ~AttractorFSActorCPU();
-
- /* FieldSamplerIntl */
- virtual void executeFieldSampler(const ExecuteData& data);
-
-private:
-};
-
-#if APEX_CUDA_SUPPORT
-
-class AttractorFSActorGPU : public AttractorFSActorCPU
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- AttractorFSActorGPU(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&);
- ~AttractorFSActorGPU();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
- virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const
- {
- info.executeType = 2;
- info.executeParamsHandle = mParamsHandle;
- }
-
-private:
- ApexCudaConstMemGroup mConstMemGroup;
- InplaceHandle<AttractorFSParams> mParamsHandle;
-
-};
-
-#endif
-
-}
-} // end namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/AttractorFSAsset.h b/APEX_1.4/module/basicfs/include/AttractorFSAsset.h
deleted file mode 100644
index 00a1ad8c..00000000
--- a/APEX_1.4/module/basicfs/include/AttractorFSAsset.h
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __ATTRACTOR_FS_ASSET_H__
-#define __ATTRACTOR_FS_ASSET_H__
-
-#include "BasicFSAssetImpl.h"
-#include "AttractorFSAssetPreview.h"
-#include "AttractorFSAssetParams.h"
-#include "AttractorFSActorParams.h"
-#include "ApexAuthorableObject.h"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshAsset;
-}
-namespace basicfs
-{
-
-class AttractorFSActorImpl;
-
-class AttractorFSAsset : public BasicFSAssetImpl
-{
- friend class BasicFSAssetDummyAuthoring;
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- AttractorFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*);
- AttractorFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*);
- ~AttractorFSAsset();
-
- /* Asset */
- AuthObjTypeID getObjTypeID() const
- {
- return mAssetTypeID;
- }
- const char* getObjTypeName() const
- {
- return getClassName();
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAsset(*this);
- }
-
- // TODO: implement forceLoadAssets
- uint32_t forceLoadAssets()
- {
- return 0;
- }
-
- NvParameterized::Interface* getAssetNvParameterized() const
- {
- return mParams;
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- NvParameterized::Interface* ret = mParams;
- mParams = NULL;
- release();
- return ret;
- }
-
- /* BasicFSAsset specific methods */
- void destroy();
-
- /**
- * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset.
- */
- virtual void applyEditingChanges(void)
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- }
-
- NvParameterized::Interface* getDefaultActorDesc();
- virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/);
-
- AttractorFSPreview* createAttractorFSPreview(const AttractorFSPreviewDesc& desc, AssetPreviewScene* previewScene);
- AttractorFSPreview* createAttractorFSPreviewImpl(const AttractorFSPreviewDesc& desc, AttractorFSAsset* TurboAsset, AssetPreviewScene* previewScene);
- void releaseAttractorFSPreview(AttractorFSPreview& preview);
-
- NvParameterized::Interface* getDefaultAssetPreviewDesc();
-
- virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene);
-
- virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
- {
- return true; // todo implement this method
- }
-
- /* Typical asset members */
- static const char* getClassName() // return to protected
- {
- return ATTRACTOR_FS_AUTHORING_TYPE_NAME;
- }
-
-protected:
-
- static AuthObjTypeID mAssetTypeID;
-
- AttractorFSAssetParams* mParams;
- AttractorFSActorParams* mDefaultActorParams;
- AttractorFSPreviewParams* mDefaultPreviewParams;
-
- friend class ModuleBasicFSImpl;
- friend class AttractorFSActorImpl;
- template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject;
-
-};
-
-class AttractorFSAssetAuthoring : public AttractorFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- /* BasicFSAssetAuthoring */
- AttractorFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) :
- AttractorFSAsset(m, l, "AttractorFSAssetAuthoring") {}
-
- AttractorFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) :
- AttractorFSAsset(m, l, name) {}
-
- AttractorFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) :
- AttractorFSAsset(m, l, params, name) {}
-
- ~AttractorFSAssetAuthoring() {}
- void destroy()
- {
- delete this;
- }
-
- /* AssetAuthoring */
- const char* getName(void) const
- {
- return AttractorFSAsset::getName();
- }
- const char* getObjTypeName() const
- {
- return AttractorFSAsset::getClassName();
- }
- bool prepareForPlatform(nvidia::apex::PlatformTag)
- {
- APEX_INVALID_OPERATION("Not Implemented.");
- return false;
- }
-
- void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist)
- {
- ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist);
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAssetAuthoring(*this);
- }
-
- NvParameterized::Interface* getNvParameterized() const
- {
- return AttractorFSAsset::getAssetNvParameterized();
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- return AttractorFSAsset::releaseAndReturnNvParameterizedInterface();
- }
-
-};
-
-}
-} // end namespace nvidia::apex
-
-#endif \ No newline at end of file
diff --git a/APEX_1.4/module/basicfs/include/AttractorFSAssetPreview.h b/APEX_1.4/module/basicfs/include/AttractorFSAssetPreview.h
deleted file mode 100644
index bd1f08ca..00000000
--- a/APEX_1.4/module/basicfs/include/AttractorFSAssetPreview.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __ATTRACTOR_FSPREVIEW_H__
-#define __ATTRACTOR_FSPREVIEW_H__
-
-#include "ApexPreview.h"
-#include "ApexRWLockable.h"
-#include "ApexSDKIntl.h"
-#include "AttractorFSPreview.h"
-#include "RenderDebugInterface.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-class AttractorFSAsset;
-
-/**
-\brief Descriptor for a AttractorFS Preview Asset
-*/
-class AttractorFSPreviewDesc
-{
-public:
- AttractorFSPreviewDesc() :
- mPose(PxMat44()),
- mPreviewDetail()
- {
- mPose = PxMat44(PxIdentity);
- };
-
- /**
- \brief The pose that translates from preview coordinates to world coordinates.
- */
- PxMat44 mPose;
- /**
- \brief Radius of the attractor.
- */
- float mRadius;
- /**
- \brief The detail options of the preview drawing
- */
- uint32_t mPreviewDetail;
-};
-
-/*
- APEX asset preview asset.
- Preview.
-*/
-class AttractorFSAssetPreview : public AttractorFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- AttractorFSAssetPreview(const AttractorFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, AttractorFSAsset* myAsset, AssetPreviewScene* previewScene);
- void drawAttractorFSPreview(void);
- void destroy();
-
- float getAttractorRadius(NvParameterized::Interface* assetParams);
-
- void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
- const PxMat44 getPose() const;
-
- void setRadius(float radius);
- const float getRadius() const;
-
- void setDetailLevel(uint32_t detail);
-
- // from RenderDataProvider
- void lockRenderResources(void);
- void unlockRenderResources(void);
- void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
-
- // from Renderable.h
- void dispatchRenderResources(UserRenderer& renderer);
- PxBounds3 getBounds(void) const;
-
- // from ApexResource.h
- void release(void);
-
-private:
- ~AttractorFSAssetPreview();
-
- PxMat44 mPose; // the pose for the preview rendering
- ApexSDK* mApexSDK; // pointer to the APEX SDK
- AttractorFSAsset* mAsset; // our parent AttractorFS Asset
- RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
- AssetPreviewScene* mPreviewScene;
- // preview stuff
- float mRadius; // the radius of the attractor
- uint32_t mPreviewDetail; // the detail options of the preview drawing
-
- int32_t mDrawGroupBox;
-
- void drawPreviewShape();
- void drawPreviewAssetInfo();
- void toggleDrawPreview();
- void setDrawGroupsPose();
-
- void drawInfoLine(uint32_t lineNum, const char* str);
-};
-
-}
-} // namespace nvidia
-
-#endif // __TURBULENCE_ASSET_PREVIEW_H__
diff --git a/APEX_1.4/module/basicfs/include/AttractorFSCommon.h b/APEX_1.4/module/basicfs/include/AttractorFSCommon.h
deleted file mode 100644
index 8f673f5f..00000000
--- a/APEX_1.4/module/basicfs/include/AttractorFSCommon.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __ATTRACTOR_FS_COMMON_SRC_H__
-#define __ATTRACTOR_FS_COMMON_SRC_H__
-
-#include "../../fieldsampler/include/FieldSamplerCommon.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-//struct AttractorFSParams
-#define INPLACE_TYPE_STRUCT_NAME AttractorFSParams
-#define INPLACE_TYPE_STRUCT_FIELDS \
- INPLACE_TYPE_FIELD(PxVec3, origin) \
- INPLACE_TYPE_FIELD(float, radius) \
- INPLACE_TYPE_FIELD(float, constFieldStrength) \
- INPLACE_TYPE_FIELD(float, variableFieldStrength)
-#include INPLACE_TYPE_BUILD()
-
-
-PX_CUDA_CALLABLE PX_INLINE PxVec3 commonAttractorFSKernel(const AttractorFSParams& params, const PxVec3& pos)
-{
- PxVec3 dir = params.origin - pos;
- PX_ASSERT(params.radius);
- float dist = dir.magnitude() / params.radius;
-
- float result = params.constFieldStrength;
- if (dist >= 0.4)
- {
- result += params.variableFieldStrength / dist;
- }
-
- return result * dir.getNormalized();
-}
-
-PX_CUDA_CALLABLE PX_INLINE PxVec3 executeAttractorFS(const AttractorFSParams& params, const PxVec3& pos/*, uint32_t totalElapsedMS*/)
-{
- PxVec3 dir = params.origin - pos;
- PX_ASSERT(params.radius);
- float dist = dir.magnitude() / params.radius;
-
- float result = params.constFieldStrength;
- if (dist >= 0.4)
- {
- result += params.variableFieldStrength / dist;
- }
-
- return result * dir.getNormalized();
-}
-
-}
-} // namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/BasicFSActor.h b/APEX_1.4/module/basicfs/include/BasicFSActor.h
deleted file mode 100644
index 92898907..00000000
--- a/APEX_1.4/module/basicfs/include/BasicFSActor.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __BASIC_FS_ACTOR_H__
-#define __BASIC_FS_ACTOR_H__
-
-#include "Apex.h"
-
-#include "ApexActor.h"
-#include "FieldSamplerIntl.h"
-#include "BasicFSAssetImpl.h"
-
-#include "PxTask.h"
-
-#if APEX_CUDA_SUPPORT
-#include "ApexCudaWrapper.h"
-#endif
-
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshActor;
-}
-namespace basicfs
-{
-
-class BasicFSScene;
-
-class BasicFSActor : public ApexActor, public ApexResourceInterface, public ApexResource, public FieldSamplerIntl
-{
-public:
- BasicFSActor(BasicFSScene&);
- virtual ~BasicFSActor();
-
- /* ApexResourceInterface, ApexResource */
- uint32_t getListIndex() const
- {
- return m_listIndex;
- }
- void setListIndex(class ResourceList& list, uint32_t index)
- {
- m_list = &list;
- m_listIndex = index;
- }
-
- virtual void visualize()
- {
- }
-
- virtual void simulate(float dt)
- {
- PX_UNUSED(dt);
- }
-
- void setPhysXScene(PxScene*);
- PxScene* getPhysXScene() const;
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) = 0;
-
-protected:
- BasicFSScene* mScene;
-
- PxTransform mPose;
- float mScale;
-
- bool mFieldSamplerChanged;
- bool mFieldSamplerEnabled;
-
- float mFieldWeight;
-
- friend class BasicFSScene;
-};
-
-}
-} // end namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h b/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h
deleted file mode 100644
index 59de33b7..00000000
--- a/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef BASIC_FS_ASSET_IMPL_H
-#define BASIC_FS_ASSET_IMPL_H
-
-#include "Apex.h"
-
-#include "BasicFSAsset.h"
-#include "ApexSDKHelpers.h"
-#include "ModuleBasicFSImpl.h"
-#include "ApexAssetAuthoring.h"
-#include "ApexString.h"
-#include "ApexAssetTracker.h"
-#include "ApexAuthorableObject.h"
-#include "ApexRWLockable.h"
-#include "FieldBoundaryIntl.h"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshAsset;
-}
-namespace basicfs
-{
-
-class BasicFSActor;
-
-///p,q -> p cross q = n (n - must be normalized!)
-PX_INLINE void BuildPlaneBasis(const PxVec3& n, PxVec3& p, PxVec3& q)
-{
- float nzSqr = n.z * n.z;
- if (nzSqr > 0.5f)
- {
- // choose p in y-z plane
- const float k = PxSqrt(n.y * n.y + nzSqr);
- // k can not be zero here
- const float rk = (1 / k);
- p.x = 0;
- p.y = -n.z * rk;
- p.z = n.y * rk;
- // set q = n cross p
- q.x = k;
- q.y = -n.x * p.z;
- q.z = n.x * p.y;
- }
- else
- {
- // choose p in x-y plane
- const float k = PxSqrt(n.x * n.x + n.y * n.y);
- // k can be zero in case n is zero
- const float rk = (k > 0) ? (1 / k) : 0;
- p.x = -n.y * rk;
- p.y = n.x * rk;
- p.z = 0;
- // set q = n cross p
- q.x = -n.z * p.y;
- q.y = n.z * p.x;
- q.z = k;
- }
-}
-
-class BasicFSAssetImpl : public BasicFSAsset, public ApexResourceInterface, public ApexResource, public ApexRWLockable
-{
- friend class BasicFSAssetDummyAuthoring;
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- BasicFSAssetImpl(ModuleBasicFSImpl*, const char*);
- virtual ~BasicFSAssetImpl();
-
- /* Asset */
- const char* getName() const
- {
- return mName.c_str();
- }
-
- // TODO: implement forceLoadAssets
- uint32_t forceLoadAssets()
- {
- return 0;
- }
-
- /* ApexResourceInterface, ApexResource */
- uint32_t getListIndex() const
- {
- return m_listIndex;
- }
- void setListIndex(class ResourceList& list, uint32_t index)
- {
- m_list = &list;
- m_listIndex = index;
- }
-
- /**
- * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset.
- */
- virtual void applyEditingChanges(void)
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- }
-
- NvParameterized::Interface* getDefaultActorDesc() = 0;
- virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) = 0;
-
- NvParameterized::Interface* getDefaultAssetPreviewDesc()
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- return NULL;
- }
-
- virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* /*previewScene*/)
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- return NULL;
- }
-
- virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
- {
- return true; // todo implement this method
- }
-
- virtual bool isDirty() const
- {
- return false;
- }
-
-
-protected:
-
- ModuleBasicFSImpl* mModule;
- ResourceList mFSActors;
- ApexSimpleString mName;
-
- friend class ModuleBasicFSImpl;
- friend class BasicFSActor;
-};
-
-}
-} // end namespace nvidia::apex
-
-#endif // BASIC_FS_ASSET_IMPL_H
diff --git a/APEX_1.4/module/basicfs/include/BasicFSScene.h b/APEX_1.4/module/basicfs/include/BasicFSScene.h
deleted file mode 100644
index 1cafb133..00000000
--- a/APEX_1.4/module/basicfs/include/BasicFSScene.h
+++ /dev/null
@@ -1,214 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __BASIC_FS_SCENE_H__
-#define __BASIC_FS_SCENE_H__
-
-#include "Apex.h"
-
-#include "ModuleBasicFSImpl.h"
-#include "ApexSDKIntl.h"
-#include "ModuleIntl.h"
-#include "ApexResource.h"
-#include "ApexContext.h"
-#include "ApexSDKHelpers.h"
-
-#include "DebugRenderParams.h"
-#include "BasicFSDebugRenderParams.h"
-
-#include "PxTask.h"
-
-#include "FieldSamplerSceneIntl.h"
-
-#if APEX_CUDA_SUPPORT
-#include "ApexCudaWrapper.h"
-#include "ApexCuda.h"
-#include "CudaModuleScene.h"
-
-#include "../cuda/include/common.h"
-
-#define SCENE_CUDA_OBJ(scene, name) static_cast<BasicFSSceneGPU*>(scene)->APEX_CUDA_OBJ_NAME(name)
-#define CUDA_OBJ(name) SCENE_CUDA_OBJ(mScene, name)
-#endif
-
-
-namespace nvidia
-{
-namespace apex
-{
-class SceneIntl;
-class FieldSamplerManagerIntl;
-}
-namespace basicfs
-{
-
-class ModuleBasicFSImpl;
-
-class BasicFSAssetImpl;
-class BasicFSActor;
-
-class JetFSAsset;
-class JetFSActorImpl;
-
-class AttractorFSAsset;
-class AttractorFSActorImpl;
-
-class VortexFSAsset;
-class VortexFSActorImpl;
-
-class NoiseFSAsset;
-class NoiseFSActorImpl;
-
-class WindFSAsset;
-class WindFSActorImpl;
-
-
-class BasicFSScene : public FieldSamplerSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource
-{
-public:
- BasicFSScene(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
- ~BasicFSScene();
-
- /* ModuleSceneIntl */
- void visualize();
- void setModulePhysXScene(PxScene* s);
- PxScene* getModulePhysXScene() const
- {
- return mPhysXScene;
- }
-
- void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
- void fetchResults();
-
- virtual Module* getModule()
- {
- return mModule;
- }
-
- bool lockRenderResources()
- {
- renderLockAllActors(); // Lock options not implemented yet
- return true;
- }
-
- bool unlockRenderResources()
- {
- renderUnLockAllActors(); // Lock options not implemented yet
- return true;
- }
-
- /* ApexResourceInterface */
- uint32_t getListIndex() const
- {
- return m_listIndex;
- }
- void setListIndex(ResourceList& list, uint32_t index)
- {
- m_listIndex = index;
- m_list = &list;
- }
- void release()
- {
- mModule->releaseModuleSceneIntl(*this);
- }
-
- virtual JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&) = 0;
- virtual AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&) = 0;
- virtual VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&) = 0;
- virtual NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&) = 0;
- virtual WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&) = 0;
-
- SceneIntl& getApexScene() const
- {
- return *mApexScene;
- }
-
- FieldSamplerManagerIntl* getInternalFieldSamplerManager();
-
- /* FieldSamplerSceneIntl */
- virtual void getFieldSamplerSceneDesc(FieldSamplerSceneDescIntl& desc) const
- {
- PX_UNUSED(desc);
- }
-
-protected:
- void destroy();
-
- ModuleBasicFSImpl* mModule;
- SceneIntl* mApexScene;
- PxScene* mPhysXScene;
- RenderDebugInterface* mDebugRender;
-
- DebugRenderParams* mDebugRenderParams;
- BasicFSDebugRenderParams* mBasicFSDebugRenderParams;
-
- FieldSamplerManagerIntl* mFieldSamplerManager;
-
- friend class ModuleBasicFSImpl;
- friend class JetFSActorImpl;
- friend class AttractorFSActorImpl;
- friend class VortexFSActorImpl;
- friend class NoiseFSActorImpl;
- friend class WindFSActorImpl;
-};
-
-class BasicFSSceneCPU : public BasicFSScene
-{
-public:
- BasicFSSceneCPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
- ~BasicFSSceneCPU();
-
- JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&);
- AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&);
- VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&);
- NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&);
- WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&);
-
- /* FieldSamplerSceneIntl */
-
-protected:
-};
-
-#if APEX_CUDA_SUPPORT
-class BasicFSSceneGPU : public BasicFSScene, public CudaModuleScene
-{
-public:
- BasicFSSceneGPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
- ~BasicFSSceneGPU();
-
- JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&);
- AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&);
- VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&);
- NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&);
- WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&);
-
- void* getHeadCudaObj()
- {
- return CudaModuleScene::getHeadCudaObj();
- }
-
-//CUDA module objects
-#include "../cuda/include/basicfs.h"
-
- /* FieldSamplerSceneIntl */
- virtual ApexCudaConstStorage* getFieldSamplerCudaConstStorage();
- virtual bool launchFieldSamplerCudaKernel(const fieldsampler::FieldSamplerKernelLaunchDataIntl&);
-
-protected:
- /* keep a convenience pointer to the cuda context manager */
- PxCudaContextManager* mCtxMgr;
-};
-#endif
-
-}
-} // end namespace nvidia::apex
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/JetFSActorImpl.h b/APEX_1.4/module/basicfs/include/JetFSActorImpl.h
deleted file mode 100644
index c08d5f3e..00000000
--- a/APEX_1.4/module/basicfs/include/JetFSActorImpl.h
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __JET_FS_ACTOR_IMPL_H__
-#define __JET_FS_ACTOR_IMPL_H__
-
-#include "BasicFSActor.h"
-#include "JetFSActor.h"
-#include "ApexRWLockable.h"
-#include "JetFSCommon.h"
-
-#include "variable_oscillator.h"
-
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshActor;
-}
-namespace basicfs
-{
-
-class JetFSAsset;
-class BasicFSScene;
-class JetFSActorParams;
-
-class JetFSActorImpl : public BasicFSActor, public JetFSActor, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- /* JetFSActor methods */
- JetFSActorImpl(const JetFSActorParams&, JetFSAsset&, ResourceList&, BasicFSScene&);
- ~JetFSActorImpl();
-
- BasicFSAsset* getJetFSAsset() const;
-
- PxMat44 getCurrentPose() const
- {
- return PxMat44(mPose);
- }
-
- void setCurrentPose(const PxTransform& pose)
- {
- mPose = pose;
- mFieldSamplerChanged = true;
- }
-
- PxVec3 getCurrentPosition() const
- {
- return mPose.p;
- }
- void setCurrentPosition(const PxVec3& pos)
- {
- mPose.p = pos;
- mFieldSamplerChanged = true;
- }
-
- float getCurrentScale() const
- {
- return mScale;
- }
-
- void setCurrentScale(const float& scale)
- {
- mScale = scale;
- mFieldSamplerChanged = true;
- }
-
- void setFieldStrength(float strength);
- void setFieldDirection(const PxVec3& direction);
-
- void setEnabled(bool isEnabled)
- {
- mFieldSamplerEnabled = isEnabled;
- }
-
- /* Renderable, RenderDataProvider */
- void updateRenderResources(bool rewriteBuffers, void* userRenderData);
- void dispatchRenderResources(UserRenderer& renderer);
-
- PxBounds3 getBounds() const
- {
- return ApexRenderable::getBounds();
- }
-
- void lockRenderResources()
- {
- ApexRenderable::renderDataLock();
- }
- void unlockRenderResources()
- {
- ApexRenderable::renderDataUnLock();
- }
-
- void getLodRange(float& min, float& max, bool& intOnly) const;
- float getActiveLod() const;
- void forceLod(float lod);
- /**
- \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true.
- */
- virtual void setEnableDebugVisualization(bool state)
- {
- ApexActor::setEnableDebugVisualization(state);
- }
-
- Renderable* getRenderable()
- {
- return this;
- }
- Actor* getActor()
- {
- return this;
- }
-
- /* Resource, ApexResource */
- void release();
-
- /* Actor, ApexActor */
- void destroy();
- Asset* getOwner() const;
-
- virtual void simulate(float dt);
-
- virtual void visualize();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
-protected:
- JetFSAsset* mAsset;
-
- PxVec3 mFieldDirection;
- variableOscillator* mFieldDirectionVO1;
- variableOscillator* mFieldDirectionVO2;
-
- float mFieldStrength;
- variableOscillator* mFieldStrengthVO;
-
- float mStrengthVar;
- PxVec3 mLocalDirVar;
- PxTransform mDirToWorld;
-
- JetFSParams mExecuteParams;
-
- nvidia::Array<PxVec3> mDebugPoints;
-
- friend class BasicFSScene;
-};
-
-class JetFSActorCPU : public JetFSActorImpl
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- JetFSActorCPU(const JetFSActorParams&, JetFSAsset&, ResourceList&, BasicFSScene&);
- ~JetFSActorCPU();
-
- /* FieldSamplerIntl */
- virtual void executeFieldSampler(const ExecuteData& data);
-
-private:
-};
-
-#if APEX_CUDA_SUPPORT
-
-class JetFSActorGPU : public JetFSActorCPU
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- JetFSActorGPU(const JetFSActorParams&, JetFSAsset&, ResourceList&, BasicFSScene&);
- ~JetFSActorGPU();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
- virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const
- {
- info.executeType = 1;
- info.executeParamsHandle = mParamsHandle;
- }
-
-private:
- ApexCudaConstMemGroup mConstMemGroup;
- InplaceHandle<JetFSParams> mParamsHandle;
-
-};
-
-#endif
-
-}
-} // end namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/JetFSAsset.h b/APEX_1.4/module/basicfs/include/JetFSAsset.h
deleted file mode 100644
index fa877bae..00000000
--- a/APEX_1.4/module/basicfs/include/JetFSAsset.h
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __JET_FS_ASSET_H__
-#define __JET_FS_ASSET_H__
-
-#include "BasicFSAssetImpl.h"
-#include "JetFSAssetPreview.h"
-#include "JetFSAssetParams.h"
-#include "JetFSActorParams.h"
-#include "ApexAuthorableObject.h"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshAsset;
-}
-namespace basicfs
-{
-
-class JetFSActorImpl;
-
-class JetFSAsset : public BasicFSAssetImpl
-{
- friend class BasicFSAssetDummyAuthoring;
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- JetFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*);
- JetFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*);
- ~JetFSAsset();
-
- /* Asset */
-// const char* getName() const
-// {
-// return mName.c_str();
-// }
- AuthObjTypeID getObjTypeID() const
- {
- return mAssetTypeID;
- }
- const char* getObjTypeName() const
- {
- return getClassName();
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAsset(*this);
- }
-
- // TODO: implement forceLoadAssets
- uint32_t forceLoadAssets()
- {
- return 0;
- }
-
- NvParameterized::Interface* getAssetNvParameterized() const
- {
- return mParams;
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- NvParameterized::Interface* ret = mParams;
- mParams = NULL;
- release();
- return ret;
- }
-
- /* BasicFSAsset specific methods */
- void destroy();
-
- /**
- * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset.
- */
- virtual void applyEditingChanges(void)
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- }
-
- JetFSPreview* createJetFSPreview(const JetFSPreviewDesc& desc, AssetPreviewScene* previewScene);
- JetFSPreview* createJetFSPreviewImpl(const JetFSPreviewDesc& desc, JetFSAsset* TurboAsset, AssetPreviewScene* previewScene);
- void releaseJetFSPreview(JetFSPreview& preview);
-
- NvParameterized::Interface* getDefaultActorDesc();
- virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/);
-
- NvParameterized::Interface* getDefaultAssetPreviewDesc();
- virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene);
-
- virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
- {
- return true; // todo implement this method
- }
-
- /* Typical asset members */
- static const char* getClassName() // return to protected
- {
- return JET_FS_AUTHORING_TYPE_NAME;
- }
-
-protected:
-
- static AuthObjTypeID mAssetTypeID;
-
- JetFSAssetParams* mParams;
- JetFSActorParams* mDefaultActorParams;
- JetFSPreviewParams* mDefaultPreviewParams;
-
- friend class ModuleBasicFSImpl;
- friend class JetFSActorImpl;
- friend class JetFSAssetPreview;
- template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject;
-
-};
-
-class JetFSAssetAuthoring : public JetFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- /* BasicFSAssetAuthoring */
- JetFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) :
- JetFSAsset(m, l, "JetFSAssetAuthoring") {}
-
- JetFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) :
- JetFSAsset(m, l, name) {}
-
- JetFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) :
- JetFSAsset(m, l, params, name) {}
-
- ~JetFSAssetAuthoring() {}
- void destroy()
- {
- delete this;
- }
-
- /* AssetAuthoring */
- const char* getName(void) const
- {
- return JetFSAsset::getName();
- }
- const char* getObjTypeName() const
- {
- return JetFSAsset::getClassName();
- }
- bool prepareForPlatform(nvidia::apex::PlatformTag)
- {
- APEX_INVALID_OPERATION("Not Implemented.");
- return false;
- }
-
- void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist)
- {
- ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist);
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAssetAuthoring(*this);
- }
-
- NvParameterized::Interface* getNvParameterized() const
- {
- return JetFSAsset::getAssetNvParameterized();
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- return JetFSAsset::releaseAndReturnNvParameterizedInterface();
- }
-
-};
-
-}
-} // end namespace nvidia::apex
-
-#endif \ No newline at end of file
diff --git a/APEX_1.4/module/basicfs/include/JetFSAssetPreview.h b/APEX_1.4/module/basicfs/include/JetFSAssetPreview.h
deleted file mode 100644
index 3ad34004..00000000
--- a/APEX_1.4/module/basicfs/include/JetFSAssetPreview.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __JET_ASSET_PREVIEW_H__
-#define __JET_ASSET_PREVIEW_H__
-
-#include "ApexPreview.h"
-#include "ApexRWLockable.h"
-#include "ApexSDKIntl.h"
-#include "JetFSPreview.h"
-#include "RenderDebugInterface.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-class JetFSAsset;
-
-/**
-\brief Descriptor for a JetFS Preview Asset
-*/
-class JetFSPreviewDesc
-{
-public:
- JetFSPreviewDesc() :
- mPose(PxMat44()),
- mPreviewDetail(APEX_JET::JET_DRAW_FULL_DETAIL)
- {
- mPose = PxMat44(PxIdentity);
- };
-
- /**
- \brief The pose that translates from preview coordinates to world coordinates.
- */
- PxMat44 mPose;
- /**
- \brief The detail options of the preview drawing
- */
- uint32_t mPreviewDetail;
-};
-
-/*
- APEX asset preview asset.
- Preview.
-*/
-class JetFSAssetPreview : public JetFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- JetFSAssetPreview(const JetFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, JetFSAsset* myAsset, AssetPreviewScene* previewScene);
- void drawJetFSPreview(void);
- void destroy();
-
- void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
- const PxMat44 getPose() const;
-
- // from RenderDataProvider
- void lockRenderResources(void);
- void unlockRenderResources(void);
- void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
-
- // from Renderable.h
- void dispatchRenderResources(UserRenderer& renderer);
- PxBounds3 getBounds(void) const;
-
- // from ApexResource.h
- void release(void);
-
-private:
-
- ~JetFSAssetPreview();
- PxMat44 mPose; // the pose for the preview rendering
- ApexSDK* mApexSDK; // pointer to the APEX SDK
- JetFSAsset* mAsset; // our parent JetFS Asset
- RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
- PxMat33 mDirToWorld;
- AssetPreviewScene* mPreviewScene;
-
- // preview stuff
- uint32_t mPreviewDetail; // the detail options of the preview drawing
-
- int32_t mDrawGroupShape;
- int32_t mDrawGroupTorus;
-
-// void setHalfLengthDimensions(PxVec3 halfLenDim);
- void setDetailLevel(uint32_t detail);
-
- void drawPreviewAssetInfo();
- void drawShape(/*uint32_t color*/);
- void toggleDrawPreview();
- void setDrawGroupsPose();
- void drawInfoLine(uint32_t lineNum, const char* str);
-};
-
-}
-} // namespace nvidia
-
-#endif // __TURBULENCE_ASSET_PREVIEW_H__
diff --git a/APEX_1.4/module/basicfs/include/JetFSCommon.h b/APEX_1.4/module/basicfs/include/JetFSCommon.h
deleted file mode 100644
index 55693843..00000000
--- a/APEX_1.4/module/basicfs/include/JetFSCommon.h
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __JET_FS_COMMON_SRC_H__
-#define __JET_FS_COMMON_SRC_H__
-
-#include "../../fieldsampler/include/FieldSamplerCommon.h"
-#include "SimplexNoise.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-//struct JetFSParams
-#define INPLACE_TYPE_STRUCT_NAME JetFSParams
-#define INPLACE_TYPE_STRUCT_FIELDS \
- INPLACE_TYPE_FIELD(float, strength) \
- INPLACE_TYPE_FIELD(float, instStrength) \
- INPLACE_TYPE_FIELD(PxTransform, worldToDir) \
- INPLACE_TYPE_FIELD(PxTransform, worldToInstDir) \
- INPLACE_TYPE_FIELD(fieldsampler::FieldShapeParams, gridIncludeShape) \
- INPLACE_TYPE_FIELD(float, nearRadius) \
- INPLACE_TYPE_FIELD(float, pivotRadius) \
- INPLACE_TYPE_FIELD(float, farRadius) \
- INPLACE_TYPE_FIELD(float, directionalStretch) \
- INPLACE_TYPE_FIELD(float, averageStartDistance) \
- INPLACE_TYPE_FIELD(float, averageEndDistance) \
- INPLACE_TYPE_FIELD(float, pivotRatio) \
- INPLACE_TYPE_FIELD(float, noiseStrength) \
- INPLACE_TYPE_FIELD(float, noiseSpaceScale) \
- INPLACE_TYPE_FIELD(float, noiseTimeScale) \
- INPLACE_TYPE_FIELD(uint32_t, noiseOctaves)
-#include INPLACE_TYPE_BUILD()
-
-
-PX_CUDA_CALLABLE PX_INLINE float smoothstep(float x, float edge0, float edge1)
-{
- //x should be >= 0
- x = (PxClamp(x, edge0, edge1) - edge0) / (edge1 - edge0);
- // Evaluate polynomial
- return x * x * (3 - 2 * x);
-}
-
-PX_CUDA_CALLABLE PX_INLINE float smoothstep1(float x, float edge)
-{
- //x should be >= 0
- x = PxMin(x, edge) / edge;
- // Evaluate polynomial
- return x * x * (3 - 2 * x);
-}
-
-PX_CUDA_CALLABLE PX_INLINE PxVec3 executeJetFS_GRID(const JetFSParams& params)
-{
- return params.worldToDir.q.rotate(PxVec3(0, params.strength, 0));
-}
-
-PX_CUDA_CALLABLE PX_INLINE PxVec3 evalToroidalField(const JetFSParams& params, const PxVec3& pos, const PxTransform& worldToDir, float strength0)
-{
- PxVec3 point = worldToDir.transform(pos);
-
- float r = PxSqrt(point.x * point.x + point.z * point.z);
- float h = point.y / params.directionalStretch;
-
- float t;
- {
- const float r1 = r - params.pivotRadius;
- const float a = params.pivotRatio;
- const float b = (params.pivotRatio - 1) * r1;
- const float c = r1 * r1 + h * h;
-
- t = (PxSqrt(b * b + 4 * a * c) - b) / (2 * a);
- }
-
- const float r0 = params.pivotRadius + t * ((params.pivotRatio - 1) / 2);
-
- const float d = r0 - r;
- const float cosAngle = d / PxSqrt(d * d + h * h);
- const float angleLerp = (cosAngle + 1) * 0.5f;
-
- float rr = (r > 1e-10f) ? (1 / r) : 0;
-
- float xRatio = point.x * rr;
- float zRatio = point.z * rr;
-
- PxVec3 dir;
- dir.x = xRatio * h;
- dir.y = d * params.directionalStretch;
- dir.z = zRatio * h;
-
- dir.normalize();
-
- float strength = 0.0f;
- if (t <= params.pivotRadius)
- {
- strength = strength0 * smoothstep1(t, params.pivotRadius - params.nearRadius);
-
- strength *= (params.pivotRadius - t) * rr;
- }
- strength /= (angleLerp + params.pivotRatio * (1 - angleLerp));
-
- return strength * worldToDir.q.rotate(dir);
-}
-
-PX_CUDA_CALLABLE PX_INLINE PxVec3 executeJetFS(const JetFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS)
-{
- PxVec3 avgField = evalToroidalField(params, pos, params.worldToDir, params.strength);
- PxVec3 instField = evalToroidalField(params, pos, params.worldToInstDir, params.instStrength);
-
- float distance = (pos - params.worldToDir.p).magnitude();
- float lerpFactor = smoothstep(distance, params.averageStartDistance, params.averageEndDistance);
- PxVec3 result = lerpFactor * avgField + (1 - lerpFactor) * instField;
-
- if (params.noiseStrength > 0)
- {
- //add some noise
- PxVec3 point = params.noiseSpaceScale * (params.worldToDir.transform(pos));
- float time = (params.noiseTimeScale * 1e-3f) * totalElapsedMS;
-
- PxVec4 dFx;
- dFx.setZero();
- PxVec4 dFy;
- dFy.setZero();
- PxVec4 dFz;
- dFz.setZero();
- int seed = 0;
- float amp = 1.0f;
- for (uint32_t i = 0; i < params.noiseOctaves; ++i)
- {
- dFx += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
- dFy += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
- dFz += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
-
- point *= 2;
- time *= 2;
- amp *= 0.5f;
- }
- //get rotor
- PxVec3 rot;
- rot.x = dFz.y - dFy.z;
- rot.y = dFx.z - dFz.x;
- rot.z = dFy.x - dFx.y;
-
- result += params.noiseStrength * params.worldToDir.q.rotate(rot);
- }
- return result;
-}
-
-}
-} // namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h b/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h
deleted file mode 100644
index da1470bb..00000000
--- a/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __MODULE_BASIC_FS_IMPL_H__
-#define __MODULE_BASIC_FS_IMPL_H__
-
-#include "Apex.h"
-#include "ModuleBasicFS.h"
-#include "ApexSDKIntl.h"
-#include "ModuleIntl.h"
-#include "ModuleBase.h"
-
-#include "ApexSDKHelpers.h"
-#include "ApexRWLockable.h"
-#include "ModuleBasicFSRegistration.h"
-
-
-namespace nvidia
-{
-namespace apex
-{
-class SceneIntl;
-class ModuleFieldSamplerIntl;
-}
-namespace basicfs
-{
-
-class BasicFSAssetImpl;
-class JetFSAssetAuthoring;
-class AttractorFSAssetAuthoring;
-class VortexFSAssetAuthoring;
-class BasicFSScene;
-
-class ModuleBasicFSImpl : public ModuleBasicFS, public ModuleIntl, public ModuleBase, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- ModuleBasicFSImpl(ApexSDKIntl* sdk);
- ~ModuleBasicFSImpl();
-
- // base class methods
- void init(NvParameterized::Interface&);
- NvParameterized::Interface* getDefaultModuleDesc();
- void release()
- {
- ModuleBase::release();
- }
- void destroy();
- const char* getName() const
- {
- return ModuleBase::getName();
- }
-
- ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
- void releaseModuleSceneIntl(ModuleSceneIntl&);
- AuthObjTypeID getModuleID() const;
- RenderableIterator* createRenderableIterator(const Scene&);
-
- AuthObjTypeID getJetFSAssetTypeID() const;
- AuthObjTypeID getAttractorFSAssetTypeID() const;
- AuthObjTypeID getVortexFSAssetTypeID() const;
- AuthObjTypeID getNoiseFSAssetTypeID() const;
- AuthObjTypeID getWindFSAssetTypeID() const;
-
- ApexActor* getApexActor(Actor*, AuthObjTypeID) const;
-
- ModuleFieldSamplerIntl* getInternalModuleFieldSampler();
-
- BasicFSScene* getBasicFSScene(const Scene& apexScene); // return to protected
-protected:
- ResourceList mAuthorableObjects;
-
- ResourceList mBasicFSScenes;
-
- friend class BasicFSAssetImpl;
- friend class JetFSAsset;
- friend class AttractorFSAsset;
- friend class VortexFSAsset;
- friend class BasicFSScene;
-
-private:
-
- BasicFSModuleParameters* mModuleParams;
-
- ModuleFieldSamplerIntl* mFieldSamplerModule;
-};
-
-}
-} // end namespace nvidia::apex
-
-#endif // __MODULE_BASIC_FS_IMPL_H__
diff --git a/APEX_1.4/module/basicfs/include/ModuleEventDefs.h b/APEX_1.4/module/basicfs/include/ModuleEventDefs.h
deleted file mode 100644
index eac5dd20..00000000
--- a/APEX_1.4/module/basicfs/include/ModuleEventDefs.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-// This file is used to define a list of AgPerfMon events.
-//
-// This file is included exclusively by ModulePerfScope.h
-// and by ModuleFoo.cpp, for the purpose of building
-// an enumeration (enum xx) and an array of strings ()
-// that contain the list of events.
-//
-// This file should only contain event definitions, using the
-// DEFINE_EVENT macro. E.g.:
-//
-// DEFINE_EVENT(sample_name_1)
-// DEFINE_EVENT(sample_name_2)
-// DEFINE_EVENT(sample_name_3)
-
-DEFINE_EVENT(BasicFSSceneFetchResults)
diff --git a/APEX_1.4/module/basicfs/include/ModuleGpuEventDefs.h b/APEX_1.4/module/basicfs/include/ModuleGpuEventDefs.h
deleted file mode 100644
index 919e612a..00000000
--- a/APEX_1.4/module/basicfs/include/ModuleGpuEventDefs.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-// This file is used to define a list of AgPerfMon events.
-//
-// This file is included exclusively by ModulePerfScope.h
-// and by ModuleFoo.cpp, for the purpose of building
-// an enumeration (enum xx) and an array of strings ()
-// that contain the list of events.
-//
-// This file should only contain event definitions, using the
-// DEFINE_EVENT macro. E.g.:
-//
-// DEFINE_GPU_EVENT(kernel_name_1)
-// DEFINE_GPU_EVENT(kernel_name_2)
-// DEFINE_GPU_EVENT(copy_name_1)
-
-DEFINE_GPU_EVENT(BasicFSKernel)
diff --git a/APEX_1.4/module/basicfs/include/ModulePerfScope.h b/APEX_1.4/module/basicfs/include/ModulePerfScope.h
deleted file mode 100644
index efbe5a7e..00000000
--- a/APEX_1.4/module/basicfs/include/ModulePerfScope.h
+++ /dev/null
@@ -1,18 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __MODULE_PERF_SCOPE_H___
-#define __MODULE_PERF_SCOPE_H___
-
-#define MODULE_NAMESPACE basicfs
-#include "ModuleProfileCommon.h"
-
-#endif \ No newline at end of file
diff --git a/APEX_1.4/module/basicfs/include/NoiseFSActorImpl.h b/APEX_1.4/module/basicfs/include/NoiseFSActorImpl.h
deleted file mode 100644
index be0a3a2f..00000000
--- a/APEX_1.4/module/basicfs/include/NoiseFSActorImpl.h
+++ /dev/null
@@ -1,197 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __NOISE_FS_ACTOR_IMPL_H__
-#define __NOISE_FS_ACTOR_IMPL_H__
-
-#include "BasicFSActor.h"
-#include "NoiseFSActor.h"
-#include "ApexRWLockable.h"
-#include "NoiseFSCommon.h"
-
-#include "ReadCheck.h"
-#include "WriteCheck.h"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshActor;
-}
-namespace basicfs
-{
-
-class NoiseFSAsset;
-class BasicFSScene;
-class NoiseFSActorParams;
-
-class NoiseFSActorImpl : public BasicFSActor, public NoiseFSActor, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- /* NoiseFSActor methods */
- NoiseFSActorImpl(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&, BasicFSScene&);
- ~NoiseFSActorImpl();
-
- BasicFSAsset* getNoiseFSAsset() const;
-
- PxMat44 getCurrentPose() const
- {
- READ_ZONE();
- return PxMat44(mPose);
- }
-
- void setCurrentPose(const PxTransform& pose)
- {
- WRITE_ZONE();
- mPose = pose;
- mFieldSamplerChanged = true;
- }
-
- PxVec3 getCurrentPosition() const
- {
- READ_ZONE();
- return mPose.p;
- }
- void setCurrentPosition(const PxVec3& pos)
- {
- WRITE_ZONE();
- mPose.p = pos;
- mFieldSamplerChanged = true;
- }
-
- float getCurrentScale() const
- {
- READ_ZONE();
- return mScale;
- }
-
- void setCurrentScale(const float& scale)
- {
- WRITE_ZONE();
- mScale = scale;
- mFieldSamplerChanged = true;
- }
-
- void setNoiseStrength(float strength);
-
- void setEnabled(bool isEnabled)
- {
- WRITE_ZONE();
- mFieldSamplerEnabled = isEnabled;
- }
-
- /* Renderable, RenderDataProvider */
- void updateRenderResources(bool rewriteBuffers, void* userRenderData);
- void dispatchRenderResources(UserRenderer& renderer);
-
- PxBounds3 getBounds() const
- {
- return ApexRenderable::getBounds();
- }
-
- void lockRenderResources()
- {
- ApexRenderable::renderDataLock();
- }
- void unlockRenderResources()
- {
- ApexRenderable::renderDataUnLock();
- }
-
- void getLodRange(float& min, float& max, bool& intOnly) const;
- float getActiveLod() const;
- void forceLod(float lod);
- /**
- \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true.
- */
- virtual void setEnableDebugVisualization(bool state)
- {
- ApexActor::setEnableDebugVisualization(state);
- }
-
- Renderable* getRenderable()
- {
- return this;
- }
- Actor* getActor()
- {
- return this;
- }
-
- /* Resource, ApexResource */
- void release();
-
- /* Actor, ApexActor */
- void destroy();
- Asset* getOwner() const;
-
- virtual void simulate(float dt);
-
- virtual void visualize();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
-protected:
- NoiseFSAsset* mAsset;
-
- NoiseFSParams mExecuteParams;
-
- friend class BasicFSScene;
-};
-
-class NoiseFSActorCPU : public NoiseFSActorImpl
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- NoiseFSActorCPU(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&, BasicFSScene&);
- ~NoiseFSActorCPU();
-
- /* FieldSamplerIntl */
- virtual void executeFieldSampler(const ExecuteData& data);
-
-private:
-};
-
-#if APEX_CUDA_SUPPORT
-
-class NoiseFSActorGPU : public NoiseFSActorCPU
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- NoiseFSActorGPU(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&, BasicFSScene&);
- ~NoiseFSActorGPU();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
- virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const
- {
- info.executeType = 3;
- info.executeParamsHandle = mParamsHandle;
- }
-
-private:
- ApexCudaConstMemGroup mConstMemGroup;
- InplaceHandle<NoiseFSParams> mParamsHandle;
-
-};
-
-#endif
-
-}
-} // end namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/NoiseFSAsset.h b/APEX_1.4/module/basicfs/include/NoiseFSAsset.h
deleted file mode 100644
index 7e776c0e..00000000
--- a/APEX_1.4/module/basicfs/include/NoiseFSAsset.h
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __NOISE_FS_ASSET_H__
-#define __NOISE_FS_ASSET_H__
-
-#include "BasicFSAssetImpl.h"
-#include "NoiseFSAssetPreview.h"
-#include "NoiseFSAssetParams.h"
-#include "NoiseFSActorParams.h"
-#include "ApexAuthorableObject.h"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshAsset;
-}
-namespace basicfs
-{
-
-class NoiseFSActorImpl;
-
-class NoiseFSAsset : public BasicFSAssetImpl
-{
- friend class BasicFSAssetDummyAuthoring;
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- NoiseFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*);
- NoiseFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*);
- ~NoiseFSAsset();
-
- /* Asset */
-// const char* getName() const
-// {
-// return mName.c_str();
-// }
- AuthObjTypeID getObjTypeID() const
- {
- return mAssetTypeID;
- }
- const char* getObjTypeName() const
- {
- return getClassName();
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAsset(*this);
- }
-
- // TODO: implement forceLoadAssets
- uint32_t forceLoadAssets()
- {
- return 0;
- }
-
- NvParameterized::Interface* getAssetNvParameterized() const
- {
- return mParams;
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- NvParameterized::Interface* ret = mParams;
- mParams = NULL;
- release();
- return ret;
- }
-
- /* BasicFSAsset specific methods */
- void destroy();
-
- /**
- * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset.
- */
- virtual void applyEditingChanges(void)
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- }
-
- NoiseFSPreview* createNoiseFSPreview(const NoiseFSPreviewDesc& desc, AssetPreviewScene* previewScene);
- NoiseFSPreview* createNoiseFSPreviewImpl(const NoiseFSPreviewDesc& desc, NoiseFSAsset* TurboAsset, AssetPreviewScene* previewScene);
- void releaseNoiseFSPreview(NoiseFSPreview& preview);
-
- NvParameterized::Interface* getDefaultActorDesc();
- virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/);
-
- NvParameterized::Interface* getDefaultAssetPreviewDesc();
- virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene);
-
- virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
- {
- return true; // todo implement this method
- }
-
- /* Typical asset members */
- static const char* getClassName() // return to protected
- {
- return NOISE_FS_AUTHORING_TYPE_NAME;
- }
-
-protected:
-
- static AuthObjTypeID mAssetTypeID;
-
- NoiseFSAssetParams* mParams;
- NoiseFSActorParams* mDefaultActorParams;
- NoiseFSPreviewParams* mDefaultPreviewParams;
-
- friend class ModuleBasicFSImpl;
- friend class NoiseFSActorImpl;
- friend class NoiseFSAssetPreview;
- template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject;
-
-};
-
-class NoiseFSAssetAuthoring : public NoiseFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- /* BasicFSAssetAuthoring */
- NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) :
- NoiseFSAsset(m, l, "NoiseFSAssetAuthoring") {}
-
- NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) :
- NoiseFSAsset(m, l, name) {}
-
- NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) :
- NoiseFSAsset(m, l, params, name) {}
-
- ~NoiseFSAssetAuthoring() {}
- void destroy()
- {
- delete this;
- }
-
- /* AssetAuthoring */
- const char* getName(void) const
- {
- return NoiseFSAsset::getName();
- }
- const char* getObjTypeName() const
- {
- return NoiseFSAsset::getClassName();
- }
- bool prepareForPlatform(nvidia::apex::PlatformTag)
- {
- APEX_INVALID_OPERATION("Not Implemented.");
- return false;
- }
-
- void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist)
- {
- ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist);
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAssetAuthoring(*this);
- }
-
- NvParameterized::Interface* getNvParameterized() const
- {
- return NoiseFSAsset::getAssetNvParameterized();
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- return NoiseFSAsset::releaseAndReturnNvParameterizedInterface();
- }
-
-};
-
-}
-} // end namespace nvidia::apex
-
-#endif \ No newline at end of file
diff --git a/APEX_1.4/module/basicfs/include/NoiseFSAssetPreview.h b/APEX_1.4/module/basicfs/include/NoiseFSAssetPreview.h
deleted file mode 100644
index 5bac9d02..00000000
--- a/APEX_1.4/module/basicfs/include/NoiseFSAssetPreview.h
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __NOISE_ASSET_PREVIEW_H__
-#define __NOISE_ASSET_PREVIEW_H__
-
-#include "ApexPreview.h"
-#include "ApexRWLockable.h"
-#include "ApexSDKIntl.h"
-#include "NoiseFSPreview.h"
-#include "RenderDebugInterface.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-class NoiseFSAsset;
-
-/**
-\brief Descriptor for a NoiseFS Preview Asset
-*/
-class NoiseFSPreviewDesc
-{
-public:
- NoiseFSPreviewDesc() :
- mPose(PxMat44()),
- mPreviewDetail(APEX_NOISE::NOISE_DRAW_FULL_DETAIL)
- {
- mPose = PxMat44(PxIdentity);
- };
-
- /**
- \brief The pose that translates from preview coordinates to world coordinates.
- */
- PxMat44 mPose;
- /**
- \brief The detail options of the preview drawing
- */
- uint32_t mPreviewDetail;
-};
-
-/*
- APEX asset preview asset.
- Preview.
-*/
-class NoiseFSAssetPreview : public NoiseFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- NoiseFSAssetPreview(const NoiseFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, NoiseFSAsset* myAsset, AssetPreviewScene* previewScene);
- void drawNoiseFSPreview(void);
- void destroy();
-
- void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
- const PxMat44 getPose() const;
-
- // from RenderDataProvider
- void lockRenderResources(void);
- void unlockRenderResources(void);
- void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
-
- // from Renderable.h
- void dispatchRenderResources(UserRenderer& renderer);
- PxBounds3 getBounds(void) const;
-
- // from ApexResource.h
- void release(void);
-
-private:
-
- ~NoiseFSAssetPreview();
- PxMat44 mPose; // the pose for the preview rendering
- ApexSDK* mApexSDK; // pointer to the APEX SDK
- NoiseFSAsset* mAsset; // our parent NoiseFS Asset
- RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
- AssetPreviewScene* mPreviewScene;
-
- // preview stuff
- uint32_t mPreviewDetail; // the detail options of the preview drawing
-
- int32_t mDrawGroupShape;
-
-// void setHalfLengthDimensions(PxVec3 halfLenDim);
- void setDetailLevel(uint32_t detail);
-
- void drawPreviewAssetInfo();
- void drawShape(/*uint32_t color*/);
- void toggleDrawPreview();
- void setDrawGroupsPose();
- void drawInfoLine(uint32_t lineNum, const char* str);
-};
-
-}
-} // namespace nvidia
-
-#endif // __NOISE_ASSET_PREVIEW_H__
diff --git a/APEX_1.4/module/basicfs/include/NoiseFSCommon.h b/APEX_1.4/module/basicfs/include/NoiseFSCommon.h
deleted file mode 100644
index 2441b845..00000000
--- a/APEX_1.4/module/basicfs/include/NoiseFSCommon.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __NOISE_FS_COMMON_H__
-#define __NOISE_FS_COMMON_H__
-
-#include "../../fieldsampler/include/FieldSamplerCommon.h"
-#include "SimplexNoise.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-struct NoiseType
-{
- enum Enum
- {
- SIMPLEX,
- CURL
- };
-};
-
-//struct NoiseFSParams
-#define INPLACE_TYPE_STRUCT_NAME NoiseFSParams
-#define INPLACE_TYPE_STRUCT_FIELDS \
- INPLACE_TYPE_FIELD(float, noiseStrength) \
- INPLACE_TYPE_FIELD(PxVec3, noiseSpaceFreq) \
- INPLACE_TYPE_FIELD(float, noiseTimeFreq) \
- INPLACE_TYPE_FIELD(uint32_t, noiseOctaves) \
- INPLACE_TYPE_FIELD(float, noiseStrengthOctaveMultiplier) \
- INPLACE_TYPE_FIELD(PxVec3, noiseSpaceFreqOctaveMultiplier) \
- INPLACE_TYPE_FIELD(float, noiseTimeFreqOctaveMultiplier) \
- INPLACE_TYPE_FIELD(uint32_t, noiseType) \
- INPLACE_TYPE_FIELD(uint32_t, noiseSeed) \
- INPLACE_TYPE_FIELD(PxTransform, worldToShape) \
- INPLACE_TYPE_FIELD(InplaceBool, useLocalSpace)
-#include INPLACE_TYPE_BUILD()
-
-
-APEX_CUDA_CALLABLE PX_INLINE PxVec3 evalNoise(const NoiseFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS)
-{
- PxVec3 point;
- if (params.useLocalSpace)
- {
- const PxVec3 posInShape = params.worldToShape.transform(pos);
- point = PxVec3(params.noiseSpaceFreq.x * posInShape.x, params.noiseSpaceFreq.y * posInShape.y, params.noiseSpaceFreq.z * posInShape.z);
- }
- else
- {
- point = PxVec3(params.noiseSpaceFreq.x * pos.x, params.noiseSpaceFreq.y * pos.y, params.noiseSpaceFreq.z * pos.z);
- }
- float time = params.noiseTimeFreq * (totalElapsedMS * 1e-3f);
-
- PxVec3 result;
- if (params.noiseType == NoiseType::CURL)
- {
- PxVec4 dFx;
- dFx.setZero();
- PxVec4 dFy;
- dFy.setZero();
- PxVec4 dFz;
- dFz.setZero();
- float amp = 1.0f;
- int seed = (int)params.noiseSeed;
- for (uint32_t i = 0; i < params.noiseOctaves; ++i)
- {
- dFx += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
- dFy += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
- dFz += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
-
- amp *= params.noiseStrengthOctaveMultiplier;
- point.x *= params.noiseSpaceFreqOctaveMultiplier.x;
- point.y *= params.noiseSpaceFreqOctaveMultiplier.y;
- point.z *= params.noiseSpaceFreqOctaveMultiplier.z;
- time *= params.noiseTimeFreqOctaveMultiplier;
- }
- //build curl noise as a result
- result.x = dFz.y - dFy.z;
- result.y = dFx.z - dFz.x;
- result.z = dFy.x - dFx.y;
- }
- else
- {
- PxVec4 noise;
- noise.setZero();
- float amp = 1.0f;
- int seed = (int)params.noiseSeed;
- for (uint32_t i = 0; i < params.noiseOctaves; ++i)
- {
- noise += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
-
- amp *= params.noiseStrengthOctaveMultiplier;
- point.x *= params.noiseSpaceFreqOctaveMultiplier.x;
- point.y *= params.noiseSpaceFreqOctaveMultiplier.y;
- point.z *= params.noiseSpaceFreqOctaveMultiplier.z;
- time *= params.noiseTimeFreqOctaveMultiplier;
- }
- //get noise gradient as a result
- result = noise.getXYZ();
- }
- result *= params.noiseStrength;
- return result;
-}
-
-APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeNoiseFS_GRID(const NoiseFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS)
-{
- return evalNoise(params, pos, totalElapsedMS);
-}
-
-
-APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeNoiseFS(const NoiseFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS)
-{
- return evalNoise(params, pos, totalElapsedMS);
-}
-
-}
-} // namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/VortexFSActorImpl.h b/APEX_1.4/module/basicfs/include/VortexFSActorImpl.h
deleted file mode 100644
index 2cdcf9fb..00000000
--- a/APEX_1.4/module/basicfs/include/VortexFSActorImpl.h
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __VORTEX_FS_ACTOR_IMPL_H__
-#define __VORTEX_FS_ACTOR_IMPL_H__
-
-#include "BasicFSActor.h"
-#include "VortexFSActor.h"
-
-#include "VortexFSCommon.h"
-
-#include "ReadCheck.h"
-#include "WriteCheck.h"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshActor;
-}
-namespace basicfs
-{
-
-class VortexFSAsset;
-class BasicFSScene;
-class VortexFSActorParams;
-
-class VortexFSActorImpl : public BasicFSActor, public VortexFSActor, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- /* VortexFSActor methods */
- VortexFSActorImpl(const VortexFSActorParams&, VortexFSAsset&, ResourceList&, BasicFSScene&);
- ~VortexFSActorImpl();
-
- BasicFSAsset* getVortexFSAsset() const;
-
- PxMat44 getCurrentPose() const
- {
- READ_ZONE();
- return PxMat44(mPose);
- }
-
- void setCurrentPose(const PxTransform& pose)
- {
- WRITE_ZONE();
- mPose = pose;
- mFieldSamplerChanged = true;
- }
-
- PxVec3 getCurrentPosition() const
- {
- READ_ZONE();
- return mPose.p;
- }
- void setCurrentPosition(const PxVec3& pos)
- {
- WRITE_ZONE();
- mPose.p = pos;
- mFieldSamplerChanged = true;
- }
- void setAxis(const PxVec3& axis)
- {
- WRITE_ZONE();
- mAxis = axis;
- mFieldSamplerChanged = true;
- }
- void setHeight(float height)
- {
- WRITE_ZONE();
- mHeight = height;
- mFieldSamplerChanged = true;
- mDebugShapeChanged = true;
- }
- void setBottomRadius(float radius)
- {
- mBottomRadius = radius;
- mFieldSamplerChanged = true;
- mDebugShapeChanged = true;
- }
- void setTopRadius(float radius)
- {
- WRITE_ZONE();
- mTopRadius = radius;
- mFieldSamplerChanged = true;
- mDebugShapeChanged = true;
- }
-
- void setBottomSphericalForce(bool isEnabled)
- {
- WRITE_ZONE();
- mBottomSphericalForce = isEnabled;
- mFieldSamplerChanged = true;
- }
- void setTopSphericalForce(bool isEnabled)
- {
- WRITE_ZONE();
- mTopSphericalForce = isEnabled;
- mFieldSamplerChanged = true;
- }
-
- void setRotationalStrength(float strength);
- void setRadialStrength(float strength);
- void setLiftStrength(float strength);
-
- void setEnabled(bool isEnabled)
- {
- WRITE_ZONE();
- mFieldSamplerEnabled = isEnabled;
- }
-
- /* Renderable, RenderDataProvider */
- void updateRenderResources(bool rewriteBuffers, void* userRenderData);
- void dispatchRenderResources(UserRenderer& renderer);
-
- PxBounds3 getBounds() const
- {
- return ApexRenderable::getBounds();
- }
-
- void lockRenderResources()
- {
- ApexRenderable::renderDataLock();
- }
- void unlockRenderResources()
- {
- ApexRenderable::renderDataUnLock();
- }
-
- void getLodRange(float& min, float& max, bool& intOnly) const;
- float getActiveLod() const;
- void forceLod(float lod);
- /**
- \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true.
- */
- virtual void setEnableDebugVisualization(bool state)
- {
- ApexActor::setEnableDebugVisualization(state);
- }
-
- Renderable* getRenderable()
- {
- return this;
- }
- Actor* getActor()
- {
- return this;
- }
-
- /* Resource, ApexResource */
- void release();
-
- /* Actor, ApexActor */
- void destroy();
- Asset* getOwner() const;
-
- virtual void simulate(float dt);
-
- virtual void visualize();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
- ///Sets the uniform overall object scale
- virtual void setCurrentScale(float scale)
- {
- WRITE_ZONE();
- mScale = scale;
- mFieldSamplerChanged = true;
- }
-
- //Retrieves the uniform overall object scale
- virtual float getCurrentScale(void) const
- {
- READ_ZONE();
- return mScale;
- }
-
-protected:
- VortexFSAsset* mAsset;
-
- bool mBottomSphericalForce;
- bool mTopSphericalForce;
-
- PxVec3 mAxis;
- float mHeight;
- float mBottomRadius;
- float mTopRadius;
-
- float mRotationalStrength;
- float mRadialStrength;
- float mLiftStrength;
-
- VortexFSParams mExecuteParams;
-
- PxTransform mDirToWorld;
-
- bool mDebugShapeChanged;
- nvidia::Array<PxVec3> mDebugPoints;
-
- friend class BasicFSScene;
-};
-
-class VortexFSActorCPU : public VortexFSActorImpl
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- VortexFSActorCPU(const VortexFSActorParams&, VortexFSAsset&, ResourceList&, BasicFSScene&);
- ~VortexFSActorCPU();
-
- /* FieldSamplerIntl */
- virtual void executeFieldSampler(const ExecuteData& data);
-
-private:
-};
-
-#if APEX_CUDA_SUPPORT
-
-class VortexFSActorGPU : public VortexFSActorCPU
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- VortexFSActorGPU(const VortexFSActorParams&, VortexFSAsset&, ResourceList&, BasicFSScene&);
- ~VortexFSActorGPU();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
- virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const
- {
- info.executeType = 4;
- info.executeParamsHandle = mParamsHandle;
- }
-
-private:
- ApexCudaConstMemGroup mConstMemGroup;
- InplaceHandle<VortexFSParams> mParamsHandle;
-
-};
-
-#endif
-
-}
-} // end namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/VortexFSAsset.h b/APEX_1.4/module/basicfs/include/VortexFSAsset.h
deleted file mode 100644
index 75f00f30..00000000
--- a/APEX_1.4/module/basicfs/include/VortexFSAsset.h
+++ /dev/null
@@ -1,188 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __VORTEX_FS_ASSET_H__
-#define __VORTEX_FS_ASSET_H__
-
-#include "BasicFSAssetImpl.h"
-#include "VortexFSAssetPreview.h"
-#include "VortexFSAssetParams.h"
-#include "VortexFSActorParams.h"
-#include "ApexAuthorableObject.h"
-
-#define VORTEX_FS_AUTHORING_TYPE_NAME "VortexFSAsset"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshAsset;
-}
-namespace basicfs
-{
-
-class VortexFSActorImpl;
-
-class VortexFSAsset : public BasicFSAssetImpl
-{
- friend class BasicFSAssetDummyAuthoring;
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- VortexFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*);
- VortexFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*);
- ~VortexFSAsset();
-
- /* Asset */
- AuthObjTypeID getObjTypeID() const
- {
- return mAssetTypeID;
- }
- const char* getObjTypeName() const
- {
- return getClassName();
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAsset(*this);
- }
-
- // TODO: implement forceLoadAssets
- uint32_t forceLoadAssets()
- {
- return 0;
- }
-
- NvParameterized::Interface* getAssetNvParameterized() const
- {
- return mParams;
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- NvParameterized::Interface* ret = mParams;
- mParams = NULL;
- release();
- return ret;
- }
-
- /* BasicFSAsset specific methods */
- void destroy();
-
- /**
- * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset.
- */
- virtual void applyEditingChanges(void)
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- }
-
- NvParameterized::Interface* getDefaultActorDesc();
- virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/);
-
- VortexFSPreview* createVortexFSPreview(const VortexFSPreviewDesc& desc, AssetPreviewScene* previewScene);
- VortexFSPreview* createVortexFSPreviewImpl(const VortexFSPreviewDesc& desc, VortexFSAsset* TurboAsset, AssetPreviewScene* previewScene);
- void releaseVortexFSPreview(VortexFSPreview& preview);
-
- NvParameterized::Interface* getDefaultAssetPreviewDesc();
-
- virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene);
-
- virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
- {
- return true; // todo implement this method
- }
-
- /* Typical asset members */
- static const char* getClassName() // return to protected
- {
- return VORTEX_FS_AUTHORING_TYPE_NAME;
- }
-
-protected:
-
- static AuthObjTypeID mAssetTypeID;
-
- VortexFSAssetParams* mParams;
- VortexFSActorParams* mDefaultActorParams;
- VortexFSPreviewParams* mDefaultPreviewParams;
-
- friend class ModuleBasicFSImpl;
- friend class VortexFSActorImpl;
- template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject;
-
-};
-
-class VortexFSAssetAuthoring : public VortexFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- /* BasicFSAssetAuthoring */
- VortexFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) :
- VortexFSAsset(m, l, "VortexFSAssetAuthoring") {}
-
- VortexFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) :
- VortexFSAsset(m, l, name) {}
-
- VortexFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) :
- VortexFSAsset(m, l, params, name) {}
-
- ~VortexFSAssetAuthoring() {}
- void destroy()
- {
- delete this;
- }
-
- /* AssetAuthoring */
- const char* getName(void) const
- {
- return VortexFSAsset::getName();
- }
- const char* getObjTypeName() const
- {
- return VortexFSAsset::getClassName();
- }
- bool prepareForPlatform(nvidia::apex::PlatformTag)
- {
- APEX_INVALID_OPERATION("Not Implemented.");
- return false;
- }
-
- void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist)
- {
- ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist);
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAssetAuthoring(*this);
- }
-
- NvParameterized::Interface* getNvParameterized() const
- {
- return VortexFSAsset::getAssetNvParameterized();
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- return VortexFSAsset::releaseAndReturnNvParameterizedInterface();
- }
-
-};
-
-}
-} // end namespace nvidia::apex
-
-#endif \ No newline at end of file
diff --git a/APEX_1.4/module/basicfs/include/VortexFSAssetPreview.h b/APEX_1.4/module/basicfs/include/VortexFSAssetPreview.h
deleted file mode 100644
index ce19093d..00000000
--- a/APEX_1.4/module/basicfs/include/VortexFSAssetPreview.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __VORTEX_FSPREVIEW_H__
-#define __VORTEX_FSPREVIEW_H__
-
-#include "ApexPreview.h"
-#include "ApexRWLockable.h"
-#include "ApexSDKIntl.h"
-#include "VortexFSPreview.h"
-#include "RenderDebugInterface.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-class VortexFSAsset;
-
-/**
-\brief Descriptor for a VortexFS Preview Asset
-*/
-class VortexFSPreviewDesc
-{
-public:
- VortexFSPreviewDesc() :
- mPose(PxMat44()),
- mPreviewDetail()
- {
- mPose = PxMat44(PxIdentity);
- };
-
- /**
- \brief The pose that translates from preview coordinates to world coordinates.
- */
- PxMat44 mPose;
- /**
- \brief Radius of the attractor.
- */
- float mRadius;
- /**
- \brief The detail options of the preview drawing
- */
- uint32_t mPreviewDetail;
-};
-
-/*
- APEX asset preview asset.
- Preview.
-*/
-class VortexFSAssetPreview : public VortexFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- VortexFSAssetPreview(const VortexFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, VortexFSAsset* myAsset, AssetPreviewScene* previewScene);
- void drawVortexFSPreview(void);
- void destroy();
-
- float getVortexRadius(NvParameterized::Interface* assetParams);
-
- void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
- const PxMat44 getPose() const;
-
- void setRadius(float radius);
- const float getRadius() const;
-
- void setDetailLevel(uint32_t detail);
-
- // from RenderDataProvider
- void lockRenderResources(void);
- void unlockRenderResources(void);
- void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
-
- // from Renderable.h
- void dispatchRenderResources(UserRenderer& renderer);
- PxBounds3 getBounds(void) const;
-
- // from ApexResource.h
- void release(void);
-
-private:
- ~VortexFSAssetPreview();
-
- PxMat44 mPose; // the pose for the preview rendering
- ApexSDK* mApexSDK; // pointer to the APEX SDK
- VortexFSAsset* mAsset; // our parent VortexFS Asset
- RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
- AssetPreviewScene* mPreviewScene;
- // preview stuff
- float mRadius; // the radius of the attractor
- uint32_t mPreviewDetail; // the detail options of the preview drawing
-
- int32_t mDrawGroupBox;
-
- void drawPreviewShape();
- void drawPreviewAssetInfo();
- void toggleDrawPreview();
- void setDrawGroupsPose();
-
- void drawInfoLine(uint32_t lineNum, const char* str);
-};
-
-}
-} // namespace nvidia
-
-#endif // __TURBULENCE_ASSET_PREVIEW_H__
diff --git a/APEX_1.4/module/basicfs/include/VortexFSCommon.h b/APEX_1.4/module/basicfs/include/VortexFSCommon.h
deleted file mode 100644
index 1221e808..00000000
--- a/APEX_1.4/module/basicfs/include/VortexFSCommon.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __VORTEX_FS_COMMON_SRC_H__
-#define __VORTEX_FS_COMMON_SRC_H__
-
-#include "../../fieldsampler/include/FieldSamplerCommon.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-//struct VortexFSParams
-#define INPLACE_TYPE_STRUCT_NAME VortexFSParams
-#define INPLACE_TYPE_STRUCT_FIELDS \
- INPLACE_TYPE_FIELD(PxTransform, worldToDir) \
- INPLACE_TYPE_FIELD(InplaceBool, bottomSphericalForce) \
- INPLACE_TYPE_FIELD(InplaceBool, topSphericalForce) \
- INPLACE_TYPE_FIELD(float, height) \
- INPLACE_TYPE_FIELD(float, bottomRadius) \
- INPLACE_TYPE_FIELD(float, topRadius) \
- INPLACE_TYPE_FIELD(float, rotationalStrength) \
- INPLACE_TYPE_FIELD(float, radialStrength) \
- INPLACE_TYPE_FIELD(float, liftStrength)
-#include INPLACE_TYPE_BUILD()
-
-
-PX_CUDA_CALLABLE PX_INLINE float sqr(float x)
-{
- return x * x;
-}
-
-/*
-PX_CUDA_CALLABLE PX_INLINE PxVec3 executeVortexFS_GRID(const VortexFSParams& params)
-{
- return params.worldToDir.M.multiplyByTranspose(PxVec3(0, params.strength, 0));
-}*/
-
-APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeVortexFS(const VortexFSParams& params, const PxVec3& pos/*, uint32_t totalElapsedMS*/)
-{
- PX_ASSERT(params.bottomRadius);
- PX_ASSERT(params.topRadius);
-
- PxVec3 result(PxZero);
- PxVec3 point = params.worldToDir.transform(pos);
- float R = PxSqrt(point.x * point.x + point.z * point.z);
- float invR = 1.f / R;
- float invRS = invR;
- float curR = 0;
- float h = params.height, r1 = params.bottomRadius, r2 = params.topRadius, y = point.y;
-
- if (y < h/2 && y > -h/2)
- {
- curR = r1 + (r2-r1) * (y / h + 0.5f);
- }
- else if (y <= -h/2 && y >= -h/2-r1)
- {
- curR = PxSqrt(r1*r1 - sqr(y+h/2));
- if (params.bottomSphericalForce)
- {
- float y = point.y + h/2;
- invRS = 1.f / PxSqrt(point.x * point.x + y * y + point.z * point.z);
- result.y = params.radialStrength * y;
- }
- }
- else if (y >= h/2 && y <= h/2+r2)
- {
- curR = PxSqrt(r2*r2 - sqr(y-h/2));
- if (params.topSphericalForce)
- {
- float y = point.y - h/2;
- invRS = 1.f / PxSqrt(point.x * point.x + y * y + point.z * point.z);
- result.y = params.radialStrength * y;
- }
- }
-
- if (curR > 0.f && R <= curR)
- {
- result.x += params.radialStrength * point.x * invRS - params.rotationalStrength * R / curR * point.z * invR;
- result.y += params.liftStrength;
- result.z += params.radialStrength * point.z * invRS + params.rotationalStrength * R / curR * point.x * invR;
- }
-
- return params.worldToDir.q.rotate(result);
-}
-
-}
-} // namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/WindFSActorImpl.h b/APEX_1.4/module/basicfs/include/WindFSActorImpl.h
deleted file mode 100644
index cf859674..00000000
--- a/APEX_1.4/module/basicfs/include/WindFSActorImpl.h
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __WIND_FS_ACTOR_IMPL_H__
-#define __WIND_FS_ACTOR_IMPL_H__
-
-#include "BasicFSActor.h"
-#include "WindFSActor.h"
-
-#include "WindFSCommon.h"
-#include "ApexRWLockable.h"
-#include "variable_oscillator.h"
-
-#include "ReadCheck.h"
-#include "WriteCheck.h"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshActor;
-}
-namespace basicfs
-{
-
-class WindFSAsset;
-class BasicFSScene;
-class WindFSActorParams;
-
-class WindFSActorImpl : public BasicFSActor, public WindFSActor, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- /* WindFSActor methods */
- WindFSActorImpl(const WindFSActorParams&, WindFSAsset&, ResourceList&, BasicFSScene&);
- ~WindFSActorImpl();
-
- BasicFSAsset* getWindFSAsset() const;
-
- PxMat44 getCurrentPose() const
- {
- READ_ZONE();
- return PxMat44(mPose);
- }
-
- void setCurrentPose(const PxTransform& pose)
- {
- WRITE_ZONE();
- mPose = pose;
- mFieldSamplerChanged = true;
- }
-
- PxVec3 getCurrentPosition() const
- {
- READ_ZONE();
- return mPose.p;
- }
- void setCurrentPosition(const PxVec3& pos)
- {
- WRITE_ZONE();
- mPose.p = pos;
- mFieldSamplerChanged = true;
- }
-
- void setFieldStrength(float strength);
- void setFieldDirection(const PxVec3& direction);
-
- float getFieldStrength() const
- {
- READ_ZONE();
- return mFieldStrength;
- }
- const PxVec3& getFieldDirection() const
- {
- READ_ZONE();
- return mFieldDirBasis.column0;
- }
-
- void setEnabled(bool isEnabled)
- {
- WRITE_ZONE();
- mFieldSamplerEnabled = isEnabled;
- }
-
- /* Renderable, RenderDataProvider */
- void updateRenderResources(bool rewriteBuffers, void* userRenderData);
- void dispatchRenderResources(UserRenderer& renderer);
-
- PxBounds3 getBounds() const
- {
- return ApexRenderable::getBounds();
- }
-
- void lockRenderResources()
- {
- ApexRenderable::renderDataLock();
- }
- void unlockRenderResources()
- {
- ApexRenderable::renderDataUnLock();
- }
-
- void getLodRange(float& min, float& max, bool& intOnly) const;
- float getActiveLod() const;
- void forceLod(float lod);
- /**
- \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true.
- */
- virtual void setEnableDebugVisualization(bool state)
- {
- ApexActor::setEnableDebugVisualization(state);
- }
-
- Renderable* getRenderable()
- {
- return this;
- }
- Actor* getActor()
- {
- return this;
- }
-
- /* Resource, ApexResource */
- void release();
-
- /* Actor, ApexActor */
- void destroy();
- Asset* getOwner() const;
-
- virtual void simulate(float dt);
-
- virtual void visualize();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
- virtual PxVec3 queryFieldSamplerVelocity() const
- {
- return mExecuteParams.fieldValue;
- }
-
- ///Sets the uniform overall object scale
- virtual void setCurrentScale(float scale)
- {
- WRITE_ZONE();
- mScale = scale;
- mFieldSamplerChanged = true;
- }
-
- //Retrieves the uniform overall object scale
- virtual float getCurrentScale(void) const
- {
- READ_ZONE();
- return mScale;
- }
-
-protected:
- WindFSAsset* mAsset;
-
- PxMat33 mFieldDirBasis;
- float mFieldStrength;
-
- variableOscillator* mFieldDirectionVO1;
- variableOscillator* mFieldDirectionVO2;
- variableOscillator* mFieldStrengthVO;
-
- float mStrengthVar;
- PxVec3 mLocalDirVar;
-
- WindFSParams mExecuteParams;
-
- friend class BasicFSScene;
-};
-
-class WindFSActorCPU : public WindFSActorImpl
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- WindFSActorCPU(const WindFSActorParams&, WindFSAsset&, ResourceList&, BasicFSScene&);
- ~WindFSActorCPU();
-
- /* FieldSamplerIntl */
- virtual void executeFieldSampler(const ExecuteData& data);
-
-private:
-};
-
-#if APEX_CUDA_SUPPORT
-
-class WindFSActorGPU : public WindFSActorCPU
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- WindFSActorGPU(const WindFSActorParams&, WindFSAsset&, ResourceList&, BasicFSScene&);
- ~WindFSActorGPU();
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
-
- virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const
- {
- info.executeType = 5;
- info.executeParamsHandle = mParamsHandle;
- }
-
-private:
- ApexCudaConstMemGroup mConstMemGroup;
- InplaceHandle<WindFSParams> mParamsHandle;
-
-};
-
-#endif
-
-}
-} // end namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/WindFSAsset.h b/APEX_1.4/module/basicfs/include/WindFSAsset.h
deleted file mode 100644
index 4d29d0bd..00000000
--- a/APEX_1.4/module/basicfs/include/WindFSAsset.h
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __WIND_FS_ASSET_H__
-#define __WIND_FS_ASSET_H__
-
-#include "BasicFSAssetImpl.h"
-#include "WindFSAssetPreview.h"
-#include "WindFSAssetParams.h"
-#include "WindFSActorParams.h"
-#include "ApexAuthorableObject.h"
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshAsset;
-}
-namespace basicfs
-{
-
-class WindFSActorImpl;
-
-class WindFSAsset : public BasicFSAssetImpl
-{
- friend class BasicFSAssetDummyAuthoring;
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- WindFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*);
- WindFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*);
- ~WindFSAsset();
-
- /* Asset */
- AuthObjTypeID getObjTypeID() const
- {
- return mAssetTypeID;
- }
- const char* getObjTypeName() const
- {
- return getClassName();
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAsset(*this);
- }
-
- // TODO: implement forceLoadAssets
- uint32_t forceLoadAssets()
- {
- return 0;
- }
-
- NvParameterized::Interface* getAssetNvParameterized() const
- {
- return mParams;
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- NvParameterized::Interface* ret = mParams;
- mParams = NULL;
- release();
- return ret;
- }
-
- /* BasicFSAsset specific methods */
- void destroy();
-
- /**
- * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset.
- */
- virtual void applyEditingChanges(void)
- {
- APEX_INVALID_OPERATION("Not yet implemented!");
- }
-
- WindFSPreview* createWindFSPreview(const WindFSPreviewDesc& desc, AssetPreviewScene* previewScene);
- WindFSPreview* createWindFSPreviewImpl(const WindFSPreviewDesc& desc, WindFSAsset* TurboAsset, AssetPreviewScene* previewScene);
- void releaseWindFSPreview(WindFSPreview& preview);
-
- NvParameterized::Interface* getDefaultActorDesc();
- virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/);
-
- NvParameterized::Interface* getDefaultAssetPreviewDesc();
- virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene);
-
- virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
- {
- return true; // todo implement this method
- }
-
- /* Typical asset members */
- static const char* getClassName() // return to protected
- {
- return WIND_FS_AUTHORING_TYPE_NAME;
- }
-
-protected:
-
- static AuthObjTypeID mAssetTypeID;
-
- WindFSAssetParams* mParams;
- WindFSActorParams* mDefaultActorParams;
- WindFSPreviewParams* mDefaultPreviewParams;
-
- friend class ModuleBasicFSImpl;
- friend class WindFSActorImpl;
- friend class WindFSAssetPreview;
- template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject;
-
-};
-
-class WindFSAssetAuthoring : public WindFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- WindFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) :
- WindFSAsset(m, l, "WindFSAssetAuthoring") {}
-
- WindFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) :
- WindFSAsset(m, l, name) {}
-
- WindFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) :
- WindFSAsset(m, l, params, name) {}
-
- ~WindFSAssetAuthoring() {}
- void destroy()
- {
- delete this;
- }
-
- /* AssetAuthoring */
- const char* getName(void) const
- {
- return WindFSAsset::getName();
- }
- const char* getObjTypeName() const
- {
- return WindFSAsset::getClassName();
- }
- bool prepareForPlatform(nvidia::apex::PlatformTag)
- {
- APEX_INVALID_OPERATION("Not Implemented.");
- return false;
- }
-
- void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist)
- {
- ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist);
- }
-
- /* ApexInterface */
- virtual void release()
- {
- mModule->mSdk->releaseAssetAuthoring(*this);
- }
-
- NvParameterized::Interface* getNvParameterized() const
- {
- return WindFSAsset::getAssetNvParameterized();
- }
-
- NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
- {
- return WindFSAsset::releaseAndReturnNvParameterizedInterface();
- }
-
-};
-
-}
-} // end namespace nvidia::apex
-
-#endif \ No newline at end of file
diff --git a/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h b/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h
deleted file mode 100644
index 4b2116b2..00000000
--- a/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __WIND_ASSET_PREVIEW_H__
-#define __WIND_ASSET_PREVIEW_H__
-
-#include "ApexPreview.h"
-#include "ApexRWLockable.h"
-#include "ApexSDKIntl.h"
-#include "WindFSPreview.h"
-#include "RenderDebugInterface.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-class WindFSAsset;
-
-/**
-\brief Descriptor for a WindFS Preview Asset
-*/
-class WindFSPreviewDesc
-{
-public:
- WindFSPreviewDesc() :
- mPose(PxMat44()),
- mPreviewDetail(APEX_WIND::WIND_DRAW_FULL_DETAIL)
- {
- mPose = PxMat44(PxIdentity);
- };
-
- /**
- \brief The pose that translates from preview coordinates to world coordinates.
- */
- PxMat44 mPose;
- /**
- \brief The detail options of the preview drawing
- */
- uint32_t mPreviewDetail;
-};
-
-/*
- APEX asset preview asset.
- Preview.
-*/
-class WindFSAssetPreview : public WindFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- WindFSAssetPreview(const WindFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, WindFSAsset* myAsset, AssetPreviewScene* previewScene);
- void destroy();
-
- void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
- const PxMat44 getPose() const;
-
- // from RenderDataProvider
- void lockRenderResources(void);
- void unlockRenderResources(void);
- void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
-
- // from Renderable.h
- void dispatchRenderResources(UserRenderer& renderer);
- PxBounds3 getBounds(void) const;
-
- // from ApexResource.h
- void release(void);
-
-private:
-
- ~WindFSAssetPreview();
- PxMat44 mPose; // the pose for the preview rendering
- ApexSDK* mApexSDK; // pointer to the APEX SDK
- WindFSAsset* mAsset; // our parent WindFS Asset
- RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
- AssetPreviewScene* mPreviewScene;
-
- // preview stuff
- uint32_t mPreviewDetail; // the detail options of the preview drawing
-
-
-// void setHalfLengthDimensions(PxVec3 halfLenDim);
- void setDetailLevel(uint32_t detail);
-
- void drawPreviewAssetInfo();
- void drawInfoLine(uint32_t lineNum, const char* str);
-};
-
-}
-} // namespace nvidia
-
-#endif // __NOISE_ASSET_PREVIEW_H__
diff --git a/APEX_1.4/module/basicfs/include/WindFSCommon.h b/APEX_1.4/module/basicfs/include/WindFSCommon.h
deleted file mode 100644
index 195cd02c..00000000
--- a/APEX_1.4/module/basicfs/include/WindFSCommon.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __WIND_FS_COMMON_H__
-#define __WIND_FS_COMMON_H__
-
-#include "../../fieldsampler/include/FieldSamplerCommon.h"
-#include "SimplexNoise.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-//struct WindFSParams
-#define INPLACE_TYPE_STRUCT_NAME WindFSParams
-#define INPLACE_TYPE_STRUCT_FIELDS \
- INPLACE_TYPE_FIELD(PxVec3, fieldValue)
-#include INPLACE_TYPE_BUILD()
-
-
-PX_CUDA_CALLABLE PX_INLINE PxVec3 evalWind(const WindFSParams& params)
-{
- return params.fieldValue;
-}
-
-PX_CUDA_CALLABLE PX_INLINE PxVec3 executeWindFS(const WindFSParams& params, const PxVec3& )
-{
- return evalWind(params);
-}
-
-}
-} // namespace nvidia
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/AttractorFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/AttractorFSActorParams.h
deleted file mode 100644
index ee709a7a..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/AttractorFSActorParams.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_AttractorFSActorParams_h
-#define HEADER_AttractorFSActorParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace AttractorFSActorParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxTransform initialPose;
- float initialScale;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
-
-};
-
-static const uint32_t checksum[] = { 0x4f2a3341, 0x2794b529, 0x17ac5081, 0xa5038a78, };
-
-} // namespace AttractorFSActorParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class AttractorFSActorParams : public NvParameterized::NvParameters, public AttractorFSActorParamsNS::ParametersStruct
-{
-public:
- AttractorFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~AttractorFSActorParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("AttractorFSActorParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(AttractorFSActorParamsNS::checksum);
- return AttractorFSActorParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const AttractorFSActorParamsNS::ParametersStruct& parameters(void) const
- {
- AttractorFSActorParams* tmpThis = const_cast<AttractorFSActorParams*>(this);
- return *(static_cast<AttractorFSActorParamsNS::ParametersStruct*>(tmpThis));
- }
-
- AttractorFSActorParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<AttractorFSActorParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class AttractorFSActorParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- AttractorFSActorParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(AttractorFSActorParams), AttractorFSActorParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, AttractorFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSActorParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(AttractorFSActorParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, AttractorFSActorParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, AttractorFSActorParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, AttractorFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSActorParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of AttractorFSActorParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (AttractorFSActorParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (AttractorFSActorParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (AttractorFSActorParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (AttractorFSActorParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (AttractorFSActorParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/AttractorFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/AttractorFSAssetParams.h
deleted file mode 100644
index 054949be..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/AttractorFSAssetParams.h
+++ /dev/null
@@ -1,237 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_AttractorFSAssetParams_h
-#define HEADER_AttractorFSAssetParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace AttractorFSAssetParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- float boundaryFadePercentage;
- float radius;
- float constFieldStrength;
- float variableFieldStrength;
- float fieldDragCoeff;
- float fieldWeight;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
-
-};
-
-static const uint32_t checksum[] = { 0xa5c6fe76, 0x029893b4, 0x67ea6245, 0xb8f7fb2a, };
-
-} // namespace AttractorFSAssetParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class AttractorFSAssetParams : public NvParameterized::NvParameters, public AttractorFSAssetParamsNS::ParametersStruct
-{
-public:
- AttractorFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~AttractorFSAssetParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("AttractorFSAssetParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(AttractorFSAssetParamsNS::checksum);
- return AttractorFSAssetParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const AttractorFSAssetParamsNS::ParametersStruct& parameters(void) const
- {
- AttractorFSAssetParams* tmpThis = const_cast<AttractorFSAssetParams*>(this);
- return *(static_cast<AttractorFSAssetParamsNS::ParametersStruct*>(tmpThis));
- }
-
- AttractorFSAssetParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<AttractorFSAssetParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class AttractorFSAssetParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- AttractorFSAssetParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(AttractorFSAssetParams), AttractorFSAssetParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, AttractorFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSAssetParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(AttractorFSAssetParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, AttractorFSAssetParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, AttractorFSAssetParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, AttractorFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSAssetParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of AttractorFSAssetParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (AttractorFSAssetParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (AttractorFSAssetParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (AttractorFSAssetParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (AttractorFSAssetParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (AttractorFSAssetParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/AttractorFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/AttractorFSPreviewParams.h
deleted file mode 100644
index 7bf7e131..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/AttractorFSPreviewParams.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_AttractorFSPreviewParams_h
-#define HEADER_AttractorFSPreviewParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace AttractorFSPreviewParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxMat44 globalPose;
- bool drawShape;
- bool drawAssetInfo;
- uint64_t userData;
-
-};
-
-static const uint32_t checksum[] = { 0x8922c590, 0x18102a05, 0xf09b9b50, 0xdcef001a, };
-
-} // namespace AttractorFSPreviewParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class AttractorFSPreviewParams : public NvParameterized::NvParameters, public AttractorFSPreviewParamsNS::ParametersStruct
-{
-public:
- AttractorFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~AttractorFSPreviewParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("AttractorFSPreviewParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(AttractorFSPreviewParamsNS::checksum);
- return AttractorFSPreviewParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const AttractorFSPreviewParamsNS::ParametersStruct& parameters(void) const
- {
- AttractorFSPreviewParams* tmpThis = const_cast<AttractorFSPreviewParams*>(this);
- return *(static_cast<AttractorFSPreviewParamsNS::ParametersStruct*>(tmpThis));
- }
-
- AttractorFSPreviewParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<AttractorFSPreviewParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class AttractorFSPreviewParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- AttractorFSPreviewParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(AttractorFSPreviewParams), AttractorFSPreviewParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, AttractorFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSPreviewParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(AttractorFSPreviewParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, AttractorFSPreviewParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, AttractorFSPreviewParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, AttractorFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSPreviewParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of AttractorFSPreviewParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (AttractorFSPreviewParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (AttractorFSPreviewParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (AttractorFSPreviewParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (AttractorFSPreviewParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (AttractorFSPreviewParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/BasicFSDebugRenderParams.h b/APEX_1.4/module/basicfs/include/autogen/BasicFSDebugRenderParams.h
deleted file mode 100644
index 3f6dbbbc..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/BasicFSDebugRenderParams.h
+++ /dev/null
@@ -1,251 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_BasicFSDebugRenderParams_h
-#define HEADER_BasicFSDebugRenderParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace BasicFSDebugRenderParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- bool VISUALIZE_JET_FS_ACTOR;
- bool VISUALIZE_JET_FS_ACTOR_NAME;
- bool VISUALIZE_JET_FS_SHAPE;
- bool VISUALIZE_JET_FS_FIELD;
- bool VISUALIZE_JET_FS_POSE;
- float JET_FS_FIELD_SCALE;
- bool VISUALIZE_ATTRACTOR_FS_ACTOR;
- bool VISUALIZE_ATTRACTOR_FS_ACTOR_NAME;
- bool VISUALIZE_ATTRACTOR_FS_SHAPE;
- bool VISUALIZE_ATTRACTOR_FS_FIELD;
- bool VISUALIZE_ATTRACTOR_FS_POSE;
- bool VISUALIZE_VORTEX_FS_ACTOR;
- bool VISUALIZE_VORTEX_FS_ACTOR_NAME;
- bool VISUALIZE_VORTEX_FS_SHAPE;
- bool VISUALIZE_VORTEX_FS_FIELD;
- bool VISUALIZE_VORTEX_FS_POSE;
- bool VISUALIZE_NOISE_FS_ACTOR;
- bool VISUALIZE_NOISE_FS_ACTOR_NAME;
- bool VISUALIZE_NOISE_FS_SHAPE;
- bool VISUALIZE_NOISE_FS_POSE;
- bool VISUALIZE_WIND_FS_ACTOR;
- bool VISUALIZE_WIND_FS_ACTOR_NAME;
-
-};
-
-static const uint32_t checksum[] = { 0xb0169d27, 0x35d0161d, 0xa6b13602, 0x90135fb1, };
-
-} // namespace BasicFSDebugRenderParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class BasicFSDebugRenderParams : public NvParameterized::NvParameters, public BasicFSDebugRenderParamsNS::ParametersStruct
-{
-public:
- BasicFSDebugRenderParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~BasicFSDebugRenderParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("BasicFSDebugRenderParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(BasicFSDebugRenderParamsNS::checksum);
- return BasicFSDebugRenderParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const BasicFSDebugRenderParamsNS::ParametersStruct& parameters(void) const
- {
- BasicFSDebugRenderParams* tmpThis = const_cast<BasicFSDebugRenderParams*>(this);
- return *(static_cast<BasicFSDebugRenderParamsNS::ParametersStruct*>(tmpThis));
- }
-
- BasicFSDebugRenderParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<BasicFSDebugRenderParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class BasicFSDebugRenderParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- BasicFSDebugRenderParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(BasicFSDebugRenderParams), BasicFSDebugRenderParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, BasicFSDebugRenderParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class BasicFSDebugRenderParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(BasicFSDebugRenderParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, BasicFSDebugRenderParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, BasicFSDebugRenderParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, BasicFSDebugRenderParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class BasicFSDebugRenderParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of BasicFSDebugRenderParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (BasicFSDebugRenderParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (BasicFSDebugRenderParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (BasicFSDebugRenderParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (BasicFSDebugRenderParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (BasicFSDebugRenderParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/BasicFSModuleParameters.h b/APEX_1.4/module/basicfs/include/autogen/BasicFSModuleParameters.h
deleted file mode 100644
index 28228223..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/BasicFSModuleParameters.h
+++ /dev/null
@@ -1,230 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_BasicFSModuleParameters_h
-#define HEADER_BasicFSModuleParameters_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace BasicFSModuleParametersNS
-{
-
-
-
-struct ParametersStruct
-{
-
- uint32_t unused;
-
-};
-
-static const uint32_t checksum[] = { 0x5172e1d0, 0xd8897074, 0x2680816d, 0x73062129, };
-
-} // namespace BasicFSModuleParametersNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class BasicFSModuleParameters : public NvParameterized::NvParameters, public BasicFSModuleParametersNS::ParametersStruct
-{
-public:
- BasicFSModuleParameters(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~BasicFSModuleParameters();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("BasicFSModuleParameters");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(BasicFSModuleParametersNS::checksum);
- return BasicFSModuleParametersNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const BasicFSModuleParametersNS::ParametersStruct& parameters(void) const
- {
- BasicFSModuleParameters* tmpThis = const_cast<BasicFSModuleParameters*>(this);
- return *(static_cast<BasicFSModuleParametersNS::ParametersStruct*>(tmpThis));
- }
-
- BasicFSModuleParametersNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<BasicFSModuleParametersNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class BasicFSModuleParametersFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- BasicFSModuleParameters::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(BasicFSModuleParameters), BasicFSModuleParameters::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, BasicFSModuleParameters::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class BasicFSModuleParameters");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(BasicFSModuleParameters)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, BasicFSModuleParameters)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, BasicFSModuleParameters::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, BasicFSModuleParameters::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class BasicFSModuleParameters");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of BasicFSModuleParameters here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (BasicFSModuleParameters*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (BasicFSModuleParameters::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (BasicFSModuleParameters::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (BasicFSModuleParameters::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (BasicFSModuleParameters::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/JetFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/JetFSActorParams.h
deleted file mode 100644
index 3253b2ba..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/JetFSActorParams.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_JetFSActorParams_h
-#define HEADER_JetFSActorParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace JetFSActorParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxTransform initialPose;
- float initialScale;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
-
-};
-
-static const uint32_t checksum[] = { 0xa4d1a7f7, 0x7f6decb8, 0x56e05568, 0x7b6ddfd3, };
-
-} // namespace JetFSActorParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class JetFSActorParams : public NvParameterized::NvParameters, public JetFSActorParamsNS::ParametersStruct
-{
-public:
- JetFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~JetFSActorParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("JetFSActorParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(JetFSActorParamsNS::checksum);
- return JetFSActorParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const JetFSActorParamsNS::ParametersStruct& parameters(void) const
- {
- JetFSActorParams* tmpThis = const_cast<JetFSActorParams*>(this);
- return *(static_cast<JetFSActorParamsNS::ParametersStruct*>(tmpThis));
- }
-
- JetFSActorParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<JetFSActorParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class JetFSActorParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- JetFSActorParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(JetFSActorParams), JetFSActorParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, JetFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSActorParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(JetFSActorParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, JetFSActorParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, JetFSActorParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, JetFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSActorParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of JetFSActorParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (JetFSActorParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (JetFSActorParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (JetFSActorParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (JetFSActorParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (JetFSActorParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/JetFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/JetFSAssetParams.h
deleted file mode 100644
index fc801115..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/JetFSAssetParams.h
+++ /dev/null
@@ -1,254 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_JetFSAssetParams_h
-#define HEADER_JetFSAssetParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace JetFSAssetParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- float defaultScale;
- float boundaryFadePercentage;
- physx::PxVec3 fieldDirection;
- float fieldDirectionDeviationAngle;
- float fieldDirectionOscillationPeriod;
- float fieldStrength;
- float fieldStrengthDeviationPercentage;
- float fieldStrengthOscillationPeriod;
- float gridShapeRadius;
- float gridShapeHeight;
- float gridBoundaryFadePercentage;
- float nearRadius;
- float pivotRadius;
- float farRadius;
- float directionalStretch;
- float averageStartDistance;
- float averageEndDistance;
- float noisePercentage;
- float noiseSpaceScale;
- float noiseTimeScale;
- uint32_t noiseOctaves;
- float fieldDragCoeff;
- float fieldWeight;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
-
-};
-
-static const uint32_t checksum[] = { 0x69e560ed, 0x4dd107de, 0x04ab3f89, 0x32270f6f, };
-
-} // namespace JetFSAssetParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class JetFSAssetParams : public NvParameterized::NvParameters, public JetFSAssetParamsNS::ParametersStruct
-{
-public:
- JetFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~JetFSAssetParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("JetFSAssetParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(JetFSAssetParamsNS::checksum);
- return JetFSAssetParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const JetFSAssetParamsNS::ParametersStruct& parameters(void) const
- {
- JetFSAssetParams* tmpThis = const_cast<JetFSAssetParams*>(this);
- return *(static_cast<JetFSAssetParamsNS::ParametersStruct*>(tmpThis));
- }
-
- JetFSAssetParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<JetFSAssetParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class JetFSAssetParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- JetFSAssetParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(JetFSAssetParams), JetFSAssetParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, JetFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSAssetParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(JetFSAssetParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, JetFSAssetParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, JetFSAssetParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, JetFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSAssetParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of JetFSAssetParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (JetFSAssetParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (JetFSAssetParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (JetFSAssetParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (JetFSAssetParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (JetFSAssetParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/JetFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/JetFSPreviewParams.h
deleted file mode 100644
index 66eb13d4..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/JetFSPreviewParams.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_JetFSPreviewParams_h
-#define HEADER_JetFSPreviewParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace JetFSPreviewParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxMat44 globalPose;
- bool drawShape;
- bool drawAssetInfo;
- uint64_t userData;
-
-};
-
-static const uint32_t checksum[] = { 0xd4ae1ca1, 0x104c2a39, 0xc7e092cd, 0xc962045f, };
-
-} // namespace JetFSPreviewParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class JetFSPreviewParams : public NvParameterized::NvParameters, public JetFSPreviewParamsNS::ParametersStruct
-{
-public:
- JetFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~JetFSPreviewParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("JetFSPreviewParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(JetFSPreviewParamsNS::checksum);
- return JetFSPreviewParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const JetFSPreviewParamsNS::ParametersStruct& parameters(void) const
- {
- JetFSPreviewParams* tmpThis = const_cast<JetFSPreviewParams*>(this);
- return *(static_cast<JetFSPreviewParamsNS::ParametersStruct*>(tmpThis));
- }
-
- JetFSPreviewParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<JetFSPreviewParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class JetFSPreviewParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- JetFSPreviewParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(JetFSPreviewParams), JetFSPreviewParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, JetFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSPreviewParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(JetFSPreviewParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, JetFSPreviewParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, JetFSPreviewParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, JetFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSPreviewParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of JetFSPreviewParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (JetFSPreviewParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (JetFSPreviewParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (JetFSPreviewParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (JetFSPreviewParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (JetFSPreviewParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/ModuleBasicFSRegistration.h b/APEX_1.4/module/basicfs/include/autogen/ModuleBasicFSRegistration.h
deleted file mode 100644
index 6c065cb7..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/ModuleBasicFSRegistration.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#ifndef MODULE_MODULEBASICFSREGISTRATIONH_H
-#define MODULE_MODULEBASICFSREGISTRATIONH_H
-
-#include "PsAllocator.h"
-#include "NvRegistrationsForTraitsBase.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "PxAssert.h"
-#include <stdint.h>
-
-// INCLUDE GENERATED FACTORIES
-#include "AttractorFSActorParams.h"
-#include "AttractorFSAssetParams.h"
-#include "AttractorFSPreviewParams.h"
-#include "BasicFSDebugRenderParams.h"
-#include "JetFSActorParams.h"
-#include "JetFSAssetParams.h"
-#include "JetFSPreviewParams.h"
-#include "BasicFSModuleParameters.h"
-#include "NoiseFSActorParams.h"
-#include "NoiseFSAssetParams.h"
-#include "NoiseFSPreviewParams.h"
-#include "VortexFSActorParams.h"
-#include "VortexFSAssetParams.h"
-#include "VortexFSPreviewParams.h"
-#include "WindFSActorParams.h"
-#include "WindFSAssetParams.h"
-#include "WindFSPreviewParams.h"
-
-
-// INCLUDE GENERATED CONVERSION
-
-
-namespace nvidia {
-namespace basicfs {
-
-
-class ModuleBasicFSRegistration : public NvParameterized::RegistrationsForTraitsBase
-{
-public:
- static void invokeRegistration(NvParameterized::Traits* parameterizedTraits)
- {
- if (parameterizedTraits)
- {
- ModuleBasicFSRegistration().registerAll(*parameterizedTraits);
- }
- }
-
- static void invokeUnregistration(NvParameterized::Traits* parameterizedTraits)
- {
- if (parameterizedTraits)
- {
- ModuleBasicFSRegistration().unregisterAll(*parameterizedTraits);
- }
- }
-
- void registerAvailableFactories(NvParameterized::Traits& parameterizedTraits)
- {
- ::NvParameterized::Factory* factoriesToRegister[] = {
-// REGISTER GENERATED FACTORIES
- new nvidia::basicfs::AttractorFSActorParamsFactory(),
- new nvidia::basicfs::AttractorFSAssetParamsFactory(),
- new nvidia::basicfs::AttractorFSPreviewParamsFactory(),
- new nvidia::basicfs::BasicFSDebugRenderParamsFactory(),
- new nvidia::basicfs::JetFSActorParamsFactory(),
- new nvidia::basicfs::JetFSAssetParamsFactory(),
- new nvidia::basicfs::JetFSPreviewParamsFactory(),
- new nvidia::basicfs::BasicFSModuleParametersFactory(),
- new nvidia::basicfs::NoiseFSActorParamsFactory(),
- new nvidia::basicfs::NoiseFSAssetParamsFactory(),
- new nvidia::basicfs::NoiseFSPreviewParamsFactory(),
- new nvidia::basicfs::VortexFSActorParamsFactory(),
- new nvidia::basicfs::VortexFSAssetParamsFactory(),
- new nvidia::basicfs::VortexFSPreviewParamsFactory(),
- new nvidia::basicfs::WindFSActorParamsFactory(),
- new nvidia::basicfs::WindFSAssetParamsFactory(),
- new nvidia::basicfs::WindFSPreviewParamsFactory(),
-
- };
-
- for (size_t i = 0; i < sizeof(factoriesToRegister)/sizeof(factoriesToRegister[0]); ++i)
- {
- parameterizedTraits.registerFactory(*factoriesToRegister[i]);
- }
- }
-
- virtual void registerAvailableConverters(NvParameterized::Traits& parameterizedTraits)
- {
-// REGISTER GENERATED CONVERSION
-PX_UNUSED(parameterizedTraits);
-
- }
-
- void unregisterAvailableFactories(NvParameterized::Traits& parameterizedTraits)
- {
- struct FactoryDesc
- {
- const char* name;
- uint32_t version;
- };
-
- ::NvParameterized::Factory* factoriesToUnregister[] = {
-// UNREGISTER GENERATED FACTORIES
- new nvidia::basicfs::AttractorFSActorParamsFactory(),
- new nvidia::basicfs::AttractorFSAssetParamsFactory(),
- new nvidia::basicfs::AttractorFSPreviewParamsFactory(),
- new nvidia::basicfs::BasicFSDebugRenderParamsFactory(),
- new nvidia::basicfs::JetFSActorParamsFactory(),
- new nvidia::basicfs::JetFSAssetParamsFactory(),
- new nvidia::basicfs::JetFSPreviewParamsFactory(),
- new nvidia::basicfs::BasicFSModuleParametersFactory(),
- new nvidia::basicfs::NoiseFSActorParamsFactory(),
- new nvidia::basicfs::NoiseFSAssetParamsFactory(),
- new nvidia::basicfs::NoiseFSPreviewParamsFactory(),
- new nvidia::basicfs::VortexFSActorParamsFactory(),
- new nvidia::basicfs::VortexFSAssetParamsFactory(),
- new nvidia::basicfs::VortexFSPreviewParamsFactory(),
- new nvidia::basicfs::WindFSActorParamsFactory(),
- new nvidia::basicfs::WindFSAssetParamsFactory(),
- new nvidia::basicfs::WindFSPreviewParamsFactory(),
-
- };
-
- for (size_t i = 0; i < sizeof(factoriesToUnregister)/sizeof(factoriesToUnregister[0]); ++i)
- {
- ::NvParameterized::Factory* removedFactory = parameterizedTraits.removeFactory(factoriesToUnregister[i]->getClassName(), factoriesToUnregister[i]->getVersion());
- if (!removedFactory)
- {
- PX_ASSERT_WITH_MESSAGE(0, "Factory can not be removed!");
- }
- else
- {
- removedFactory->freeParameterDefinitionTable(&parameterizedTraits);
- delete removedFactory;
- delete factoriesToUnregister[i];
- }
- }
- }
-
- virtual void unregisterAvailableConverters(NvParameterized::Traits& parameterizedTraits)
- {
-// UNREGISTER GENERATED CONVERSION
-PX_UNUSED(parameterizedTraits);
-
- }
-
-};
-
-
-}
-} //nvidia::basicfs
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/NoiseFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/NoiseFSActorParams.h
deleted file mode 100644
index ac8f4171..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/NoiseFSActorParams.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_NoiseFSActorParams_h
-#define HEADER_NoiseFSActorParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace NoiseFSActorParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxTransform initialPose;
- float initialScale;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
-
-};
-
-static const uint32_t checksum[] = { 0xe4c90c5a, 0x15924053, 0x3469b7ba, 0xb14315a6, };
-
-} // namespace NoiseFSActorParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class NoiseFSActorParams : public NvParameterized::NvParameters, public NoiseFSActorParamsNS::ParametersStruct
-{
-public:
- NoiseFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~NoiseFSActorParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("NoiseFSActorParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(NoiseFSActorParamsNS::checksum);
- return NoiseFSActorParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const NoiseFSActorParamsNS::ParametersStruct& parameters(void) const
- {
- NoiseFSActorParams* tmpThis = const_cast<NoiseFSActorParams*>(this);
- return *(static_cast<NoiseFSActorParamsNS::ParametersStruct*>(tmpThis));
- }
-
- NoiseFSActorParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<NoiseFSActorParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class NoiseFSActorParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- NoiseFSActorParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(NoiseFSActorParams), NoiseFSActorParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, NoiseFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSActorParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(NoiseFSActorParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, NoiseFSActorParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, NoiseFSActorParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, NoiseFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSActorParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of NoiseFSActorParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (NoiseFSActorParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (NoiseFSActorParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (NoiseFSActorParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (NoiseFSActorParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (NoiseFSActorParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/NoiseFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/NoiseFSAssetParams.h
deleted file mode 100644
index 734ecc4b..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/NoiseFSAssetParams.h
+++ /dev/null
@@ -1,247 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_NoiseFSAssetParams_h
-#define HEADER_NoiseFSAssetParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace NoiseFSAssetParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- float defaultScale;
- physx::PxVec3 boundarySize;
- float boundaryFadePercentage;
- const char* fieldType;
- float fieldDragCoeff;
- float fieldWeight;
- const char* noiseType;
- uint32_t noiseSeed;
- float noiseStrength;
- physx::PxVec3 noiseSpacePeriod;
- float noiseTimePeriod;
- uint32_t noiseOctaves;
- float noiseStrengthOctaveMultiplier;
- physx::PxVec3 noiseSpacePeriodOctaveMultiplier;
- float noiseTimePeriodOctaveMultiplier;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
- bool useLocalSpace;
-
-};
-
-static const uint32_t checksum[] = { 0xd5a49209, 0xd5e62b90, 0x73aa7e86, 0xd57406b3, };
-
-} // namespace NoiseFSAssetParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class NoiseFSAssetParams : public NvParameterized::NvParameters, public NoiseFSAssetParamsNS::ParametersStruct
-{
-public:
- NoiseFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~NoiseFSAssetParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("NoiseFSAssetParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)2;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(NoiseFSAssetParamsNS::checksum);
- return NoiseFSAssetParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const NoiseFSAssetParamsNS::ParametersStruct& parameters(void) const
- {
- NoiseFSAssetParams* tmpThis = const_cast<NoiseFSAssetParams*>(this);
- return *(static_cast<NoiseFSAssetParamsNS::ParametersStruct*>(tmpThis));
- }
-
- NoiseFSAssetParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<NoiseFSAssetParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class NoiseFSAssetParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- NoiseFSAssetParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(NoiseFSAssetParams), NoiseFSAssetParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, NoiseFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSAssetParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(NoiseFSAssetParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, NoiseFSAssetParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, NoiseFSAssetParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, NoiseFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSAssetParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of NoiseFSAssetParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (NoiseFSAssetParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (NoiseFSAssetParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (NoiseFSAssetParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (NoiseFSAssetParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (NoiseFSAssetParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/NoiseFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/NoiseFSPreviewParams.h
deleted file mode 100644
index 4e62be90..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/NoiseFSPreviewParams.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_NoiseFSPreviewParams_h
-#define HEADER_NoiseFSPreviewParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace NoiseFSPreviewParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxMat44 globalPose;
- bool drawShape;
- bool drawAssetInfo;
- uint64_t userData;
-
-};
-
-static const uint32_t checksum[] = { 0x4c188363, 0x012fd224, 0x5689640e, 0x104914de, };
-
-} // namespace NoiseFSPreviewParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class NoiseFSPreviewParams : public NvParameterized::NvParameters, public NoiseFSPreviewParamsNS::ParametersStruct
-{
-public:
- NoiseFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~NoiseFSPreviewParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("NoiseFSPreviewParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(NoiseFSPreviewParamsNS::checksum);
- return NoiseFSPreviewParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const NoiseFSPreviewParamsNS::ParametersStruct& parameters(void) const
- {
- NoiseFSPreviewParams* tmpThis = const_cast<NoiseFSPreviewParams*>(this);
- return *(static_cast<NoiseFSPreviewParamsNS::ParametersStruct*>(tmpThis));
- }
-
- NoiseFSPreviewParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<NoiseFSPreviewParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class NoiseFSPreviewParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- NoiseFSPreviewParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(NoiseFSPreviewParams), NoiseFSPreviewParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, NoiseFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSPreviewParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(NoiseFSPreviewParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, NoiseFSPreviewParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, NoiseFSPreviewParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, NoiseFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSPreviewParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of NoiseFSPreviewParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (NoiseFSPreviewParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (NoiseFSPreviewParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (NoiseFSPreviewParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (NoiseFSPreviewParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (NoiseFSPreviewParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/VortexFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/VortexFSActorParams.h
deleted file mode 100644
index 89218f0b..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/VortexFSActorParams.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_VortexFSActorParams_h
-#define HEADER_VortexFSActorParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace VortexFSActorParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxTransform initialPose;
- float initialScale;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
-
-};
-
-static const uint32_t checksum[] = { 0x6551fe7f, 0xf22a11ba, 0x548415b0, 0xe1409901, };
-
-} // namespace VortexFSActorParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class VortexFSActorParams : public NvParameterized::NvParameters, public VortexFSActorParamsNS::ParametersStruct
-{
-public:
- VortexFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~VortexFSActorParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("VortexFSActorParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(VortexFSActorParamsNS::checksum);
- return VortexFSActorParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const VortexFSActorParamsNS::ParametersStruct& parameters(void) const
- {
- VortexFSActorParams* tmpThis = const_cast<VortexFSActorParams*>(this);
- return *(static_cast<VortexFSActorParamsNS::ParametersStruct*>(tmpThis));
- }
-
- VortexFSActorParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<VortexFSActorParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class VortexFSActorParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- VortexFSActorParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(VortexFSActorParams), VortexFSActorParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, VortexFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSActorParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(VortexFSActorParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, VortexFSActorParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, VortexFSActorParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, VortexFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSActorParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of VortexFSActorParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (VortexFSActorParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (VortexFSActorParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (VortexFSActorParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (VortexFSActorParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (VortexFSActorParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/VortexFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/VortexFSAssetParams.h
deleted file mode 100644
index 1a53d0ed..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/VortexFSAssetParams.h
+++ /dev/null
@@ -1,243 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_VortexFSAssetParams_h
-#define HEADER_VortexFSAssetParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace VortexFSAssetParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- float boundaryFadePercentage;
- physx::PxVec3 axis;
- bool bottomSphericalForce;
- bool topSphericalForce;
- float height;
- float bottomRadius;
- float topRadius;
- float rotationalStrength;
- float radialStrength;
- float liftStrength;
- float fieldDragCoeff;
- float fieldWeight;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
-
-};
-
-static const uint32_t checksum[] = { 0x14505c9d, 0xbc126a67, 0x5ee6862c, 0x8b6bbbf2, };
-
-} // namespace VortexFSAssetParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class VortexFSAssetParams : public NvParameterized::NvParameters, public VortexFSAssetParamsNS::ParametersStruct
-{
-public:
- VortexFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~VortexFSAssetParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("VortexFSAssetParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)2;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(VortexFSAssetParamsNS::checksum);
- return VortexFSAssetParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const VortexFSAssetParamsNS::ParametersStruct& parameters(void) const
- {
- VortexFSAssetParams* tmpThis = const_cast<VortexFSAssetParams*>(this);
- return *(static_cast<VortexFSAssetParamsNS::ParametersStruct*>(tmpThis));
- }
-
- VortexFSAssetParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<VortexFSAssetParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class VortexFSAssetParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- VortexFSAssetParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(VortexFSAssetParams), VortexFSAssetParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, VortexFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSAssetParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(VortexFSAssetParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, VortexFSAssetParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, VortexFSAssetParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, VortexFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSAssetParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of VortexFSAssetParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (VortexFSAssetParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (VortexFSAssetParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (VortexFSAssetParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (VortexFSAssetParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (VortexFSAssetParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/VortexFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/VortexFSPreviewParams.h
deleted file mode 100644
index 5d210a2b..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/VortexFSPreviewParams.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_VortexFSPreviewParams_h
-#define HEADER_VortexFSPreviewParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace VortexFSPreviewParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxMat44 globalPose;
- bool drawShape;
- bool drawAssetInfo;
- uint64_t userData;
-
-};
-
-static const uint32_t checksum[] = { 0xbc265cbc, 0xf8125270, 0x2746f91e, 0xf4e63077, };
-
-} // namespace VortexFSPreviewParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class VortexFSPreviewParams : public NvParameterized::NvParameters, public VortexFSPreviewParamsNS::ParametersStruct
-{
-public:
- VortexFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~VortexFSPreviewParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("VortexFSPreviewParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(VortexFSPreviewParamsNS::checksum);
- return VortexFSPreviewParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const VortexFSPreviewParamsNS::ParametersStruct& parameters(void) const
- {
- VortexFSPreviewParams* tmpThis = const_cast<VortexFSPreviewParams*>(this);
- return *(static_cast<VortexFSPreviewParamsNS::ParametersStruct*>(tmpThis));
- }
-
- VortexFSPreviewParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<VortexFSPreviewParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class VortexFSPreviewParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- VortexFSPreviewParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(VortexFSPreviewParams), VortexFSPreviewParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, VortexFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSPreviewParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(VortexFSPreviewParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, VortexFSPreviewParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, VortexFSPreviewParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, VortexFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSPreviewParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of VortexFSPreviewParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (VortexFSPreviewParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (VortexFSPreviewParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (VortexFSPreviewParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (VortexFSPreviewParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (VortexFSPreviewParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/WindFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/WindFSActorParams.h
deleted file mode 100644
index 00e75b12..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/WindFSActorParams.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_WindFSActorParams_h
-#define HEADER_WindFSActorParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace WindFSActorParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxTransform initialPose;
- float initialScale;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
-
-};
-
-static const uint32_t checksum[] = { 0xfbbdce26, 0x591f9e00, 0xc2836d8a, 0x30d980f8, };
-
-} // namespace WindFSActorParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class WindFSActorParams : public NvParameterized::NvParameters, public WindFSActorParamsNS::ParametersStruct
-{
-public:
- WindFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~WindFSActorParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("WindFSActorParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(WindFSActorParamsNS::checksum);
- return WindFSActorParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const WindFSActorParamsNS::ParametersStruct& parameters(void) const
- {
- WindFSActorParams* tmpThis = const_cast<WindFSActorParams*>(this);
- return *(static_cast<WindFSActorParamsNS::ParametersStruct*>(tmpThis));
- }
-
- WindFSActorParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<WindFSActorParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class WindFSActorParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- WindFSActorParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(WindFSActorParams), WindFSActorParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, WindFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSActorParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(WindFSActorParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, WindFSActorParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, WindFSActorParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, WindFSActorParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSActorParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of WindFSActorParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (WindFSActorParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (WindFSActorParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (WindFSActorParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (WindFSActorParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (WindFSActorParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/WindFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/WindFSAssetParams.h
deleted file mode 100644
index e1c77e99..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/WindFSAssetParams.h
+++ /dev/null
@@ -1,239 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_WindFSAssetParams_h
-#define HEADER_WindFSAssetParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace WindFSAssetParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxVec3 fieldDirection;
- float fieldDirectionDeviationAngle;
- float fieldDirectionOscillationPeriod;
- float fieldStrength;
- float fieldStrengthDeviationPercentage;
- float fieldStrengthOscillationPeriod;
- float fieldDragCoeff;
- float fieldWeight;
- NvParameterized::DummyStringStruct fieldBoundaryFilterDataName;
- NvParameterized::DummyStringStruct fieldSamplerFilterDataName;
-
-};
-
-static const uint32_t checksum[] = { 0x3e5a69fc, 0x251178a3, 0x76c98ef0, 0x28e1658a, };
-
-} // namespace WindFSAssetParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class WindFSAssetParams : public NvParameterized::NvParameters, public WindFSAssetParamsNS::ParametersStruct
-{
-public:
- WindFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~WindFSAssetParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("WindFSAssetParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(WindFSAssetParamsNS::checksum);
- return WindFSAssetParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const WindFSAssetParamsNS::ParametersStruct& parameters(void) const
- {
- WindFSAssetParams* tmpThis = const_cast<WindFSAssetParams*>(this);
- return *(static_cast<WindFSAssetParamsNS::ParametersStruct*>(tmpThis));
- }
-
- WindFSAssetParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<WindFSAssetParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class WindFSAssetParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- WindFSAssetParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(WindFSAssetParams), WindFSAssetParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, WindFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSAssetParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(WindFSAssetParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, WindFSAssetParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, WindFSAssetParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, WindFSAssetParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSAssetParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of WindFSAssetParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (WindFSAssetParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (WindFSAssetParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (WindFSAssetParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (WindFSAssetParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (WindFSAssetParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif
diff --git a/APEX_1.4/module/basicfs/include/autogen/WindFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/WindFSPreviewParams.h
deleted file mode 100644
index 913f6010..00000000
--- a/APEX_1.4/module/basicfs/include/autogen/WindFSPreviewParams.h
+++ /dev/null
@@ -1,232 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
-
-// This file was generated by NvParameterized/scripts/GenParameterized.pl
-
-
-#ifndef HEADER_WindFSPreviewParams_h
-#define HEADER_WindFSPreviewParams_h
-
-#include "NvParametersTypes.h"
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-#include "nvparameterized/NvParameterized.h"
-#include "nvparameterized/NvParameterizedTraits.h"
-#include "NvParameters.h"
-#include "NvTraitsInternal.h"
-#endif
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#if PX_VC
-#pragma warning(push)
-#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
-#endif
-
-namespace WindFSPreviewParamsNS
-{
-
-
-
-struct ParametersStruct
-{
-
- physx::PxMat44 globalPose;
- bool drawAssetInfo;
- uint64_t userData;
-
-};
-
-static const uint32_t checksum[] = { 0xb4818bbc, 0x84a817f6, 0x02ddad4a, 0x91a3c5ec, };
-
-} // namespace WindFSPreviewParamsNS
-
-#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
-class WindFSPreviewParams : public NvParameterized::NvParameters, public WindFSPreviewParamsNS::ParametersStruct
-{
-public:
- WindFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
-
- virtual ~WindFSPreviewParams();
-
- virtual void destroy();
-
- static const char* staticClassName(void)
- {
- return("WindFSPreviewParams");
- }
-
- const char* className(void) const
- {
- return(staticClassName());
- }
-
- static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0;
-
- static uint32_t staticVersion(void)
- {
- return ClassVersion;
- }
-
- uint32_t version(void) const
- {
- return(staticVersion());
- }
-
- static const uint32_t ClassAlignment = 8;
-
- static const uint32_t* staticChecksum(uint32_t& bits)
- {
- bits = 8 * sizeof(WindFSPreviewParamsNS::checksum);
- return WindFSPreviewParamsNS::checksum;
- }
-
- static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
-
- const uint32_t* checksum(uint32_t& bits) const
- {
- return staticChecksum(bits);
- }
-
- const WindFSPreviewParamsNS::ParametersStruct& parameters(void) const
- {
- WindFSPreviewParams* tmpThis = const_cast<WindFSPreviewParams*>(this);
- return *(static_cast<WindFSPreviewParamsNS::ParametersStruct*>(tmpThis));
- }
-
- WindFSPreviewParamsNS::ParametersStruct& parameters(void)
- {
- return *(static_cast<WindFSPreviewParamsNS::ParametersStruct*>(this));
- }
-
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
- virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
-
- void initDefaults(void);
-
-protected:
-
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
- virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
-
-
- virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
-
-private:
-
- void buildTree(void);
- void initDynamicArrays(void);
- void initStrings(void);
- void initReferences(void);
- void freeDynamicArrays(void);
- void freeStrings(void);
- void freeReferences(void);
-
- static bool mBuiltFlag;
- static NvParameterized::MutexType mBuiltFlagMutex;
-};
-
-class WindFSPreviewParamsFactory : public NvParameterized::Factory
-{
- static const char* const vptr;
-
-public:
-
- virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
- {
- WindFSPreviewParams::freeParameterDefinitionTable(traits);
- }
-
- virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
- {
- // placement new on this class using mParameterizedTraits
-
- void* newPtr = paramTraits->alloc(sizeof(WindFSPreviewParams), WindFSPreviewParams::ClassAlignment);
- if (!NvParameterized::IsAligned(newPtr, WindFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSPreviewParams");
- paramTraits->free(newPtr);
- return 0;
- }
-
- memset(newPtr, 0, sizeof(WindFSPreviewParams)); // always initialize memory allocated to zero for default values
- return NV_PARAM_PLACEMENT_NEW(newPtr, WindFSPreviewParams)(paramTraits);
- }
-
- virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
- {
- if (!NvParameterized::IsAligned(bufObj, WindFSPreviewParams::ClassAlignment)
- || !NvParameterized::IsAligned(bufStart, WindFSPreviewParams::ClassAlignment))
- {
- NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSPreviewParams");
- return 0;
- }
-
- // Init NvParameters-part
- // We used to call empty constructor of WindFSPreviewParams here
- // but it may call default constructors of members and spoil the data
- NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
-
- // Init vtable (everything else is already initialized)
- *(const char**)bufObj = vptr;
-
- return (WindFSPreviewParams*)bufObj;
- }
-
- virtual const char* getClassName()
- {
- return (WindFSPreviewParams::staticClassName());
- }
-
- virtual uint32_t getVersion()
- {
- return (WindFSPreviewParams::staticVersion());
- }
-
- virtual uint32_t getAlignment()
- {
- return (WindFSPreviewParams::ClassAlignment);
- }
-
- virtual const uint32_t* getChecksum(uint32_t& bits)
- {
- return (WindFSPreviewParams::staticChecksum(bits));
- }
-};
-#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
-
-} // namespace basicfs
-} // namespace nvidia
-
-#if PX_VC
-#pragma warning(pop)
-#endif
-
-#endif