diff options
| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/include | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/include')
45 files changed, 0 insertions, 7872 deletions
diff --git a/APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h b/APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h deleted file mode 100644 index 33e857cc..00000000 --- a/APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h +++ /dev/null @@ -1,192 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __ATTRACTOR_FS_ACTOR_IMPL_H__ -#define __ATTRACTOR_FS_ACTOR_IMPL_H__ - -#include "BasicFSActor.h" -#include "AttractorFSActor.h" -#include "ApexRWLockable.h" -#include "AttractorFSCommon.h" - - -namespace nvidia -{ -namespace apex -{ -class RenderMeshActor; -} -namespace basicfs -{ - -class AttractorFSAsset; -class BasicFSScene; -class AttractorFSActorParams; - -class AttractorFSActorImpl : public BasicFSActor, public AttractorFSActor, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* AttractorFSActor methods */ - AttractorFSActorImpl(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&); - ~AttractorFSActorImpl(); - - BasicFSAsset* getAttractorFSAsset() const; - - PxVec3 getCurrentPosition() const - { - return mPose.p; - } - void setCurrentPosition(const PxVec3& pos) - { - mPose.p = pos; - mFieldSamplerChanged = true; - } - void setFieldRadius(float radius) - { - mRadius = radius; - mFieldSamplerChanged = true; - } - void setConstFieldStrength(float strength); - - void setVariableFieldStrength(float strength); - - void setEnabled(bool isEnabled) - { - mFieldSamplerEnabled = isEnabled; - } - - /* Renderable, RenderDataProvider */ - void updateRenderResources(bool rewriteBuffers, void* userRenderData); - void dispatchRenderResources(UserRenderer& renderer); - - PxBounds3 getBounds() const - { - return ApexRenderable::getBounds(); - } - - void lockRenderResources() - { - ApexRenderable::renderDataLock(); - } - void unlockRenderResources() - { - ApexRenderable::renderDataUnLock(); - } - - void getLodRange(float& min, float& max, bool& intOnly) const; - float getActiveLod() const; - void forceLod(float lod); - /** - \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. - */ - virtual void setEnableDebugVisualization(bool state) - { - ApexActor::setEnableDebugVisualization(state); - } - - Renderable* getRenderable() - { - return this; - } - Actor* getActor() - { - return this; - } - - /* Resource, ApexResource */ - void release(); - - /* Actor, ApexActor */ - void destroy(); - Asset* getOwner() const; - - virtual void simulate(float dt); - - virtual void visualize(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - ///Sets the uniform overall object scale - virtual void setCurrentScale(float scale) - { - mScale = scale; - mFieldSamplerChanged = true; - } - - //Retrieves the uniform overall object scale - virtual float getCurrentScale(void) const - { - return mScale; - } - -protected: - AttractorFSAsset* mAsset; - - float mRadius; - - float mConstFieldStrength; - float mVariableFieldStrength; - - AttractorFSParams mExecuteParams; - - nvidia::Array<PxVec3> mDebugPoints; - - friend class BasicFSScene; -}; - -class AttractorFSActorCPU : public AttractorFSActorImpl -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - AttractorFSActorCPU(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&); - ~AttractorFSActorCPU(); - - /* FieldSamplerIntl */ - virtual void executeFieldSampler(const ExecuteData& data); - -private: -}; - -#if APEX_CUDA_SUPPORT - -class AttractorFSActorGPU : public AttractorFSActorCPU -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - AttractorFSActorGPU(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&); - ~AttractorFSActorGPU(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const - { - info.executeType = 2; - info.executeParamsHandle = mParamsHandle; - } - -private: - ApexCudaConstMemGroup mConstMemGroup; - InplaceHandle<AttractorFSParams> mParamsHandle; - -}; - -#endif - -} -} // end namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/AttractorFSAsset.h b/APEX_1.4/module/basicfs/include/AttractorFSAsset.h deleted file mode 100644 index 00a1ad8c..00000000 --- a/APEX_1.4/module/basicfs/include/AttractorFSAsset.h +++ /dev/null @@ -1,186 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __ATTRACTOR_FS_ASSET_H__ -#define __ATTRACTOR_FS_ASSET_H__ - -#include "BasicFSAssetImpl.h" -#include "AttractorFSAssetPreview.h" -#include "AttractorFSAssetParams.h" -#include "AttractorFSActorParams.h" -#include "ApexAuthorableObject.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshAsset; -} -namespace basicfs -{ - -class AttractorFSActorImpl; - -class AttractorFSAsset : public BasicFSAssetImpl -{ - friend class BasicFSAssetDummyAuthoring; -public: - APEX_RW_LOCKABLE_BOILERPLATE - - AttractorFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*); - AttractorFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*); - ~AttractorFSAsset(); - - /* Asset */ - AuthObjTypeID getObjTypeID() const - { - return mAssetTypeID; - } - const char* getObjTypeName() const - { - return getClassName(); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAsset(*this); - } - - // TODO: implement forceLoadAssets - uint32_t forceLoadAssets() - { - return 0; - } - - NvParameterized::Interface* getAssetNvParameterized() const - { - return mParams; - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - NvParameterized::Interface* ret = mParams; - mParams = NULL; - release(); - return ret; - } - - /* BasicFSAsset specific methods */ - void destroy(); - - /** - * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. - */ - virtual void applyEditingChanges(void) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - } - - NvParameterized::Interface* getDefaultActorDesc(); - virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/); - - AttractorFSPreview* createAttractorFSPreview(const AttractorFSPreviewDesc& desc, AssetPreviewScene* previewScene); - AttractorFSPreview* createAttractorFSPreviewImpl(const AttractorFSPreviewDesc& desc, AttractorFSAsset* TurboAsset, AssetPreviewScene* previewScene); - void releaseAttractorFSPreview(AttractorFSPreview& preview); - - NvParameterized::Interface* getDefaultAssetPreviewDesc(); - - virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene); - - virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const - { - return true; // todo implement this method - } - - /* Typical asset members */ - static const char* getClassName() // return to protected - { - return ATTRACTOR_FS_AUTHORING_TYPE_NAME; - } - -protected: - - static AuthObjTypeID mAssetTypeID; - - AttractorFSAssetParams* mParams; - AttractorFSActorParams* mDefaultActorParams; - AttractorFSPreviewParams* mDefaultPreviewParams; - - friend class ModuleBasicFSImpl; - friend class AttractorFSActorImpl; - template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject; - -}; - -class AttractorFSAssetAuthoring : public AttractorFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* BasicFSAssetAuthoring */ - AttractorFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) : - AttractorFSAsset(m, l, "AttractorFSAssetAuthoring") {} - - AttractorFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) : - AttractorFSAsset(m, l, name) {} - - AttractorFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) : - AttractorFSAsset(m, l, params, name) {} - - ~AttractorFSAssetAuthoring() {} - void destroy() - { - delete this; - } - - /* AssetAuthoring */ - const char* getName(void) const - { - return AttractorFSAsset::getName(); - } - const char* getObjTypeName() const - { - return AttractorFSAsset::getClassName(); - } - bool prepareForPlatform(nvidia::apex::PlatformTag) - { - APEX_INVALID_OPERATION("Not Implemented."); - return false; - } - - void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) - { - ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAssetAuthoring(*this); - } - - NvParameterized::Interface* getNvParameterized() const - { - return AttractorFSAsset::getAssetNvParameterized(); - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - return AttractorFSAsset::releaseAndReturnNvParameterizedInterface(); - } - -}; - -} -} // end namespace nvidia::apex - -#endif
\ No newline at end of file diff --git a/APEX_1.4/module/basicfs/include/AttractorFSAssetPreview.h b/APEX_1.4/module/basicfs/include/AttractorFSAssetPreview.h deleted file mode 100644 index bd1f08ca..00000000 --- a/APEX_1.4/module/basicfs/include/AttractorFSAssetPreview.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __ATTRACTOR_FSPREVIEW_H__ -#define __ATTRACTOR_FSPREVIEW_H__ - -#include "ApexPreview.h" -#include "ApexRWLockable.h" -#include "ApexSDKIntl.h" -#include "AttractorFSPreview.h" -#include "RenderDebugInterface.h" - -namespace nvidia -{ -namespace basicfs -{ - -class AttractorFSAsset; - -/** -\brief Descriptor for a AttractorFS Preview Asset -*/ -class AttractorFSPreviewDesc -{ -public: - AttractorFSPreviewDesc() : - mPose(PxMat44()), - mPreviewDetail() - { - mPose = PxMat44(PxIdentity); - }; - - /** - \brief The pose that translates from preview coordinates to world coordinates. - */ - PxMat44 mPose; - /** - \brief Radius of the attractor. - */ - float mRadius; - /** - \brief The detail options of the preview drawing - */ - uint32_t mPreviewDetail; -}; - -/* - APEX asset preview asset. - Preview. -*/ -class AttractorFSAssetPreview : public AttractorFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - AttractorFSAssetPreview(const AttractorFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, AttractorFSAsset* myAsset, AssetPreviewScene* previewScene); - void drawAttractorFSPreview(void); - void destroy(); - - float getAttractorRadius(NvParameterized::Interface* assetParams); - - void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. - const PxMat44 getPose() const; - - void setRadius(float radius); - const float getRadius() const; - - void setDetailLevel(uint32_t detail); - - // from RenderDataProvider - void lockRenderResources(void); - void unlockRenderResources(void); - void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); - - // from Renderable.h - void dispatchRenderResources(UserRenderer& renderer); - PxBounds3 getBounds(void) const; - - // from ApexResource.h - void release(void); - -private: - ~AttractorFSAssetPreview(); - - PxMat44 mPose; // the pose for the preview rendering - ApexSDK* mApexSDK; // pointer to the APEX SDK - AttractorFSAsset* mAsset; // our parent AttractorFS Asset - RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the - AssetPreviewScene* mPreviewScene; - // preview stuff - float mRadius; // the radius of the attractor - uint32_t mPreviewDetail; // the detail options of the preview drawing - - int32_t mDrawGroupBox; - - void drawPreviewShape(); - void drawPreviewAssetInfo(); - void toggleDrawPreview(); - void setDrawGroupsPose(); - - void drawInfoLine(uint32_t lineNum, const char* str); -}; - -} -} // namespace nvidia - -#endif // __TURBULENCE_ASSET_PREVIEW_H__ diff --git a/APEX_1.4/module/basicfs/include/AttractorFSCommon.h b/APEX_1.4/module/basicfs/include/AttractorFSCommon.h deleted file mode 100644 index 8f673f5f..00000000 --- a/APEX_1.4/module/basicfs/include/AttractorFSCommon.h +++ /dev/null @@ -1,65 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __ATTRACTOR_FS_COMMON_SRC_H__ -#define __ATTRACTOR_FS_COMMON_SRC_H__ - -#include "../../fieldsampler/include/FieldSamplerCommon.h" - -namespace nvidia -{ -namespace basicfs -{ - -//struct AttractorFSParams -#define INPLACE_TYPE_STRUCT_NAME AttractorFSParams -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(PxVec3, origin) \ - INPLACE_TYPE_FIELD(float, radius) \ - INPLACE_TYPE_FIELD(float, constFieldStrength) \ - INPLACE_TYPE_FIELD(float, variableFieldStrength) -#include INPLACE_TYPE_BUILD() - - -PX_CUDA_CALLABLE PX_INLINE PxVec3 commonAttractorFSKernel(const AttractorFSParams& params, const PxVec3& pos) -{ - PxVec3 dir = params.origin - pos; - PX_ASSERT(params.radius); - float dist = dir.magnitude() / params.radius; - - float result = params.constFieldStrength; - if (dist >= 0.4) - { - result += params.variableFieldStrength / dist; - } - - return result * dir.getNormalized(); -} - -PX_CUDA_CALLABLE PX_INLINE PxVec3 executeAttractorFS(const AttractorFSParams& params, const PxVec3& pos/*, uint32_t totalElapsedMS*/) -{ - PxVec3 dir = params.origin - pos; - PX_ASSERT(params.radius); - float dist = dir.magnitude() / params.radius; - - float result = params.constFieldStrength; - if (dist >= 0.4) - { - result += params.variableFieldStrength / dist; - } - - return result * dir.getNormalized(); -} - -} -} // namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/BasicFSActor.h b/APEX_1.4/module/basicfs/include/BasicFSActor.h deleted file mode 100644 index 92898907..00000000 --- a/APEX_1.4/module/basicfs/include/BasicFSActor.h +++ /dev/null @@ -1,88 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __BASIC_FS_ACTOR_H__ -#define __BASIC_FS_ACTOR_H__ - -#include "Apex.h" - -#include "ApexActor.h" -#include "FieldSamplerIntl.h" -#include "BasicFSAssetImpl.h" - -#include "PxTask.h" - -#if APEX_CUDA_SUPPORT -#include "ApexCudaWrapper.h" -#endif - - -namespace nvidia -{ -namespace apex -{ -class RenderMeshActor; -} -namespace basicfs -{ - -class BasicFSScene; - -class BasicFSActor : public ApexActor, public ApexResourceInterface, public ApexResource, public FieldSamplerIntl -{ -public: - BasicFSActor(BasicFSScene&); - virtual ~BasicFSActor(); - - /* ApexResourceInterface, ApexResource */ - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(class ResourceList& list, uint32_t index) - { - m_list = &list; - m_listIndex = index; - } - - virtual void visualize() - { - } - - virtual void simulate(float dt) - { - PX_UNUSED(dt); - } - - void setPhysXScene(PxScene*); - PxScene* getPhysXScene() const; - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) = 0; - -protected: - BasicFSScene* mScene; - - PxTransform mPose; - float mScale; - - bool mFieldSamplerChanged; - bool mFieldSamplerEnabled; - - float mFieldWeight; - - friend class BasicFSScene; -}; - -} -} // end namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h b/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h deleted file mode 100644 index 59de33b7..00000000 --- a/APEX_1.4/module/basicfs/include/BasicFSAssetImpl.h +++ /dev/null @@ -1,151 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef BASIC_FS_ASSET_IMPL_H -#define BASIC_FS_ASSET_IMPL_H - -#include "Apex.h" - -#include "BasicFSAsset.h" -#include "ApexSDKHelpers.h" -#include "ModuleBasicFSImpl.h" -#include "ApexAssetAuthoring.h" -#include "ApexString.h" -#include "ApexAssetTracker.h" -#include "ApexAuthorableObject.h" -#include "ApexRWLockable.h" -#include "FieldBoundaryIntl.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshAsset; -} -namespace basicfs -{ - -class BasicFSActor; - -///p,q -> p cross q = n (n - must be normalized!) -PX_INLINE void BuildPlaneBasis(const PxVec3& n, PxVec3& p, PxVec3& q) -{ - float nzSqr = n.z * n.z; - if (nzSqr > 0.5f) - { - // choose p in y-z plane - const float k = PxSqrt(n.y * n.y + nzSqr); - // k can not be zero here - const float rk = (1 / k); - p.x = 0; - p.y = -n.z * rk; - p.z = n.y * rk; - // set q = n cross p - q.x = k; - q.y = -n.x * p.z; - q.z = n.x * p.y; - } - else - { - // choose p in x-y plane - const float k = PxSqrt(n.x * n.x + n.y * n.y); - // k can be zero in case n is zero - const float rk = (k > 0) ? (1 / k) : 0; - p.x = -n.y * rk; - p.y = n.x * rk; - p.z = 0; - // set q = n cross p - q.x = -n.z * p.y; - q.y = n.z * p.x; - q.z = k; - } -} - -class BasicFSAssetImpl : public BasicFSAsset, public ApexResourceInterface, public ApexResource, public ApexRWLockable -{ - friend class BasicFSAssetDummyAuthoring; -public: - APEX_RW_LOCKABLE_BOILERPLATE - - BasicFSAssetImpl(ModuleBasicFSImpl*, const char*); - virtual ~BasicFSAssetImpl(); - - /* Asset */ - const char* getName() const - { - return mName.c_str(); - } - - // TODO: implement forceLoadAssets - uint32_t forceLoadAssets() - { - return 0; - } - - /* ApexResourceInterface, ApexResource */ - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(class ResourceList& list, uint32_t index) - { - m_list = &list; - m_listIndex = index; - } - - /** - * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. - */ - virtual void applyEditingChanges(void) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - } - - NvParameterized::Interface* getDefaultActorDesc() = 0; - virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) = 0; - - NvParameterized::Interface* getDefaultAssetPreviewDesc() - { - APEX_INVALID_OPERATION("Not yet implemented!"); - return NULL; - } - - virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* /*previewScene*/) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - return NULL; - } - - virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const - { - return true; // todo implement this method - } - - virtual bool isDirty() const - { - return false; - } - - -protected: - - ModuleBasicFSImpl* mModule; - ResourceList mFSActors; - ApexSimpleString mName; - - friend class ModuleBasicFSImpl; - friend class BasicFSActor; -}; - -} -} // end namespace nvidia::apex - -#endif // BASIC_FS_ASSET_IMPL_H diff --git a/APEX_1.4/module/basicfs/include/BasicFSScene.h b/APEX_1.4/module/basicfs/include/BasicFSScene.h deleted file mode 100644 index 1cafb133..00000000 --- a/APEX_1.4/module/basicfs/include/BasicFSScene.h +++ /dev/null @@ -1,214 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __BASIC_FS_SCENE_H__ -#define __BASIC_FS_SCENE_H__ - -#include "Apex.h" - -#include "ModuleBasicFSImpl.h" -#include "ApexSDKIntl.h" -#include "ModuleIntl.h" -#include "ApexResource.h" -#include "ApexContext.h" -#include "ApexSDKHelpers.h" - -#include "DebugRenderParams.h" -#include "BasicFSDebugRenderParams.h" - -#include "PxTask.h" - -#include "FieldSamplerSceneIntl.h" - -#if APEX_CUDA_SUPPORT -#include "ApexCudaWrapper.h" -#include "ApexCuda.h" -#include "CudaModuleScene.h" - -#include "../cuda/include/common.h" - -#define SCENE_CUDA_OBJ(scene, name) static_cast<BasicFSSceneGPU*>(scene)->APEX_CUDA_OBJ_NAME(name) -#define CUDA_OBJ(name) SCENE_CUDA_OBJ(mScene, name) -#endif - - -namespace nvidia -{ -namespace apex -{ -class SceneIntl; -class FieldSamplerManagerIntl; -} -namespace basicfs -{ - -class ModuleBasicFSImpl; - -class BasicFSAssetImpl; -class BasicFSActor; - -class JetFSAsset; -class JetFSActorImpl; - -class AttractorFSAsset; -class AttractorFSActorImpl; - -class VortexFSAsset; -class VortexFSActorImpl; - -class NoiseFSAsset; -class NoiseFSActorImpl; - -class WindFSAsset; -class WindFSActorImpl; - - -class BasicFSScene : public FieldSamplerSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource -{ -public: - BasicFSScene(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); - ~BasicFSScene(); - - /* ModuleSceneIntl */ - void visualize(); - void setModulePhysXScene(PxScene* s); - PxScene* getModulePhysXScene() const - { - return mPhysXScene; - } - - void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps); - void fetchResults(); - - virtual Module* getModule() - { - return mModule; - } - - bool lockRenderResources() - { - renderLockAllActors(); // Lock options not implemented yet - return true; - } - - bool unlockRenderResources() - { - renderUnLockAllActors(); // Lock options not implemented yet - return true; - } - - /* ApexResourceInterface */ - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(ResourceList& list, uint32_t index) - { - m_listIndex = index; - m_list = &list; - } - void release() - { - mModule->releaseModuleSceneIntl(*this); - } - - virtual JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&) = 0; - virtual AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&) = 0; - virtual VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&) = 0; - virtual NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&) = 0; - virtual WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&) = 0; - - SceneIntl& getApexScene() const - { - return *mApexScene; - } - - FieldSamplerManagerIntl* getInternalFieldSamplerManager(); - - /* FieldSamplerSceneIntl */ - virtual void getFieldSamplerSceneDesc(FieldSamplerSceneDescIntl& desc) const - { - PX_UNUSED(desc); - } - -protected: - void destroy(); - - ModuleBasicFSImpl* mModule; - SceneIntl* mApexScene; - PxScene* mPhysXScene; - RenderDebugInterface* mDebugRender; - - DebugRenderParams* mDebugRenderParams; - BasicFSDebugRenderParams* mBasicFSDebugRenderParams; - - FieldSamplerManagerIntl* mFieldSamplerManager; - - friend class ModuleBasicFSImpl; - friend class JetFSActorImpl; - friend class AttractorFSActorImpl; - friend class VortexFSActorImpl; - friend class NoiseFSActorImpl; - friend class WindFSActorImpl; -}; - -class BasicFSSceneCPU : public BasicFSScene -{ -public: - BasicFSSceneCPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); - ~BasicFSSceneCPU(); - - JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&); - AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&); - VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&); - NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&); - WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&); - - /* FieldSamplerSceneIntl */ - -protected: -}; - -#if APEX_CUDA_SUPPORT -class BasicFSSceneGPU : public BasicFSScene, public CudaModuleScene -{ -public: - BasicFSSceneGPU(ModuleBasicFSImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); - ~BasicFSSceneGPU(); - - JetFSActorImpl* createJetFSActor(const JetFSActorParams&, JetFSAsset&, ResourceList&); - AttractorFSActorImpl* createAttractorFSActor(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&); - VortexFSActorImpl* createVortexFSActor(const VortexFSActorParams&, VortexFSAsset&, ResourceList&); - NoiseFSActorImpl* createNoiseFSActor(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&); - WindFSActorImpl* createWindFSActor(const WindFSActorParams&, WindFSAsset&, ResourceList&); - - void* getHeadCudaObj() - { - return CudaModuleScene::getHeadCudaObj(); - } - -//CUDA module objects -#include "../cuda/include/basicfs.h" - - /* FieldSamplerSceneIntl */ - virtual ApexCudaConstStorage* getFieldSamplerCudaConstStorage(); - virtual bool launchFieldSamplerCudaKernel(const fieldsampler::FieldSamplerKernelLaunchDataIntl&); - -protected: - /* keep a convenience pointer to the cuda context manager */ - PxCudaContextManager* mCtxMgr; -}; -#endif - -} -} // end namespace nvidia::apex - -#endif diff --git a/APEX_1.4/module/basicfs/include/JetFSActorImpl.h b/APEX_1.4/module/basicfs/include/JetFSActorImpl.h deleted file mode 100644 index c08d5f3e..00000000 --- a/APEX_1.4/module/basicfs/include/JetFSActorImpl.h +++ /dev/null @@ -1,204 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __JET_FS_ACTOR_IMPL_H__ -#define __JET_FS_ACTOR_IMPL_H__ - -#include "BasicFSActor.h" -#include "JetFSActor.h" -#include "ApexRWLockable.h" -#include "JetFSCommon.h" - -#include "variable_oscillator.h" - - -namespace nvidia -{ -namespace apex -{ -class RenderMeshActor; -} -namespace basicfs -{ - -class JetFSAsset; -class BasicFSScene; -class JetFSActorParams; - -class JetFSActorImpl : public BasicFSActor, public JetFSActor, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* JetFSActor methods */ - JetFSActorImpl(const JetFSActorParams&, JetFSAsset&, ResourceList&, BasicFSScene&); - ~JetFSActorImpl(); - - BasicFSAsset* getJetFSAsset() const; - - PxMat44 getCurrentPose() const - { - return PxMat44(mPose); - } - - void setCurrentPose(const PxTransform& pose) - { - mPose = pose; - mFieldSamplerChanged = true; - } - - PxVec3 getCurrentPosition() const - { - return mPose.p; - } - void setCurrentPosition(const PxVec3& pos) - { - mPose.p = pos; - mFieldSamplerChanged = true; - } - - float getCurrentScale() const - { - return mScale; - } - - void setCurrentScale(const float& scale) - { - mScale = scale; - mFieldSamplerChanged = true; - } - - void setFieldStrength(float strength); - void setFieldDirection(const PxVec3& direction); - - void setEnabled(bool isEnabled) - { - mFieldSamplerEnabled = isEnabled; - } - - /* Renderable, RenderDataProvider */ - void updateRenderResources(bool rewriteBuffers, void* userRenderData); - void dispatchRenderResources(UserRenderer& renderer); - - PxBounds3 getBounds() const - { - return ApexRenderable::getBounds(); - } - - void lockRenderResources() - { - ApexRenderable::renderDataLock(); - } - void unlockRenderResources() - { - ApexRenderable::renderDataUnLock(); - } - - void getLodRange(float& min, float& max, bool& intOnly) const; - float getActiveLod() const; - void forceLod(float lod); - /** - \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. - */ - virtual void setEnableDebugVisualization(bool state) - { - ApexActor::setEnableDebugVisualization(state); - } - - Renderable* getRenderable() - { - return this; - } - Actor* getActor() - { - return this; - } - - /* Resource, ApexResource */ - void release(); - - /* Actor, ApexActor */ - void destroy(); - Asset* getOwner() const; - - virtual void simulate(float dt); - - virtual void visualize(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - -protected: - JetFSAsset* mAsset; - - PxVec3 mFieldDirection; - variableOscillator* mFieldDirectionVO1; - variableOscillator* mFieldDirectionVO2; - - float mFieldStrength; - variableOscillator* mFieldStrengthVO; - - float mStrengthVar; - PxVec3 mLocalDirVar; - PxTransform mDirToWorld; - - JetFSParams mExecuteParams; - - nvidia::Array<PxVec3> mDebugPoints; - - friend class BasicFSScene; -}; - -class JetFSActorCPU : public JetFSActorImpl -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - JetFSActorCPU(const JetFSActorParams&, JetFSAsset&, ResourceList&, BasicFSScene&); - ~JetFSActorCPU(); - - /* FieldSamplerIntl */ - virtual void executeFieldSampler(const ExecuteData& data); - -private: -}; - -#if APEX_CUDA_SUPPORT - -class JetFSActorGPU : public JetFSActorCPU -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - JetFSActorGPU(const JetFSActorParams&, JetFSAsset&, ResourceList&, BasicFSScene&); - ~JetFSActorGPU(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const - { - info.executeType = 1; - info.executeParamsHandle = mParamsHandle; - } - -private: - ApexCudaConstMemGroup mConstMemGroup; - InplaceHandle<JetFSParams> mParamsHandle; - -}; - -#endif - -} -} // end namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/JetFSAsset.h b/APEX_1.4/module/basicfs/include/JetFSAsset.h deleted file mode 100644 index fa877bae..00000000 --- a/APEX_1.4/module/basicfs/include/JetFSAsset.h +++ /dev/null @@ -1,190 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __JET_FS_ASSET_H__ -#define __JET_FS_ASSET_H__ - -#include "BasicFSAssetImpl.h" -#include "JetFSAssetPreview.h" -#include "JetFSAssetParams.h" -#include "JetFSActorParams.h" -#include "ApexAuthorableObject.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshAsset; -} -namespace basicfs -{ - -class JetFSActorImpl; - -class JetFSAsset : public BasicFSAssetImpl -{ - friend class BasicFSAssetDummyAuthoring; -public: - APEX_RW_LOCKABLE_BOILERPLATE - - JetFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*); - JetFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*); - ~JetFSAsset(); - - /* Asset */ -// const char* getName() const -// { -// return mName.c_str(); -// } - AuthObjTypeID getObjTypeID() const - { - return mAssetTypeID; - } - const char* getObjTypeName() const - { - return getClassName(); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAsset(*this); - } - - // TODO: implement forceLoadAssets - uint32_t forceLoadAssets() - { - return 0; - } - - NvParameterized::Interface* getAssetNvParameterized() const - { - return mParams; - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - NvParameterized::Interface* ret = mParams; - mParams = NULL; - release(); - return ret; - } - - /* BasicFSAsset specific methods */ - void destroy(); - - /** - * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. - */ - virtual void applyEditingChanges(void) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - } - - JetFSPreview* createJetFSPreview(const JetFSPreviewDesc& desc, AssetPreviewScene* previewScene); - JetFSPreview* createJetFSPreviewImpl(const JetFSPreviewDesc& desc, JetFSAsset* TurboAsset, AssetPreviewScene* previewScene); - void releaseJetFSPreview(JetFSPreview& preview); - - NvParameterized::Interface* getDefaultActorDesc(); - virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/); - - NvParameterized::Interface* getDefaultAssetPreviewDesc(); - virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene); - - virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const - { - return true; // todo implement this method - } - - /* Typical asset members */ - static const char* getClassName() // return to protected - { - return JET_FS_AUTHORING_TYPE_NAME; - } - -protected: - - static AuthObjTypeID mAssetTypeID; - - JetFSAssetParams* mParams; - JetFSActorParams* mDefaultActorParams; - JetFSPreviewParams* mDefaultPreviewParams; - - friend class ModuleBasicFSImpl; - friend class JetFSActorImpl; - friend class JetFSAssetPreview; - template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject; - -}; - -class JetFSAssetAuthoring : public JetFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* BasicFSAssetAuthoring */ - JetFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) : - JetFSAsset(m, l, "JetFSAssetAuthoring") {} - - JetFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) : - JetFSAsset(m, l, name) {} - - JetFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) : - JetFSAsset(m, l, params, name) {} - - ~JetFSAssetAuthoring() {} - void destroy() - { - delete this; - } - - /* AssetAuthoring */ - const char* getName(void) const - { - return JetFSAsset::getName(); - } - const char* getObjTypeName() const - { - return JetFSAsset::getClassName(); - } - bool prepareForPlatform(nvidia::apex::PlatformTag) - { - APEX_INVALID_OPERATION("Not Implemented."); - return false; - } - - void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) - { - ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAssetAuthoring(*this); - } - - NvParameterized::Interface* getNvParameterized() const - { - return JetFSAsset::getAssetNvParameterized(); - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - return JetFSAsset::releaseAndReturnNvParameterizedInterface(); - } - -}; - -} -} // end namespace nvidia::apex - -#endif
\ No newline at end of file diff --git a/APEX_1.4/module/basicfs/include/JetFSAssetPreview.h b/APEX_1.4/module/basicfs/include/JetFSAssetPreview.h deleted file mode 100644 index 3ad34004..00000000 --- a/APEX_1.4/module/basicfs/include/JetFSAssetPreview.h +++ /dev/null @@ -1,108 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __JET_ASSET_PREVIEW_H__ -#define __JET_ASSET_PREVIEW_H__ - -#include "ApexPreview.h" -#include "ApexRWLockable.h" -#include "ApexSDKIntl.h" -#include "JetFSPreview.h" -#include "RenderDebugInterface.h" - -namespace nvidia -{ -namespace basicfs -{ - -class JetFSAsset; - -/** -\brief Descriptor for a JetFS Preview Asset -*/ -class JetFSPreviewDesc -{ -public: - JetFSPreviewDesc() : - mPose(PxMat44()), - mPreviewDetail(APEX_JET::JET_DRAW_FULL_DETAIL) - { - mPose = PxMat44(PxIdentity); - }; - - /** - \brief The pose that translates from preview coordinates to world coordinates. - */ - PxMat44 mPose; - /** - \brief The detail options of the preview drawing - */ - uint32_t mPreviewDetail; -}; - -/* - APEX asset preview asset. - Preview. -*/ -class JetFSAssetPreview : public JetFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - JetFSAssetPreview(const JetFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, JetFSAsset* myAsset, AssetPreviewScene* previewScene); - void drawJetFSPreview(void); - void destroy(); - - void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. - const PxMat44 getPose() const; - - // from RenderDataProvider - void lockRenderResources(void); - void unlockRenderResources(void); - void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); - - // from Renderable.h - void dispatchRenderResources(UserRenderer& renderer); - PxBounds3 getBounds(void) const; - - // from ApexResource.h - void release(void); - -private: - - ~JetFSAssetPreview(); - PxMat44 mPose; // the pose for the preview rendering - ApexSDK* mApexSDK; // pointer to the APEX SDK - JetFSAsset* mAsset; // our parent JetFS Asset - RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the - PxMat33 mDirToWorld; - AssetPreviewScene* mPreviewScene; - - // preview stuff - uint32_t mPreviewDetail; // the detail options of the preview drawing - - int32_t mDrawGroupShape; - int32_t mDrawGroupTorus; - -// void setHalfLengthDimensions(PxVec3 halfLenDim); - void setDetailLevel(uint32_t detail); - - void drawPreviewAssetInfo(); - void drawShape(/*uint32_t color*/); - void toggleDrawPreview(); - void setDrawGroupsPose(); - void drawInfoLine(uint32_t lineNum, const char* str); -}; - -} -} // namespace nvidia - -#endif // __TURBULENCE_ASSET_PREVIEW_H__ diff --git a/APEX_1.4/module/basicfs/include/JetFSCommon.h b/APEX_1.4/module/basicfs/include/JetFSCommon.h deleted file mode 100644 index 55693843..00000000 --- a/APEX_1.4/module/basicfs/include/JetFSCommon.h +++ /dev/null @@ -1,160 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __JET_FS_COMMON_SRC_H__ -#define __JET_FS_COMMON_SRC_H__ - -#include "../../fieldsampler/include/FieldSamplerCommon.h" -#include "SimplexNoise.h" - -namespace nvidia -{ -namespace basicfs -{ - -//struct JetFSParams -#define INPLACE_TYPE_STRUCT_NAME JetFSParams -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(float, strength) \ - INPLACE_TYPE_FIELD(float, instStrength) \ - INPLACE_TYPE_FIELD(PxTransform, worldToDir) \ - INPLACE_TYPE_FIELD(PxTransform, worldToInstDir) \ - INPLACE_TYPE_FIELD(fieldsampler::FieldShapeParams, gridIncludeShape) \ - INPLACE_TYPE_FIELD(float, nearRadius) \ - INPLACE_TYPE_FIELD(float, pivotRadius) \ - INPLACE_TYPE_FIELD(float, farRadius) \ - INPLACE_TYPE_FIELD(float, directionalStretch) \ - INPLACE_TYPE_FIELD(float, averageStartDistance) \ - INPLACE_TYPE_FIELD(float, averageEndDistance) \ - INPLACE_TYPE_FIELD(float, pivotRatio) \ - INPLACE_TYPE_FIELD(float, noiseStrength) \ - INPLACE_TYPE_FIELD(float, noiseSpaceScale) \ - INPLACE_TYPE_FIELD(float, noiseTimeScale) \ - INPLACE_TYPE_FIELD(uint32_t, noiseOctaves) -#include INPLACE_TYPE_BUILD() - - -PX_CUDA_CALLABLE PX_INLINE float smoothstep(float x, float edge0, float edge1) -{ - //x should be >= 0 - x = (PxClamp(x, edge0, edge1) - edge0) / (edge1 - edge0); - // Evaluate polynomial - return x * x * (3 - 2 * x); -} - -PX_CUDA_CALLABLE PX_INLINE float smoothstep1(float x, float edge) -{ - //x should be >= 0 - x = PxMin(x, edge) / edge; - // Evaluate polynomial - return x * x * (3 - 2 * x); -} - -PX_CUDA_CALLABLE PX_INLINE PxVec3 executeJetFS_GRID(const JetFSParams& params) -{ - return params.worldToDir.q.rotate(PxVec3(0, params.strength, 0)); -} - -PX_CUDA_CALLABLE PX_INLINE PxVec3 evalToroidalField(const JetFSParams& params, const PxVec3& pos, const PxTransform& worldToDir, float strength0) -{ - PxVec3 point = worldToDir.transform(pos); - - float r = PxSqrt(point.x * point.x + point.z * point.z); - float h = point.y / params.directionalStretch; - - float t; - { - const float r1 = r - params.pivotRadius; - const float a = params.pivotRatio; - const float b = (params.pivotRatio - 1) * r1; - const float c = r1 * r1 + h * h; - - t = (PxSqrt(b * b + 4 * a * c) - b) / (2 * a); - } - - const float r0 = params.pivotRadius + t * ((params.pivotRatio - 1) / 2); - - const float d = r0 - r; - const float cosAngle = d / PxSqrt(d * d + h * h); - const float angleLerp = (cosAngle + 1) * 0.5f; - - float rr = (r > 1e-10f) ? (1 / r) : 0; - - float xRatio = point.x * rr; - float zRatio = point.z * rr; - - PxVec3 dir; - dir.x = xRatio * h; - dir.y = d * params.directionalStretch; - dir.z = zRatio * h; - - dir.normalize(); - - float strength = 0.0f; - if (t <= params.pivotRadius) - { - strength = strength0 * smoothstep1(t, params.pivotRadius - params.nearRadius); - - strength *= (params.pivotRadius - t) * rr; - } - strength /= (angleLerp + params.pivotRatio * (1 - angleLerp)); - - return strength * worldToDir.q.rotate(dir); -} - -PX_CUDA_CALLABLE PX_INLINE PxVec3 executeJetFS(const JetFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS) -{ - PxVec3 avgField = evalToroidalField(params, pos, params.worldToDir, params.strength); - PxVec3 instField = evalToroidalField(params, pos, params.worldToInstDir, params.instStrength); - - float distance = (pos - params.worldToDir.p).magnitude(); - float lerpFactor = smoothstep(distance, params.averageStartDistance, params.averageEndDistance); - PxVec3 result = lerpFactor * avgField + (1 - lerpFactor) * instField; - - if (params.noiseStrength > 0) - { - //add some noise - PxVec3 point = params.noiseSpaceScale * (params.worldToDir.transform(pos)); - float time = (params.noiseTimeScale * 1e-3f) * totalElapsedMS; - - PxVec4 dFx; - dFx.setZero(); - PxVec4 dFy; - dFy.setZero(); - PxVec4 dFz; - dFz.setZero(); - int seed = 0; - float amp = 1.0f; - for (uint32_t i = 0; i < params.noiseOctaves; ++i) - { - dFx += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - dFy += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - dFz += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - - point *= 2; - time *= 2; - amp *= 0.5f; - } - //get rotor - PxVec3 rot; - rot.x = dFz.y - dFy.z; - rot.y = dFx.z - dFz.x; - rot.z = dFy.x - dFx.y; - - result += params.noiseStrength * params.worldToDir.q.rotate(rot); - } - return result; -} - -} -} // namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h b/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h deleted file mode 100644 index da1470bb..00000000 --- a/APEX_1.4/module/basicfs/include/ModuleBasicFSImpl.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __MODULE_BASIC_FS_IMPL_H__ -#define __MODULE_BASIC_FS_IMPL_H__ - -#include "Apex.h" -#include "ModuleBasicFS.h" -#include "ApexSDKIntl.h" -#include "ModuleIntl.h" -#include "ModuleBase.h" - -#include "ApexSDKHelpers.h" -#include "ApexRWLockable.h" -#include "ModuleBasicFSRegistration.h" - - -namespace nvidia -{ -namespace apex -{ -class SceneIntl; -class ModuleFieldSamplerIntl; -} -namespace basicfs -{ - -class BasicFSAssetImpl; -class JetFSAssetAuthoring; -class AttractorFSAssetAuthoring; -class VortexFSAssetAuthoring; -class BasicFSScene; - -class ModuleBasicFSImpl : public ModuleBasicFS, public ModuleIntl, public ModuleBase, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - ModuleBasicFSImpl(ApexSDKIntl* sdk); - ~ModuleBasicFSImpl(); - - // base class methods - void init(NvParameterized::Interface&); - NvParameterized::Interface* getDefaultModuleDesc(); - void release() - { - ModuleBase::release(); - } - void destroy(); - const char* getName() const - { - return ModuleBase::getName(); - } - - ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*); - void releaseModuleSceneIntl(ModuleSceneIntl&); - AuthObjTypeID getModuleID() const; - RenderableIterator* createRenderableIterator(const Scene&); - - AuthObjTypeID getJetFSAssetTypeID() const; - AuthObjTypeID getAttractorFSAssetTypeID() const; - AuthObjTypeID getVortexFSAssetTypeID() const; - AuthObjTypeID getNoiseFSAssetTypeID() const; - AuthObjTypeID getWindFSAssetTypeID() const; - - ApexActor* getApexActor(Actor*, AuthObjTypeID) const; - - ModuleFieldSamplerIntl* getInternalModuleFieldSampler(); - - BasicFSScene* getBasicFSScene(const Scene& apexScene); // return to protected -protected: - ResourceList mAuthorableObjects; - - ResourceList mBasicFSScenes; - - friend class BasicFSAssetImpl; - friend class JetFSAsset; - friend class AttractorFSAsset; - friend class VortexFSAsset; - friend class BasicFSScene; - -private: - - BasicFSModuleParameters* mModuleParams; - - ModuleFieldSamplerIntl* mFieldSamplerModule; -}; - -} -} // end namespace nvidia::apex - -#endif // __MODULE_BASIC_FS_IMPL_H__ diff --git a/APEX_1.4/module/basicfs/include/ModuleEventDefs.h b/APEX_1.4/module/basicfs/include/ModuleEventDefs.h deleted file mode 100644 index eac5dd20..00000000 --- a/APEX_1.4/module/basicfs/include/ModuleEventDefs.h +++ /dev/null @@ -1,26 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -// This file is used to define a list of AgPerfMon events. -// -// This file is included exclusively by ModulePerfScope.h -// and by ModuleFoo.cpp, for the purpose of building -// an enumeration (enum xx) and an array of strings () -// that contain the list of events. -// -// This file should only contain event definitions, using the -// DEFINE_EVENT macro. E.g.: -// -// DEFINE_EVENT(sample_name_1) -// DEFINE_EVENT(sample_name_2) -// DEFINE_EVENT(sample_name_3) - -DEFINE_EVENT(BasicFSSceneFetchResults) diff --git a/APEX_1.4/module/basicfs/include/ModuleGpuEventDefs.h b/APEX_1.4/module/basicfs/include/ModuleGpuEventDefs.h deleted file mode 100644 index 919e612a..00000000 --- a/APEX_1.4/module/basicfs/include/ModuleGpuEventDefs.h +++ /dev/null @@ -1,26 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -// This file is used to define a list of AgPerfMon events. -// -// This file is included exclusively by ModulePerfScope.h -// and by ModuleFoo.cpp, for the purpose of building -// an enumeration (enum xx) and an array of strings () -// that contain the list of events. -// -// This file should only contain event definitions, using the -// DEFINE_EVENT macro. E.g.: -// -// DEFINE_GPU_EVENT(kernel_name_1) -// DEFINE_GPU_EVENT(kernel_name_2) -// DEFINE_GPU_EVENT(copy_name_1) - -DEFINE_GPU_EVENT(BasicFSKernel) diff --git a/APEX_1.4/module/basicfs/include/ModulePerfScope.h b/APEX_1.4/module/basicfs/include/ModulePerfScope.h deleted file mode 100644 index efbe5a7e..00000000 --- a/APEX_1.4/module/basicfs/include/ModulePerfScope.h +++ /dev/null @@ -1,18 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __MODULE_PERF_SCOPE_H___ -#define __MODULE_PERF_SCOPE_H___ - -#define MODULE_NAMESPACE basicfs -#include "ModuleProfileCommon.h" - -#endif
\ No newline at end of file diff --git a/APEX_1.4/module/basicfs/include/NoiseFSActorImpl.h b/APEX_1.4/module/basicfs/include/NoiseFSActorImpl.h deleted file mode 100644 index be0a3a2f..00000000 --- a/APEX_1.4/module/basicfs/include/NoiseFSActorImpl.h +++ /dev/null @@ -1,197 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __NOISE_FS_ACTOR_IMPL_H__ -#define __NOISE_FS_ACTOR_IMPL_H__ - -#include "BasicFSActor.h" -#include "NoiseFSActor.h" -#include "ApexRWLockable.h" -#include "NoiseFSCommon.h" - -#include "ReadCheck.h" -#include "WriteCheck.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshActor; -} -namespace basicfs -{ - -class NoiseFSAsset; -class BasicFSScene; -class NoiseFSActorParams; - -class NoiseFSActorImpl : public BasicFSActor, public NoiseFSActor, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* NoiseFSActor methods */ - NoiseFSActorImpl(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&, BasicFSScene&); - ~NoiseFSActorImpl(); - - BasicFSAsset* getNoiseFSAsset() const; - - PxMat44 getCurrentPose() const - { - READ_ZONE(); - return PxMat44(mPose); - } - - void setCurrentPose(const PxTransform& pose) - { - WRITE_ZONE(); - mPose = pose; - mFieldSamplerChanged = true; - } - - PxVec3 getCurrentPosition() const - { - READ_ZONE(); - return mPose.p; - } - void setCurrentPosition(const PxVec3& pos) - { - WRITE_ZONE(); - mPose.p = pos; - mFieldSamplerChanged = true; - } - - float getCurrentScale() const - { - READ_ZONE(); - return mScale; - } - - void setCurrentScale(const float& scale) - { - WRITE_ZONE(); - mScale = scale; - mFieldSamplerChanged = true; - } - - void setNoiseStrength(float strength); - - void setEnabled(bool isEnabled) - { - WRITE_ZONE(); - mFieldSamplerEnabled = isEnabled; - } - - /* Renderable, RenderDataProvider */ - void updateRenderResources(bool rewriteBuffers, void* userRenderData); - void dispatchRenderResources(UserRenderer& renderer); - - PxBounds3 getBounds() const - { - return ApexRenderable::getBounds(); - } - - void lockRenderResources() - { - ApexRenderable::renderDataLock(); - } - void unlockRenderResources() - { - ApexRenderable::renderDataUnLock(); - } - - void getLodRange(float& min, float& max, bool& intOnly) const; - float getActiveLod() const; - void forceLod(float lod); - /** - \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. - */ - virtual void setEnableDebugVisualization(bool state) - { - ApexActor::setEnableDebugVisualization(state); - } - - Renderable* getRenderable() - { - return this; - } - Actor* getActor() - { - return this; - } - - /* Resource, ApexResource */ - void release(); - - /* Actor, ApexActor */ - void destroy(); - Asset* getOwner() const; - - virtual void simulate(float dt); - - virtual void visualize(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - -protected: - NoiseFSAsset* mAsset; - - NoiseFSParams mExecuteParams; - - friend class BasicFSScene; -}; - -class NoiseFSActorCPU : public NoiseFSActorImpl -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - NoiseFSActorCPU(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&, BasicFSScene&); - ~NoiseFSActorCPU(); - - /* FieldSamplerIntl */ - virtual void executeFieldSampler(const ExecuteData& data); - -private: -}; - -#if APEX_CUDA_SUPPORT - -class NoiseFSActorGPU : public NoiseFSActorCPU -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - NoiseFSActorGPU(const NoiseFSActorParams&, NoiseFSAsset&, ResourceList&, BasicFSScene&); - ~NoiseFSActorGPU(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const - { - info.executeType = 3; - info.executeParamsHandle = mParamsHandle; - } - -private: - ApexCudaConstMemGroup mConstMemGroup; - InplaceHandle<NoiseFSParams> mParamsHandle; - -}; - -#endif - -} -} // end namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/NoiseFSAsset.h b/APEX_1.4/module/basicfs/include/NoiseFSAsset.h deleted file mode 100644 index 7e776c0e..00000000 --- a/APEX_1.4/module/basicfs/include/NoiseFSAsset.h +++ /dev/null @@ -1,190 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __NOISE_FS_ASSET_H__ -#define __NOISE_FS_ASSET_H__ - -#include "BasicFSAssetImpl.h" -#include "NoiseFSAssetPreview.h" -#include "NoiseFSAssetParams.h" -#include "NoiseFSActorParams.h" -#include "ApexAuthorableObject.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshAsset; -} -namespace basicfs -{ - -class NoiseFSActorImpl; - -class NoiseFSAsset : public BasicFSAssetImpl -{ - friend class BasicFSAssetDummyAuthoring; -public: - APEX_RW_LOCKABLE_BOILERPLATE - - NoiseFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*); - NoiseFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*); - ~NoiseFSAsset(); - - /* Asset */ -// const char* getName() const -// { -// return mName.c_str(); -// } - AuthObjTypeID getObjTypeID() const - { - return mAssetTypeID; - } - const char* getObjTypeName() const - { - return getClassName(); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAsset(*this); - } - - // TODO: implement forceLoadAssets - uint32_t forceLoadAssets() - { - return 0; - } - - NvParameterized::Interface* getAssetNvParameterized() const - { - return mParams; - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - NvParameterized::Interface* ret = mParams; - mParams = NULL; - release(); - return ret; - } - - /* BasicFSAsset specific methods */ - void destroy(); - - /** - * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. - */ - virtual void applyEditingChanges(void) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - } - - NoiseFSPreview* createNoiseFSPreview(const NoiseFSPreviewDesc& desc, AssetPreviewScene* previewScene); - NoiseFSPreview* createNoiseFSPreviewImpl(const NoiseFSPreviewDesc& desc, NoiseFSAsset* TurboAsset, AssetPreviewScene* previewScene); - void releaseNoiseFSPreview(NoiseFSPreview& preview); - - NvParameterized::Interface* getDefaultActorDesc(); - virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/); - - NvParameterized::Interface* getDefaultAssetPreviewDesc(); - virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene); - - virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const - { - return true; // todo implement this method - } - - /* Typical asset members */ - static const char* getClassName() // return to protected - { - return NOISE_FS_AUTHORING_TYPE_NAME; - } - -protected: - - static AuthObjTypeID mAssetTypeID; - - NoiseFSAssetParams* mParams; - NoiseFSActorParams* mDefaultActorParams; - NoiseFSPreviewParams* mDefaultPreviewParams; - - friend class ModuleBasicFSImpl; - friend class NoiseFSActorImpl; - friend class NoiseFSAssetPreview; - template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject; - -}; - -class NoiseFSAssetAuthoring : public NoiseFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* BasicFSAssetAuthoring */ - NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) : - NoiseFSAsset(m, l, "NoiseFSAssetAuthoring") {} - - NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) : - NoiseFSAsset(m, l, name) {} - - NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) : - NoiseFSAsset(m, l, params, name) {} - - ~NoiseFSAssetAuthoring() {} - void destroy() - { - delete this; - } - - /* AssetAuthoring */ - const char* getName(void) const - { - return NoiseFSAsset::getName(); - } - const char* getObjTypeName() const - { - return NoiseFSAsset::getClassName(); - } - bool prepareForPlatform(nvidia::apex::PlatformTag) - { - APEX_INVALID_OPERATION("Not Implemented."); - return false; - } - - void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) - { - ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAssetAuthoring(*this); - } - - NvParameterized::Interface* getNvParameterized() const - { - return NoiseFSAsset::getAssetNvParameterized(); - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - return NoiseFSAsset::releaseAndReturnNvParameterizedInterface(); - } - -}; - -} -} // end namespace nvidia::apex - -#endif
\ No newline at end of file diff --git a/APEX_1.4/module/basicfs/include/NoiseFSAssetPreview.h b/APEX_1.4/module/basicfs/include/NoiseFSAssetPreview.h deleted file mode 100644 index 5bac9d02..00000000 --- a/APEX_1.4/module/basicfs/include/NoiseFSAssetPreview.h +++ /dev/null @@ -1,106 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __NOISE_ASSET_PREVIEW_H__ -#define __NOISE_ASSET_PREVIEW_H__ - -#include "ApexPreview.h" -#include "ApexRWLockable.h" -#include "ApexSDKIntl.h" -#include "NoiseFSPreview.h" -#include "RenderDebugInterface.h" - -namespace nvidia -{ -namespace basicfs -{ - -class NoiseFSAsset; - -/** -\brief Descriptor for a NoiseFS Preview Asset -*/ -class NoiseFSPreviewDesc -{ -public: - NoiseFSPreviewDesc() : - mPose(PxMat44()), - mPreviewDetail(APEX_NOISE::NOISE_DRAW_FULL_DETAIL) - { - mPose = PxMat44(PxIdentity); - }; - - /** - \brief The pose that translates from preview coordinates to world coordinates. - */ - PxMat44 mPose; - /** - \brief The detail options of the preview drawing - */ - uint32_t mPreviewDetail; -}; - -/* - APEX asset preview asset. - Preview. -*/ -class NoiseFSAssetPreview : public NoiseFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - NoiseFSAssetPreview(const NoiseFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, NoiseFSAsset* myAsset, AssetPreviewScene* previewScene); - void drawNoiseFSPreview(void); - void destroy(); - - void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. - const PxMat44 getPose() const; - - // from RenderDataProvider - void lockRenderResources(void); - void unlockRenderResources(void); - void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); - - // from Renderable.h - void dispatchRenderResources(UserRenderer& renderer); - PxBounds3 getBounds(void) const; - - // from ApexResource.h - void release(void); - -private: - - ~NoiseFSAssetPreview(); - PxMat44 mPose; // the pose for the preview rendering - ApexSDK* mApexSDK; // pointer to the APEX SDK - NoiseFSAsset* mAsset; // our parent NoiseFS Asset - RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the - AssetPreviewScene* mPreviewScene; - - // preview stuff - uint32_t mPreviewDetail; // the detail options of the preview drawing - - int32_t mDrawGroupShape; - -// void setHalfLengthDimensions(PxVec3 halfLenDim); - void setDetailLevel(uint32_t detail); - - void drawPreviewAssetInfo(); - void drawShape(/*uint32_t color*/); - void toggleDrawPreview(); - void setDrawGroupsPose(); - void drawInfoLine(uint32_t lineNum, const char* str); -}; - -} -} // namespace nvidia - -#endif // __NOISE_ASSET_PREVIEW_H__ diff --git a/APEX_1.4/module/basicfs/include/NoiseFSCommon.h b/APEX_1.4/module/basicfs/include/NoiseFSCommon.h deleted file mode 100644 index 2441b845..00000000 --- a/APEX_1.4/module/basicfs/include/NoiseFSCommon.h +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __NOISE_FS_COMMON_H__ -#define __NOISE_FS_COMMON_H__ - -#include "../../fieldsampler/include/FieldSamplerCommon.h" -#include "SimplexNoise.h" - -namespace nvidia -{ -namespace basicfs -{ - -struct NoiseType -{ - enum Enum - { - SIMPLEX, - CURL - }; -}; - -//struct NoiseFSParams -#define INPLACE_TYPE_STRUCT_NAME NoiseFSParams -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(float, noiseStrength) \ - INPLACE_TYPE_FIELD(PxVec3, noiseSpaceFreq) \ - INPLACE_TYPE_FIELD(float, noiseTimeFreq) \ - INPLACE_TYPE_FIELD(uint32_t, noiseOctaves) \ - INPLACE_TYPE_FIELD(float, noiseStrengthOctaveMultiplier) \ - INPLACE_TYPE_FIELD(PxVec3, noiseSpaceFreqOctaveMultiplier) \ - INPLACE_TYPE_FIELD(float, noiseTimeFreqOctaveMultiplier) \ - INPLACE_TYPE_FIELD(uint32_t, noiseType) \ - INPLACE_TYPE_FIELD(uint32_t, noiseSeed) \ - INPLACE_TYPE_FIELD(PxTransform, worldToShape) \ - INPLACE_TYPE_FIELD(InplaceBool, useLocalSpace) -#include INPLACE_TYPE_BUILD() - - -APEX_CUDA_CALLABLE PX_INLINE PxVec3 evalNoise(const NoiseFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS) -{ - PxVec3 point; - if (params.useLocalSpace) - { - const PxVec3 posInShape = params.worldToShape.transform(pos); - point = PxVec3(params.noiseSpaceFreq.x * posInShape.x, params.noiseSpaceFreq.y * posInShape.y, params.noiseSpaceFreq.z * posInShape.z); - } - else - { - point = PxVec3(params.noiseSpaceFreq.x * pos.x, params.noiseSpaceFreq.y * pos.y, params.noiseSpaceFreq.z * pos.z); - } - float time = params.noiseTimeFreq * (totalElapsedMS * 1e-3f); - - PxVec3 result; - if (params.noiseType == NoiseType::CURL) - { - PxVec4 dFx; - dFx.setZero(); - PxVec4 dFy; - dFy.setZero(); - PxVec4 dFz; - dFz.setZero(); - float amp = 1.0f; - int seed = (int)params.noiseSeed; - for (uint32_t i = 0; i < params.noiseOctaves; ++i) - { - dFx += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - dFy += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - dFz += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - - amp *= params.noiseStrengthOctaveMultiplier; - point.x *= params.noiseSpaceFreqOctaveMultiplier.x; - point.y *= params.noiseSpaceFreqOctaveMultiplier.y; - point.z *= params.noiseSpaceFreqOctaveMultiplier.z; - time *= params.noiseTimeFreqOctaveMultiplier; - } - //build curl noise as a result - result.x = dFz.y - dFy.z; - result.y = dFx.z - dFz.x; - result.z = dFy.x - dFx.y; - } - else - { - PxVec4 noise; - noise.setZero(); - float amp = 1.0f; - int seed = (int)params.noiseSeed; - for (uint32_t i = 0; i < params.noiseOctaves; ++i) - { - noise += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - - amp *= params.noiseStrengthOctaveMultiplier; - point.x *= params.noiseSpaceFreqOctaveMultiplier.x; - point.y *= params.noiseSpaceFreqOctaveMultiplier.y; - point.z *= params.noiseSpaceFreqOctaveMultiplier.z; - time *= params.noiseTimeFreqOctaveMultiplier; - } - //get noise gradient as a result - result = noise.getXYZ(); - } - result *= params.noiseStrength; - return result; -} - -APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeNoiseFS_GRID(const NoiseFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS) -{ - return evalNoise(params, pos, totalElapsedMS); -} - - -APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeNoiseFS(const NoiseFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS) -{ - return evalNoise(params, pos, totalElapsedMS); -} - -} -} // namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/VortexFSActorImpl.h b/APEX_1.4/module/basicfs/include/VortexFSActorImpl.h deleted file mode 100644 index 2cdcf9fb..00000000 --- a/APEX_1.4/module/basicfs/include/VortexFSActorImpl.h +++ /dev/null @@ -1,257 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __VORTEX_FS_ACTOR_IMPL_H__ -#define __VORTEX_FS_ACTOR_IMPL_H__ - -#include "BasicFSActor.h" -#include "VortexFSActor.h" - -#include "VortexFSCommon.h" - -#include "ReadCheck.h" -#include "WriteCheck.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshActor; -} -namespace basicfs -{ - -class VortexFSAsset; -class BasicFSScene; -class VortexFSActorParams; - -class VortexFSActorImpl : public BasicFSActor, public VortexFSActor, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* VortexFSActor methods */ - VortexFSActorImpl(const VortexFSActorParams&, VortexFSAsset&, ResourceList&, BasicFSScene&); - ~VortexFSActorImpl(); - - BasicFSAsset* getVortexFSAsset() const; - - PxMat44 getCurrentPose() const - { - READ_ZONE(); - return PxMat44(mPose); - } - - void setCurrentPose(const PxTransform& pose) - { - WRITE_ZONE(); - mPose = pose; - mFieldSamplerChanged = true; - } - - PxVec3 getCurrentPosition() const - { - READ_ZONE(); - return mPose.p; - } - void setCurrentPosition(const PxVec3& pos) - { - WRITE_ZONE(); - mPose.p = pos; - mFieldSamplerChanged = true; - } - void setAxis(const PxVec3& axis) - { - WRITE_ZONE(); - mAxis = axis; - mFieldSamplerChanged = true; - } - void setHeight(float height) - { - WRITE_ZONE(); - mHeight = height; - mFieldSamplerChanged = true; - mDebugShapeChanged = true; - } - void setBottomRadius(float radius) - { - mBottomRadius = radius; - mFieldSamplerChanged = true; - mDebugShapeChanged = true; - } - void setTopRadius(float radius) - { - WRITE_ZONE(); - mTopRadius = radius; - mFieldSamplerChanged = true; - mDebugShapeChanged = true; - } - - void setBottomSphericalForce(bool isEnabled) - { - WRITE_ZONE(); - mBottomSphericalForce = isEnabled; - mFieldSamplerChanged = true; - } - void setTopSphericalForce(bool isEnabled) - { - WRITE_ZONE(); - mTopSphericalForce = isEnabled; - mFieldSamplerChanged = true; - } - - void setRotationalStrength(float strength); - void setRadialStrength(float strength); - void setLiftStrength(float strength); - - void setEnabled(bool isEnabled) - { - WRITE_ZONE(); - mFieldSamplerEnabled = isEnabled; - } - - /* Renderable, RenderDataProvider */ - void updateRenderResources(bool rewriteBuffers, void* userRenderData); - void dispatchRenderResources(UserRenderer& renderer); - - PxBounds3 getBounds() const - { - return ApexRenderable::getBounds(); - } - - void lockRenderResources() - { - ApexRenderable::renderDataLock(); - } - void unlockRenderResources() - { - ApexRenderable::renderDataUnLock(); - } - - void getLodRange(float& min, float& max, bool& intOnly) const; - float getActiveLod() const; - void forceLod(float lod); - /** - \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. - */ - virtual void setEnableDebugVisualization(bool state) - { - ApexActor::setEnableDebugVisualization(state); - } - - Renderable* getRenderable() - { - return this; - } - Actor* getActor() - { - return this; - } - - /* Resource, ApexResource */ - void release(); - - /* Actor, ApexActor */ - void destroy(); - Asset* getOwner() const; - - virtual void simulate(float dt); - - virtual void visualize(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - ///Sets the uniform overall object scale - virtual void setCurrentScale(float scale) - { - WRITE_ZONE(); - mScale = scale; - mFieldSamplerChanged = true; - } - - //Retrieves the uniform overall object scale - virtual float getCurrentScale(void) const - { - READ_ZONE(); - return mScale; - } - -protected: - VortexFSAsset* mAsset; - - bool mBottomSphericalForce; - bool mTopSphericalForce; - - PxVec3 mAxis; - float mHeight; - float mBottomRadius; - float mTopRadius; - - float mRotationalStrength; - float mRadialStrength; - float mLiftStrength; - - VortexFSParams mExecuteParams; - - PxTransform mDirToWorld; - - bool mDebugShapeChanged; - nvidia::Array<PxVec3> mDebugPoints; - - friend class BasicFSScene; -}; - -class VortexFSActorCPU : public VortexFSActorImpl -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - VortexFSActorCPU(const VortexFSActorParams&, VortexFSAsset&, ResourceList&, BasicFSScene&); - ~VortexFSActorCPU(); - - /* FieldSamplerIntl */ - virtual void executeFieldSampler(const ExecuteData& data); - -private: -}; - -#if APEX_CUDA_SUPPORT - -class VortexFSActorGPU : public VortexFSActorCPU -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - VortexFSActorGPU(const VortexFSActorParams&, VortexFSAsset&, ResourceList&, BasicFSScene&); - ~VortexFSActorGPU(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const - { - info.executeType = 4; - info.executeParamsHandle = mParamsHandle; - } - -private: - ApexCudaConstMemGroup mConstMemGroup; - InplaceHandle<VortexFSParams> mParamsHandle; - -}; - -#endif - -} -} // end namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/VortexFSAsset.h b/APEX_1.4/module/basicfs/include/VortexFSAsset.h deleted file mode 100644 index 75f00f30..00000000 --- a/APEX_1.4/module/basicfs/include/VortexFSAsset.h +++ /dev/null @@ -1,188 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __VORTEX_FS_ASSET_H__ -#define __VORTEX_FS_ASSET_H__ - -#include "BasicFSAssetImpl.h" -#include "VortexFSAssetPreview.h" -#include "VortexFSAssetParams.h" -#include "VortexFSActorParams.h" -#include "ApexAuthorableObject.h" - -#define VORTEX_FS_AUTHORING_TYPE_NAME "VortexFSAsset" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshAsset; -} -namespace basicfs -{ - -class VortexFSActorImpl; - -class VortexFSAsset : public BasicFSAssetImpl -{ - friend class BasicFSAssetDummyAuthoring; -public: - APEX_RW_LOCKABLE_BOILERPLATE - - VortexFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*); - VortexFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*); - ~VortexFSAsset(); - - /* Asset */ - AuthObjTypeID getObjTypeID() const - { - return mAssetTypeID; - } - const char* getObjTypeName() const - { - return getClassName(); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAsset(*this); - } - - // TODO: implement forceLoadAssets - uint32_t forceLoadAssets() - { - return 0; - } - - NvParameterized::Interface* getAssetNvParameterized() const - { - return mParams; - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - NvParameterized::Interface* ret = mParams; - mParams = NULL; - release(); - return ret; - } - - /* BasicFSAsset specific methods */ - void destroy(); - - /** - * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. - */ - virtual void applyEditingChanges(void) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - } - - NvParameterized::Interface* getDefaultActorDesc(); - virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/); - - VortexFSPreview* createVortexFSPreview(const VortexFSPreviewDesc& desc, AssetPreviewScene* previewScene); - VortexFSPreview* createVortexFSPreviewImpl(const VortexFSPreviewDesc& desc, VortexFSAsset* TurboAsset, AssetPreviewScene* previewScene); - void releaseVortexFSPreview(VortexFSPreview& preview); - - NvParameterized::Interface* getDefaultAssetPreviewDesc(); - - virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene); - - virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const - { - return true; // todo implement this method - } - - /* Typical asset members */ - static const char* getClassName() // return to protected - { - return VORTEX_FS_AUTHORING_TYPE_NAME; - } - -protected: - - static AuthObjTypeID mAssetTypeID; - - VortexFSAssetParams* mParams; - VortexFSActorParams* mDefaultActorParams; - VortexFSPreviewParams* mDefaultPreviewParams; - - friend class ModuleBasicFSImpl; - friend class VortexFSActorImpl; - template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject; - -}; - -class VortexFSAssetAuthoring : public VortexFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* BasicFSAssetAuthoring */ - VortexFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) : - VortexFSAsset(m, l, "VortexFSAssetAuthoring") {} - - VortexFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) : - VortexFSAsset(m, l, name) {} - - VortexFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) : - VortexFSAsset(m, l, params, name) {} - - ~VortexFSAssetAuthoring() {} - void destroy() - { - delete this; - } - - /* AssetAuthoring */ - const char* getName(void) const - { - return VortexFSAsset::getName(); - } - const char* getObjTypeName() const - { - return VortexFSAsset::getClassName(); - } - bool prepareForPlatform(nvidia::apex::PlatformTag) - { - APEX_INVALID_OPERATION("Not Implemented."); - return false; - } - - void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) - { - ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAssetAuthoring(*this); - } - - NvParameterized::Interface* getNvParameterized() const - { - return VortexFSAsset::getAssetNvParameterized(); - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - return VortexFSAsset::releaseAndReturnNvParameterizedInterface(); - } - -}; - -} -} // end namespace nvidia::apex - -#endif
\ No newline at end of file diff --git a/APEX_1.4/module/basicfs/include/VortexFSAssetPreview.h b/APEX_1.4/module/basicfs/include/VortexFSAssetPreview.h deleted file mode 100644 index ce19093d..00000000 --- a/APEX_1.4/module/basicfs/include/VortexFSAssetPreview.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __VORTEX_FSPREVIEW_H__ -#define __VORTEX_FSPREVIEW_H__ - -#include "ApexPreview.h" -#include "ApexRWLockable.h" -#include "ApexSDKIntl.h" -#include "VortexFSPreview.h" -#include "RenderDebugInterface.h" - -namespace nvidia -{ -namespace basicfs -{ - -class VortexFSAsset; - -/** -\brief Descriptor for a VortexFS Preview Asset -*/ -class VortexFSPreviewDesc -{ -public: - VortexFSPreviewDesc() : - mPose(PxMat44()), - mPreviewDetail() - { - mPose = PxMat44(PxIdentity); - }; - - /** - \brief The pose that translates from preview coordinates to world coordinates. - */ - PxMat44 mPose; - /** - \brief Radius of the attractor. - */ - float mRadius; - /** - \brief The detail options of the preview drawing - */ - uint32_t mPreviewDetail; -}; - -/* - APEX asset preview asset. - Preview. -*/ -class VortexFSAssetPreview : public VortexFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - VortexFSAssetPreview(const VortexFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, VortexFSAsset* myAsset, AssetPreviewScene* previewScene); - void drawVortexFSPreview(void); - void destroy(); - - float getVortexRadius(NvParameterized::Interface* assetParams); - - void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. - const PxMat44 getPose() const; - - void setRadius(float radius); - const float getRadius() const; - - void setDetailLevel(uint32_t detail); - - // from RenderDataProvider - void lockRenderResources(void); - void unlockRenderResources(void); - void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); - - // from Renderable.h - void dispatchRenderResources(UserRenderer& renderer); - PxBounds3 getBounds(void) const; - - // from ApexResource.h - void release(void); - -private: - ~VortexFSAssetPreview(); - - PxMat44 mPose; // the pose for the preview rendering - ApexSDK* mApexSDK; // pointer to the APEX SDK - VortexFSAsset* mAsset; // our parent VortexFS Asset - RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the - AssetPreviewScene* mPreviewScene; - // preview stuff - float mRadius; // the radius of the attractor - uint32_t mPreviewDetail; // the detail options of the preview drawing - - int32_t mDrawGroupBox; - - void drawPreviewShape(); - void drawPreviewAssetInfo(); - void toggleDrawPreview(); - void setDrawGroupsPose(); - - void drawInfoLine(uint32_t lineNum, const char* str); -}; - -} -} // namespace nvidia - -#endif // __TURBULENCE_ASSET_PREVIEW_H__ diff --git a/APEX_1.4/module/basicfs/include/VortexFSCommon.h b/APEX_1.4/module/basicfs/include/VortexFSCommon.h deleted file mode 100644 index 1221e808..00000000 --- a/APEX_1.4/module/basicfs/include/VortexFSCommon.h +++ /dev/null @@ -1,99 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __VORTEX_FS_COMMON_SRC_H__ -#define __VORTEX_FS_COMMON_SRC_H__ - -#include "../../fieldsampler/include/FieldSamplerCommon.h" - -namespace nvidia -{ -namespace basicfs -{ - -//struct VortexFSParams -#define INPLACE_TYPE_STRUCT_NAME VortexFSParams -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(PxTransform, worldToDir) \ - INPLACE_TYPE_FIELD(InplaceBool, bottomSphericalForce) \ - INPLACE_TYPE_FIELD(InplaceBool, topSphericalForce) \ - INPLACE_TYPE_FIELD(float, height) \ - INPLACE_TYPE_FIELD(float, bottomRadius) \ - INPLACE_TYPE_FIELD(float, topRadius) \ - INPLACE_TYPE_FIELD(float, rotationalStrength) \ - INPLACE_TYPE_FIELD(float, radialStrength) \ - INPLACE_TYPE_FIELD(float, liftStrength) -#include INPLACE_TYPE_BUILD() - - -PX_CUDA_CALLABLE PX_INLINE float sqr(float x) -{ - return x * x; -} - -/* -PX_CUDA_CALLABLE PX_INLINE PxVec3 executeVortexFS_GRID(const VortexFSParams& params) -{ - return params.worldToDir.M.multiplyByTranspose(PxVec3(0, params.strength, 0)); -}*/ - -APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeVortexFS(const VortexFSParams& params, const PxVec3& pos/*, uint32_t totalElapsedMS*/) -{ - PX_ASSERT(params.bottomRadius); - PX_ASSERT(params.topRadius); - - PxVec3 result(PxZero); - PxVec3 point = params.worldToDir.transform(pos); - float R = PxSqrt(point.x * point.x + point.z * point.z); - float invR = 1.f / R; - float invRS = invR; - float curR = 0; - float h = params.height, r1 = params.bottomRadius, r2 = params.topRadius, y = point.y; - - if (y < h/2 && y > -h/2) - { - curR = r1 + (r2-r1) * (y / h + 0.5f); - } - else if (y <= -h/2 && y >= -h/2-r1) - { - curR = PxSqrt(r1*r1 - sqr(y+h/2)); - if (params.bottomSphericalForce) - { - float y = point.y + h/2; - invRS = 1.f / PxSqrt(point.x * point.x + y * y + point.z * point.z); - result.y = params.radialStrength * y; - } - } - else if (y >= h/2 && y <= h/2+r2) - { - curR = PxSqrt(r2*r2 - sqr(y-h/2)); - if (params.topSphericalForce) - { - float y = point.y - h/2; - invRS = 1.f / PxSqrt(point.x * point.x + y * y + point.z * point.z); - result.y = params.radialStrength * y; - } - } - - if (curR > 0.f && R <= curR) - { - result.x += params.radialStrength * point.x * invRS - params.rotationalStrength * R / curR * point.z * invR; - result.y += params.liftStrength; - result.z += params.radialStrength * point.z * invRS + params.rotationalStrength * R / curR * point.x * invR; - } - - return params.worldToDir.q.rotate(result); -} - -} -} // namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/WindFSActorImpl.h b/APEX_1.4/module/basicfs/include/WindFSActorImpl.h deleted file mode 100644 index cf859674..00000000 --- a/APEX_1.4/module/basicfs/include/WindFSActorImpl.h +++ /dev/null @@ -1,228 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __WIND_FS_ACTOR_IMPL_H__ -#define __WIND_FS_ACTOR_IMPL_H__ - -#include "BasicFSActor.h" -#include "WindFSActor.h" - -#include "WindFSCommon.h" -#include "ApexRWLockable.h" -#include "variable_oscillator.h" - -#include "ReadCheck.h" -#include "WriteCheck.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshActor; -} -namespace basicfs -{ - -class WindFSAsset; -class BasicFSScene; -class WindFSActorParams; - -class WindFSActorImpl : public BasicFSActor, public WindFSActor, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* WindFSActor methods */ - WindFSActorImpl(const WindFSActorParams&, WindFSAsset&, ResourceList&, BasicFSScene&); - ~WindFSActorImpl(); - - BasicFSAsset* getWindFSAsset() const; - - PxMat44 getCurrentPose() const - { - READ_ZONE(); - return PxMat44(mPose); - } - - void setCurrentPose(const PxTransform& pose) - { - WRITE_ZONE(); - mPose = pose; - mFieldSamplerChanged = true; - } - - PxVec3 getCurrentPosition() const - { - READ_ZONE(); - return mPose.p; - } - void setCurrentPosition(const PxVec3& pos) - { - WRITE_ZONE(); - mPose.p = pos; - mFieldSamplerChanged = true; - } - - void setFieldStrength(float strength); - void setFieldDirection(const PxVec3& direction); - - float getFieldStrength() const - { - READ_ZONE(); - return mFieldStrength; - } - const PxVec3& getFieldDirection() const - { - READ_ZONE(); - return mFieldDirBasis.column0; - } - - void setEnabled(bool isEnabled) - { - WRITE_ZONE(); - mFieldSamplerEnabled = isEnabled; - } - - /* Renderable, RenderDataProvider */ - void updateRenderResources(bool rewriteBuffers, void* userRenderData); - void dispatchRenderResources(UserRenderer& renderer); - - PxBounds3 getBounds() const - { - return ApexRenderable::getBounds(); - } - - void lockRenderResources() - { - ApexRenderable::renderDataLock(); - } - void unlockRenderResources() - { - ApexRenderable::renderDataUnLock(); - } - - void getLodRange(float& min, float& max, bool& intOnly) const; - float getActiveLod() const; - void forceLod(float lod); - /** - \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. - */ - virtual void setEnableDebugVisualization(bool state) - { - ApexActor::setEnableDebugVisualization(state); - } - - Renderable* getRenderable() - { - return this; - } - Actor* getActor() - { - return this; - } - - /* Resource, ApexResource */ - void release(); - - /* Actor, ApexActor */ - void destroy(); - Asset* getOwner() const; - - virtual void simulate(float dt); - - virtual void visualize(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - virtual PxVec3 queryFieldSamplerVelocity() const - { - return mExecuteParams.fieldValue; - } - - ///Sets the uniform overall object scale - virtual void setCurrentScale(float scale) - { - WRITE_ZONE(); - mScale = scale; - mFieldSamplerChanged = true; - } - - //Retrieves the uniform overall object scale - virtual float getCurrentScale(void) const - { - READ_ZONE(); - return mScale; - } - -protected: - WindFSAsset* mAsset; - - PxMat33 mFieldDirBasis; - float mFieldStrength; - - variableOscillator* mFieldDirectionVO1; - variableOscillator* mFieldDirectionVO2; - variableOscillator* mFieldStrengthVO; - - float mStrengthVar; - PxVec3 mLocalDirVar; - - WindFSParams mExecuteParams; - - friend class BasicFSScene; -}; - -class WindFSActorCPU : public WindFSActorImpl -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - WindFSActorCPU(const WindFSActorParams&, WindFSAsset&, ResourceList&, BasicFSScene&); - ~WindFSActorCPU(); - - /* FieldSamplerIntl */ - virtual void executeFieldSampler(const ExecuteData& data); - -private: -}; - -#if APEX_CUDA_SUPPORT - -class WindFSActorGPU : public WindFSActorCPU -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - WindFSActorGPU(const WindFSActorParams&, WindFSAsset&, ResourceList&, BasicFSScene&); - ~WindFSActorGPU(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const - { - info.executeType = 5; - info.executeParamsHandle = mParamsHandle; - } - -private: - ApexCudaConstMemGroup mConstMemGroup; - InplaceHandle<WindFSParams> mParamsHandle; - -}; - -#endif - -} -} // end namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/WindFSAsset.h b/APEX_1.4/module/basicfs/include/WindFSAsset.h deleted file mode 100644 index 4d29d0bd..00000000 --- a/APEX_1.4/module/basicfs/include/WindFSAsset.h +++ /dev/null @@ -1,185 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __WIND_FS_ASSET_H__ -#define __WIND_FS_ASSET_H__ - -#include "BasicFSAssetImpl.h" -#include "WindFSAssetPreview.h" -#include "WindFSAssetParams.h" -#include "WindFSActorParams.h" -#include "ApexAuthorableObject.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshAsset; -} -namespace basicfs -{ - -class WindFSActorImpl; - -class WindFSAsset : public BasicFSAssetImpl -{ - friend class BasicFSAssetDummyAuthoring; -public: - APEX_RW_LOCKABLE_BOILERPLATE - - WindFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*); - WindFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*); - ~WindFSAsset(); - - /* Asset */ - AuthObjTypeID getObjTypeID() const - { - return mAssetTypeID; - } - const char* getObjTypeName() const - { - return getClassName(); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAsset(*this); - } - - // TODO: implement forceLoadAssets - uint32_t forceLoadAssets() - { - return 0; - } - - NvParameterized::Interface* getAssetNvParameterized() const - { - return mParams; - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - NvParameterized::Interface* ret = mParams; - mParams = NULL; - release(); - return ret; - } - - /* BasicFSAsset specific methods */ - void destroy(); - - /** - * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. - */ - virtual void applyEditingChanges(void) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - } - - WindFSPreview* createWindFSPreview(const WindFSPreviewDesc& desc, AssetPreviewScene* previewScene); - WindFSPreview* createWindFSPreviewImpl(const WindFSPreviewDesc& desc, WindFSAsset* TurboAsset, AssetPreviewScene* previewScene); - void releaseWindFSPreview(WindFSPreview& preview); - - NvParameterized::Interface* getDefaultActorDesc(); - virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/); - - NvParameterized::Interface* getDefaultAssetPreviewDesc(); - virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene); - - virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const - { - return true; // todo implement this method - } - - /* Typical asset members */ - static const char* getClassName() // return to protected - { - return WIND_FS_AUTHORING_TYPE_NAME; - } - -protected: - - static AuthObjTypeID mAssetTypeID; - - WindFSAssetParams* mParams; - WindFSActorParams* mDefaultActorParams; - WindFSPreviewParams* mDefaultPreviewParams; - - friend class ModuleBasicFSImpl; - friend class WindFSActorImpl; - friend class WindFSAssetPreview; - template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject; - -}; - -class WindFSAssetAuthoring : public WindFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - WindFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) : - WindFSAsset(m, l, "WindFSAssetAuthoring") {} - - WindFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) : - WindFSAsset(m, l, name) {} - - WindFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) : - WindFSAsset(m, l, params, name) {} - - ~WindFSAssetAuthoring() {} - void destroy() - { - delete this; - } - - /* AssetAuthoring */ - const char* getName(void) const - { - return WindFSAsset::getName(); - } - const char* getObjTypeName() const - { - return WindFSAsset::getClassName(); - } - bool prepareForPlatform(nvidia::apex::PlatformTag) - { - APEX_INVALID_OPERATION("Not Implemented."); - return false; - } - - void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) - { - ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAssetAuthoring(*this); - } - - NvParameterized::Interface* getNvParameterized() const - { - return WindFSAsset::getAssetNvParameterized(); - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - return WindFSAsset::releaseAndReturnNvParameterizedInterface(); - } - -}; - -} -} // end namespace nvidia::apex - -#endif
\ No newline at end of file diff --git a/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h b/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h deleted file mode 100644 index 4b2116b2..00000000 --- a/APEX_1.4/module/basicfs/include/WindFSAssetPreview.h +++ /dev/null @@ -1,101 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __WIND_ASSET_PREVIEW_H__ -#define __WIND_ASSET_PREVIEW_H__ - -#include "ApexPreview.h" -#include "ApexRWLockable.h" -#include "ApexSDKIntl.h" -#include "WindFSPreview.h" -#include "RenderDebugInterface.h" - -namespace nvidia -{ -namespace basicfs -{ - -class WindFSAsset; - -/** -\brief Descriptor for a WindFS Preview Asset -*/ -class WindFSPreviewDesc -{ -public: - WindFSPreviewDesc() : - mPose(PxMat44()), - mPreviewDetail(APEX_WIND::WIND_DRAW_FULL_DETAIL) - { - mPose = PxMat44(PxIdentity); - }; - - /** - \brief The pose that translates from preview coordinates to world coordinates. - */ - PxMat44 mPose; - /** - \brief The detail options of the preview drawing - */ - uint32_t mPreviewDetail; -}; - -/* - APEX asset preview asset. - Preview. -*/ -class WindFSAssetPreview : public WindFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - WindFSAssetPreview(const WindFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, WindFSAsset* myAsset, AssetPreviewScene* previewScene); - void destroy(); - - void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. - const PxMat44 getPose() const; - - // from RenderDataProvider - void lockRenderResources(void); - void unlockRenderResources(void); - void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); - - // from Renderable.h - void dispatchRenderResources(UserRenderer& renderer); - PxBounds3 getBounds(void) const; - - // from ApexResource.h - void release(void); - -private: - - ~WindFSAssetPreview(); - PxMat44 mPose; // the pose for the preview rendering - ApexSDK* mApexSDK; // pointer to the APEX SDK - WindFSAsset* mAsset; // our parent WindFS Asset - RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the - AssetPreviewScene* mPreviewScene; - - // preview stuff - uint32_t mPreviewDetail; // the detail options of the preview drawing - - -// void setHalfLengthDimensions(PxVec3 halfLenDim); - void setDetailLevel(uint32_t detail); - - void drawPreviewAssetInfo(); - void drawInfoLine(uint32_t lineNum, const char* str); -}; - -} -} // namespace nvidia - -#endif // __NOISE_ASSET_PREVIEW_H__ diff --git a/APEX_1.4/module/basicfs/include/WindFSCommon.h b/APEX_1.4/module/basicfs/include/WindFSCommon.h deleted file mode 100644 index 195cd02c..00000000 --- a/APEX_1.4/module/basicfs/include/WindFSCommon.h +++ /dev/null @@ -1,43 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __WIND_FS_COMMON_H__ -#define __WIND_FS_COMMON_H__ - -#include "../../fieldsampler/include/FieldSamplerCommon.h" -#include "SimplexNoise.h" - -namespace nvidia -{ -namespace basicfs -{ - -//struct WindFSParams -#define INPLACE_TYPE_STRUCT_NAME WindFSParams -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(PxVec3, fieldValue) -#include INPLACE_TYPE_BUILD() - - -PX_CUDA_CALLABLE PX_INLINE PxVec3 evalWind(const WindFSParams& params) -{ - return params.fieldValue; -} - -PX_CUDA_CALLABLE PX_INLINE PxVec3 executeWindFS(const WindFSParams& params, const PxVec3& ) -{ - return evalWind(params); -} - -} -} // namespace nvidia - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/AttractorFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/AttractorFSActorParams.h deleted file mode 100644 index ee709a7a..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/AttractorFSActorParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_AttractorFSActorParams_h -#define HEADER_AttractorFSActorParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace AttractorFSActorParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxTransform initialPose; - float initialScale; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0x4f2a3341, 0x2794b529, 0x17ac5081, 0xa5038a78, }; - -} // namespace AttractorFSActorParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class AttractorFSActorParams : public NvParameterized::NvParameters, public AttractorFSActorParamsNS::ParametersStruct -{ -public: - AttractorFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~AttractorFSActorParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("AttractorFSActorParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(AttractorFSActorParamsNS::checksum); - return AttractorFSActorParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const AttractorFSActorParamsNS::ParametersStruct& parameters(void) const - { - AttractorFSActorParams* tmpThis = const_cast<AttractorFSActorParams*>(this); - return *(static_cast<AttractorFSActorParamsNS::ParametersStruct*>(tmpThis)); - } - - AttractorFSActorParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<AttractorFSActorParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class AttractorFSActorParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - AttractorFSActorParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(AttractorFSActorParams), AttractorFSActorParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, AttractorFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSActorParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(AttractorFSActorParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, AttractorFSActorParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, AttractorFSActorParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, AttractorFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSActorParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of AttractorFSActorParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (AttractorFSActorParams*)bufObj; - } - - virtual const char* getClassName() - { - return (AttractorFSActorParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (AttractorFSActorParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (AttractorFSActorParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (AttractorFSActorParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/AttractorFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/AttractorFSAssetParams.h deleted file mode 100644 index 054949be..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/AttractorFSAssetParams.h +++ /dev/null @@ -1,237 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_AttractorFSAssetParams_h -#define HEADER_AttractorFSAssetParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace AttractorFSAssetParamsNS -{ - - - -struct ParametersStruct -{ - - float boundaryFadePercentage; - float radius; - float constFieldStrength; - float variableFieldStrength; - float fieldDragCoeff; - float fieldWeight; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0xa5c6fe76, 0x029893b4, 0x67ea6245, 0xb8f7fb2a, }; - -} // namespace AttractorFSAssetParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class AttractorFSAssetParams : public NvParameterized::NvParameters, public AttractorFSAssetParamsNS::ParametersStruct -{ -public: - AttractorFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~AttractorFSAssetParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("AttractorFSAssetParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(AttractorFSAssetParamsNS::checksum); - return AttractorFSAssetParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const AttractorFSAssetParamsNS::ParametersStruct& parameters(void) const - { - AttractorFSAssetParams* tmpThis = const_cast<AttractorFSAssetParams*>(this); - return *(static_cast<AttractorFSAssetParamsNS::ParametersStruct*>(tmpThis)); - } - - AttractorFSAssetParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<AttractorFSAssetParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class AttractorFSAssetParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - AttractorFSAssetParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(AttractorFSAssetParams), AttractorFSAssetParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, AttractorFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSAssetParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(AttractorFSAssetParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, AttractorFSAssetParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, AttractorFSAssetParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, AttractorFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSAssetParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of AttractorFSAssetParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (AttractorFSAssetParams*)bufObj; - } - - virtual const char* getClassName() - { - return (AttractorFSAssetParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (AttractorFSAssetParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (AttractorFSAssetParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (AttractorFSAssetParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/AttractorFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/AttractorFSPreviewParams.h deleted file mode 100644 index 7bf7e131..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/AttractorFSPreviewParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_AttractorFSPreviewParams_h -#define HEADER_AttractorFSPreviewParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace AttractorFSPreviewParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxMat44 globalPose; - bool drawShape; - bool drawAssetInfo; - uint64_t userData; - -}; - -static const uint32_t checksum[] = { 0x8922c590, 0x18102a05, 0xf09b9b50, 0xdcef001a, }; - -} // namespace AttractorFSPreviewParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class AttractorFSPreviewParams : public NvParameterized::NvParameters, public AttractorFSPreviewParamsNS::ParametersStruct -{ -public: - AttractorFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~AttractorFSPreviewParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("AttractorFSPreviewParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(AttractorFSPreviewParamsNS::checksum); - return AttractorFSPreviewParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const AttractorFSPreviewParamsNS::ParametersStruct& parameters(void) const - { - AttractorFSPreviewParams* tmpThis = const_cast<AttractorFSPreviewParams*>(this); - return *(static_cast<AttractorFSPreviewParamsNS::ParametersStruct*>(tmpThis)); - } - - AttractorFSPreviewParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<AttractorFSPreviewParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class AttractorFSPreviewParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - AttractorFSPreviewParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(AttractorFSPreviewParams), AttractorFSPreviewParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, AttractorFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSPreviewParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(AttractorFSPreviewParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, AttractorFSPreviewParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, AttractorFSPreviewParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, AttractorFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class AttractorFSPreviewParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of AttractorFSPreviewParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (AttractorFSPreviewParams*)bufObj; - } - - virtual const char* getClassName() - { - return (AttractorFSPreviewParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (AttractorFSPreviewParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (AttractorFSPreviewParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (AttractorFSPreviewParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/BasicFSDebugRenderParams.h b/APEX_1.4/module/basicfs/include/autogen/BasicFSDebugRenderParams.h deleted file mode 100644 index 3f6dbbbc..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/BasicFSDebugRenderParams.h +++ /dev/null @@ -1,251 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_BasicFSDebugRenderParams_h -#define HEADER_BasicFSDebugRenderParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace BasicFSDebugRenderParamsNS -{ - - - -struct ParametersStruct -{ - - bool VISUALIZE_JET_FS_ACTOR; - bool VISUALIZE_JET_FS_ACTOR_NAME; - bool VISUALIZE_JET_FS_SHAPE; - bool VISUALIZE_JET_FS_FIELD; - bool VISUALIZE_JET_FS_POSE; - float JET_FS_FIELD_SCALE; - bool VISUALIZE_ATTRACTOR_FS_ACTOR; - bool VISUALIZE_ATTRACTOR_FS_ACTOR_NAME; - bool VISUALIZE_ATTRACTOR_FS_SHAPE; - bool VISUALIZE_ATTRACTOR_FS_FIELD; - bool VISUALIZE_ATTRACTOR_FS_POSE; - bool VISUALIZE_VORTEX_FS_ACTOR; - bool VISUALIZE_VORTEX_FS_ACTOR_NAME; - bool VISUALIZE_VORTEX_FS_SHAPE; - bool VISUALIZE_VORTEX_FS_FIELD; - bool VISUALIZE_VORTEX_FS_POSE; - bool VISUALIZE_NOISE_FS_ACTOR; - bool VISUALIZE_NOISE_FS_ACTOR_NAME; - bool VISUALIZE_NOISE_FS_SHAPE; - bool VISUALIZE_NOISE_FS_POSE; - bool VISUALIZE_WIND_FS_ACTOR; - bool VISUALIZE_WIND_FS_ACTOR_NAME; - -}; - -static const uint32_t checksum[] = { 0xb0169d27, 0x35d0161d, 0xa6b13602, 0x90135fb1, }; - -} // namespace BasicFSDebugRenderParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class BasicFSDebugRenderParams : public NvParameterized::NvParameters, public BasicFSDebugRenderParamsNS::ParametersStruct -{ -public: - BasicFSDebugRenderParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~BasicFSDebugRenderParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("BasicFSDebugRenderParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(BasicFSDebugRenderParamsNS::checksum); - return BasicFSDebugRenderParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const BasicFSDebugRenderParamsNS::ParametersStruct& parameters(void) const - { - BasicFSDebugRenderParams* tmpThis = const_cast<BasicFSDebugRenderParams*>(this); - return *(static_cast<BasicFSDebugRenderParamsNS::ParametersStruct*>(tmpThis)); - } - - BasicFSDebugRenderParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<BasicFSDebugRenderParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class BasicFSDebugRenderParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - BasicFSDebugRenderParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(BasicFSDebugRenderParams), BasicFSDebugRenderParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, BasicFSDebugRenderParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class BasicFSDebugRenderParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(BasicFSDebugRenderParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, BasicFSDebugRenderParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, BasicFSDebugRenderParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, BasicFSDebugRenderParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class BasicFSDebugRenderParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of BasicFSDebugRenderParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (BasicFSDebugRenderParams*)bufObj; - } - - virtual const char* getClassName() - { - return (BasicFSDebugRenderParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (BasicFSDebugRenderParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (BasicFSDebugRenderParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (BasicFSDebugRenderParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/BasicFSModuleParameters.h b/APEX_1.4/module/basicfs/include/autogen/BasicFSModuleParameters.h deleted file mode 100644 index 28228223..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/BasicFSModuleParameters.h +++ /dev/null @@ -1,230 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_BasicFSModuleParameters_h -#define HEADER_BasicFSModuleParameters_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace BasicFSModuleParametersNS -{ - - - -struct ParametersStruct -{ - - uint32_t unused; - -}; - -static const uint32_t checksum[] = { 0x5172e1d0, 0xd8897074, 0x2680816d, 0x73062129, }; - -} // namespace BasicFSModuleParametersNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class BasicFSModuleParameters : public NvParameterized::NvParameters, public BasicFSModuleParametersNS::ParametersStruct -{ -public: - BasicFSModuleParameters(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~BasicFSModuleParameters(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("BasicFSModuleParameters"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(BasicFSModuleParametersNS::checksum); - return BasicFSModuleParametersNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const BasicFSModuleParametersNS::ParametersStruct& parameters(void) const - { - BasicFSModuleParameters* tmpThis = const_cast<BasicFSModuleParameters*>(this); - return *(static_cast<BasicFSModuleParametersNS::ParametersStruct*>(tmpThis)); - } - - BasicFSModuleParametersNS::ParametersStruct& parameters(void) - { - return *(static_cast<BasicFSModuleParametersNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class BasicFSModuleParametersFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - BasicFSModuleParameters::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(BasicFSModuleParameters), BasicFSModuleParameters::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, BasicFSModuleParameters::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class BasicFSModuleParameters"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(BasicFSModuleParameters)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, BasicFSModuleParameters)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, BasicFSModuleParameters::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, BasicFSModuleParameters::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class BasicFSModuleParameters"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of BasicFSModuleParameters here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (BasicFSModuleParameters*)bufObj; - } - - virtual const char* getClassName() - { - return (BasicFSModuleParameters::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (BasicFSModuleParameters::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (BasicFSModuleParameters::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (BasicFSModuleParameters::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/JetFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/JetFSActorParams.h deleted file mode 100644 index 3253b2ba..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/JetFSActorParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_JetFSActorParams_h -#define HEADER_JetFSActorParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace JetFSActorParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxTransform initialPose; - float initialScale; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0xa4d1a7f7, 0x7f6decb8, 0x56e05568, 0x7b6ddfd3, }; - -} // namespace JetFSActorParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class JetFSActorParams : public NvParameterized::NvParameters, public JetFSActorParamsNS::ParametersStruct -{ -public: - JetFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~JetFSActorParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("JetFSActorParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(JetFSActorParamsNS::checksum); - return JetFSActorParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const JetFSActorParamsNS::ParametersStruct& parameters(void) const - { - JetFSActorParams* tmpThis = const_cast<JetFSActorParams*>(this); - return *(static_cast<JetFSActorParamsNS::ParametersStruct*>(tmpThis)); - } - - JetFSActorParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<JetFSActorParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class JetFSActorParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - JetFSActorParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(JetFSActorParams), JetFSActorParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, JetFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSActorParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(JetFSActorParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, JetFSActorParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, JetFSActorParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, JetFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSActorParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of JetFSActorParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (JetFSActorParams*)bufObj; - } - - virtual const char* getClassName() - { - return (JetFSActorParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (JetFSActorParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (JetFSActorParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (JetFSActorParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/JetFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/JetFSAssetParams.h deleted file mode 100644 index fc801115..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/JetFSAssetParams.h +++ /dev/null @@ -1,254 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_JetFSAssetParams_h -#define HEADER_JetFSAssetParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace JetFSAssetParamsNS -{ - - - -struct ParametersStruct -{ - - float defaultScale; - float boundaryFadePercentage; - physx::PxVec3 fieldDirection; - float fieldDirectionDeviationAngle; - float fieldDirectionOscillationPeriod; - float fieldStrength; - float fieldStrengthDeviationPercentage; - float fieldStrengthOscillationPeriod; - float gridShapeRadius; - float gridShapeHeight; - float gridBoundaryFadePercentage; - float nearRadius; - float pivotRadius; - float farRadius; - float directionalStretch; - float averageStartDistance; - float averageEndDistance; - float noisePercentage; - float noiseSpaceScale; - float noiseTimeScale; - uint32_t noiseOctaves; - float fieldDragCoeff; - float fieldWeight; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0x69e560ed, 0x4dd107de, 0x04ab3f89, 0x32270f6f, }; - -} // namespace JetFSAssetParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class JetFSAssetParams : public NvParameterized::NvParameters, public JetFSAssetParamsNS::ParametersStruct -{ -public: - JetFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~JetFSAssetParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("JetFSAssetParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(JetFSAssetParamsNS::checksum); - return JetFSAssetParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const JetFSAssetParamsNS::ParametersStruct& parameters(void) const - { - JetFSAssetParams* tmpThis = const_cast<JetFSAssetParams*>(this); - return *(static_cast<JetFSAssetParamsNS::ParametersStruct*>(tmpThis)); - } - - JetFSAssetParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<JetFSAssetParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class JetFSAssetParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - JetFSAssetParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(JetFSAssetParams), JetFSAssetParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, JetFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSAssetParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(JetFSAssetParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, JetFSAssetParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, JetFSAssetParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, JetFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSAssetParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of JetFSAssetParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (JetFSAssetParams*)bufObj; - } - - virtual const char* getClassName() - { - return (JetFSAssetParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (JetFSAssetParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (JetFSAssetParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (JetFSAssetParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/JetFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/JetFSPreviewParams.h deleted file mode 100644 index 66eb13d4..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/JetFSPreviewParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_JetFSPreviewParams_h -#define HEADER_JetFSPreviewParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace JetFSPreviewParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxMat44 globalPose; - bool drawShape; - bool drawAssetInfo; - uint64_t userData; - -}; - -static const uint32_t checksum[] = { 0xd4ae1ca1, 0x104c2a39, 0xc7e092cd, 0xc962045f, }; - -} // namespace JetFSPreviewParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class JetFSPreviewParams : public NvParameterized::NvParameters, public JetFSPreviewParamsNS::ParametersStruct -{ -public: - JetFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~JetFSPreviewParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("JetFSPreviewParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(JetFSPreviewParamsNS::checksum); - return JetFSPreviewParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const JetFSPreviewParamsNS::ParametersStruct& parameters(void) const - { - JetFSPreviewParams* tmpThis = const_cast<JetFSPreviewParams*>(this); - return *(static_cast<JetFSPreviewParamsNS::ParametersStruct*>(tmpThis)); - } - - JetFSPreviewParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<JetFSPreviewParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class JetFSPreviewParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - JetFSPreviewParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(JetFSPreviewParams), JetFSPreviewParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, JetFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSPreviewParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(JetFSPreviewParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, JetFSPreviewParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, JetFSPreviewParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, JetFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class JetFSPreviewParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of JetFSPreviewParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (JetFSPreviewParams*)bufObj; - } - - virtual const char* getClassName() - { - return (JetFSPreviewParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (JetFSPreviewParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (JetFSPreviewParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (JetFSPreviewParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/ModuleBasicFSRegistration.h b/APEX_1.4/module/basicfs/include/autogen/ModuleBasicFSRegistration.h deleted file mode 100644 index 6c065cb7..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/ModuleBasicFSRegistration.h +++ /dev/null @@ -1,162 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - -#ifndef MODULE_MODULEBASICFSREGISTRATIONH_H -#define MODULE_MODULEBASICFSREGISTRATIONH_H - -#include "PsAllocator.h" -#include "NvRegistrationsForTraitsBase.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "PxAssert.h" -#include <stdint.h> - -// INCLUDE GENERATED FACTORIES -#include "AttractorFSActorParams.h" -#include "AttractorFSAssetParams.h" -#include "AttractorFSPreviewParams.h" -#include "BasicFSDebugRenderParams.h" -#include "JetFSActorParams.h" -#include "JetFSAssetParams.h" -#include "JetFSPreviewParams.h" -#include "BasicFSModuleParameters.h" -#include "NoiseFSActorParams.h" -#include "NoiseFSAssetParams.h" -#include "NoiseFSPreviewParams.h" -#include "VortexFSActorParams.h" -#include "VortexFSAssetParams.h" -#include "VortexFSPreviewParams.h" -#include "WindFSActorParams.h" -#include "WindFSAssetParams.h" -#include "WindFSPreviewParams.h" - - -// INCLUDE GENERATED CONVERSION - - -namespace nvidia { -namespace basicfs { - - -class ModuleBasicFSRegistration : public NvParameterized::RegistrationsForTraitsBase -{ -public: - static void invokeRegistration(NvParameterized::Traits* parameterizedTraits) - { - if (parameterizedTraits) - { - ModuleBasicFSRegistration().registerAll(*parameterizedTraits); - } - } - - static void invokeUnregistration(NvParameterized::Traits* parameterizedTraits) - { - if (parameterizedTraits) - { - ModuleBasicFSRegistration().unregisterAll(*parameterizedTraits); - } - } - - void registerAvailableFactories(NvParameterized::Traits& parameterizedTraits) - { - ::NvParameterized::Factory* factoriesToRegister[] = { -// REGISTER GENERATED FACTORIES - new nvidia::basicfs::AttractorFSActorParamsFactory(), - new nvidia::basicfs::AttractorFSAssetParamsFactory(), - new nvidia::basicfs::AttractorFSPreviewParamsFactory(), - new nvidia::basicfs::BasicFSDebugRenderParamsFactory(), - new nvidia::basicfs::JetFSActorParamsFactory(), - new nvidia::basicfs::JetFSAssetParamsFactory(), - new nvidia::basicfs::JetFSPreviewParamsFactory(), - new nvidia::basicfs::BasicFSModuleParametersFactory(), - new nvidia::basicfs::NoiseFSActorParamsFactory(), - new nvidia::basicfs::NoiseFSAssetParamsFactory(), - new nvidia::basicfs::NoiseFSPreviewParamsFactory(), - new nvidia::basicfs::VortexFSActorParamsFactory(), - new nvidia::basicfs::VortexFSAssetParamsFactory(), - new nvidia::basicfs::VortexFSPreviewParamsFactory(), - new nvidia::basicfs::WindFSActorParamsFactory(), - new nvidia::basicfs::WindFSAssetParamsFactory(), - new nvidia::basicfs::WindFSPreviewParamsFactory(), - - }; - - for (size_t i = 0; i < sizeof(factoriesToRegister)/sizeof(factoriesToRegister[0]); ++i) - { - parameterizedTraits.registerFactory(*factoriesToRegister[i]); - } - } - - virtual void registerAvailableConverters(NvParameterized::Traits& parameterizedTraits) - { -// REGISTER GENERATED CONVERSION -PX_UNUSED(parameterizedTraits); - - } - - void unregisterAvailableFactories(NvParameterized::Traits& parameterizedTraits) - { - struct FactoryDesc - { - const char* name; - uint32_t version; - }; - - ::NvParameterized::Factory* factoriesToUnregister[] = { -// UNREGISTER GENERATED FACTORIES - new nvidia::basicfs::AttractorFSActorParamsFactory(), - new nvidia::basicfs::AttractorFSAssetParamsFactory(), - new nvidia::basicfs::AttractorFSPreviewParamsFactory(), - new nvidia::basicfs::BasicFSDebugRenderParamsFactory(), - new nvidia::basicfs::JetFSActorParamsFactory(), - new nvidia::basicfs::JetFSAssetParamsFactory(), - new nvidia::basicfs::JetFSPreviewParamsFactory(), - new nvidia::basicfs::BasicFSModuleParametersFactory(), - new nvidia::basicfs::NoiseFSActorParamsFactory(), - new nvidia::basicfs::NoiseFSAssetParamsFactory(), - new nvidia::basicfs::NoiseFSPreviewParamsFactory(), - new nvidia::basicfs::VortexFSActorParamsFactory(), - new nvidia::basicfs::VortexFSAssetParamsFactory(), - new nvidia::basicfs::VortexFSPreviewParamsFactory(), - new nvidia::basicfs::WindFSActorParamsFactory(), - new nvidia::basicfs::WindFSAssetParamsFactory(), - new nvidia::basicfs::WindFSPreviewParamsFactory(), - - }; - - for (size_t i = 0; i < sizeof(factoriesToUnregister)/sizeof(factoriesToUnregister[0]); ++i) - { - ::NvParameterized::Factory* removedFactory = parameterizedTraits.removeFactory(factoriesToUnregister[i]->getClassName(), factoriesToUnregister[i]->getVersion()); - if (!removedFactory) - { - PX_ASSERT_WITH_MESSAGE(0, "Factory can not be removed!"); - } - else - { - removedFactory->freeParameterDefinitionTable(¶meterizedTraits); - delete removedFactory; - delete factoriesToUnregister[i]; - } - } - } - - virtual void unregisterAvailableConverters(NvParameterized::Traits& parameterizedTraits) - { -// UNREGISTER GENERATED CONVERSION -PX_UNUSED(parameterizedTraits); - - } - -}; - - -} -} //nvidia::basicfs - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/NoiseFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/NoiseFSActorParams.h deleted file mode 100644 index ac8f4171..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/NoiseFSActorParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_NoiseFSActorParams_h -#define HEADER_NoiseFSActorParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace NoiseFSActorParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxTransform initialPose; - float initialScale; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0xe4c90c5a, 0x15924053, 0x3469b7ba, 0xb14315a6, }; - -} // namespace NoiseFSActorParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class NoiseFSActorParams : public NvParameterized::NvParameters, public NoiseFSActorParamsNS::ParametersStruct -{ -public: - NoiseFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~NoiseFSActorParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("NoiseFSActorParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(NoiseFSActorParamsNS::checksum); - return NoiseFSActorParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const NoiseFSActorParamsNS::ParametersStruct& parameters(void) const - { - NoiseFSActorParams* tmpThis = const_cast<NoiseFSActorParams*>(this); - return *(static_cast<NoiseFSActorParamsNS::ParametersStruct*>(tmpThis)); - } - - NoiseFSActorParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<NoiseFSActorParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class NoiseFSActorParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - NoiseFSActorParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(NoiseFSActorParams), NoiseFSActorParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, NoiseFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSActorParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(NoiseFSActorParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, NoiseFSActorParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, NoiseFSActorParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, NoiseFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSActorParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of NoiseFSActorParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (NoiseFSActorParams*)bufObj; - } - - virtual const char* getClassName() - { - return (NoiseFSActorParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (NoiseFSActorParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (NoiseFSActorParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (NoiseFSActorParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/NoiseFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/NoiseFSAssetParams.h deleted file mode 100644 index 734ecc4b..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/NoiseFSAssetParams.h +++ /dev/null @@ -1,247 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_NoiseFSAssetParams_h -#define HEADER_NoiseFSAssetParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace NoiseFSAssetParamsNS -{ - - - -struct ParametersStruct -{ - - float defaultScale; - physx::PxVec3 boundarySize; - float boundaryFadePercentage; - const char* fieldType; - float fieldDragCoeff; - float fieldWeight; - const char* noiseType; - uint32_t noiseSeed; - float noiseStrength; - physx::PxVec3 noiseSpacePeriod; - float noiseTimePeriod; - uint32_t noiseOctaves; - float noiseStrengthOctaveMultiplier; - physx::PxVec3 noiseSpacePeriodOctaveMultiplier; - float noiseTimePeriodOctaveMultiplier; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - bool useLocalSpace; - -}; - -static const uint32_t checksum[] = { 0xd5a49209, 0xd5e62b90, 0x73aa7e86, 0xd57406b3, }; - -} // namespace NoiseFSAssetParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class NoiseFSAssetParams : public NvParameterized::NvParameters, public NoiseFSAssetParamsNS::ParametersStruct -{ -public: - NoiseFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~NoiseFSAssetParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("NoiseFSAssetParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)2; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(NoiseFSAssetParamsNS::checksum); - return NoiseFSAssetParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const NoiseFSAssetParamsNS::ParametersStruct& parameters(void) const - { - NoiseFSAssetParams* tmpThis = const_cast<NoiseFSAssetParams*>(this); - return *(static_cast<NoiseFSAssetParamsNS::ParametersStruct*>(tmpThis)); - } - - NoiseFSAssetParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<NoiseFSAssetParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class NoiseFSAssetParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - NoiseFSAssetParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(NoiseFSAssetParams), NoiseFSAssetParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, NoiseFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSAssetParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(NoiseFSAssetParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, NoiseFSAssetParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, NoiseFSAssetParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, NoiseFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSAssetParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of NoiseFSAssetParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (NoiseFSAssetParams*)bufObj; - } - - virtual const char* getClassName() - { - return (NoiseFSAssetParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (NoiseFSAssetParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (NoiseFSAssetParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (NoiseFSAssetParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/NoiseFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/NoiseFSPreviewParams.h deleted file mode 100644 index 4e62be90..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/NoiseFSPreviewParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_NoiseFSPreviewParams_h -#define HEADER_NoiseFSPreviewParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace NoiseFSPreviewParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxMat44 globalPose; - bool drawShape; - bool drawAssetInfo; - uint64_t userData; - -}; - -static const uint32_t checksum[] = { 0x4c188363, 0x012fd224, 0x5689640e, 0x104914de, }; - -} // namespace NoiseFSPreviewParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class NoiseFSPreviewParams : public NvParameterized::NvParameters, public NoiseFSPreviewParamsNS::ParametersStruct -{ -public: - NoiseFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~NoiseFSPreviewParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("NoiseFSPreviewParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(NoiseFSPreviewParamsNS::checksum); - return NoiseFSPreviewParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const NoiseFSPreviewParamsNS::ParametersStruct& parameters(void) const - { - NoiseFSPreviewParams* tmpThis = const_cast<NoiseFSPreviewParams*>(this); - return *(static_cast<NoiseFSPreviewParamsNS::ParametersStruct*>(tmpThis)); - } - - NoiseFSPreviewParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<NoiseFSPreviewParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class NoiseFSPreviewParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - NoiseFSPreviewParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(NoiseFSPreviewParams), NoiseFSPreviewParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, NoiseFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSPreviewParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(NoiseFSPreviewParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, NoiseFSPreviewParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, NoiseFSPreviewParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, NoiseFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class NoiseFSPreviewParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of NoiseFSPreviewParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (NoiseFSPreviewParams*)bufObj; - } - - virtual const char* getClassName() - { - return (NoiseFSPreviewParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (NoiseFSPreviewParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (NoiseFSPreviewParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (NoiseFSPreviewParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/VortexFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/VortexFSActorParams.h deleted file mode 100644 index 89218f0b..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/VortexFSActorParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_VortexFSActorParams_h -#define HEADER_VortexFSActorParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace VortexFSActorParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxTransform initialPose; - float initialScale; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0x6551fe7f, 0xf22a11ba, 0x548415b0, 0xe1409901, }; - -} // namespace VortexFSActorParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class VortexFSActorParams : public NvParameterized::NvParameters, public VortexFSActorParamsNS::ParametersStruct -{ -public: - VortexFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~VortexFSActorParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("VortexFSActorParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(VortexFSActorParamsNS::checksum); - return VortexFSActorParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const VortexFSActorParamsNS::ParametersStruct& parameters(void) const - { - VortexFSActorParams* tmpThis = const_cast<VortexFSActorParams*>(this); - return *(static_cast<VortexFSActorParamsNS::ParametersStruct*>(tmpThis)); - } - - VortexFSActorParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<VortexFSActorParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class VortexFSActorParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - VortexFSActorParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(VortexFSActorParams), VortexFSActorParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, VortexFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSActorParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(VortexFSActorParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, VortexFSActorParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, VortexFSActorParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, VortexFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSActorParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of VortexFSActorParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (VortexFSActorParams*)bufObj; - } - - virtual const char* getClassName() - { - return (VortexFSActorParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (VortexFSActorParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (VortexFSActorParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (VortexFSActorParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/VortexFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/VortexFSAssetParams.h deleted file mode 100644 index 1a53d0ed..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/VortexFSAssetParams.h +++ /dev/null @@ -1,243 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_VortexFSAssetParams_h -#define HEADER_VortexFSAssetParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace VortexFSAssetParamsNS -{ - - - -struct ParametersStruct -{ - - float boundaryFadePercentage; - physx::PxVec3 axis; - bool bottomSphericalForce; - bool topSphericalForce; - float height; - float bottomRadius; - float topRadius; - float rotationalStrength; - float radialStrength; - float liftStrength; - float fieldDragCoeff; - float fieldWeight; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0x14505c9d, 0xbc126a67, 0x5ee6862c, 0x8b6bbbf2, }; - -} // namespace VortexFSAssetParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class VortexFSAssetParams : public NvParameterized::NvParameters, public VortexFSAssetParamsNS::ParametersStruct -{ -public: - VortexFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~VortexFSAssetParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("VortexFSAssetParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)2; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(VortexFSAssetParamsNS::checksum); - return VortexFSAssetParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const VortexFSAssetParamsNS::ParametersStruct& parameters(void) const - { - VortexFSAssetParams* tmpThis = const_cast<VortexFSAssetParams*>(this); - return *(static_cast<VortexFSAssetParamsNS::ParametersStruct*>(tmpThis)); - } - - VortexFSAssetParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<VortexFSAssetParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class VortexFSAssetParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - VortexFSAssetParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(VortexFSAssetParams), VortexFSAssetParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, VortexFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSAssetParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(VortexFSAssetParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, VortexFSAssetParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, VortexFSAssetParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, VortexFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSAssetParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of VortexFSAssetParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (VortexFSAssetParams*)bufObj; - } - - virtual const char* getClassName() - { - return (VortexFSAssetParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (VortexFSAssetParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (VortexFSAssetParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (VortexFSAssetParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/VortexFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/VortexFSPreviewParams.h deleted file mode 100644 index 5d210a2b..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/VortexFSPreviewParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_VortexFSPreviewParams_h -#define HEADER_VortexFSPreviewParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace VortexFSPreviewParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxMat44 globalPose; - bool drawShape; - bool drawAssetInfo; - uint64_t userData; - -}; - -static const uint32_t checksum[] = { 0xbc265cbc, 0xf8125270, 0x2746f91e, 0xf4e63077, }; - -} // namespace VortexFSPreviewParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class VortexFSPreviewParams : public NvParameterized::NvParameters, public VortexFSPreviewParamsNS::ParametersStruct -{ -public: - VortexFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~VortexFSPreviewParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("VortexFSPreviewParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(VortexFSPreviewParamsNS::checksum); - return VortexFSPreviewParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const VortexFSPreviewParamsNS::ParametersStruct& parameters(void) const - { - VortexFSPreviewParams* tmpThis = const_cast<VortexFSPreviewParams*>(this); - return *(static_cast<VortexFSPreviewParamsNS::ParametersStruct*>(tmpThis)); - } - - VortexFSPreviewParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<VortexFSPreviewParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class VortexFSPreviewParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - VortexFSPreviewParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(VortexFSPreviewParams), VortexFSPreviewParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, VortexFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSPreviewParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(VortexFSPreviewParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, VortexFSPreviewParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, VortexFSPreviewParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, VortexFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VortexFSPreviewParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of VortexFSPreviewParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (VortexFSPreviewParams*)bufObj; - } - - virtual const char* getClassName() - { - return (VortexFSPreviewParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (VortexFSPreviewParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (VortexFSPreviewParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (VortexFSPreviewParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/WindFSActorParams.h b/APEX_1.4/module/basicfs/include/autogen/WindFSActorParams.h deleted file mode 100644 index 00e75b12..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/WindFSActorParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_WindFSActorParams_h -#define HEADER_WindFSActorParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace WindFSActorParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxTransform initialPose; - float initialScale; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0xfbbdce26, 0x591f9e00, 0xc2836d8a, 0x30d980f8, }; - -} // namespace WindFSActorParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class WindFSActorParams : public NvParameterized::NvParameters, public WindFSActorParamsNS::ParametersStruct -{ -public: - WindFSActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~WindFSActorParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("WindFSActorParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(WindFSActorParamsNS::checksum); - return WindFSActorParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const WindFSActorParamsNS::ParametersStruct& parameters(void) const - { - WindFSActorParams* tmpThis = const_cast<WindFSActorParams*>(this); - return *(static_cast<WindFSActorParamsNS::ParametersStruct*>(tmpThis)); - } - - WindFSActorParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<WindFSActorParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class WindFSActorParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - WindFSActorParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(WindFSActorParams), WindFSActorParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, WindFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSActorParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(WindFSActorParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, WindFSActorParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, WindFSActorParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, WindFSActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSActorParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of WindFSActorParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (WindFSActorParams*)bufObj; - } - - virtual const char* getClassName() - { - return (WindFSActorParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (WindFSActorParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (WindFSActorParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (WindFSActorParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/WindFSAssetParams.h b/APEX_1.4/module/basicfs/include/autogen/WindFSAssetParams.h deleted file mode 100644 index e1c77e99..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/WindFSAssetParams.h +++ /dev/null @@ -1,239 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_WindFSAssetParams_h -#define HEADER_WindFSAssetParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace WindFSAssetParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxVec3 fieldDirection; - float fieldDirectionDeviationAngle; - float fieldDirectionOscillationPeriod; - float fieldStrength; - float fieldStrengthDeviationPercentage; - float fieldStrengthOscillationPeriod; - float fieldDragCoeff; - float fieldWeight; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0x3e5a69fc, 0x251178a3, 0x76c98ef0, 0x28e1658a, }; - -} // namespace WindFSAssetParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class WindFSAssetParams : public NvParameterized::NvParameters, public WindFSAssetParamsNS::ParametersStruct -{ -public: - WindFSAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~WindFSAssetParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("WindFSAssetParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(WindFSAssetParamsNS::checksum); - return WindFSAssetParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const WindFSAssetParamsNS::ParametersStruct& parameters(void) const - { - WindFSAssetParams* tmpThis = const_cast<WindFSAssetParams*>(this); - return *(static_cast<WindFSAssetParamsNS::ParametersStruct*>(tmpThis)); - } - - WindFSAssetParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<WindFSAssetParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class WindFSAssetParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - WindFSAssetParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(WindFSAssetParams), WindFSAssetParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, WindFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSAssetParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(WindFSAssetParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, WindFSAssetParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, WindFSAssetParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, WindFSAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSAssetParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of WindFSAssetParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (WindFSAssetParams*)bufObj; - } - - virtual const char* getClassName() - { - return (WindFSAssetParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (WindFSAssetParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (WindFSAssetParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (WindFSAssetParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/basicfs/include/autogen/WindFSPreviewParams.h b/APEX_1.4/module/basicfs/include/autogen/WindFSPreviewParams.h deleted file mode 100644 index 913f6010..00000000 --- a/APEX_1.4/module/basicfs/include/autogen/WindFSPreviewParams.h +++ /dev/null @@ -1,232 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_WindFSPreviewParams_h -#define HEADER_WindFSPreviewParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace basicfs -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace WindFSPreviewParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxMat44 globalPose; - bool drawAssetInfo; - uint64_t userData; - -}; - -static const uint32_t checksum[] = { 0xb4818bbc, 0x84a817f6, 0x02ddad4a, 0x91a3c5ec, }; - -} // namespace WindFSPreviewParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class WindFSPreviewParams : public NvParameterized::NvParameters, public WindFSPreviewParamsNS::ParametersStruct -{ -public: - WindFSPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~WindFSPreviewParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("WindFSPreviewParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(WindFSPreviewParamsNS::checksum); - return WindFSPreviewParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const WindFSPreviewParamsNS::ParametersStruct& parameters(void) const - { - WindFSPreviewParams* tmpThis = const_cast<WindFSPreviewParams*>(this); - return *(static_cast<WindFSPreviewParamsNS::ParametersStruct*>(tmpThis)); - } - - WindFSPreviewParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<WindFSPreviewParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class WindFSPreviewParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - WindFSPreviewParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(WindFSPreviewParams), WindFSPreviewParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, WindFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSPreviewParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(WindFSPreviewParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, WindFSPreviewParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, WindFSPreviewParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, WindFSPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFSPreviewParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of WindFSPreviewParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (WindFSPreviewParams*)bufObj; - } - - virtual const char* getClassName() - { - return (WindFSPreviewParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (WindFSPreviewParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (WindFSPreviewParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (WindFSPreviewParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace basicfs -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif |